Flexi - molten neon fire spirit.milk 13 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000
  7. fGammaAdj=1.000
  8. fDecay=1.000
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.004
  26. fWaveScale=0.010
  27. fWaveSmoothing=0.000
  28. fWaveParam=-0.440
  29. fModWaveAlphaStart=1.000
  30. fModWaveAlphaEnd=1.000
  31. fWarpAnimSpeed=1.096
  32. fWarpScale=1.442
  33. fZoomExponent=0.05354
  34. fShader=0.000
  35. zoom=0.99010
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.040
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.000
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=2.44415
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=0.500
  85. wavecode_0_g=0.700
  86. wavecode_0_b=0.100
  87. wavecode_0_a=1.000
  88. wave_0_init1=t2 = 0;
  89. wave_0_init2=t3 = 0;
  90. wave_0_init3=t4 = 0;
  91. wave_0_init4=cl = 0;
  92. wave_0_per_frame1=t8 = 1;
  93. wave_0_per_point1=t8 = -t8;
  94. wave_0_per_point2=x1 = q1;
  95. wave_0_per_point3=x2 = (xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5;
  96. wave_0_per_point4=y2 = 0.787;
  97. wave_0_per_point5=
  98. wave_0_per_point6=d= t8*(sample*0.01+0.03);
  99. wave_0_per_point7=y = (1-sample)*y2 + sample + d*(x1-x2);
  100. wave_0_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2);
  101. wave_0_per_point9=
  102. wave_0_per_point10=pi3 = 3.1415*2*0.3333;
  103. wave_0_per_point11=t = -q3*300+sample*asin(1)*4.01;
  104. wave_0_per_point12=c=1;
  105. wave_0_per_point13=//r = sin(t)*c;
  106. wave_0_per_point14=//g = sin(t+pi3)*c;
  107. wave_0_per_point15=
  108. wave_0_per_point16=//b = sin(t-pi3)*c;
  109. wave_0_per_point17=
  110. wave_0_per_point18=
  111. wave_0_per_point19=r = if(above(r,1),1,r);
  112. wave_0_per_point20=r = if(below(r,0),0,r);
  113. wave_0_per_point21=g = if(above(g,1),1,g);
  114. wave_0_per_point22=g = if(below(g,0),0,g);
  115. wave_0_per_point23=b = if(above(b,1),1,b);
  116. wave_0_per_point24=b = if(below(b,0),0,b);
  117. wave_0_per_point25=
  118. wave_0_per_point26=
  119. wave_0_per_point27=xx = q1;
  120. wave_0_per_point28=ox = (q4-0.5)*0.2;
  121. wavecode_1_enabled=0
  122. wavecode_1_samples=512
  123. wavecode_1_sep=0
  124. wavecode_1_bSpectrum=0
  125. wavecode_1_bUseDots=0
  126. wavecode_1_bDrawThick=1
  127. wavecode_1_bAdditive=0
  128. wavecode_1_scaling=2.44415
  129. wavecode_1_smoothing=0.00000
  130. wavecode_1_r=0.500
  131. wavecode_1_g=0.400
  132. wavecode_1_b=0.140
  133. wavecode_1_a=1.000
  134. wave_1_init1=t2 = 0;
  135. wave_1_init2=t3 = 0;
  136. wave_1_init3=t4 = 0;
  137. wave_1_init4=cl = 0;
  138. wave_1_per_frame1=t8 = 1;
  139. wave_1_per_point1=t8 = -t8;
  140. wave_1_per_point2=x1 = 0.5;
  141. wave_1_per_point3=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox + 0.5;
  142. wave_1_per_point4=y2 = .78;
  143. wave_1_per_point5=
  144. wave_1_per_point6=d= t8*(sample*0.01+0.03);
  145. wave_1_per_point7=y = (1-sample)*y2 + sample + d*(x2-x1);
  146. wave_1_per_point8=x = sample*x1 + (1-sample)*x2 + d*(1-y2);
  147. wave_1_per_point9=
  148. wave_1_per_point10=xx = q1;
  149. wave_1_per_point11=ox = (q4-0.5)*0.2;
  150. wavecode_2_enabled=0
  151. wavecode_2_samples=512
  152. wavecode_2_sep=0
  153. wavecode_2_bSpectrum=0
  154. wavecode_2_bUseDots=0
  155. wavecode_2_bDrawThick=1
  156. wavecode_2_bAdditive=0
  157. wavecode_2_scaling=5.92556
  158. wavecode_2_smoothing=0.00000
  159. wavecode_2_r=0.000
  160. wavecode_2_g=0.400
  161. wavecode_2_b=1.000
  162. wavecode_2_a=1.000
  163. wave_2_per_frame1=t1 = q1;
  164. wave_2_per_frame2=t2 = q2;
  165. wave_2_per_frame3=t3 = q3;
  166. wave_2_per_frame4=t4 = q4;
  167. wave_2_per_frame5=t5 = q5;
  168. wave_2_per_frame6=t6 = q6;
  169. wave_2_per_frame7=t7 = q7;
  170. wave_2_per_frame8=t8 = q8;
  171. wave_2_per_point1=sample = 1-sample;
  172. wave_2_per_point2=xxx = xx;
  173. wave_2_per_point3=yyy = yy;
  174. wave_2_per_point4=xx = pow(sample,5)*t1 + 5*pow(sample,4)*(1-sample)*t1 + 10*pow(sample,3)*sqr(1-sample)*t2
  175. wave_2_per_point5=+ 10*sqr(sample)*pow(1-sample,3)*t3 + 5*pow(1-sample,4)*sample*t4 + pow(1-sample,5)*t4;
  176. wave_2_per_point6=
  177. wave_2_per_point7=yy = pow(sample,5)*t5 + 5*pow(sample,4)*(1-sample)*t5 + 10*pow(sample,3)*sqr(1-sample)*t6
  178. wave_2_per_point8=+ 10*sqr(sample)*pow(1-sample,3)*t7 + 5*pow(1-sample,4)*sample*t8 + pow(1-sample,5)*t8;
  179. wave_2_per_point9=
  180. wave_2_per_point10=d = 1/sqrt(sqr(xx-xxx)+sqr(yy-yyy));
  181. wave_2_per_point11=dd = dd*0.95 + (value1);
  182. wave_2_per_point12=ddd = 0;//dd*sample*(1-sample)*d;
  183. wave_2_per_point13=
  184. wave_2_per_point14=x = xx + (yy-yyy)*ddd;
  185. wave_2_per_point15=y = yy - (xx-xxx)*ddd;
  186. wavecode_3_enabled=0
  187. wavecode_3_samples=512
  188. wavecode_3_sep=0
  189. wavecode_3_bSpectrum=0
  190. wavecode_3_bUseDots=1
  191. wavecode_3_bDrawThick=0
  192. wavecode_3_bAdditive=0
  193. wavecode_3_scaling=2.44415
  194. wavecode_3_smoothing=0.00000
  195. wavecode_3_r=0.000
  196. wavecode_3_g=0.000
  197. wavecode_3_b=1.000
  198. wavecode_3_a=1.000
  199. wave_3_init1=t2 = 0;
  200. wave_3_init2=t3 = 0;
  201. wave_3_init3=t4 = 0;
  202. wave_3_init4=cl = 0;
  203. wave_3_per_frame1=t8 = 1;
  204. wave_3_per_point1=t8 = -t8;
  205. wave_3_per_point2=y = (1+t8)*0.01;
  206. wave_3_per_point3=x = sample;
  207. shapecode_0_enabled=1
  208. shapecode_0_sides=100
  209. shapecode_0_additive=1
  210. shapecode_0_thickOutline=1
  211. shapecode_0_textured=0
  212. shapecode_0_num_inst=1
  213. shapecode_0_x=0.500
  214. shapecode_0_y=0.690
  215. shapecode_0_rad=0.23298
  216. shapecode_0_ang=0.00000
  217. shapecode_0_tex_ang=0.00000
  218. shapecode_0_tex_zoom=0.91434
  219. shapecode_0_r=0.000
  220. shapecode_0_g=0.000
  221. shapecode_0_b=1.000
  222. shapecode_0_a=1.000
  223. shapecode_0_r2=0.000
  224. shapecode_0_g2=0.000
  225. shapecode_0_b2=0.000
  226. shapecode_0_a2=0.000
  227. shapecode_0_border_r=1.000
  228. shapecode_0_border_g=1.000
  229. shapecode_0_border_b=1.000
  230. shapecode_0_border_a=0.000
  231. shape_0_init1=vx = 0
  232. shape_0_per_frame1=x1 = 0.5 + (q1-0.5)*1.7;
  233. shape_0_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;
  234. shape_0_per_frame3=y2 = .78;
  235. shape_0_per_frame4=s = 0.5;
  236. shape_0_per_frame5=
  237. shape_0_per_frame6=
  238. shape_0_per_frame7=y = (1-s)*y2 + s;
  239. shape_0_per_frame8=x = s*x1 + (1-s)*x2;
  240. shape_0_per_frame9=
  241. shape_0_per_frame10=xx = q1;
  242. shape_0_per_frame11=ox = (q4-0.5)*0.2;
  243. shape_0_per_frame12=
  244. shapecode_1_enabled=1
  245. shapecode_1_sides=100
  246. shapecode_1_additive=1
  247. shapecode_1_thickOutline=1
  248. shapecode_1_textured=1
  249. shapecode_1_num_inst=1
  250. shapecode_1_x=0.500
  251. shapecode_1_y=0.400
  252. shapecode_1_rad=0.47690
  253. shapecode_1_ang=5.15221
  254. shapecode_1_tex_ang=0.00000
  255. shapecode_1_tex_zoom=0.75680
  256. shapecode_1_r=0.000
  257. shapecode_1_g=0.000
  258. shapecode_1_b=1.000
  259. shapecode_1_a=1.000
  260. shapecode_1_r2=0.000
  261. shapecode_1_g2=0.000
  262. shapecode_1_b2=1.000
  263. shapecode_1_a2=1.000
  264. shapecode_1_border_r=1.000
  265. shapecode_1_border_g=1.000
  266. shapecode_1_border_b=1.000
  267. shapecode_1_border_a=0.000
  268. shape_1_init1=vx = 0
  269. shape_1_per_frame1=x1 = 0.5 + (q1-0.5)*0.5;
  270. shape_1_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox;
  271. shape_1_per_frame3=y2 = .78;
  272. shape_1_per_frame4=s = 0.5;
  273. shape_1_per_frame5=w = asin(1)*1/3;
  274. shape_1_per_frame6=ang = w;
  275. shape_1_per_frame7=
  276. shape_1_per_frame8=
  277. shape_1_per_frame9=y = (1-s)*y2 + s - 0.17 - sin(w)*(0.5-q1)*0.4;
  278. shape_1_per_frame10=x = s*x1 + (1-s)*x2 - 0.08 - cos(w)*(0.5-q1)*0.4;
  279. shape_1_per_frame11=
  280. shape_1_per_frame12=xx = q1;
  281. shape_1_per_frame13=ox = (q4-0.5)*0.2;
  282. shapecode_2_enabled=1
  283. shapecode_2_sides=100
  284. shapecode_2_additive=1
  285. shapecode_2_thickOutline=1
  286. shapecode_2_textured=1
  287. shapecode_2_num_inst=1
  288. shapecode_2_x=0.500
  289. shapecode_2_y=0.400
  290. shapecode_2_rad=0.47693
  291. shapecode_2_ang=5.15221
  292. shapecode_2_tex_ang=0.00000
  293. shapecode_2_tex_zoom=0.75683
  294. shapecode_2_r=0.000
  295. shapecode_2_g=0.000
  296. shapecode_2_b=1.000
  297. shapecode_2_a=1.000
  298. shapecode_2_r2=0.000
  299. shapecode_2_g2=0.000
  300. shapecode_2_b2=1.000
  301. shapecode_2_a2=1.000
  302. shapecode_2_border_r=1.000
  303. shapecode_2_border_g=1.000
  304. shapecode_2_border_b=1.000
  305. shapecode_2_border_a=0.000
  306. shape_2_init1=vx = 0
  307. shape_2_per_frame1=x1 = 0.5 + (q1-0.5)*0.5;
  308. shape_2_per_frame2=x2 = 0.5 + ox + sin(q2)*0.3;//(xx-0.5 + sin(q2)*0.3)*2.2*0.355 + ox;
  309. shape_2_per_frame3=y2 = .78;
  310. shape_2_per_frame4=s = 0.5;
  311. shape_2_per_frame5=w = -asin(1)*1/3;
  312. shape_2_per_frame6=ang = w;
  313. shape_2_per_frame7=
  314. shape_2_per_frame8=
  315. shape_2_per_frame9=y = (1-s)*y2 + s - 0.17 - sin(w)*(0.5-q1)*0.4;
  316. shape_2_per_frame10=x = s*x1 + (1-s)*x2 + 0.08 - cos(w)*(0.5-q1)*0.4;
  317. shape_2_per_frame11=
  318. shape_2_per_frame12=xx = q1;
  319. shape_2_per_frame13=ox = (q4-0.5)*0.2;
  320. shapecode_3_enabled=1
  321. shapecode_3_sides=100
  322. shapecode_3_additive=1
  323. shapecode_3_thickOutline=1
  324. shapecode_3_textured=1
  325. shapecode_3_num_inst=1
  326. shapecode_3_x=0.500
  327. shapecode_3_y=0.400
  328. shapecode_3_rad=1.46816
  329. shapecode_3_ang=0.00000
  330. shapecode_3_tex_ang=0.00000
  331. shapecode_3_tex_zoom=0.53425
  332. shapecode_3_r=0.000
  333. shapecode_3_g=0.000
  334. shapecode_3_b=1.000
  335. shapecode_3_a=1.000
  336. shapecode_3_r2=0.000
  337. shapecode_3_g2=0.000
  338. shapecode_3_b2=1.000
  339. shapecode_3_a2=1.000
  340. shapecode_3_border_r=1.000
  341. shapecode_3_border_g=1.000
  342. shapecode_3_border_b=1.000
  343. shapecode_3_border_a=0.000
  344. shape_3_init1=vx = 0
  345. shape_3_per_frame1=x = 0.5 + (q4-0.5)*0.2;
  346. shape_3_per_frame2=ang = q2;
  347. per_frame_init_1=x1 = 0.9;
  348. per_frame_init_2=y1 = 0.5;
  349. per_frame_init_3=
  350. per_frame_init_4=x2 = 0.5; y2 = 0.5;
  351. per_frame_init_5=x3 = 0.5; y3 = 0.5;
  352. per_frame_init_6=x4 = 0.5; y4 = 0.5;
  353. per_frame_1=decay = 0.05;
  354. per_frame_2=xx1 = xx1*0.96 + (bass)*0.005;
  355. per_frame_3=xx2 = xx2*0.96 + (treb)*0.005;
  356. per_frame_4=yy1 = yy1*0.94 + (treb+bass)*0.0075;
  357. per_frame_5=
  358. per_frame_6=x1 = 0.5 - (xx1-xx2)*5;
  359. per_frame_7=y1 = 1 - yy1*0.75;
  360. per_frame_8=
  361. per_frame_9=x1 = max(0.2,min(0.8,x1));
  362. per_frame_10=
  363. per_frame_11=spring = 15;
  364. per_frame_12=grav = .65;//-0.25*yy1;
  365. per_frame_13=resist = 0.005;
  366. per_frame_14=dt = 0.0005;
  367. per_frame_15=
  368. per_frame_16=spx2 = (x1+x3-2*x2)*spring;
  369. per_frame_17=spy2 = (y1+y3-2*y2)*spring;
  370. per_frame_18=spx3 = (x2+x4-2*x3)*spring;
  371. per_frame_19=spy3 = (y2+y4-2*y3)*spring;
  372. per_frame_20=spx4 = (x3-x4)*spring;
  373. per_frame_21=spy4 = (y3-y4)*spring;
  374. per_frame_22=
  375. per_frame_23=vx2 = vx2*(1-resist) + dt*(spx2);
  376. per_frame_24=vy2 = vy2*(1-resist) + dt*(spy2-grav);
  377. per_frame_25=vx3 = vx3*(1-resist) + dt*(spx3);
  378. per_frame_26=vy3 = vy3*(1-resist) + dt*(spy3-grav*1.5);
  379. per_frame_27=vx4 = vx4*(1-resist) + dt*(spx4);
  380. per_frame_28=vy4 = vy4*(1-resist) + dt*(spy4-grav*4);
  381. per_frame_29=
  382. per_frame_30=x2 = x2 + vx2;
  383. per_frame_31=y2 = y2 + vy2;
  384. per_frame_32=x3 = x3 + vx3;
  385. per_frame_33=y3 = y3 + vy3;
  386. per_frame_34=x4 = x4 + vx4;
  387. per_frame_35=y4 = y4 + vy4;
  388. per_frame_36=
  389. per_frame_37=vx2 = if(above(x2,0),vx2,abs(vx2)*0.8);
  390. per_frame_38=vx2 = if(below(x2,1),vx2,-abs(vx2)*0.8);
  391. per_frame_39=vx3 = if(above(x3,0),vx3,abs(vx3)*0.8);
  392. per_frame_40=vx3 = if(below(x3,1),vx3,-abs(vx3)*0.8);
  393. per_frame_41=vx4 = if(above(x4,0),vx4,abs(vx4)*0.8);
  394. per_frame_42=vx4 = if(below(x4,1),vx4,-abs(vx4)*0.8);
  395. per_frame_43=
  396. per_frame_44=vy2 = if(above(y2,0),vy2,abs(vy2)*0.8);
  397. per_frame_45=vy2 = if(below(y2,1),vy2,-abs(vy2)*0.8);
  398. per_frame_46=vy3 = if(above(y3,0),vy3,abs(vy3)*0.8);
  399. per_frame_47=vy3 = if(below(y3,1),vy3,-abs(vy3)*0.8);
  400. per_frame_48=vy4 = if(above(y4,0),vy4,abs(vy4)*0.8);
  401. per_frame_49=vy4 = if(below(y4,1),vy4,-abs(vy4)*0.8);
  402. per_frame_50=
  403. per_frame_51=
  404. per_frame_52=q1 = x1;
  405. per_frame_53=q2 = x2;
  406. per_frame_54=q3 = x3;
  407. per_frame_55=q4 = x4;
  408. per_frame_56=
  409. per_frame_57=q5 = y1;
  410. per_frame_58=q6 = y2;
  411. per_frame_59=q7 = y3;
  412. per_frame_60=q8 = y4;
  413. per_frame_61=q2 = sin(+atan2(x4-x3,y4-y3) - asin(1)*2)*0.175;
  414. per_frame_62=
  415. per_frame_63=q13 = 0;
  416. per_frame_64=q11 = (1-x4)*4;
  417. per_frame_65=monitor = xx4*0.01;
  418. per_frame_66=zoom = 0.998;
  419. per_frame_67=rot = 0.00;
  420. per_frame_68=warp = 0.02;
  421. per_frame_69=wave_a = 0;
  422. warp_1=`shader_body
  423. warp_2=`{
  424. warp_3=`
  425. warp_4=` float2 d = texsize.zw*2;
  426. warp_5=` float3 dx = ( GetBlur1(uv_orig+float2(1,0)*d)-GetBlur1(uv_orig-float2(1,0)*d) );
  427. warp_6=` float3 dy = ( GetBlur1(uv_orig+float2(0,1)*d)-GetBlur1(uv_orig-float2(0,1)*d) );
  428. warp_7=`
  429. warp_8=`float2 uv_red = 0.5 + (uv-0.5)*0.996 - float2(0,1)*texsize.zw - float2(dx.x,dy.y)*texsize.zw*4;
  430. warp_9=`
  431. warp_10=`uv_red = frac(uv_red); // fix for the old Radeons
  432. warp_11=` ret.x = tex2D( sampler_main, uv_red ).x;
  433. warp_12=` ret.x += (ret.x - GetBlur2(uv_red)).x*0.4 + 0.004;
  434. warp_13=`
  435. warp_14=`float2 uv_green = lerp(uv_orig,uv,1) + float2(0,2)*texsize.zw - float2(dx.y,dy.y)*texsize.zw*2 + float2(dy.z,-dx.z)*texsize.zw*16;
  436. warp_15=`
  437. warp_16=`ret.y = max(saturate(GetBlur1(uv_orig).x-0.4)*1.2*ret.x, tex2d(sampler_fc_main,uv_green).y - 0.004);
  438. warp_17=`}
  439. comp_1=`shader_body
  440. comp_2=`{
  441. comp_3=` float2 d = texsize.zw*4;
  442. comp_4=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
  443. comp_5=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
  444. comp_6=`
  445. comp_7=`float2 uv_x = uv - float2(dx.y,dy.y)*0.1 + float2(dx.z,dy.z)*0.06;
  446. comp_8=`ret = GetBlur2(uv_x).x*saturate(1-GetPixel(uv).y)*pow(hue_shader.yxz,8)*3;
  447. comp_9=`ret = lerp(ret,pow(hue_shader.yzx,8)*1.4,GetPixel(uv_x).x*0.8 + GetBlur1(uv_x).x);
  448. comp_10=`ret *= saturate(1 - GetBlur1(uv).z*4);
  449. comp_11=`ret = lerp(ret,1,pow(hue_shader,8)*GetPixel(saturate(uv - float2(dx.z,dy.z)*2)).y*1.2);
  450. comp_12=`ret = lerp(ret,pow(hue_shader,8).zxy*1.8,GetPixel(uv).z);
  451. comp_13=`}