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- [preset00]
- fRating=2.000000
- fGammaAdj=1.000000
- fDecay=1.000000
- fVideoEchoZoom=2.216706
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=2
- nWaveMode=7
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=100.000000
- fWaveScale=3.749272
- fWaveSmoothing=0.500000
- fWaveParam=0.000000
- fModWaveAlphaStart=0.500000
- fModWaveAlphaEnd=1.000000
- fWarpAnimSpeed=1.000000
- fWarpScale=1.000000
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=1.000000
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000010
- dy=0.000010
- warp=0.010000
- sx=1.000000
- sy=1.000000
- wave_r=0.500000
- wave_g=0.500000
- wave_b=0.500000
- wave_x=0.500000
- wave_y=0.990000
- ob_size=0.000000
- ob_r=0.000000
- ob_g=0.000000
- ob_b=0.000000
- ob_a=1.000000
- ib_size=0.000000
- ib_r=0.000000
- ib_g=0.000000
- ib_b=0.000000
- ib_a=0.000000
- nMotionVectorsX=0.000000
- nMotionVectorsY=0.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=1.000000
- mv_r=1.000000
- mv_g=1.000000
- mv_b=1.000000
- mv_a=0.000000
- per_frame_1=wave_r = wave_r + 0.35*sin(1.4*time) + 0.25*sin(2.5*time);
- per_frame_2=wave_g = wave_g + 0.35*sin(1.7*time) - 0.25*sin(1.11*time);
- per_frame_3=wave_b = wave_b + 0.35*sin(1.84*time) + 0.25*sin(2.3*time);
- per_frame_4=warp = 0;
- per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
- per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
- per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
- per_pixel_4=dy = dy + dy_r +below(y,0.5)*0.005;
- per_pixel_5=dy = dy - dy_r -above(y,0.5)*0.005;
- per_pixel_6=dx = dx + dx_r+ above(y,sin(time))*0.005 - below(y,0.8*sin(time))*0.005;
- per_pixel_7=dx = dx + dx_r+ above(y,0.76*sin(1.2*time))*0.005 - below(y,0.55*sin(2*time))*0.005;
- per_pixel_8=nx = 0.8*x * sin(time) - 0.4*x *sin(1.22*time);
- per_pixel_9=ny = 0.8*y * cos(time) - 0.4*y *cos(1.4*time);
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