123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629 |
- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=4.000000
- fGammaAdj=1.700
- fDecay=0.960
- fVideoEchoZoom=1.000
- fVideoEchoAlpha=0.500
- nVideoEchoOrientation=3
- nWaveMode=2
- bAdditiveWaves=0
- bWaveDots=1
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=0.012
- fWaveSmoothing=0.900
- fWaveParam=0.000
- fModWaveAlphaStart=0.750
- fModWaveAlphaEnd=0.950
- fWarpAnimSpeed=0.037
- fWarpScale=0.015
- fZoomExponent=1.22019
- fShader=0.000
- zoom=1.00000
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.03300
- sx=1.00000
- sy=1.00000
- wave_r=0.500
- wave_g=0.400
- wave_b=0.300
- wave_x=0.500
- wave_y=0.500
- ob_size=0.000
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=1.000
- ib_size=0.090
- ib_r=0.000
- ib_g=0.000
- ib_b=0.000
- ib_a=0.000
- nMotionVectorsX=3.000
- nMotionVectorsY=2.000
- mv_dx=0.020
- mv_dy=-0.020
- mv_l=0.150
- mv_r=0.490
- mv_g=0.480
- mv_b=0.300
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=1
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=0.000
- wavecode_0_g=0.500
- wavecode_0_b=0.100
- wavecode_0_a=1.000
- wave_0_per_frame1=t1=bass_att*(sin(time)*0.5+0.5);
- wave_0_per_frame2=t2=bass_att*(sin(time+2.1)*0.5+0.5);
- wave_0_per_frame3=t3=treb_att*(sin(time+4.2)*0.5+0.5);
- wave_0_per_frame4=
- wave_0_per_frame5=t4=treb_att*(sin(-time+1.1)*0.5+0.5);
- wave_0_per_frame6=t5=mid_att*(sin(-time+3.1)*0.5+0.5);
- wave_0_per_frame7=t6=mid_att*(sin(-time+5.2)*0.5+0.5);
- wave_0_per_point1=n=sample*6.283;
- wave_0_per_point2=phs=-sample * 0.2;
- wave_0_per_point3=tm=q1 + phs;
- wave_0_per_point4=
- wave_0_per_point5=flip=(flip+1)*below(flip,1);
- wave_0_per_point6=
- wave_0_per_point7=xp=0;
- wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
- wave_0_per_point9=zp=0;
- wave_0_per_point10=
- wave_0_per_point11=//wrist movement;
- wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
- wave_0_per_point13=
- wave_0_per_point14=xq=xp;
- wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
- wave_0_per_point16=yq=yp*sinang + zp*cosang;
- wave_0_per_point17=zq=yp*cosang - zp*sinang;
- wave_0_per_point18=yq=yp;
- wave_0_per_point19=zq=zp;
- wave_0_per_point20=
- wave_0_per_point21=ang=tm*8;
- wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
- wave_0_per_point23=xp=xq*sinang + yq*cosang;
- wave_0_per_point24=yp=xq*cosang - yq*sinang;
- wave_0_per_point25=zp=zq;
- wave_0_per_point26=
- wave_0_per_point27=//forearm movement;
- wave_0_per_point28=zp=zp-0.3;
- wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
- wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
- wave_0_per_point31=xq=xp;
- wave_0_per_point32=yq=yp*sinang + zp*cosang;
- wave_0_per_point33=zq=yp*cosang - zp*sinang;
- wave_0_per_point34=
- wave_0_per_point35=//upper arm twist
- wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
- wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
- wave_0_per_point38=xp=xq*sinang + yq*cosang;
- wave_0_per_point39=yp=xq*cosang - yq*sinang;
- wave_0_per_point40=zp=zq;
- wave_0_per_point41=
- wave_0_per_point42=//upper arm outward;
- wave_0_per_point43=zp=zp-0.35;
- wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
- wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
- wave_0_per_point46=xq=xp*sinang + zp*cosang;
- wave_0_per_point47=yq=yp;
- wave_0_per_point48=zq=xp*cosang - zp*sinang;
- wave_0_per_point49=
- wave_0_per_point50=//upper arm up down;
- wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
- wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
- wave_0_per_point53=xp=xq;
- wave_0_per_point54=yp=yq*cosang - zq*sinang;
- wave_0_per_point55=zp=yq*sinang + zq*cosang;
- wave_0_per_point56=
- wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
- wave_0_per_point58=
- wave_0_per_point59=
- wave_0_per_point60=//project into screenspace and draw on screen
- wave_0_per_point61=zp=zp+2;
- wave_0_per_point62=xs=xp/zp;
- wave_0_per_point63=ys=yp/zp;
- wave_0_per_point64=
- wave_0_per_point65=x=xs+0.5;
- wave_0_per_point66=y=ys*1.3+0.5;
- wave_0_per_point67=
- wave_0_per_point68=
- wave_0_per_point69=dx = if(flip,x,dx-x);
- wave_0_per_point70=dy = if(flip,y,dy-y);
- wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
- wave_0_per_point72=ang = abs(asin(dx/dz));
- wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
- wave_0_per_point74=g = .5 + .5*sin(cang);
- wave_0_per_point75=b = .5 + .5*sin(cang + 1.047197);
- wave_0_per_point76=r = .5 + .5*sin(cang + 2.094395);
- wave_0_per_point77=
- wave_0_per_point78=a=(1-sample)*above(sample,0);
- wave_0_per_point79=
- wavecode_1_enabled=1
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=0.200
- wavecode_1_g=1.000
- wavecode_1_b=0.600
- wavecode_1_a=1.000
- wave_1_per_frame1=t1=mid_att*(sin(1.57+time)*0.5+0.5);
- wave_1_per_frame2=t2=treb_att*(sin(1.57+time+2.1)*0.5+0.5);
- wave_1_per_frame3=t3=mid_att*(sin(1.57+time+4.2)*0.5+0.5);
- wave_1_per_frame4=
- wave_1_per_frame5=t4=bass_att*(sin(-time+1.1)*0.5+0.5);
- wave_1_per_frame6=t5=bass_att*(sin(-time+3.1)*0.5+0.5);
- wave_1_per_frame7=t6=treb_att*(sin(-time+5.2)*0.5+0.5);
- wave_1_per_point1=n=sample*6.283;
- wave_1_per_point2=phs=-sample * 0.2;
- wave_1_per_point3=tm=q1 + phs;
- wave_1_per_point4=
- wave_1_per_point5=flip=flip+1;
- wave_1_per_point6=flip=flip*below(flip,2);
- wave_1_per_point7=
- wave_1_per_point8=xp=0;
- wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
- wave_1_per_point10=yp=-yp;
- wave_1_per_point11=zp=0;
- wave_1_per_point12=
- wave_1_per_point13=//wrist movement;
- wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
- wave_1_per_point15=
- wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
- wave_1_per_point17=xq=xp;
- wave_1_per_point18=yq=yp*sinang + zp*cosang;
- wave_1_per_point19=zq=yp*cosang - zp*sinang;
- wave_1_per_point20=yq=yp;
- wave_1_per_point21=zq=zp;
- wave_1_per_point22=
- wave_1_per_point23=ang=tm*8;
- wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
- wave_1_per_point25=xp=xq*sinang + yq*cosang;
- wave_1_per_point26=yp=xq*cosang - yq*sinang;
- wave_1_per_point27=zp=zq;
- wave_1_per_point28=
- wave_1_per_point29=//forearm movement;
- wave_1_per_point30=zp=zp-0.3;
- wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
- wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
- wave_1_per_point33=xq=xp;
- wave_1_per_point34=yq=yp*sinang + zp*cosang;
- wave_1_per_point35=zq=yp*cosang - zp*sinang;
- wave_1_per_point36=
- wave_1_per_point37=//upper arm twist
- wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
- wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
- wave_1_per_point40=xp=xq*sinang + yq*cosang;
- wave_1_per_point41=yp=xq*cosang - yq*sinang;
- wave_1_per_point42=zp=zq;
- wave_1_per_point43=
- wave_1_per_point44=//upper arm outward;
- wave_1_per_point45=zp=zp-0.35;
- wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
- wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
- wave_1_per_point48=xq=xp*sinang + zp*cosang;
- wave_1_per_point49=yq=yp;
- wave_1_per_point50=zq=xp*cosang - zp*sinang;
- wave_1_per_point51=
- wave_1_per_point52=//upper arm up down;
- wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
- wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
- wave_1_per_point55=xp=xq;
- wave_1_per_point56=yp=yq*cosang - zq*sinang;
- wave_1_per_point57=zp=yq*sinang + zq*cosang;
- wave_1_per_point58=
- wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
- wave_1_per_point60=
- wave_1_per_point61=
- wave_1_per_point62=//project into screenspace and draw on screen
- wave_1_per_point63=zp=zp+2;
- wave_1_per_point64=xs=xp/zp;
- wave_1_per_point65=ys=yp/zp;
- wave_1_per_point66=
- wave_1_per_point67=x=xs+0.5;
- wave_1_per_point68=y=ys*1.3+0.5;
- wave_1_per_point69=
- wave_1_per_point70=
- wave_1_per_point71=dx = if(flip,x,dx-x);
- wave_1_per_point72=dy = if(flip,y,dy-y);
- wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
- wave_1_per_point74=ang = abs(asin(dx/dz));
- wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
- wave_1_per_point76=b = .5 + .5*sin(cang);
- wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
- wave_1_per_point78=r = .5 + .5*sin(cang + 2.094395);
- wave_1_per_point79=
- wave_1_per_point80=a=(1-sample)*above(sample,0);
- wavecode_2_enabled=1
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=0.000
- wavecode_2_g=0.500
- wavecode_2_b=0.100
- wavecode_2_a=1.000
- wave_2_per_frame1=t1=treb_att*(sin(time+3.14)*0.5+0.5);
- wave_2_per_frame2=t2=mid_att*(sin(time+2.1+3.14)*0.5+0.5);
- wave_2_per_frame3=t3=bass_att*(sin(time+4.2+3.14)*0.5+0.5);
- wave_2_per_frame4=
- wave_2_per_frame5=t4=bass_att*(sin(-time+1.1+3.14)*0.5+0.5);
- wave_2_per_frame6=t5=treb_att*(sin(-time+3.1+3.14)*0.5+0.5);
- wave_2_per_frame7=t6=mid_att*(sin(-time+5.2+3.14)*0.5+0.5);
- wave_2_per_point1=n=sample*6.283;
- wave_2_per_point2=phs=-sample * 0.2;
- wave_2_per_point3=tm=q1 + phs;
- wave_2_per_point4=
- wave_2_per_point5=flip=(flip+1)*below(flip,1);
- wave_2_per_point6=
- wave_2_per_point7=xp=0;
- wave_2_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
- wave_2_per_point9=zp=0;
- wave_2_per_point10=
- wave_2_per_point11=//wrist movement;
- wave_2_per_point12=ang=sin(tm*2)*0.5 +0.5;
- wave_2_per_point13=
- wave_2_per_point14=xq=xp;
- wave_2_per_point15=sinang=sin(ang);cosang=cos(ang);
- wave_2_per_point16=yq=yp*sinang + zp*cosang;
- wave_2_per_point17=zq=yp*cosang - zp*sinang;
- wave_2_per_point18=yq=yp;
- wave_2_per_point19=zq=zp;
- wave_2_per_point20=
- wave_2_per_point21=ang=tm*8;
- wave_2_per_point22=sinang=sin(ang);cosang=cos(ang);
- wave_2_per_point23=xp=xq*sinang + yq*cosang;
- wave_2_per_point24=yp=xq*cosang - yq*sinang;
- wave_2_per_point25=zp=zq;
- wave_2_per_point26=
- wave_2_per_point27=//forearm movement;
- wave_2_per_point28=zp=zp-0.3;
- wave_2_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
- wave_2_per_point30=sinang=sin(ang);cosang=cos(ang);
- wave_2_per_point31=xq=xp;
- wave_2_per_point32=yq=yp*sinang + zp*cosang;
- wave_2_per_point33=zq=yp*cosang - zp*sinang;
- wave_2_per_point34=
- wave_2_per_point35=//upper arm twist
- wave_2_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
- wave_2_per_point37=sinang=sin(ang);cosang=cos(ang);
- wave_2_per_point38=xp=xq*sinang + yq*cosang;
- wave_2_per_point39=yp=xq*cosang - yq*sinang;
- wave_2_per_point40=zp=zq;
- wave_2_per_point41=
- wave_2_per_point42=//upper arm outward;
- wave_2_per_point43=zp=zp-0.35;
- wave_2_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
- wave_2_per_point45=sinang=sin(ang);cosang=cos(ang);
- wave_2_per_point46=xq=xp*sinang + zp*cosang;
- wave_2_per_point47=yq=yp;
- wave_2_per_point48=zq=xp*cosang - zp*sinang;
- wave_2_per_point49=
- wave_2_per_point50=//upper arm up down;
- wave_2_per_point51=ang=cos(tm)*0.5 - 0.5;
- wave_2_per_point52=sinang=sin(ang);cosang=cos(ang);
- wave_2_per_point53=xp=xq;
- wave_2_per_point54=yp=yq*cosang - zq*sinang;
- wave_2_per_point55=zp=yq*sinang + zq*cosang;
- wave_2_per_point56=
- wave_2_per_point57=//xp=xq;yp=yq;zp=zq;
- wave_2_per_point58=
- wave_2_per_point59=
- wave_2_per_point60=//project into screenspace and draw on screen
- wave_2_per_point61=zp=zp+2;
- wave_2_per_point62=xs=xp/zp;
- wave_2_per_point63=ys=yp/zp;
- wave_2_per_point64=
- wave_2_per_point65=x=xs+0.5;
- wave_2_per_point66=y=ys*1.3+0.5;
- wave_2_per_point67=
- wave_2_per_point68=
- wave_2_per_point69=dx = if(flip,x,dx-x);
- wave_2_per_point70=dy = if(flip,y,dy-y);
- wave_2_per_point71=dz = pow(dx*dx+dy*dy,.5);
- wave_2_per_point72=ang = abs(asin(dx/dz));
- wave_2_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
- wave_2_per_point74=g = .5 + .5*sin(cang);
- wave_2_per_point75=b = .5 + .5*sin(cang + 1.047197);
- wave_2_per_point76=r = .5 + .5*sin(cang + 2.094395);
- wave_2_per_point77=
- wave_2_per_point78=a=(1-sample)*above(sample,0);
- wave_2_per_point79=
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=1
- wavecode_3_bAdditive=1
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=0.300
- wavecode_3_b=0.100
- wavecode_3_a=1.000
- wave_3_per_point1=n=sample*6.283;
- wave_3_per_point2=tm=q1 ;
- wave_3_per_point3=phs=-sample*0.5;
- wave_3_per_point4=
- wave_3_per_point5=flip=flip+1;
- wave_3_per_point6=flip=flip*below(flip,2);
- wave_3_per_point7=
- wave_3_per_point8=xp=0;
- wave_3_per_point9=yp=flip*0.1;
- wave_3_per_point10=zp=0;
- wave_3_per_point11=
- wave_3_per_point12=//wrist movement;
- wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
- wave_3_per_point14=
- wave_3_per_point15=xq=xp;
- wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
- wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
- wave_3_per_point18=
- wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
- wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
- wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
- wave_3_per_point22=zp=zq;
- wave_3_per_point23=
- wave_3_per_point24=//forearm movement;
- wave_3_per_point25=zp=zp-0.3;
- wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
- wave_3_per_point27=xq=xp;
- wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
- wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
- wave_3_per_point30=
- wave_3_per_point31=//upper arm twist
- wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
- wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
- wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
- wave_3_per_point35=zp=zq;
- wave_3_per_point36=
- wave_3_per_point37=//upper arm outward;
- wave_3_per_point38=zp=zp-0.35;
- wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
- wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
- wave_3_per_point41=yq=yp;
- wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
- wave_3_per_point43=
- wave_3_per_point44=//upper arm up down;
- wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
- wave_3_per_point46=xp=xq;
- wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
- wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
- wave_3_per_point49=
- wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
- wave_3_per_point51=
- wave_3_per_point52=
- wave_3_per_point53=//project into screenspace and draw on screen
- wave_3_per_point54=zp=zp+2;
- wave_3_per_point55=xs=xp/zp;
- wave_3_per_point56=ys=yp/zp;
- wave_3_per_point57=
- wave_3_per_point58=x=-xs+0.5;
- wave_3_per_point59=y=ys*1.3+0.5;
- wave_3_per_point60=
- wave_3_per_point61=
- wave_3_per_point62=a=(1-sample)*0.05;
- wave_3_per_point63=
- shapecode_0_enabled=1
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=1.38615
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.14605
- shapecode_0_r=1.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=0.100
- shapecode_0_r2=1.000
- shapecode_0_g2=1.000
- shapecode_0_b2=1.000
- shapecode_0_a2=0.050
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shape_0_per_frame1=ang = .25*time;
- shapecode_1_enabled=1
- shapecode_1_sides=5
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=1.06770
- shapecode_1_ang=0.75390
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=0.77970
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=1.000
- shapecode_1_a=0.600
- shapecode_1_r2=1.000
- shapecode_1_g2=1.000
- shapecode_1_b2=1.000
- shapecode_1_a2=0.010
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_per_frame1=ang=sin(q1*0.15);
- shape_1_per_frame2=x=sin(q1*0.5+3.14) * 0.05 + 0.6;
- shape_1_per_frame3=y=cos(q1*0.63+3.14)* 0.05 + 0.6
- shapecode_2_enabled=1
- shapecode_2_sides=5
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=1.06770
- shapecode_2_ang=0.75390
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=0.77970
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=0.600
- shapecode_2_r2=1.000
- shapecode_2_g2=1.000
- shapecode_2_b2=1.000
- shapecode_2_a2=0.010
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.000
- shape_2_per_frame1=ang=sin(q1*0.15);
- shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.4;
- shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.4;
- shapecode_3_enabled=0
- shapecode_3_sides=5
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=1
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=1.06770
- shapecode_3_ang=0.75398
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=0.77977
- shapecode_3_r=1.000
- shapecode_3_g=1.000
- shapecode_3_b=1.000
- shapecode_3_a=1.000
- shapecode_3_r2=1.000
- shapecode_3_g2=1.000
- shapecode_3_b2=1.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.000
- shape_3_per_frame1=ang=sin(q1*0.15);
- shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
- shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
- per_frame_init_1=mv_x=64;mv_y=48;
- per_frame_init_2=nut=0;
- per_frame_init_3=stp=0;stq=0;
- per_frame_init_4=rtp=0;rtq=0;
- per_frame_init_5=wvr=0;
- per_frame_init_6=decay=0;
- per_frame_init_7=dcsp=0
- per_frame_init_8=
- per_frame_1=decay=1;
- per_frame_2=zoom=0.95+.075*max(treb_att,bass_att);
- per_frame_3=
- per_frame_4=warp = 0;
- per_frame_5=
- per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
- per_frame_7=vol=vol*vol;
- per_frame_8=mtime=mtime+vol*0.1;
- per_frame_9=
- per_frame_10=q1=mtime*0.4-.05*time;
- warp_1=`shader_body
- warp_2=`{
- warp_3=`
- warp_4=`//Geiss's Motion Blur
- warp_5=`
- warp_6=` // sample previous frame
- warp_7=` ret = tex2D( sampler_main, uv ).xyz;
- warp_8=`
- warp_9=` // this vector points exactly one pixel, in the direction of motion
- warp_10=` float2 v = normalize(uv-uv_orig)*texsize.zw;
- warp_11=`
- warp_12=` float3 s;
- warp_13=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
- warp_14=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
- warp_15=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
- warp_16=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
- warp_17=`
- warp_18=` // darken over time
- warp_19=` ret *= 0.95;
- warp_20=`
- warp_21=` // add noise
- warp_22=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
- warp_23=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
- warp_24=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=`
- comp_5=` float2 uv_echo2 = (uv - 0.5)*1.000*float2(-1,1) + 0.5;
- comp_6=` float3 ret3 = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
- comp_7=` float3 ret4 = tex2D(sampler_main, uv_echo2).xyz*+saturate(GetBlur2(uv_echo2)*2.8 - 0.13);
- comp_8=` ret3 = lerp(ret3,ret4,.5);
- comp_9=` ret3 *= ret3; //darken
- comp_10=` ret3 *= float3(.9,1.6,2.3);
- comp_11=` ret3 *= 2; //gamma
- comp_12=` //ret3 = pow(ret3,1-ret3);
- comp_13=`
- comp_14=`
- comp_15=`uv =(6+2*sin(q1))*uv-sin(q1);
- comp_16=`float2 m = floor(frac(uv*0.5)*2);
- comp_17=`uv = frac(uv)*(1-m) + (m)*frac(1-uv);
- comp_18=` uv = float2(rad,uv_orig.y);
- comp_19=`
- comp_20=`
- comp_21=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
- comp_22=` ret = tex2D(sampler_main, uv).xyz*+saturate(GetBlur2(uv)*2.8 - 0.13);
- comp_23=` float3 ret2 = tex2D(sampler_main, uv_echo).xyz*+saturate(GetBlur2(uv_echo)*2.8 - 0.13);
- comp_24=` ret = lerp(ret,ret2,.5);
- comp_25=` ret *= ret; //darken
- comp_26=` ret *= float3(.9,1.6,2.3);
- comp_27=` ret *= 3; //gamma
- comp_28=` //ret -= lum(ret3);
- comp_29=` //ret *= 2;
- comp_30=` //ret = pow(ret,5);
- comp_31=` //ret = ret;
- comp_32=` ret = lerp(ret3.xyz,ret.zxy,.25);
- comp_33=`}
|