Eo.S. - glowsticks v2 03 music shifter edit b.milk 15 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.7
  4. fDecay=0.960000
  5. fVideoEchoZoom=0.999514
  6. fVideoEchoAlpha=0.5
  7. nVideoEchoOrientation=3
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.9
  24. fWaveParam=0.0
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.037492
  28. fWarpScale=0.014889
  29. fZoomExponent=1.0
  30. fShader=0.0
  31. zoom=1.0
  32. rot=0.0
  33. cx=0.5
  34. cy=0.5
  35. dx=0.0
  36. dy=0.0
  37. warp=0.033004
  38. sx=1.0
  39. sy=1.0
  40. wave_r=0.5
  41. wave_g=0.4
  42. wave_b=0.3
  43. wave_x=0.5
  44. wave_y=0.5
  45. ob_size=0.050000
  46. ob_r=0.0
  47. ob_g=0.0
  48. ob_b=0.0
  49. ob_a=0.299900
  50. ib_size=0.090000
  51. ib_r=0.0
  52. ib_g=0.0
  53. ib_b=0.0
  54. ib_a=0.0
  55. nMotionVectorsX=3.0
  56. nMotionVectorsY=2.0
  57. mv_dx=0.020000
  58. mv_dy=-0.020000
  59. mv_l=0.150000
  60. mv_r=0.490000
  61. mv_g=0.480000
  62. mv_b=0.300001
  63. mv_a=0.0
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.0
  72. wavecode_0_smoothing=0.5
  73. wavecode_0_r=0.1
  74. wavecode_0_g=0.0
  75. wavecode_0_b=0.3
  76. wavecode_0_a=1.0
  77. wave_0_per_frame1=t1=sin(time)*0.5+0.5;
  78. wave_0_per_frame2=t2=sin(time+2.1)*0.5+0.5;
  79. wave_0_per_frame3=t3=sin(time+4.2)*0.5+0.5;
  80. wave_0_per_frame4=
  81. wave_0_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
  82. wave_0_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
  83. wave_0_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
  84. wave_0_per_point1=n=sample*6.283;
  85. wave_0_per_point2=phs=-sample * 0.2;
  86. wave_0_per_point3=tm=q1 + phs;
  87. wave_0_per_point4=
  88. wave_0_per_point5=flip=(flip+1)*below(flip,1);
  89. wave_0_per_point6=
  90. wave_0_per_point7=xp=0;
  91. wave_0_per_point8=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2;
  92. wave_0_per_point9=zp=0;
  93. wave_0_per_point10=
  94. wave_0_per_point11=//wrist movement;
  95. wave_0_per_point12=ang=sin(tm*2)*0.5 +0.5;
  96. wave_0_per_point13=
  97. wave_0_per_point14=xq=xp;
  98. wave_0_per_point15=sinang=sin(ang);cosang=cos(ang);
  99. wave_0_per_point16=yq=yp*sinang + zp*cosang;
  100. wave_0_per_point17=zq=yp*cosang - zp*sinang;
  101. wave_0_per_point18=yq=yp;
  102. wave_0_per_point19=zq=zp;
  103. wave_0_per_point20=
  104. wave_0_per_point21=ang=tm*8;
  105. wave_0_per_point22=sinang=sin(ang);cosang=cos(ang);
  106. wave_0_per_point23=xp=xq*sinang + yq*cosang;
  107. wave_0_per_point24=yp=xq*cosang - yq*sinang;
  108. wave_0_per_point25=zp=zq;
  109. wave_0_per_point26=
  110. wave_0_per_point27=//forearm movement;
  111. wave_0_per_point28=zp=zp-0.3;
  112. wave_0_per_point29=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  113. wave_0_per_point30=sinang=sin(ang);cosang=cos(ang);
  114. wave_0_per_point31=xq=xp;
  115. wave_0_per_point32=yq=yp*sinang + zp*cosang;
  116. wave_0_per_point33=zq=yp*cosang - zp*sinang;
  117. wave_0_per_point34=
  118. wave_0_per_point35=//upper arm twist
  119. wave_0_per_point36=ang=-1.0 + cos(tm*3.1 + 0.5);
  120. wave_0_per_point37=sinang=sin(ang);cosang=cos(ang);
  121. wave_0_per_point38=xp=xq*sinang + yq*cosang;
  122. wave_0_per_point39=yp=xq*cosang - yq*sinang;
  123. wave_0_per_point40=zp=zq;
  124. wave_0_per_point41=
  125. wave_0_per_point42=//upper arm outward;
  126. wave_0_per_point43=zp=zp-0.35;
  127. wave_0_per_point44=ang=cos(tm*2.3)*1.75 - 1.05;
  128. wave_0_per_point45=sinang=sin(ang);cosang=cos(ang);
  129. wave_0_per_point46=xq=xp*sinang + zp*cosang;
  130. wave_0_per_point47=yq=yp;
  131. wave_0_per_point48=zq=xp*cosang - zp*sinang;
  132. wave_0_per_point49=
  133. wave_0_per_point50=//upper arm up down;
  134. wave_0_per_point51=ang=cos(tm)*0.5 - 0.5;
  135. wave_0_per_point52=sinang=sin(ang);cosang=cos(ang);
  136. wave_0_per_point53=xp=xq;
  137. wave_0_per_point54=yp=yq*cosang - zq*sinang;
  138. wave_0_per_point55=zp=yq*sinang + zq*cosang;
  139. wave_0_per_point56=
  140. wave_0_per_point57=//xp=xq;yp=yq;zp=zq;
  141. wave_0_per_point58=
  142. wave_0_per_point59=
  143. wave_0_per_point60=//project into screenspace and draw on screen
  144. wave_0_per_point61=zp=zp+2;
  145. wave_0_per_point62=xs=xp/zp;
  146. wave_0_per_point63=ys=yp/zp;
  147. wave_0_per_point64=
  148. wave_0_per_point65=x=xs+0.5;
  149. wave_0_per_point66=y=ys*1.3+0.5;
  150. wave_0_per_point67=
  151. wave_0_per_point68=
  152. wave_0_per_point69=dx = if(flip,x,dx-x);
  153. wave_0_per_point70=dy = if(flip,y,dy-y);
  154. wave_0_per_point71=dz = pow(dx*dx+dy*dy,.5);
  155. wave_0_per_point72=ang = abs(asin(dx/dz));
  156. wave_0_per_point73=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
  157. wave_0_per_point74=r = .5 + .5*sin(cang);
  158. wave_0_per_point75=g = .5 + .5*sin(cang + 1.047197);
  159. wave_0_per_point76=b = .5 + .5*sin(cang + 2.094395);
  160. wave_0_per_point77=
  161. wave_0_per_point78=a=(1-sample)*above(sample,0);
  162. wave_0_per_point79=
  163. wavecode_1_enabled=1
  164. wavecode_1_samples=512
  165. wavecode_1_sep=0
  166. wavecode_1_bSpectrum=0
  167. wavecode_1_bUseDots=0
  168. wavecode_1_bDrawThick=1
  169. wavecode_1_bAdditive=0
  170. wavecode_1_scaling=1.0
  171. wavecode_1_smoothing=0.5
  172. wavecode_1_r=0.2
  173. wavecode_1_g=1.0
  174. wavecode_1_b=0.6
  175. wavecode_1_a=1.0
  176. wave_1_per_frame1=t1=sin(time)*0.5+0.5;
  177. wave_1_per_frame2=t2=sin(time+2.1)*0.5+0.5;
  178. wave_1_per_frame3=t3=sin(time+4.2)*0.5+0.5;
  179. wave_1_per_frame4=
  180. wave_1_per_frame5=t4=sin(-time+1.1)*0.5+0.5;
  181. wave_1_per_frame6=t5=sin(-time+3.1)*0.5+0.5;
  182. wave_1_per_frame7=t6=sin(-time+5.2)*0.5+0.5;
  183. wave_1_per_point1=n=sample*6.283;
  184. wave_1_per_point2=phs=-sample * 0.2;
  185. wave_1_per_point3=tm=q1 + phs;
  186. wave_1_per_point4=
  187. wave_1_per_point5=flip=flip+1;
  188. wave_1_per_point6=flip=flip*below(flip,2);
  189. wave_1_per_point7=
  190. wave_1_per_point8=xp=0;
  191. wave_1_per_point9=yp=flip*0.1 + (sin(tm)*0.5 + 0.5)*0.2 +0.1;
  192. wave_1_per_point10=yp=-yp;
  193. wave_1_per_point11=zp=0;
  194. wave_1_per_point12=
  195. wave_1_per_point13=//wrist movement;
  196. wave_1_per_point14=ang=sin(tm*2)*0.5 +0.5;
  197. wave_1_per_point15=
  198. wave_1_per_point16=sinang=sin(ang);cosang=cos(ang);
  199. wave_1_per_point17=xq=xp;
  200. wave_1_per_point18=yq=yp*sinang + zp*cosang;
  201. wave_1_per_point19=zq=yp*cosang - zp*sinang;
  202. wave_1_per_point20=yq=yp;
  203. wave_1_per_point21=zq=zp;
  204. wave_1_per_point22=
  205. wave_1_per_point23=ang=tm*8;
  206. wave_1_per_point24=sinang=sin(ang);cosang=cos(ang);
  207. wave_1_per_point25=xp=xq*sinang + yq*cosang;
  208. wave_1_per_point26=yp=xq*cosang - yq*sinang;
  209. wave_1_per_point27=zp=zq;
  210. wave_1_per_point28=
  211. wave_1_per_point29=//forearm movement;
  212. wave_1_per_point30=zp=zp-0.3;
  213. wave_1_per_point31=ang=3.14 + sin(tm*2 - 0.5)*1.5;
  214. wave_1_per_point32=sinang=sin(ang);cosang=cos(ang);
  215. wave_1_per_point33=xq=xp;
  216. wave_1_per_point34=yq=yp*sinang + zp*cosang;
  217. wave_1_per_point35=zq=yp*cosang - zp*sinang;
  218. wave_1_per_point36=
  219. wave_1_per_point37=//upper arm twist
  220. wave_1_per_point38=ang=-1.0 + cos(tm*3.1 + 0.5);
  221. wave_1_per_point39=sinang=sin(ang);cosang=cos(ang);
  222. wave_1_per_point40=xp=xq*sinang + yq*cosang;
  223. wave_1_per_point41=yp=xq*cosang - yq*sinang;
  224. wave_1_per_point42=zp=zq;
  225. wave_1_per_point43=
  226. wave_1_per_point44=//upper arm outward;
  227. wave_1_per_point45=zp=zp-0.35;
  228. wave_1_per_point46=ang=cos(tm*2.3)*1.75 - 1.05;
  229. wave_1_per_point47=sinang=sin(ang);cosang=cos(ang);
  230. wave_1_per_point48=xq=xp*sinang + zp*cosang;
  231. wave_1_per_point49=yq=yp;
  232. wave_1_per_point50=zq=xp*cosang - zp*sinang;
  233. wave_1_per_point51=
  234. wave_1_per_point52=//upper arm up down;
  235. wave_1_per_point53=ang=cos(tm)*0.5 - 0.5;
  236. wave_1_per_point54=sinang=sin(ang);cosang=cos(ang);
  237. wave_1_per_point55=xp=xq;
  238. wave_1_per_point56=yp=yq*cosang - zq*sinang;
  239. wave_1_per_point57=zp=yq*sinang + zq*cosang;
  240. wave_1_per_point58=
  241. wave_1_per_point59=//xp=xq;yp=yq;zp=zq;
  242. wave_1_per_point60=
  243. wave_1_per_point61=
  244. wave_1_per_point62=//project into screenspace and draw on screen
  245. wave_1_per_point63=zp=zp+2;
  246. wave_1_per_point64=xs=xp/zp;
  247. wave_1_per_point65=ys=yp/zp;
  248. wave_1_per_point66=
  249. wave_1_per_point67=x=xs+0.5;
  250. wave_1_per_point68=y=ys*1.3+0.5;
  251. wave_1_per_point69=
  252. wave_1_per_point70=
  253. wave_1_per_point71=dx = if(flip,x,dx-x);
  254. wave_1_per_point72=dy = if(flip,y,dy-y);
  255. wave_1_per_point73=dz = pow(dx*dx+dy*dy,.5);
  256. wave_1_per_point74=ang = abs(asin(dx/dz));
  257. wave_1_per_point75=cang = if(flip,cang,if(below(dx,0),if(below(dy,0),-ang,3.141592654 + ang),if(below(dy,0),ang,3.141592654 - ang)));
  258. wave_1_per_point76=r = .5 + .5*sin(cang);
  259. wave_1_per_point77=g = .5 + .5*sin(cang + 1.047197);
  260. wave_1_per_point78=b = .5 + .5*sin(cang + 2.094395);
  261. wave_1_per_point79=
  262. wave_1_per_point80=a=(1-sample)*above(sample,0);
  263. wavecode_2_enabled=0
  264. wavecode_2_samples=512
  265. wavecode_2_sep=0
  266. wavecode_2_bSpectrum=0
  267. wavecode_2_bUseDots=0
  268. wavecode_2_bDrawThick=1
  269. wavecode_2_bAdditive=1
  270. wavecode_2_scaling=1.0
  271. wavecode_2_smoothing=0.5
  272. wavecode_2_r=1.0
  273. wavecode_2_g=0.6
  274. wavecode_2_b=0.1
  275. wavecode_2_a=1.0
  276. wave_2_per_point1=n=sample*6.283;
  277. wave_2_per_point2=tm=q1;
  278. wave_2_per_point3=phs=-sample*0.5;
  279. wave_2_per_point4=
  280. wave_2_per_point5=flip=flip+1;
  281. wave_2_per_point6=flip=flip*below(flip,2);
  282. wave_2_per_point7=
  283. wave_2_per_point8=xp=0;
  284. wave_2_per_point9=yp=flip*0.1;
  285. wave_2_per_point10=zp=0;
  286. wave_2_per_point11=
  287. wave_2_per_point12=//wrist movement;
  288. wave_2_per_point13=ang=sin(tm*2+phs - 2)*0.5 +0.5 + 2;
  289. wave_2_per_point14=
  290. wave_2_per_point15=xq=xp;
  291. wave_2_per_point16=yq=yp*sin(ang) + zp*cos(ang);
  292. wave_2_per_point17=zq=yp*cos(ang) - zp*sin(ang);
  293. wave_2_per_point18=
  294. wave_2_per_point19=ang=cos(tm*2+phs - 2)*1.5 ;
  295. wave_2_per_point20=xp=xq*sin(ang) + yq*cos(ang);
  296. wave_2_per_point21=yp=xq*cos(ang) - yq*sin(ang);
  297. wave_2_per_point22=zp=zq;
  298. wave_2_per_point23=
  299. wave_2_per_point24=//forearm movement;
  300. wave_2_per_point25=zp=zp-0.3;
  301. wave_2_per_point26=ang=3.14 + sin(tm*2+phs - 0.5)*1.5;
  302. wave_2_per_point27=xq=xp;
  303. wave_2_per_point28=yq=yp*sin(ang) + zp*cos(ang);
  304. wave_2_per_point29=zq=yp*cos(ang) - zp*sin(ang);
  305. wave_2_per_point30=
  306. wave_2_per_point31=//upper arm twist
  307. wave_2_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs + 0.5);
  308. wave_2_per_point33=xp=xq*sin(ang) + yq*cos(ang);
  309. wave_2_per_point34=yp=xq*cos(ang) - yq*sin(ang);
  310. wave_2_per_point35=zp=zq;
  311. wave_2_per_point36=
  312. wave_2_per_point37=//upper arm outward;
  313. wave_2_per_point38=zp=zp-0.35;
  314. wave_2_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
  315. wave_2_per_point40=xq=xp*sin(ang) + zp*cos(ang);
  316. wave_2_per_point41=yq=yp;
  317. wave_2_per_point42=zq=xp*cos(ang) - zp*sin(ang);
  318. wave_2_per_point43=
  319. wave_2_per_point44=//upper arm up down;
  320. wave_2_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
  321. wave_2_per_point46=xp=xq;
  322. wave_2_per_point47=yp=yq*cos(ang) - zq*sin(ang);
  323. wave_2_per_point48=zp=yq*sin(ang) + zq*cos(ang);
  324. wave_2_per_point49=
  325. wave_2_per_point50=//xp=xq;yp=yq;zp=zq;
  326. wave_2_per_point51=
  327. wave_2_per_point52=
  328. wave_2_per_point53=//project into screenspace and draw on screen
  329. wave_2_per_point54=zp=zp+2;
  330. wave_2_per_point55=xs=xp/zp;
  331. wave_2_per_point56=ys=yp/zp;
  332. wave_2_per_point57=
  333. wave_2_per_point58=x=xs+0.5;
  334. wave_2_per_point59=y=ys*1.3+0.5;
  335. wave_2_per_point60=
  336. wave_2_per_point61=
  337. wave_2_per_point62=a=(1-sample)*0.05
  338. wave_2_per_point63=
  339. wavecode_3_enabled=0
  340. wavecode_3_samples=512
  341. wavecode_3_sep=0
  342. wavecode_3_bSpectrum=0
  343. wavecode_3_bUseDots=0
  344. wavecode_3_bDrawThick=1
  345. wavecode_3_bAdditive=1
  346. wavecode_3_scaling=1.0
  347. wavecode_3_smoothing=0.5
  348. wavecode_3_r=1.0
  349. wavecode_3_g=0.3
  350. wavecode_3_b=0.1
  351. wavecode_3_a=1.0
  352. wave_3_per_point1=n=sample*6.283;
  353. wave_3_per_point2=tm=q1 ;
  354. wave_3_per_point3=phs=-sample*0.5;
  355. wave_3_per_point4=
  356. wave_3_per_point5=flip=flip+1;
  357. wave_3_per_point6=flip=flip*below(flip,2);
  358. wave_3_per_point7=
  359. wave_3_per_point8=xp=0;
  360. wave_3_per_point9=yp=flip*0.1;
  361. wave_3_per_point10=zp=0;
  362. wave_3_per_point11=
  363. wave_3_per_point12=//wrist movement;
  364. wave_3_per_point13=ang=sin(tm*2+phs-2)*0.5 +0.5 + 2;
  365. wave_3_per_point14=
  366. wave_3_per_point15=xq=xp;
  367. wave_3_per_point16=yq=yp*sin(ang) + zp*cos(ang);
  368. wave_3_per_point17=zq=yp*cos(ang) - zp*sin(ang);
  369. wave_3_per_point18=
  370. wave_3_per_point19=ang=cos(tm*2+phs-2)*1.5;
  371. wave_3_per_point20=xp=xq*sin(ang) + yq*cos(ang);
  372. wave_3_per_point21=yp=xq*cos(ang) - yq*sin(ang);
  373. wave_3_per_point22=zp=zq;
  374. wave_3_per_point23=
  375. wave_3_per_point24=//forearm movement;
  376. wave_3_per_point25=zp=zp-0.3;
  377. wave_3_per_point26=ang=3.14 + sin(tm*2+phs-0.5)*1.5;
  378. wave_3_per_point27=xq=xp;
  379. wave_3_per_point28=yq=yp*sin(ang) + zp*cos(ang);
  380. wave_3_per_point29=zq=yp*cos(ang) - zp*sin(ang);
  381. wave_3_per_point30=
  382. wave_3_per_point31=//upper arm twist
  383. wave_3_per_point32=ang=-1.0 + cos(tm*3 + 0.5 +phs);
  384. wave_3_per_point33=xp=xq*sin(ang) + yq*cos(ang);
  385. wave_3_per_point34=yp=xq*cos(ang) - yq*sin(ang);
  386. wave_3_per_point35=zp=zq;
  387. wave_3_per_point36=
  388. wave_3_per_point37=//upper arm outward;
  389. wave_3_per_point38=zp=zp-0.35;
  390. wave_3_per_point39=ang=cos(tm*2+phs)*0.75 - 1.05;
  391. wave_3_per_point40=xq=xp*sin(ang) + zp*cos(ang);
  392. wave_3_per_point41=yq=yp;
  393. wave_3_per_point42=zq=xp*cos(ang) - zp*sin(ang);
  394. wave_3_per_point43=
  395. wave_3_per_point44=//upper arm up down;
  396. wave_3_per_point45=ang=cos(tm+phs)*0.5 - 0.5;
  397. wave_3_per_point46=xp=xq;
  398. wave_3_per_point47=yp=yq*cos(ang) - zq*sin(ang);
  399. wave_3_per_point48=zp=yq*sin(ang) + zq*cos(ang);
  400. wave_3_per_point49=
  401. wave_3_per_point50=//xp=xq;yp=yq;zp=zq;
  402. wave_3_per_point51=
  403. wave_3_per_point52=
  404. wave_3_per_point53=//project into screenspace and draw on screen
  405. wave_3_per_point54=zp=zp+2;
  406. wave_3_per_point55=xs=xp/zp;
  407. wave_3_per_point56=ys=yp/zp;
  408. wave_3_per_point57=
  409. wave_3_per_point58=x=-xs+0.5;
  410. wave_3_per_point59=y=ys*1.3+0.5;
  411. wave_3_per_point60=
  412. wave_3_per_point61=
  413. wave_3_per_point62=a=(1-sample)*0.05;
  414. wave_3_per_point63=
  415. shapecode_0_enabled=0
  416. shapecode_0_sides=5
  417. shapecode_0_additive=0
  418. shapecode_0_thickOutline=0
  419. shapecode_0_textured=1
  420. shapecode_0_x=0.5
  421. shapecode_0_y=0.5
  422. shapecode_0_rad=3.998815
  423. shapecode_0_ang=0.0
  424. shapecode_0_tex_ang=1.570796
  425. shapecode_0_tex_zoom=0.250054
  426. shapecode_0_r=1.0
  427. shapecode_0_g=1.0
  428. shapecode_0_b=1.0
  429. shapecode_0_a=1.0
  430. shapecode_0_r2=1.0
  431. shapecode_0_g2=1.0
  432. shapecode_0_b2=1.0
  433. shapecode_0_a2=1.0
  434. shapecode_0_border_r=1.0
  435. shapecode_0_border_g=1.0
  436. shapecode_0_border_b=1.0
  437. shapecode_0_border_a=0.0
  438. shapecode_1_enabled=1
  439. shapecode_1_sides=5
  440. shapecode_1_additive=0
  441. shapecode_1_thickOutline=0
  442. shapecode_1_textured=1
  443. shapecode_1_x=0.5
  444. shapecode_1_y=0.5
  445. shapecode_1_rad=1.067790
  446. shapecode_1_ang=0.753982
  447. shapecode_1_tex_ang=0.0
  448. shapecode_1_tex_zoom=0.741858
  449. shapecode_1_r=1.0
  450. shapecode_1_g=1.0
  451. shapecode_1_b=1.0
  452. shapecode_1_a=1.0
  453. shapecode_1_r2=1.0
  454. shapecode_1_g2=1.0
  455. shapecode_1_b2=1.0
  456. shapecode_1_a2=1.0
  457. shapecode_1_border_r=1.0
  458. shapecode_1_border_g=1.0
  459. shapecode_1_border_b=1.0
  460. shapecode_1_border_a=0.0
  461. shape_1_per_frame1=ang=sin(q1*0.15);
  462. shape_1_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
  463. shape_1_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
  464. shapecode_2_enabled=1
  465. shapecode_2_sides=5
  466. shapecode_2_additive=0
  467. shapecode_2_thickOutline=0
  468. shapecode_2_textured=1
  469. shapecode_2_x=0.5
  470. shapecode_2_y=0.5
  471. shapecode_2_rad=1.067790
  472. shapecode_2_ang=0.753982
  473. shapecode_2_tex_ang=0.0
  474. shapecode_2_tex_zoom=0.779769
  475. shapecode_2_r=1.0
  476. shapecode_2_g=1.0
  477. shapecode_2_b=1.0
  478. shapecode_2_a=1.0
  479. shapecode_2_r2=1.0
  480. shapecode_2_g2=1.0
  481. shapecode_2_b2=1.0
  482. shapecode_2_a2=0.0
  483. shapecode_2_border_r=1.0
  484. shapecode_2_border_g=1.0
  485. shapecode_2_border_b=1.0
  486. shapecode_2_border_a=0.0
  487. shape_2_per_frame1=ang=sin(q1*0.15);
  488. shape_2_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
  489. shape_2_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
  490. shapecode_3_enabled=0
  491. shapecode_3_sides=5
  492. shapecode_3_additive=0
  493. shapecode_3_thickOutline=0
  494. shapecode_3_textured=1
  495. shapecode_3_x=0.5
  496. shapecode_3_y=0.5
  497. shapecode_3_rad=1.067700
  498. shapecode_3_ang=0.753982
  499. shapecode_3_tex_ang=0.0
  500. shapecode_3_tex_zoom=0.779769
  501. shapecode_3_r=1.0
  502. shapecode_3_g=1.0
  503. shapecode_3_b=1.0
  504. shapecode_3_a=1.0
  505. shapecode_3_r2=1.0
  506. shapecode_3_g2=1.0
  507. shapecode_3_b2=1.0
  508. shapecode_3_a2=0.0
  509. shapecode_3_border_r=1.0
  510. shapecode_3_border_g=1.0
  511. shapecode_3_border_b=1.0
  512. shapecode_3_border_a=0.0
  513. shape_3_per_frame1=ang=sin(q1*0.15);
  514. shape_3_per_frame2=x=sin(q1*0.5) * 0.05 + 0.5;
  515. shape_3_per_frame3=y=cos(q1*0.63)* 0.05 + 0.5
  516. per_frame_init_1=mv_x=64;mv_y=48;
  517. per_frame_init_2=nut=0;
  518. per_frame_init_3=stp=0;stq=0;
  519. per_frame_init_4=rtp=0;rtq=0;
  520. per_frame_init_5=wvr=0;
  521. per_frame_init_6=decay=0;
  522. per_frame_init_7=dcsp=0
  523. per_frame_init_8=
  524. per_frame_1=decay=1;
  525. per_frame_2=zoom=1.1;
  526. per_frame_3=
  527. per_frame_4=warp = 0;
  528. per_frame_5=
  529. per_frame_6=vol=(bass_att+mid_att+treb_att)*0.25;
  530. per_frame_7=vol=vol*vol;
  531. per_frame_8=mtime=mtime+vol*0.1;
  532. per_frame_9=
  533. per_frame_10=q1=mtime*0.4;
  534. per_frame_11=
  535. per_frame_12=
  536. per_frame_13=
  537. per_frame_14=