Eo.S. + Zylot - skylight (Stained Glass Majesty mix).milk 7.0 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.0
  4. fDecay=0.950000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.0
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.019788
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.9
  24. fWaveParam=0.0
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.010000
  29. fZoomExponent=1.0
  30. fShader=1.0
  31. zoom=1.0
  32. rot=0.0
  33. cx=0.5
  34. cy=0.5
  35. dx=0.0
  36. dy=0.0
  37. warp=0.010000
  38. sx=1.0
  39. sy=1.0
  40. wave_r=0.5
  41. wave_g=0.4
  42. wave_b=0.3
  43. wave_x=0.5
  44. wave_y=0.5
  45. ob_size=0.0
  46. ob_r=0.110000
  47. ob_g=0.0
  48. ob_b=0.1
  49. ob_a=0.0
  50. ib_size=0.005000
  51. ib_r=0.0
  52. ib_g=0.0
  53. ib_b=0.0
  54. ib_a=1.0
  55. nMotionVectorsX=31.999994
  56. nMotionVectorsY=24.000004
  57. mv_dx=0.020000
  58. mv_dy=-0.020000
  59. mv_l=1.0
  60. mv_r=0.490000
  61. mv_g=0.480000
  62. mv_b=0.300001
  63. mv_a=0.0
  64. b1n=0.0
  65. b2n=0.0
  66. b3n=0.0
  67. b1x=1.0
  68. b2x=1.0
  69. b3x=1.0
  70. b1ed=0.25
  71. wavecode_0_enabled=0
  72. wavecode_0_samples=512
  73. wavecode_0_sep=0
  74. wavecode_0_bSpectrum=0
  75. wavecode_0_bUseDots=0
  76. wavecode_0_bDrawThick=0
  77. wavecode_0_bAdditive=0
  78. wavecode_0_scaling=1.0
  79. wavecode_0_smoothing=0.5
  80. wavecode_0_r=1.0
  81. wavecode_0_g=1.0
  82. wavecode_0_b=1.0
  83. wavecode_0_a=1.0
  84. wavecode_1_enabled=0
  85. wavecode_1_samples=512
  86. wavecode_1_sep=0
  87. wavecode_1_bSpectrum=0
  88. wavecode_1_bUseDots=0
  89. wavecode_1_bDrawThick=0
  90. wavecode_1_bAdditive=0
  91. wavecode_1_scaling=1.0
  92. wavecode_1_smoothing=0.5
  93. wavecode_1_r=1.0
  94. wavecode_1_g=1.0
  95. wavecode_1_b=1.0
  96. wavecode_1_a=1.0
  97. wavecode_2_enabled=0
  98. wavecode_2_samples=512
  99. wavecode_2_sep=0
  100. wavecode_2_bSpectrum=0
  101. wavecode_2_bUseDots=0
  102. wavecode_2_bDrawThick=0
  103. wavecode_2_bAdditive=0
  104. wavecode_2_scaling=1.0
  105. wavecode_2_smoothing=0.5
  106. wavecode_2_r=1.0
  107. wavecode_2_g=1.0
  108. wavecode_2_b=1.0
  109. wavecode_2_a=1.0
  110. wavecode_3_enabled=0
  111. wavecode_3_samples=512
  112. wavecode_3_sep=0
  113. wavecode_3_bSpectrum=0
  114. wavecode_3_bUseDots=0
  115. wavecode_3_bDrawThick=0
  116. wavecode_3_bAdditive=0
  117. wavecode_3_scaling=1.0
  118. wavecode_3_smoothing=0.5
  119. wavecode_3_r=1.0
  120. wavecode_3_g=1.0
  121. wavecode_3_b=1.0
  122. wavecode_3_a=1.0
  123. shapecode_0_enabled=1
  124. shapecode_0_sides=4
  125. shapecode_0_additive=0
  126. shapecode_0_thickOutline=0
  127. shapecode_0_textured=1
  128. shapecode_0_x=0.5
  129. shapecode_0_y=0.5
  130. shapecode_0_rad=1.670888
  131. shapecode_0_ang=0.0
  132. shapecode_0_tex_ang=0.942478
  133. shapecode_0_tex_zoom=0.534261
  134. shapecode_0_r=1.0
  135. shapecode_0_g=1.0
  136. shapecode_0_b=1.0
  137. shapecode_0_a=1.0
  138. shapecode_0_r2=1.0
  139. shapecode_0_g2=1.0
  140. shapecode_0_b2=1.0
  141. shapecode_0_a2=1.0
  142. shapecode_0_border_r=1.0
  143. shapecode_0_border_g=1.0
  144. shapecode_0_border_b=1.0
  145. shapecode_0_border_a=0.170000
  146. shape_0_per_frame1=flux=q5*9;
  147. shape_0_per_frame2=fluxs=max(flux,0);
  148. shape_0_per_frame3=fluxs=min(fluxs,1);
  149. shape_0_per_frame4=advflux=(q3*fluxs) + (-q3 * (1-fluxs));
  150. shape_0_per_frame5=adv=adv+advflux;
  151. shape_0_per_frame6=advs=adv/256;
  152. shape_0_per_frame7=
  153. shape_0_per_frame8=
  154. shape_0_per_frame9=ang=advs;
  155. shape_0_per_frame10=rad=1.671 + q3/25
  156. shapecode_1_enabled=0
  157. shapecode_1_sides=3
  158. shapecode_1_additive=0
  159. shapecode_1_thickOutline=0
  160. shapecode_1_textured=0
  161. shapecode_1_x=0.350000
  162. shapecode_1_y=0.5
  163. shapecode_1_rad=0.1
  164. shapecode_1_ang=0.0
  165. shapecode_1_tex_ang=0.0
  166. shapecode_1_tex_zoom=1.0
  167. shapecode_1_r=1.0
  168. shapecode_1_g=1.0
  169. shapecode_1_b=1.0
  170. shapecode_1_a=1.0
  171. shapecode_1_r2=0.0
  172. shapecode_1_g2=0.0
  173. shapecode_1_b2=0.1
  174. shapecode_1_a2=0.0
  175. shapecode_1_border_r=1.0
  176. shapecode_1_border_g=1.0
  177. shapecode_1_border_b=1.0
  178. shapecode_1_border_a=0.0
  179. shape_1_per_frame1=y=0.1 + q2*0.4;
  180. shape_1_per_frame2=rad=q2/2;
  181. shape_1_per_frame3=ang=-q2*2
  182. shapecode_2_enabled=1
  183. shapecode_2_sides=3
  184. shapecode_2_additive=0
  185. shapecode_2_thickOutline=0
  186. shapecode_2_textured=0
  187. shapecode_2_x=0.590000
  188. shapecode_2_y=0.5
  189. shapecode_2_rad=0.444842
  190. shapecode_2_ang=0.0
  191. shapecode_2_tex_ang=0.0
  192. shapecode_2_tex_zoom=1.0
  193. shapecode_2_r=0.0
  194. shapecode_2_g=0.0
  195. shapecode_2_b=0.0
  196. shapecode_2_a=1.0
  197. shapecode_2_r2=0.1
  198. shapecode_2_g2=0.050000
  199. shapecode_2_b2=0.0
  200. shapecode_2_a2=0.0
  201. shapecode_2_border_r=1.0
  202. shapecode_2_border_g=1.0
  203. shapecode_2_border_b=1.0
  204. shapecode_2_border_a=0.0
  205. shape_2_init1=dir = 3;
  206. shape_2_init2=mover = 0;
  207. shape_2_init3=rotator = .255
  208. shape_2_per_frame1=ang = rotator;
  209. shape_2_per_frame2=x = if(equal(dir,1),1 - mover,if(equal(dir,1.5),.15,if(equal(dir,2),0,if(equal(dir,2.5),0, if(equal(dir,3),0+mover,if(equal(dir,3.5),1,if(equal(dir,4),1,1)))))));
  210. shape_2_per_frame3=y = if(equal(dir,1),1,if(equal(dir,1.5),1,if(equal(dir,2),1 - mover,if(equal(dir,2.5),0, if(equal(dir,3),0,if(equal(dir,3.5),0,if(equal(dir,4),0+mover,1)))))));
  211. shape_2_per_frame4=mover = if(equal(dir,1),mover + .005,if(equal(dir,1.5),0,if(equal(dir,2),mover + .005,if(equal(dir,2.5),0, if(equal(dir,3),mover+.005,if(equal(dir,3.5),0,if(equal(dir,4),mover+.005,0)))))));
  212. shape_2_per_frame5=dir = if(equal(dir,1),if(above(mover,.995),1.5,dir),if(equal(dir,1.5),if(below(rotator,-1.29),2,dir), if(equal(dir,2),if(above(mover,.995),2.5,dir),if(equal(dir,2.5),if(below(rotator,-2.85),3,dir), if(equal(dir,3),if(above(mover,.995),3.5,dir),if(equal(dir,3.5),if(below(rotator,-4.44),4,dir), if(equal(dir,4),if(above(mover,.995),4.5,dir),if(equal(dir,4.5),if(below(rotator,-5.94),1,dir),dir))))))));
  213. shape_2_per_frame6=rotator = if(equal(dir,1.5),if(above(rotator,-1.31),rotator - .05,rotator),if(equal(dir,2),-1.3, if(equal(dir,2.5),if(above(rotator,-2.87),rotator-.05,rotator),if(equal(dir,3),-2.86, if(equal(dir,3.5),if(above(rotator,-4.46),rotator-.05,rotator),if(equal(dir,4),-4.45, if(equal(dir,4.5),if(above(rotator,-5.97),rotator-.05,rotator),if(equal(dir,4),-5.96,.26))))))));
  214. shape_2_per_frame7=
  215. shape_2_per_frame8=//Ok, enough with the crazy ifs, we got our tram moving, now for some reaction.
  216. shape_2_per_frame9=
  217. shape_2_per_frame10=b = above(mid,1.5);
  218. shape_2_per_frame11=r2 = above(mid,1.5);
  219. shape_2_per_frame12=g2 = above(mid,1.5);
  220. shape_2_per_frame13=b2 = above(mid,1.5);
  221. shapecode_3_enabled=1
  222. shapecode_3_sides=3
  223. shapecode_3_additive=1
  224. shapecode_3_thickOutline=0
  225. shapecode_3_textured=0
  226. shapecode_3_x=0.840000
  227. shapecode_3_y=0.5
  228. shapecode_3_rad=0.1
  229. shapecode_3_ang=0.0
  230. shapecode_3_tex_ang=0.0
  231. shapecode_3_tex_zoom=1.0
  232. shapecode_3_r=0.980000
  233. shapecode_3_g=1.0
  234. shapecode_3_b=0.980000
  235. shapecode_3_a=0.3
  236. shapecode_3_r2=0.0
  237. shapecode_3_g2=0.090000
  238. shapecode_3_b2=0.0
  239. shapecode_3_a2=0.0
  240. shapecode_3_border_r=1.0
  241. shapecode_3_border_g=1.0
  242. shapecode_3_border_b=1.0
  243. shapecode_3_border_a=0.0
  244. shape_3_per_frame1=x=sin(time/2)*0.4 + 0.5;
  245. shape_3_per_frame2=y=sin(time)*0.4+0.5;
  246. shape_3_per_frame3=rad=(q1*q1)/2;;
  247. shape_3_per_frame4=ang=q1*4;
  248. shape_3_per_frame5=
  249. shape_3_per_frame6=r=0.70 + (sin(time/2))*0.50;
  250. shape_3_per_frame7=g=0.70 + (sin(time/2 + 2)) * 0.50;
  251. shape_3_per_frame8=b=0.70 + (sin(time/2 + 4)) * 0.5
  252. per_frame_init_1=mv_x=64;mv_y=48;
  253. per_frame_init_2=nut=0;
  254. per_frame_init_3=stp=0;stq=0;
  255. per_frame_init_4=rtp=0;rtq=0;
  256. per_frame_init_5=wvr=0;
  257. per_frame_init_6=decay=0;
  258. per_frame_init_7=dcsp=0;
  259. per_frame_init_8=q1=0;q2=0;q3=0
  260. per_frame_1=decay=1;
  261. per_frame_2=zoom=1.000;
  262. per_frame_3=speed=0.80;
  263. per_frame_4=speedinv=1-speed;
  264. per_frame_5=q1=(qa*speed + bass*speedinv);
  265. per_frame_6=q2=(qb*speed + mid *speedinv);
  266. per_frame_7=q3=(qc*speed + treb*speedinv);
  267. per_frame_8=qa=q1;
  268. per_frame_9=qb=q2;
  269. per_frame_10=qc=q3;
  270. per_frame_11=flux=sin(time/2);
  271. per_frame_12=q4=flux * 0.5 + 0.5;
  272. per_frame_13=q5=flux
  273. per_frame_14=