Flexi - intention focus.milk 8.1 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000
  7. fGammaAdj=1.900
  8. fDecay=0.980
  9. fVideoEchoZoom=1.169
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=0.243
  27. fWaveSmoothing=0.000
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=30.965
  32. fWarpScale=2.572
  33. fZoomExponent=2.00672
  34. fShader=0.000
  35. zoom=1.00901
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00054
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.010
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=2.02310
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=0.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=0.000
  87. wavecode_0_a=1.000
  88. wave_0_init1=t2 = 0;
  89. wave_0_init2=t3 = 0;
  90. wave_0_init3=t4 = 0;
  91. wave_0_init4=cl = 0;
  92. wave_0_per_point1=tt3 = tt3*0.6 + (value1)*1;
  93. wave_0_per_point2=tt2 = tt2*0.7 + tt3*0.2;
  94. wave_0_per_point3=tt1 = tt1*0.8 + tt2*0.1;
  95. wave_0_per_point4=d = d*0.9 + tt1*0.2;
  96. wave_0_per_point5=
  97. wave_0_per_point6=y = 0.5 + d*sample*(1-sample)*6;
  98. wave_0_per_point7=x = -0.05 + sample*1.1;
  99. wavecode_1_enabled=0
  100. wavecode_1_samples=512
  101. wavecode_1_sep=0
  102. wavecode_1_bSpectrum=0
  103. wavecode_1_bUseDots=0
  104. wavecode_1_bDrawThick=1
  105. wavecode_1_bAdditive=0
  106. wavecode_1_scaling=1.00000
  107. wavecode_1_smoothing=0.50000
  108. wavecode_1_r=1.000
  109. wavecode_1_g=1.000
  110. wavecode_1_b=1.000
  111. wavecode_1_a=1.000
  112. wavecode_2_enabled=0
  113. wavecode_2_samples=512
  114. wavecode_2_sep=0
  115. wavecode_2_bSpectrum=0
  116. wavecode_2_bUseDots=0
  117. wavecode_2_bDrawThick=0
  118. wavecode_2_bAdditive=0
  119. wavecode_2_scaling=1.00000
  120. wavecode_2_smoothing=0.50000
  121. wavecode_2_r=1.000
  122. wavecode_2_g=1.000
  123. wavecode_2_b=1.000
  124. wavecode_2_a=1.000
  125. wavecode_3_enabled=0
  126. wavecode_3_samples=512
  127. wavecode_3_sep=0
  128. wavecode_3_bSpectrum=0
  129. wavecode_3_bUseDots=0
  130. wavecode_3_bDrawThick=1
  131. wavecode_3_bAdditive=0
  132. wavecode_3_scaling=1.00000
  133. wavecode_3_smoothing=0.50000
  134. wavecode_3_r=1.000
  135. wavecode_3_g=1.000
  136. wavecode_3_b=1.000
  137. wavecode_3_a=1.000
  138. shapecode_0_enabled=0
  139. shapecode_0_sides=4
  140. shapecode_0_additive=0
  141. shapecode_0_thickOutline=0
  142. shapecode_0_textured=1
  143. shapecode_0_num_inst=1
  144. shapecode_0_x=0.750
  145. shapecode_0_y=0.750
  146. shapecode_0_rad=0.74180
  147. shapecode_0_ang=0.00000
  148. shapecode_0_tex_ang=0.00000
  149. shapecode_0_tex_zoom=0.22746
  150. shapecode_0_r=1.000
  151. shapecode_0_g=1.000
  152. shapecode_0_b=1.000
  153. shapecode_0_a=1.000
  154. shapecode_0_r2=1.000
  155. shapecode_0_g2=1.000
  156. shapecode_0_b2=1.000
  157. shapecode_0_a2=0.000
  158. shapecode_0_border_r=0.000
  159. shapecode_0_border_g=0.000
  160. shapecode_0_border_b=1.000
  161. shapecode_0_border_a=0.000
  162. shape_0_init1=tex_saw = 0.4;
  163. shape_0_per_frame1=ang = q1*0.2;
  164. shape_0_per_frame2=
  165. shape_0_per_frame3=tex_capture = above(q3,2);
  166. shape_0_per_frame4=tex_zoom = 0.6;
  167. shapecode_1_enabled=0
  168. shapecode_1_sides=4
  169. shapecode_1_additive=0
  170. shapecode_1_thickOutline=0
  171. shapecode_1_textured=1
  172. shapecode_1_num_inst=1
  173. shapecode_1_x=0.250
  174. shapecode_1_y=0.750
  175. shapecode_1_rad=0.74180
  176. shapecode_1_ang=0.00000
  177. shapecode_1_tex_ang=0.00000
  178. shapecode_1_tex_zoom=0.22746
  179. shapecode_1_r=1.000
  180. shapecode_1_g=1.000
  181. shapecode_1_b=1.000
  182. shapecode_1_a=1.000
  183. shapecode_1_r2=1.000
  184. shapecode_1_g2=1.000
  185. shapecode_1_b2=1.000
  186. shapecode_1_a2=0.000
  187. shapecode_1_border_r=0.000
  188. shapecode_1_border_g=0.000
  189. shapecode_1_border_b=1.000
  190. shapecode_1_border_a=0.000
  191. shape_1_init1=tex_saw = 0.4;
  192. shape_1_per_frame1=ang = q1*0.2;
  193. shape_1_per_frame2=//x = 0.5 + 0.2*sin(q2);
  194. shape_1_per_frame3=//y = 0.5 + (0.3*sin(q2));
  195. shape_1_per_frame4=
  196. shape_1_per_frame5=tex_capture = above(q3,2);
  197. shape_1_per_frame6=tex_zoom = 0.6;
  198. shapecode_2_enabled=0
  199. shapecode_2_sides=100
  200. shapecode_2_additive=0
  201. shapecode_2_thickOutline=0
  202. shapecode_2_textured=0
  203. shapecode_2_num_inst=1
  204. shapecode_2_x=0.500
  205. shapecode_2_y=0.500
  206. shapecode_2_rad=0.22167
  207. shapecode_2_ang=0.00000
  208. shapecode_2_tex_ang=0.00000
  209. shapecode_2_tex_zoom=1.00000
  210. shapecode_2_r=1.000
  211. shapecode_2_g=0.000
  212. shapecode_2_b=0.000
  213. shapecode_2_a=1.000
  214. shapecode_2_r2=0.000
  215. shapecode_2_g2=1.000
  216. shapecode_2_b2=0.000
  217. shapecode_2_a2=0.000
  218. shapecode_2_border_r=1.000
  219. shapecode_2_border_g=1.000
  220. shapecode_2_border_b=1.000
  221. shapecode_2_border_a=1.000
  222. shape_2_per_frame1=border_r = 0.5 + 0.5*sin(q1*10);
  223. shapecode_3_enabled=1
  224. shapecode_3_sides=100
  225. shapecode_3_additive=0
  226. shapecode_3_thickOutline=0
  227. shapecode_3_textured=0
  228. shapecode_3_num_inst=1
  229. shapecode_3_x=0.500
  230. shapecode_3_y=0.500
  231. shapecode_3_rad=0.10000
  232. shapecode_3_ang=0.00000
  233. shapecode_3_tex_ang=0.00000
  234. shapecode_3_tex_zoom=1.00000
  235. shapecode_3_r=1.000
  236. shapecode_3_g=1.000
  237. shapecode_3_b=1.000
  238. shapecode_3_a=1.000
  239. shapecode_3_r2=1.000
  240. shapecode_3_g2=1.000
  241. shapecode_3_b2=1.000
  242. shapecode_3_a2=0.000
  243. shapecode_3_border_r=1.000
  244. shapecode_3_border_g=1.000
  245. shapecode_3_border_b=1.000
  246. shapecode_3_border_a=0.000
  247. shape_3_per_frame1=a = above(q3,2);
  248. shape_3_per_frame2=a2 = above(q3,2)*0.8;
  249. shape_3_per_frame3=
  250. shape_3_per_frame4=xx = if(above(q3,6),xx,rand(100)*0.01);
  251. shape_3_per_frame5=yy = if(above(q3,6),yy,rand(100)*0.01);
  252. shape_3_per_frame6=radi = if(above(q3,5),radi,rand(100)*0.01);
  253. shape_3_per_frame7=
  254. shape_3_per_frame8=rad = radi;
  255. shape_3_per_frame9=
  256. shape_3_per_frame10=x = xx;
  257. shape_3_per_frame11=y = yy;
  258. shape_3_per_frame12=
  259. shape_3_per_frame13=
  260. shape_3_per_frame14=r = 0.5 + 0.5*sin(q1*1.22) + 0.1;
  261. shape_3_per_frame15=g = 0.4 + 0.4*sin(q1*1.307);
  262. shape_3_per_frame16=b = 0.4 + 0.4*sin(q1*1.959);
  263. shape_3_per_frame17=
  264. shape_3_per_frame18=
  265. shape_3_per_frame19=r2 = 0.5 + 0.5*sin(q1*1.622) + 0.1;
  266. shape_3_per_frame20=g2 = 0.4 + 0.4*sin(q1*1.507);
  267. shape_3_per_frame21=b2 = 0.4 + 0.4*sin(q1*1.6559);
  268. per_frame_1=zoom = 1.01;
  269. per_frame_2=
  270. per_frame_3=q1 = time*0.01;
  271. warp_1=`shader_body
  272. warp_2=`{
  273. warp_3=`uv = 0.5 + (uv-0.5)*1.01;
  274. warp_4=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
  275. warp_5=`float3 rand = (tex2D(sampler_noise_lq, dither_uv)-0.5);
  276. warp_6=`
  277. warp_7=`float3 uv3d = float3(uv_orig,q1);
  278. warp_8=`float3 d3d = float3(0.03,0.03,0);
  279. warp_9=`float3 dx = tex3d(sampler_noisevol_hq, uv3d + float3(1,0,0)*d3d) - tex3d(sampler_noisevol_hq, uv3d - float3(1,0,0)*d3d);
  280. warp_10=`float3 dy = tex3d(sampler_noisevol_hq, uv3d + float3(0,1,0)*d3d) - tex3d(sampler_noisevol_hq, uv3d - float3(0,1,0)*d3d);
  281. warp_11=`float x =tex3d(sampler_noisevol_hq, uv3d);
  282. warp_12=`float2 my_uv = uv + (-8*float2(dx.x,dy.x)*(1-x) - 8*float2(dy.x,-dx.x))*texsize.zw;
  283. warp_13=`
  284. warp_14=`ret.x = tex2D( sampler_main, my_uv ).x;
  285. warp_15=`ret.x += (ret.x - GetBlur3(my_uv))*0.1;
  286. warp_16=`ret.x *= 0.95;
  287. warp_17=`ret.x += rand*0.4*(1-x*2);
  288. warp_18=`
  289. warp_19=`ret.y = GetPixel(uv_orig+rand*texsize.zw*0).y*0.96-0.004;
  290. warp_20=`
  291. warp_21=`float2 d = texsize.zw*4;
  292. warp_22=`dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv - float2(1,0)*d);
  293. warp_23=`dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv - float2(0,1)*d);
  294. warp_24=`
  295. warp_25=`float2 uv_blue =lerp(uv_orig,0.5+(my_uv-0.5)*1.02,-1);
  296. warp_26=`uv_blue += float2(dx.z,dy.z)*texsize.zw*0 + rand*texsize.zw*4;
  297. warp_27=`ret.z = GetPixel(uv_blue).z + ret.x*0.2;
  298. warp_28=`ret.z += -(ret.z-GetBlur1(uv_blue).z)*0.1 - 0.03;
  299. warp_29=`}
  300. comp_1=`shader_body
  301. comp_2=`{
  302. comp_3=`float2 uvo = uv;
  303. comp_4=`float2 d = texsize.zw*3;
  304. comp_5=`float3 dx = GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv - float2(1,0)*d);
  305. comp_6=`float3 dy = GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv - float2(0,1)*d);
  306. comp_7=`uv+=float2(dx.y,dy.y)*rad*0.3;
  307. comp_8=`
  308. comp_9=`d = texsize.zw*16;
  309. comp_10=`dx = GetBlur2(uv + float2(1,0)*d) - GetBlur2(uv - float2(1,0)*d);
  310. comp_11=`dy = GetBlur2(uv + float2(0,1)*d) - GetBlur2(uv - float2(0,1)*d);
  311. comp_12=`
  312. comp_13=`ret = lerp(ret, (1-GetPixel(uv).x)*float3(1.5,2.5,3),saturate(GetBlur1(uv).x*2)*0.5);
  313. comp_14=`
  314. comp_15=`ret = lerp(ret*rad,float3(1,0.75,0),(((dy+dx).z*0.43+0.5)*GetBlur2(uv+float2(dx.z,dy.z)*texsize.zw*32).z));
  315. comp_16=`
  316. comp_17=`ret = lerp(ret,float3(1.5,2,3),GetPixel(uvo).y*(0.4-rad*0.7));
  317. comp_18=`
  318. comp_19=`}