Eo.S. - pointfield 04 arcs demon_phat edit_v3.milk 10 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.960000
  5. fVideoEchoZoom=0.996630
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.010000
  29. fZoomExponent=1.000000
  30. fShader=1.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=-0.005000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.004;
  78. wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance);
  79. wave_0_per_frame3=t1=advance
  80. wave_0_per_point1=s=sample*6.28;
  81. wave_0_per_point2=
  82. wave_0_per_point3=//plot random x position via function of sample pos;
  83. wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3)+sin(s*13.8);
  84. wave_0_per_point5=xp=xp*0.20;
  85. wave_0_per_point6=
  86. wave_0_per_point7=//plot random y position via function of sample pos;
  87. wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4)+sin(s*17.7);
  88. wave_0_per_point9=yp=yp*0.20;
  89. wave_0_per_point10=
  90. wave_0_per_point11=//plot random z position via function of sample pos;
  91. wave_0_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*14.4)+cos(s*2.7);
  92. wave_0_per_point13=zp=zp*0.25;
  93. wave_0_per_point14=
  94. wave_0_per_point15=//pull stars toward screen
  95. wave_0_per_point16=zp=zp + 1 - t1;
  96. wave_0_per_point17=
  97. wave_0_per_point18=//correct when below 0
  98. wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  99. wave_0_per_point20=
  100. wave_0_per_point21=//darken far stars
  101. wave_0_per_point22=a=(1 - zp*0.5);
  102. wave_0_per_point23=
  103. wave_0_per_point24=zp=zp*0.7;
  104. wave_0_per_point25=
  105. wave_0_per_point26=x_screen=xp/zp + 0.5;
  106. wave_0_per_point27=y_screen=yp/zp + 0.5;
  107. wave_0_per_point28=
  108. wave_0_per_point29=x=x_screen;
  109. wave_0_per_point30=y=y_screen;
  110. wave_0_per_point31=
  111. wave_0_per_point32=r=1;
  112. wave_0_per_point33=g=0.7;
  113. wave_0_per_point34=b=0.2;
  114. wave_0_per_point35=
  115. wave_0_per_point36=
  116. wavecode_1_enabled=1
  117. wavecode_1_samples=512
  118. wavecode_1_sep=0
  119. wavecode_1_bSpectrum=0
  120. wavecode_1_bUseDots=0
  121. wavecode_1_bDrawThick=0
  122. wavecode_1_bAdditive=1
  123. wavecode_1_scaling=1.000000
  124. wavecode_1_smoothing=0.500000
  125. wavecode_1_r=1.000000
  126. wavecode_1_g=0.700000
  127. wavecode_1_b=0.020000
  128. wavecode_1_a=1.000000
  129. wave_1_per_frame1=advance=advance+mid_att*mid_att*0.003;
  130. wave_1_per_frame2=advance=if( above(advance,2) , 0, advance);
  131. wave_1_per_frame3=t1=advance
  132. wave_1_per_point1=s=sample*6.28;
  133. wave_1_per_point2=
  134. wave_1_per_point3=//plot random x position via function of sample pos;
  135. wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*5.3)+sin(s*13.8);
  136. wave_1_per_point5=xp=xp*0.20;
  137. wave_1_per_point6=
  138. wave_1_per_point7=//plot random y position via function of sample pos;
  139. wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*7.4)+sin(s*17.7);
  140. wave_1_per_point9=yp=yp*0.20;
  141. wave_1_per_point10=
  142. wave_1_per_point11=//plot random z position via function of sample pos;
  143. wave_1_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*14.4)+cos(s*1.7);
  144. wave_1_per_point13=zp=zp*0.25;
  145. wave_1_per_point14=
  146. wave_1_per_point15=//pull stars toward screen
  147. wave_1_per_point16=zp=zp + 1 - t1;
  148. wave_1_per_point17=
  149. wave_1_per_point18=//correct when below 0
  150. wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  151. wave_1_per_point20=
  152. wave_1_per_point21=//darken far stars
  153. wave_1_per_point22=a=(1 - zp*0.5);
  154. wave_1_per_point23=
  155. wave_1_per_point24=zp=zp*0.7;
  156. wave_1_per_point25=
  157. wave_1_per_point26=x_screen=-xp/zp + 0.5;
  158. wave_1_per_point27=y_screen=-yp/zp + 0.5;
  159. wave_1_per_point28=
  160. wave_1_per_point29=x=x_screen;
  161. wave_1_per_point30=y=y_screen;
  162. wave_1_per_point31=
  163. wave_1_per_point32=//r=0.6;
  164. wave_1_per_point33=//g=1.0;
  165. wave_1_per_point34=//b=0.2;
  166. wave_1_per_point35=
  167. wave_1_per_point36=
  168. wavecode_2_enabled=0
  169. wavecode_2_samples=512
  170. wavecode_2_sep=0
  171. wavecode_2_bSpectrum=0
  172. wavecode_2_bUseDots=1
  173. wavecode_2_bDrawThick=1
  174. wavecode_2_bAdditive=0
  175. wavecode_2_scaling=1.000000
  176. wavecode_2_smoothing=0.500000
  177. wavecode_2_r=1.000000
  178. wavecode_2_g=1.000000
  179. wavecode_2_b=1.000000
  180. wavecode_2_a=1.000000
  181. wave_2_per_frame1=advance=advance+ 0.005;
  182. wave_2_per_frame2=advance=if( above(advance,2) , 0, advance);
  183. wave_2_per_frame3=t1=advance
  184. wave_2_per_point1=s=sample*6.28;
  185. wave_2_per_point2=
  186. wave_2_per_point3=//plot random x position via function of sample pos;
  187. wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
  188. wave_2_per_point5=xp=xp*0.20;
  189. wave_2_per_point6=
  190. wave_2_per_point7=//plot random y position via function of sample pos;
  191. wave_2_per_point8=yp=cos(s)+sin(s*0.14)+cos(s*13.4)+sin(s*37.7);
  192. wave_2_per_point9=yp=yp*0.20;
  193. wave_2_per_point10=
  194. wave_2_per_point11=//plot random z position via function of sample pos;
  195. wave_2_per_point12=zp=cos(s)+cos(s*2.24)+cos(s*37.4)+cos(s*15.7);
  196. wave_2_per_point13=zp=zp*0.25;
  197. wave_2_per_point14=
  198. wave_2_per_point15=//pull stars toward screen
  199. wave_2_per_point16=zp=zp + 1 - t1;
  200. wave_2_per_point17=
  201. wave_2_per_point18=//correct when below 0
  202. wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  203. wave_2_per_point20=
  204. wave_2_per_point21=//darken far stars
  205. wave_2_per_point22=a=(1 - zp*0.5);
  206. wave_2_per_point23=
  207. wave_2_per_point24=zp=zp*0.7;
  208. wave_2_per_point25=
  209. wave_2_per_point26=x_screen=xp/zp + 0.5;
  210. wave_2_per_point27=y_screen=yp/zp + 0.5;
  211. wave_2_per_point28=
  212. wave_2_per_point29=x=x_screen;
  213. wave_2_per_point30=y=y_screen;
  214. wave_2_per_point31=
  215. wave_2_per_point32=r=1;
  216. wave_2_per_point33=g=1;
  217. wave_2_per_point34=b=1;
  218. wavecode_3_enabled=0
  219. wavecode_3_samples=512
  220. wavecode_3_sep=0
  221. wavecode_3_bSpectrum=0
  222. wavecode_3_bUseDots=1
  223. wavecode_3_bDrawThick=1
  224. wavecode_3_bAdditive=0
  225. wavecode_3_scaling=1.000000
  226. wavecode_3_smoothing=0.500000
  227. wavecode_3_r=1.000000
  228. wavecode_3_g=1.000000
  229. wavecode_3_b=1.000000
  230. wavecode_3_a=1.000000
  231. wave_3_per_frame1=advance=advance+ 0.005;
  232. wave_3_per_frame2=advance=if( above(advance,2) , 0, advance);
  233. wave_3_per_frame3=t1=advance
  234. wave_3_per_point1=s=sample*6.28;
  235. wave_3_per_point2=
  236. wave_3_per_point3=//plot random x position via function of sample pos;
  237. wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*14.3)+sin(s*19.8);
  238. wave_3_per_point5=xp=xp*0.20;
  239. wave_3_per_point6=
  240. wave_3_per_point7=//plot random y position via function of sample pos;
  241. wave_3_per_point8=yp=cos(s)+sin(s*0.34)+cos(s*17.4)+sin(s*37.7);
  242. wave_3_per_point9=yp=yp*0.20;
  243. wave_3_per_point10=
  244. wave_3_per_point11=//plot random z position via function of sample pos;
  245. wave_3_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*27.4)+cos(s*14.7);
  246. wave_3_per_point13=zp=zp*0.25;
  247. wave_3_per_point14=
  248. wave_3_per_point15=//pull stars toward screen
  249. wave_3_per_point16=zp=zp + 1 - t1;
  250. wave_3_per_point17=
  251. wave_3_per_point18=//correct when below 0
  252. wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp );
  253. wave_3_per_point20=
  254. wave_3_per_point21=//darken far stars
  255. wave_3_per_point22=a=(1 - zp*0.5);
  256. wave_3_per_point23=
  257. wave_3_per_point24=zp=zp*0.7;
  258. wave_3_per_point25=
  259. wave_3_per_point26=x_screen=xp/zp + 0.5;
  260. wave_3_per_point27=y_screen=yp/zp + 0.5;
  261. wave_3_per_point28=
  262. wave_3_per_point29=x=x_screen;
  263. wave_3_per_point30=y=y_screen;
  264. wave_3_per_point31=
  265. wave_3_per_point32=r=1;
  266. wave_3_per_point33=g=1;
  267. wave_3_per_point34=b=1;
  268. shapecode_0_enabled=0
  269. shapecode_0_sides=4
  270. shapecode_0_additive=0
  271. shapecode_0_thickOutline=0
  272. shapecode_0_textured=1
  273. shapecode_0_x=0.500000
  274. shapecode_0_y=0.500000
  275. shapecode_0_rad=0.611630
  276. shapecode_0_ang=0.000000
  277. shapecode_0_tex_ang=0.000000
  278. shapecode_0_tex_zoom=0.734577
  279. shapecode_0_r=1.000000
  280. shapecode_0_g=0.900000
  281. shapecode_0_b=0.840000
  282. shapecode_0_a=1.000000
  283. shapecode_0_r2=1.000000
  284. shapecode_0_g2=1.000000
  285. shapecode_0_b2=1.000000
  286. shapecode_0_a2=0.000000
  287. shapecode_0_border_r=1.000000
  288. shapecode_0_border_g=1.000000
  289. shapecode_0_border_b=1.000000
  290. shapecode_0_border_a=0.000000
  291. shape_0_per_frame1=ang=sin(time*0.5)*0.004
  292. shapecode_1_enabled=0
  293. shapecode_1_sides=4
  294. shapecode_1_additive=0
  295. shapecode_1_thickOutline=0
  296. shapecode_1_textured=0
  297. shapecode_1_x=0.500000
  298. shapecode_1_y=0.500000
  299. shapecode_1_rad=0.100000
  300. shapecode_1_ang=0.000000
  301. shapecode_1_tex_ang=0.000000
  302. shapecode_1_tex_zoom=1.000000
  303. shapecode_1_r=1.000000
  304. shapecode_1_g=0.000000
  305. shapecode_1_b=0.000000
  306. shapecode_1_a=1.000000
  307. shapecode_1_r2=0.000000
  308. shapecode_1_g2=1.000000
  309. shapecode_1_b2=0.000000
  310. shapecode_1_a2=0.000000
  311. shapecode_1_border_r=1.000000
  312. shapecode_1_border_g=1.000000
  313. shapecode_1_border_b=1.000000
  314. shapecode_1_border_a=0.100000
  315. shapecode_2_enabled=0
  316. shapecode_2_sides=4
  317. shapecode_2_additive=0
  318. shapecode_2_thickOutline=0
  319. shapecode_2_textured=0
  320. shapecode_2_x=0.500000
  321. shapecode_2_y=0.500000
  322. shapecode_2_rad=0.100000
  323. shapecode_2_ang=0.000000
  324. shapecode_2_tex_ang=0.000000
  325. shapecode_2_tex_zoom=1.000000
  326. shapecode_2_r=1.000000
  327. shapecode_2_g=0.000000
  328. shapecode_2_b=0.000000
  329. shapecode_2_a=1.000000
  330. shapecode_2_r2=0.000000
  331. shapecode_2_g2=1.000000
  332. shapecode_2_b2=0.000000
  333. shapecode_2_a2=0.000000
  334. shapecode_2_border_r=1.000000
  335. shapecode_2_border_g=1.000000
  336. shapecode_2_border_b=1.000000
  337. shapecode_2_border_a=0.100000
  338. shapecode_3_enabled=0
  339. shapecode_3_sides=4
  340. shapecode_3_additive=0
  341. shapecode_3_thickOutline=0
  342. shapecode_3_textured=0
  343. shapecode_3_x=0.500000
  344. shapecode_3_y=0.500000
  345. shapecode_3_rad=0.100000
  346. shapecode_3_ang=0.000000
  347. shapecode_3_tex_ang=0.000000
  348. shapecode_3_tex_zoom=1.000000
  349. shapecode_3_r=1.000000
  350. shapecode_3_g=0.000000
  351. shapecode_3_b=0.000000
  352. shapecode_3_a=1.000000
  353. shapecode_3_r2=0.000000
  354. shapecode_3_g2=1.000000
  355. shapecode_3_b2=0.000000
  356. shapecode_3_a2=0.000000
  357. shapecode_3_border_r=1.000000
  358. shapecode_3_border_g=1.000000
  359. shapecode_3_border_b=1.000000
  360. shapecode_3_border_a=0.100000
  361. per_frame_init_1=mv_x=64;mv_y=48;
  362. per_frame_init_2=nut=0;
  363. per_frame_init_3=stp=0;stq=0;
  364. per_frame_init_4=rtp=0;rtq=0;
  365. per_frame_init_5=wvr=0;
  366. per_frame_init_6=decay=0;
  367. per_frame_init_7=dcsp=0
  368. per_frame_init_8=
  369. per_frame_1=decay=.99;
  370. per_frame_2=zoom=1.000;
  371. per_frame_3=
  372. per_frame_4=q1=time;
  373. per_frame_5=q2=time;
  374. per_frame_6=q3=time;
  375. per_frame_7=
  376. per_frame_8=
  377. per_frame_9=
  378. per_frame_10=
  379. per_pixel_1=rot=((ang/200)*ang)*(bass*0.5);
  380. per_pixel_2=warp=(rad/6)+treb;
  381. per_pixel_3=cx=bass*rad;
  382. per_pixel_4=cy=treb*rad;