Eo.S. + Geiss - glowsticks v2 03 music shifter edit b (water mix).milk 16 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575
  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=0
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.7
  8. fDecay=0.960
  9. fVideoEchoZoom=1.0
  10. fVideoEchoAlpha=0.5
  11. nVideoEchoOrientation=3
  12. nWaveMode=2
  13. bAdditiveWaves=0
  14. bWaveDots=1
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.012
  27. fWaveSmoothing=0.9
  28. fWaveParam=0.0
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=0.037
  32. fWarpScale=0.015
  33. fZoomExponent=1.0
  34. fShader=0.0
  35. zoom=1.0
  36. rot=0.0
  37. cx=0.5
  38. cy=0.5
  39. dx=0.0
  40. dy=0.0
  41. warp=0.03300
  42. sx=1.0
  43. sy=1.0
  44. wave_r=0.5
  45. wave_g=0.4
  46. wave_b=0.3
  47. wave_x=0.5
  48. wave_y=0.5
  49. ob_size=0.050
  50. ob_r=0.0
  51. ob_g=0.0
  52. ob_b=0.0
  53. ob_a=0.3
  54. ib_size=0.090
  55. ib_r=0.0
  56. ib_g=0.0
  57. ib_b=0.0
  58. ib_a=0.0
  59. nMotionVectorsX=3.0
  60. nMotionVectorsY=2.0
  61. mv_dx=0.020
  62. mv_dy=-0.020
  63. mv_l=0.150
  64. mv_r=0.490
  65. mv_g=0.480
  66. mv_b=0.3
  67. mv_a=0.0
  68. b1n=0.0
  69. b2n=0.0
  70. b3n=0.0
  71. b1x=1.0
  72. b2x=1.0
  73. b3x=1.0
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.0
  83. wavecode_0_smoothing=0.5
  84. wavecode_0_r=0.1
  85. wavecode_0_g=0.0
  86. wavecode_0_b=0.3
  87. wavecode_0_a=1.0
  88. wave_0_per_frame1=t1=sin(time)*0.5+0.5;
  89. wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
  90. wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
  91. wave_0_per_frame4=
  92. wave_0_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
  93. wave_0_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
  94. wave_0_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
  95. wave_0_per_point1=n=sample*6.283;
  96. wave_0_per_point2=phs=-sample * 0.2;
  97. wave_0_per_point3=tm=q1 + phs;
  98. wave_0_per_point4=
  99. wave_0_per_point5=flip=(flip+1)*below(flip,1);
  100. wave_0_per_point6=
  101. wave_0_per_point7=xp=0;
  102. wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
  103. wave_0_per_point9=zp=0;
  104. wave_0_per_point10=
  105. wave_0_per_point11=//wrist movement;
  106. wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
  107. wave_0_per_point13=
  108. wave_0_per_point14=xq=xp;
  109. wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
  110. wave_0_per_point16=yq=yp*sinang + zp*cosang;
  111. wave_0_per_point17=zq=yp*cosang - zp*sinang;
  112. wave_0_per_point18=yq=yp;
  113. wave_0_per_point19=zq=zp;
  114. wave_0_per_point20=
  115. wave_0_per_point21=ang=tm*8;
  116. wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
  117. wave_0_per_point23=xp=xq*sinang + yq*cosang;
  118. wave_0_per_point24=yp=xq*cosang - yq*sinang;
  119. wave_0_per_point25=zp=zq;
  120. wave_0_per_point26=
  121. wave_0_per_point27=//forearm movement;
  122. wave_0_per_point28=zp=zp-0.3;
  123. wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  124. wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
  125. wave_0_per_point31=xq=xp;
  126. wave_0_per_point32=yq=yp*sinang + zp*cosang;
  127. wave_0_per_point33=zq=yp*cosang - zp*sinang;
  128. wave_0_per_point34=
  129. wave_0_per_point35=//upper arm twist
  130. wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
  131. wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
  132. wave_0_per_point38=xp=xq*sinang + yq*cosang;
  133. wave_0_per_point39=yp=xq*cosang - yq*sinang;
  134. wave_0_per_point40=zp=zq;
  135. wave_0_per_point41=
  136. wave_0_per_point42=//upper arm outward;
  137. wave_0_per_point43=zp=zp-0.35;
  138. wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
  139. wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
  140. wave_0_per_point46=xq=xp*sinang + zp*cosang;
  141. wave_0_per_point47=yq=yp;
  142. wave_0_per_point48=zq=xp*cosang - zp*sinang;
  143. wave_0_per_point49=
  144. wave_0_per_point50=//upper arm up down;
  145. wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
  146. wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
  147. wave_0_per_point53=xp=xq;
  148. wave_0_per_point54=yp=yq*cosang - zq*sinang;
  149. wave_0_per_point55=zp=yq*sinang + zq*cosang;
  150. wave_0_per_point56=
  151. wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
  152. wave_0_per_point58=
  153. wave_0_per_point59=
  154. wave_0_per_point60=//project into screenspace and draw on screen
  155. wave_0_per_point61=zp=zp+2;
  156. wave_0_per_point62=xs=xp/zp;
  157. wave_0_per_point63=ys=yp/zp;
  158. wave_0_per_point64=
  159. wave_0_per_point65=x=xs+0.5;
  160. wave_0_per_point66=y=ys*1.3+0.5;
  161. wave_0_per_point67=
  162. wave_0_per_point68=
  163. wave_0_per_point69=dx = if(flip,x,dx-x);
  164. wave_0_per_point70=dy = if(flip,y,dy-y);
  165. wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
  166. wave_0_per_point72=ang = abs(asin(dx/dz));
  167. wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
  168. wave_0_per_point74=r = .5 + .5*sin(cang);
  169. wave_0_per_point75=g = .5 + .5*sin(cang + 1.047197);
  170. wave_0_per_point76=b = .5 + .5*sin(cang + 2.094395);
  171. wave_0_per_point77=
  172. wave_0_per_point78=a=(1-sample)*above(sample,0);
  173. wave_0_per_point79=
  174. wavecode_1_enabled=1
  175. wavecode_1_samples=512
  176. wavecode_1_sep=0
  177. wavecode_1_bSpectrum=0
  178. wavecode_1_bUseDots=0
  179. wavecode_1_bDrawThick=1
  180. wavecode_1_bAdditive=0
  181. wavecode_1_scaling=1.0
  182. wavecode_1_smoothing=0.5
  183. wavecode_1_r=0.2
  184. wavecode_1_g=1.0
  185. wavecode_1_b=0.6
  186. wavecode_1_a=1.0
  187. wave_1_per_frame1=t1=sin(time)*0.5+0.5;
  188. wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
  189. wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
  190. wave_1_per_frame4=
  191. wave_1_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
  192. wave_1_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
  193. wave_1_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
  194. wave_1_per_point1=n=sample*6.283;
  195. wave_1_per_point2=phs=-sample * 0.2;
  196. wave_1_per_point3=tm=q1 + phs;
  197. wave_1_per_point4=
  198. wave_1_per_point5=flip=flip+1;
  199. wave_1_per_point6=flip=flip*below(flip,2);
  200. wave_1_per_point7=
  201. wave_1_per_point8=xp=0;
  202. wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
  203. wave_1_per_point10=yp=-yp;
  204. wave_1_per_point11=zp=0;
  205. wave_1_per_point12=
  206. wave_1_per_point13=//wrist movement;
  207. wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
  208. wave_1_per_point15=
  209. wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
  210. wave_1_per_point17=xq=xp;
  211. wave_1_per_point18=yq=yp*sinang + zp*cosang;
  212. wave_1_per_point19=zq=yp*cosang - zp*sinang;
  213. wave_1_per_point20=yq=yp;
  214. wave_1_per_point21=zq=zp;
  215. wave_1_per_point22=
  216. wave_1_per_point23=ang=tm*8;
  217. wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
  218. wave_1_per_point25=xp=xq*sinang + yq*cosang;
  219. wave_1_per_point26=yp=xq*cosang - yq*sinang;
  220. wave_1_per_point27=zp=zq;
  221. wave_1_per_point28=
  222. wave_1_per_point29=//forearm movement;
  223. wave_1_per_point30=zp=zp-0.3;
  224. wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  225. wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
  226. wave_1_per_point33=xq=xp;
  227. wave_1_per_point34=yq=yp*sinang + zp*cosang;
  228. wave_1_per_point35=zq=yp*cosang - zp*sinang;
  229. wave_1_per_point36=
  230. wave_1_per_point37=//upper arm twist
  231. wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
  232. wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
  233. wave_1_per_point40=xp=xq*sinang + yq*cosang;
  234. wave_1_per_point41=yp=xq*cosang - yq*sinang;
  235. wave_1_per_point42=zp=zq;
  236. wave_1_per_point43=
  237. wave_1_per_point44=//upper arm outward;
  238. wave_1_per_point45=zp=zp-0.35;
  239. wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
  240. wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
  241. wave_1_per_point48=xq=xp*sinang + zp*cosang;
  242. wave_1_per_point49=yq=yp;
  243. wave_1_per_point50=zq=xp*cosang - zp*sinang;
  244. wave_1_per_point51=
  245. wave_1_per_point52=//upper arm up down;
  246. wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
  247. wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
  248. wave_1_per_point55=xp=xq;
  249. wave_1_per_point56=yp=yq*cosang - zq*sinang;
  250. wave_1_per_point57=zp=yq*sinang + zq*cosang;
  251. wave_1_per_point58=
  252. wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
  253. wave_1_per_point60=
  254. wave_1_per_point61=
  255. wave_1_per_point62=//project into screenspace and draw on screen
  256. wave_1_per_point63=zp=zp+2;
  257. wave_1_per_point64=xs=xp/zp;
  258. wave_1_per_point65=ys=yp/zp;
  259. wave_1_per_point66=
  260. wave_1_per_point67=x=xs+0.5;
  261. wave_1_per_point68=y=ys*1.3+0.5;
  262. wave_1_per_point69=
  263. wave_1_per_point70=
  264. wave_1_per_point71=dx = if(flip,x,dx-x);
  265. wave_1_per_point72=dy = if(flip,y,dy-y);
  266. wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
  267. wave_1_per_point74=ang = abs(asin(dx/dz));
  268. wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
  269. wave_1_per_point76=r = .5 + .5*sin(cang);
  270. wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
  271. wave_1_per_point78=b = .5 + .5*sin(cang + 2.094395);
  272. wave_1_per_point79=
  273. wave_1_per_point80=a=(1-sample)*above(sample,0);
  274. wavecode_2_enabled=0
  275. wavecode_2_samples=512
  276. wavecode_2_sep=0
  277. wavecode_2_bSpectrum=0
  278. wavecode_2_bUseDots=0
  279. wavecode_2_bDrawThick=1
  280. wavecode_2_bAdditive=1
  281. wavecode_2_scaling=1.0
  282. wavecode_2_smoothing=0.5
  283. wavecode_2_r=1.0
  284. wavecode_2_g=0.6
  285. wavecode_2_b=0.1
  286. wavecode_2_a=1.0
  287. wave_2_per_point1=n=sample*6.283;
  288. wave_2_per_point2=tm=q1;
  289. wave_2_per_point3=phs=-sample*0.5;
  290. wave_2_per_point4=
  291. wave_2_per_point5=flip=flip+1;
  292. wave_2_per_point6=flip=flip*below(flip,2);
  293. wave_2_per_point7=
  294. wave_2_per_point8=xp=0;
  295. wave_2_per_point9=yp=flip*0.1;
  296. wave_2_per_point10=zp=0;
  297. wave_2_per_point11=
  298. wave_2_per_point12=//wrist movement;
  299. wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
  300. wave_2_per_point14=
  301. wave_2_per_point15=xq=xp;
  302. wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
  303. wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
  304. wave_2_per_point18=
  305. wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
  306. wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
  307. wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
  308. wave_2_per_point22=zp=zq;
  309. wave_2_per_point23=
  310. wave_2_per_point24=//forearm movement;
  311. wave_2_per_point25=zp=zp-0.3;
  312. wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
  313. wave_2_per_point27=xq=xp;
  314. wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
  315. wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
  316. wave_2_per_point30=
  317. wave_2_per_point31=//upper arm twist
  318. wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
  319. wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
  320. wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
  321. wave_2_per_point35=zp=zq;
  322. wave_2_per_point36=
  323. wave_2_per_point37=//upper arm outward;
  324. wave_2_per_point38=zp=zp-0.35;
  325. wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
  326. wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
  327. wave_2_per_point41=yq=yp;
  328. wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
  329. wave_2_per_point43=
  330. wave_2_per_point44=//upper arm up down;
  331. wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
  332. wave_2_per_point46=xp=xq;
  333. wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
  334. wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
  335. wave_2_per_point49=
  336. wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
  337. wave_2_per_point51=
  338. wave_2_per_point52=
  339. wave_2_per_point53=//project into screenspace and draw on screen
  340. wave_2_per_point54=zp=zp+2;
  341. wave_2_per_point55=xs=xp/zp;
  342. wave_2_per_point56=ys=yp/zp;
  343. wave_2_per_point57=
  344. wave_2_per_point58=x=xs+0.5;
  345. wave_2_per_point59=y=ys*1.3+0.5;
  346. wave_2_per_point60=
  347. wave_2_per_point61=
  348. wave_2_per_point62=a=(1-sample)*0.05
  349. wave_2_per_point63=
  350. wavecode_3_enabled=0
  351. wavecode_3_samples=512
  352. wavecode_3_sep=0
  353. wavecode_3_bSpectrum=0
  354. wavecode_3_bUseDots=0
  355. wavecode_3_bDrawThick=1
  356. wavecode_3_bAdditive=1
  357. wavecode_3_scaling=1.0
  358. wavecode_3_smoothing=0.5
  359. wavecode_3_r=1.0
  360. wavecode_3_g=0.3
  361. wavecode_3_b=0.1
  362. wavecode_3_a=1.0
  363. wave_3_per_point1=n=sample*6.283;
  364. wave_3_per_point2=tm=q1 ;
  365. wave_3_per_point3=phs=-sample*0.5;
  366. wave_3_per_point4=
  367. wave_3_per_point5=flip=flip+1;
  368. wave_3_per_point6=flip=flip*below(flip,2);
  369. wave_3_per_point7=
  370. wave_3_per_point8=xp=0;
  371. wave_3_per_point9=yp=flip*0.1;
  372. wave_3_per_point10=zp=0;
  373. wave_3_per_point11=
  374. wave_3_per_point12=//wrist movement;
  375. wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
  376. wave_3_per_point14=
  377. wave_3_per_point15=xq=xp;
  378. wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
  379. wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
  380. wave_3_per_point18=
  381. wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
  382. wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
  383. wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
  384. wave_3_per_point22=zp=zq;
  385. wave_3_per_point23=
  386. wave_3_per_point24=//forearm movement;
  387. wave_3_per_point25=zp=zp-0.3;
  388. wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
  389. wave_3_per_point27=xq=xp;
  390. wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
  391. wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
  392. wave_3_per_point30=
  393. wave_3_per_point31=//upper arm twist
  394. wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
  395. wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
  396. wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
  397. wave_3_per_point35=zp=zq;
  398. wave_3_per_point36=
  399. wave_3_per_point37=//upper arm outward;
  400. wave_3_per_point38=zp=zp-0.35;
  401. wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
  402. wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
  403. wave_3_per_point41=yq=yp;
  404. wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
  405. wave_3_per_point43=
  406. wave_3_per_point44=//upper arm up down;
  407. wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
  408. wave_3_per_point46=xp=xq;
  409. wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
  410. wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
  411. wave_3_per_point49=
  412. wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
  413. wave_3_per_point51=
  414. wave_3_per_point52=
  415. wave_3_per_point53=//project into screenspace and draw on screen
  416. wave_3_per_point54=zp=zp+2;
  417. wave_3_per_point55=xs=xp/zp;
  418. wave_3_per_point56=ys=yp/zp;
  419. wave_3_per_point57=
  420. wave_3_per_point58=x=-xs+0.5;
  421. wave_3_per_point59=y=ys*1.3+0.5;
  422. wave_3_per_point60=
  423. wave_3_per_point61=
  424. wave_3_per_point62=a=(1-sample)*0.05;
  425. wave_3_per_point63=
  426. shapecode_0_enabled=0
  427. shapecode_0_sides=5
  428. shapecode_0_additive=0
  429. shapecode_0_thickOutline=0
  430. shapecode_0_textured=1
  431. shapecode_0_num_inst=1
  432. shapecode_0_x=0.5
  433. shapecode_0_y=0.5
  434. shapecode_0_rad=3.99882
  435. shapecode_0_ang=0.0
  436. shapecode_0_tex_ang=1.57080
  437. shapecode_0_tex_zoom=0.25005
  438. shapecode_0_r=1.0
  439. shapecode_0_g=1.0
  440. shapecode_0_b=1.0
  441. shapecode_0_a=1.0
  442. shapecode_0_r2=1.0
  443. shapecode_0_g2=1.0
  444. shapecode_0_b2=1.0
  445. shapecode_0_a2=1.0
  446. shapecode_0_border_r=1.0
  447. shapecode_0_border_g=1.0
  448. shapecode_0_border_b=1.0
  449. shapecode_0_border_a=0.0
  450. shapecode_1_enabled=1
  451. shapecode_1_sides=5
  452. shapecode_1_additive=0
  453. shapecode_1_thickOutline=0
  454. shapecode_1_textured=1
  455. shapecode_1_num_inst=1
  456. shapecode_1_x=0.5
  457. shapecode_1_y=0.5
  458. shapecode_1_rad=1.06779
  459. shapecode_1_ang=0.75398
  460. shapecode_1_tex_ang=0.0
  461. shapecode_1_tex_zoom=0.74186
  462. shapecode_1_r=1.0
  463. shapecode_1_g=1.0
  464. shapecode_1_b=1.0
  465. shapecode_1_a=1.0
  466. shapecode_1_r2=1.0
  467. shapecode_1_g2=1.0
  468. shapecode_1_b2=1.0
  469. shapecode_1_a2=1.0
  470. shapecode_1_border_r=1.0
  471. shapecode_1_border_g=1.0
  472. shapecode_1_border_b=1.0
  473. shapecode_1_border_a=0.0
  474. shape_1_per_frame1=ang=sin(q1*0.15);
  475. shape_1_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
  476. shape_1_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
  477. shapecode_2_enabled=1
  478. shapecode_2_sides=5
  479. shapecode_2_additive=0
  480. shapecode_2_thickOutline=0
  481. shapecode_2_textured=1
  482. shapecode_2_num_inst=1
  483. shapecode_2_x=0.5
  484. shapecode_2_y=0.5
  485. shapecode_2_rad=1.06779
  486. shapecode_2_ang=0.75398
  487. shapecode_2_tex_ang=0.0
  488. shapecode_2_tex_zoom=0.77977
  489. shapecode_2_r=1.0
  490. shapecode_2_g=1.0
  491. shapecode_2_b=1.0
  492. shapecode_2_a=1.0
  493. shapecode_2_r2=1.0
  494. shapecode_2_g2=1.0
  495. shapecode_2_b2=1.0
  496. shapecode_2_a2=0.0
  497. shapecode_2_border_r=1.0
  498. shapecode_2_border_g=1.0
  499. shapecode_2_border_b=1.0
  500. shapecode_2_border_a=0.0
  501. shape_2_per_frame1=ang=sin(q1*0.15);
  502. shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
  503. shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
  504. shapecode_3_enabled=0
  505. shapecode_3_sides=5
  506. shapecode_3_additive=0
  507. shapecode_3_thickOutline=0
  508. shapecode_3_textured=1
  509. shapecode_3_num_inst=1
  510. shapecode_3_x=0.5
  511. shapecode_3_y=0.5
  512. shapecode_3_rad=1.06770
  513. shapecode_3_ang=0.75398
  514. shapecode_3_tex_ang=0.0
  515. shapecode_3_tex_zoom=0.77977
  516. shapecode_3_r=1.0
  517. shapecode_3_g=1.0
  518. shapecode_3_b=1.0
  519. shapecode_3_a=1.0
  520. shapecode_3_r2=1.0
  521. shapecode_3_g2=1.0
  522. shapecode_3_b2=1.0
  523. shapecode_3_a2=0.0
  524. shapecode_3_border_r=1.0
  525. shapecode_3_border_g=1.0
  526. shapecode_3_border_b=1.0
  527. shapecode_3_border_a=0.0
  528. shape_3_per_frame1=ang=sin(q1*0.15);
  529. shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
  530. shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
  531. per_frame_init_1=mv_x=64;mv_y=48;
  532. per_frame_init_2=nut=0;
  533. per_frame_init_3=stp=0;stq=0;
  534. per_frame_init_4=rtp=0;rtq=0;
  535. per_frame_init_5=wvr=0;
  536. per_frame_init_6=decay=0;
  537. per_frame_init_7=dcsp=0
  538. per_frame_init_8=
  539. per_frame_1=decay=1;
  540. per_frame_2=zoom=1.1;
  541. per_frame_3=
  542. per_frame_4=warp = 0;
  543. per_frame_5=
  544. per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
  545. per_frame_7=vol=vol*vol;
  546. per_frame_8=mtime=mtime+vol*0.1;
  547. per_frame_9=
  548. per_frame_10=q1=mtime*0.4;
  549. per_frame_11=
  550. per_frame_12=
  551. per_frame_13=
  552. per_frame_14=
  553. comp_1=`shader_body
  554. comp_2=`{
  555. comp_3=` // use 3D noise
  556. comp_4=` float3 uvw = float3(uv*3.3, 0.3);
  557. comp_5=` //uvw = mul(uvw, rot_s2);
  558. comp_6=` uvw.z += time*0.3;
  559. comp_7=`
  560. comp_8=` // sample a high-quality 3D noise volume!
  561. comp_9=` float4 N = tex3D(sampler_noisevol_hq, uvw);
  562. comp_10=`
  563. comp_11=` float2 uv2 = uv;
  564. comp_12=` uv2 += (N.xy*2-1)*texsize.zw*13;
  565. comp_13=`
  566. comp_14=` ret = tex2D(sampler_main, uv2).xyz;
  567. comp_15=` ret += GetBlur1(uv)*0.4;
  568. comp_16=`
  569. comp_17=` // palettize:
  570. comp_18=` ret = pow(ret, float3(0.5, 0.8, 1.7));
  571. comp_19=`
  572. comp_20=` //ret.xyz *= 2; // a little bit of overbright
  573. comp_21=`}
  574. comp_22=`
  575. comp_23=`