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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=4.000000
- fGammaAdj=1.000
- fDecay=0.500
- fVideoEchoZoom=1.000
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=3
- nWaveMode=0
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.009
- fWaveScale=1.554
- fWaveSmoothing=0.756
- fWaveParam=0.000
- fModWaveAlphaStart=1.200
- fModWaveAlphaEnd=1.200
- fWarpAnimSpeed=0.010
- fWarpScale=100.000
- fZoomExponent=0.26311
- fShader=0.000
- zoom=1.00000
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01359
- sx=1.00000
- sy=1.00000
- wave_r=0.000
- wave_g=1.000
- wave_b=0.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.000
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=1.000
- ib_size=0.500
- ib_r=1.000
- ib_g=1.000
- ib_b=1.000
- ib_a=0.000
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.850
- mv_r=0.500
- mv_g=0.500
- mv_b=0.500
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=0.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wave_0_per_frame1=q1 = below(rand(100),4 + 10*(treb+mid+bass));
- wave_0_per_point1=it = (it + 1)*above(sample,0)*below(it,53);
- wave_0_per_point2=ita = (ita + equal(it,0))*above(sample,0);
- wave_0_per_point3=
- wave_0_per_point4=sw = 1-equal(it,0)*equal(ita,0);
- wave_0_per_point5=swi = (equal(lr,9) + equal(lr,5))*equal(it,0)*equal(ita,4);
- wave_0_per_point6=xv = if(sw - swi,xv,rand(1001)*.001*.8);
- wave_0_per_point7=mx = xv + ita*.025;
- wave_0_per_point8=my = if(sw - swi,my,rand(1001)*.001*.975);
- wave_0_per_point9=
- wave_0_per_point10=sz = .01;
- wave_0_per_point11=vx = above(it,1)*below(it,39) + above(it,12)*below(it,28) - equal(it,20) + equal(it,46) + equal(it,51) + equal(it,41) - equal(it,15) - equal(it,25) + equal(it,10) + equal(it,30) - equal(it,4) - equal(it,36);
- wave_0_per_point12=vy = above(it,17)*below(it,49) + above(it,22)*below(it,44) - equal(it,33) + equal(it,7) + equal(it,51) + equal(it,15) - equal(it,41) - equal(it,25) + equal(it,4) + equal(it,10) - equal(it,36) - equal(it,30);
- wave_0_per_point13=
- wave_0_per_point14=sa = equal(ita,0)*13 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*11 + equal(ita,4)*4 + equal(ita,5)*18 + equal(ita,6)*15 + equal(ita,7)*16;
- wave_0_per_point15=sb = equal(ita,0)*11 + equal(ita,1)*9 + equal(ita,2)*12 + equal(ita,3)*12;
- wave_0_per_point16=sc = equal(ita,0)*4 + equal(ita,1)*15 + equal(ita,3)*4 + equal(ita,4)*18 + equal(ita,5)*21 + equal(ita,6)*7 + equal(ita,7)*19;
- wave_0_per_point17=sd = equal(ita,0)*12 + equal(ita,1)*15 + equal(ita,2)*22 + equal(ita,3)*5;
- wave_0_per_point18=se = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*20 + equal(ita,3)*5;
- wave_0_per_point19=sf = equal(ita,0)*6 + equal(ita,1)*5 + equal(ita,2)*1 + equal(ita,3)*18 + equal(ita,5)*10 + equal(ita,6)*15 + equal(ita,7)*25;
- wave_0_per_point20=sg = equal(ita,0)*1 + equal(ita,1)*14 + equal(ita,2)*7 + equal(ita,3)*5 + equal(ita,4)*18;
- wave_0_per_point21=sh = equal(ita,0)*19 + equal(ita,1)*21 + equal(ita,2)*18 + equal(ita,3)*16 + equal(ita,4)*18 + equal(ita,5)*9 + equal(ita,6)*19 + equal(ita,7)*5;
- wave_0_per_point22=si = equal(ita,0)*8 + equal(ita,1)*1 + equal(ita,2)*16 + equal(ita,3)*16 + equal(ita,4)*25;
- wave_0_per_point23=sj = equal(ita,0)*25 + equal(ita,1)*5 + equal(ita,2)*19 + equal(ita,6)*14 + equal(ita,7)*15;
- wave_0_per_point24=
- wave_0_per_point25=lr = if(sw,lr,rand(10));
- wave_0_per_point26=let = equal(lr,0)*sa + equal(lr,1)*sb + equal(lr,2)*sc + equal(lr,3)*sd + equal(lr,4)*se + equal(lr,5)*sf + equal(lr,6)*sg + equal(lr,7)*sh + equal(lr,8)*si + equal(lr,9)*sj;
- wave_0_per_point27=
- wave_0_per_point28=va = equal(let,23) + equal(let,24) + equal(let,26);
- wave_0_per_point29=vb = above(let,0)*below(let,9) + above(let,10)*below(let,19) + equal(let,21) + equal(let,23);
- wave_0_per_point30=vc = equal(let,1) + equal(let,2) + equal(let,5) + equal(let,6) + equal(let,8) + equal(let,11) + equal(let,16) + equal(let,18) + equal(let,19);
- wave_0_per_point31=vd = above(let,1)*below(let,9) + above(let,10)*below(let,24) - equal(let,20);
- wave_0_per_point32=ve = equal(let,13) + equal(let,14) + equal(let,24) + equal(let,25);
- wave_0_per_point33=vf = above(let,1)*below(let,8) + equal(let,9) + above(let,14)*below(let,21) + equal(let,26);
- wave_0_per_point34=vg = equal(let,1);
- wave_0_per_point35=vh = equal(let,9) + equal(let,20);
- wave_0_per_point36=vi = above(let,0)*below(let,5) - equal(let,3) + equal(let,18);
- wave_0_per_point37=vj = above(let,2)*below(let,8) - equal(let,4) + equal(let,9) + above(let,14)*below(let,21) - equal(let,18) + equal(let,26);
- wave_0_per_point38=vk = equal(let,11) + equal(let,13) + above(let,23)*below(let,27);
- wave_0_per_point39=vl = equal(let,8) + equal(let,10) + above(let,12)*below(let,18) + above(let,20)*below(let,24);
- wave_0_per_point40=vm = equal(let,1) + equal(let,2) + equal(let,8) + equal(let,16) + equal(let,18) + equal(let,19);
- wave_0_per_point41=vn = equal(let,1) + equal(let,7) + equal(let,8) + equal(let,10) + above(let,12)*below(let,24) - equal(let,16) - equal(let,18) - equal(let,20) - equal(let,22);
- wave_0_per_point42=vo = equal(let,11) + equal(let,14) + equal(let,17) + equal(let,18) + equal(let,23) + equal(let,24);
- wave_0_per_point43=vp = equal(let,3) + equal(let,5) + equal(let,7) + equal(let,9) + equal(let,10) + equal(let,12) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
- wave_0_per_point44=vq = equal(let,2) + equal(let,4) + equal(let,22);
- wave_0_per_point45=vr = equal(let,9) + equal(let,20) + equal(let,25);
- wave_0_per_point46=vs = equal(let,22);
- wave_0_per_point47=vt = above(let,1)*below(let,13) - equal(let,6) - equal(let,8) - equal(let,11) + equal(let,15) + equal(let,17) + equal(let,19) + equal(let,21) + equal(let,26);
- wave_0_per_point48=
- wave_0_per_point49=a = if(above(it,51),0,if(above(it,49),va,if(above(it,47),vb,if(above(it,44),vc,if(above(it,42),vd,if(above(it,39),ve, if(above(it,37),vf,if(above(it,34),vg,if(above(it,31),vh,if(above(it,28),vi,if(above(it,26),vj,if(above(it,23),vk, if(above(it,21),vl,if(above(it,18),vm,if(above(it,16),vn,if(above(it,13),vo,if(above(it,11),vp,if(above(it,8),vq, if(above(it,5),vr,if(above(it,2),vs,if(it,vt,0)))))))))))))))))))));
- wave_0_per_point50=
- wave_0_per_point51=a = a*below(ita,8)*q1;
- wave_0_per_point52=
- wave_0_per_point53=x = mx + vx*sz*.75;
- wave_0_per_point54=y = my + vy*sz*1.5;
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=1
- shapecode_0_sides=100
- shapecode_0_additive=1
- shapecode_0_thickOutline=1
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.86644
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=0.850
- shapecode_0_g=0.000
- shapecode_0_b=0.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=0.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shapecode_1_enabled=0
- shapecode_1_sides=5
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.98600
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=3.14159
- shapecode_1_tex_zoom=0.99979
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=1.000
- shapecode_1_a=1.000
- shapecode_1_r2=1.000
- shapecode_1_g2=1.000
- shapecode_1_b2=1.000
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
- shapecode_2_enabled=0
- shapecode_2_sides=100
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.900
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=1.000
- shapecode_2_r2=1.000
- shapecode_2_g2=1.000
- shapecode_2_b2=1.000
- shapecode_2_a2=1.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shape_2_per_frame1=x = sin(time) * .4 + .5;
- shape_2_per_frame2=
- shape_2_per_frame3=
- shape_2_per_frame4=pow( (bass*.15),2);
- shapecode_3_enabled=0
- shapecode_3_sides=36
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.81623
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=0.000
- shapecode_3_g=0.040
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=0.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.000
- shape_3_per_frame1=x = 1-q1;
- shape_3_per_frame2=y = q2;
- shape_3_per_frame3=x = 0.5 + (x - 0.5)*0.25;
- shape_3_per_frame4=y = 0.5 + (y - 0.5)*0.25;
- per_frame_1=wave_a = 0.01;
- per_pixel_1=vx = 0.5+cos(time*0.2)*0.5;
- per_pixel_2=vy = 0.5+sin(time*0.2)*0.5;
- per_pixel_3=x = x - vx;
- per_pixel_4=y = y - vy;
- per_pixel_5=
- per_pixel_6=d = time*0.04;
- per_pixel_7=xx = sin(d)*x + cos(d)*y;
- per_pixel_8=yy = cos(d)*x - sin(d)*y;
- per_pixel_9=
- per_pixel_10=x = xx;
- per_pixel_11=y = yy;
- per_pixel_12=
- per_pixel_13=cz = 0.5;
- per_pixel_14=zoom = 0.33;
- per_pixel_15=w = 1/zoom*(1+sqrt(sqr(cz) + sqr(x-cx)+sqr(y-cy)));
- per_pixel_16=dx = (x-mx)*w;
- per_pixel_17=dy = (y-my)*w;
- warp_1=`shader_body
- warp_2=`{
- warp_3=`float2 uv_m = 1.0 - abs( frac( uv * 0.5 ) * 2.0 - 1.0 ); // Eo.S' mirror code
- warp_4=`ret.x = tex2D( sampler_fc_main, uv_m ).y*0.65;
- warp_5=`
- warp_6=`
- warp_7=`float2 d = texsize.zw*6;
- warp_8=`float2 uv_z = (uv_orig-0.5)*0.996 + 0.5; // a small dose of zoom-in
- warp_9=`float3 dx = ( GetBlur1(uv_z + float2(1,0)*d) - GetBlur1(uv_z-float2(1,0)*d) );
- warp_10=`float3 dy = ( GetBlur1(uv_z + float2(0,1)*d) - GetBlur1(uv_z-float2(0,1)*d) );
- warp_11=`uv_z -=float2(dx.z,dy.z)*texsize.zw*2; //shortening of the nebulous matter
- warp_12=`ret.z = max((tex2d(sampler_fc_main,uv_m).x-0.5)*3*saturate(1-length(uv_orig-0.5)*3.2), // feeded by the inner of the red channel
- warp_13=` tex2d(sampler_fc_main,uv_z).z);
- warp_14=`ret.z += (tex2d(sampler_fc_main,uv_z).z - GetBlur1(saturate(uv_z)).z)*0.02; // sort of geiss' skin dot code
- warp_15=`
- warp_16=`
- warp_17=`float2 uv_y = lerp(uv,uv_orig,1.0001); // pushing the glassy stuff a little bit
- warp_18=`ret.y =max(tex2d(sampler_fc_main,uv_y).y ,tex2d(sampler_fc_main,uv_orig).z)-0.008; // feeded by the green channel and fade-out
- warp_19=`
- warp_20=`ret.z *=1+ret.y*0.024;
- warp_21=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=` float2 d = texsize.zw*4;
- comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
- comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
- comp_6=` float2 uv_y = uv-float2(dx,dy)*0.4;
- comp_7=`
- comp_8=`ret = lerp(tex2D(sampler_fc_main, uv_y).x*pow(hue_shader.zxy,4),
- comp_9=` lerp(pow(hue_shader,6)*1.2,pow(hue_shader,8).yzx,GetPixel(uv).y)*2,
- comp_10=` GetBlur1(uv).z*0.7);
- comp_11=`//ret = GetPixel(uv).y;
- comp_12=`}
- comp_13=`
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