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Flexi - the distant point between.milk 7.1 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000
  7. fGammaAdj=1.900
  8. fDecay=0.980
  9. fVideoEchoZoom=1.169
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=1
  12. nWaveMode=5
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.000
  26. fWaveScale=0.900
  27. fWaveSmoothing=0.630
  28. fWaveParam=1.000
  29. fModWaveAlphaStart=2.000
  30. fModWaveAlphaEnd=2.000
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=2.853
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=1.00000
  36. rot=0.00600
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.650
  45. wave_g=0.650
  46. wave_b=0.650
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=0.000
  60. nMotionVectorsY=48.000
  61. mv_dx=-0.941
  62. mv_dy=0.426
  63. mv_l=5.000
  64. mv_r=0.316
  65. mv_g=0.078
  66. mv_b=0.942
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.10000
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=1.000
  140. shapecode_0_g=0.000
  141. shapecode_0_b=0.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.100
  151. shapecode_1_enabled=0
  152. shapecode_1_sides=4
  153. shapecode_1_additive=0
  154. shapecode_1_thickOutline=0
  155. shapecode_1_textured=0
  156. shapecode_1_num_inst=1
  157. shapecode_1_x=0.500
  158. shapecode_1_y=0.500
  159. shapecode_1_rad=0.10000
  160. shapecode_1_ang=0.00000
  161. shapecode_1_tex_ang=0.00000
  162. shapecode_1_tex_zoom=1.00000
  163. shapecode_1_r=1.000
  164. shapecode_1_g=0.000
  165. shapecode_1_b=0.000
  166. shapecode_1_a=1.000
  167. shapecode_1_r2=0.000
  168. shapecode_1_g2=1.000
  169. shapecode_1_b2=0.000
  170. shapecode_1_a2=0.000
  171. shapecode_1_border_r=1.000
  172. shapecode_1_border_g=1.000
  173. shapecode_1_border_b=1.000
  174. shapecode_1_border_a=0.100
  175. shapecode_2_enabled=0
  176. shapecode_2_sides=4
  177. shapecode_2_additive=0
  178. shapecode_2_thickOutline=0
  179. shapecode_2_textured=0
  180. shapecode_2_num_inst=1
  181. shapecode_2_x=0.500
  182. shapecode_2_y=0.500
  183. shapecode_2_rad=0.10000
  184. shapecode_2_ang=0.00000
  185. shapecode_2_tex_ang=0.00000
  186. shapecode_2_tex_zoom=1.00000
  187. shapecode_2_r=1.000
  188. shapecode_2_g=0.000
  189. shapecode_2_b=0.000
  190. shapecode_2_a=1.000
  191. shapecode_2_r2=0.000
  192. shapecode_2_g2=1.000
  193. shapecode_2_b2=0.000
  194. shapecode_2_a2=0.000
  195. shapecode_2_border_r=1.000
  196. shapecode_2_border_g=1.000
  197. shapecode_2_border_b=1.000
  198. shapecode_2_border_a=0.100
  199. shapecode_3_enabled=0
  200. shapecode_3_sides=4
  201. shapecode_3_additive=0
  202. shapecode_3_thickOutline=0
  203. shapecode_3_textured=0
  204. shapecode_3_num_inst=1
  205. shapecode_3_x=0.500
  206. shapecode_3_y=0.500
  207. shapecode_3_rad=0.10000
  208. shapecode_3_ang=0.00000
  209. shapecode_3_tex_ang=0.00000
  210. shapecode_3_tex_zoom=1.00000
  211. shapecode_3_r=1.000
  212. shapecode_3_g=0.000
  213. shapecode_3_b=0.000
  214. shapecode_3_a=1.000
  215. shapecode_3_r2=0.000
  216. shapecode_3_g2=1.000
  217. shapecode_3_b2=0.000
  218. shapecode_3_a2=0.000
  219. shapecode_3_border_r=1.000
  220. shapecode_3_border_g=1.000
  221. shapecode_3_border_b=1.000
  222. shapecode_3_border_a=0.100
  223. per_frame_init_1=
  224. per_frame_init_2=c_x = 0.5;
  225. per_frame_init_3=c_y = 0.5;
  226. per_frame_1=q1 = aspectx;
  227. per_frame_2=q2 = aspecty;
  228. per_frame_3=rot = 0;
  229. per_frame_4=zoom = 1;
  230. per_frame_5=warp = 0;
  231. per_frame_6=
  232. per_frame_7=vol = bass*8 + mid*5 + treb*3;
  233. per_frame_8=m = m*0.96 + vol*0.06;
  234. per_frame_9=monitor = vol-m;
  235. per_frame_10=beat = above(vol,res)*above(vol,m)*above(vol,10);
  236. per_frame_11=diff = (1-beat)*diff + beat*(vol-res);
  237. per_frame_12=res = beat*(vol + m*0.15) + (1-beat)*(res - (0.15+diff*0.03)*60/fps);
  238. per_frame_13=res = max(0,res);
  239. per_frame_14=
  240. per_frame_15=r = if(beat, 0.02*(rand(200)-100)*0.01,r);
  241. per_frame_16=rot = r;
  242. per_frame_17=
  243. per_frame_18=c_x = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_x);
  244. per_frame_19=c_y = if(beat,0.5 + 0.5*(rand(200)-100)*0.01, c_y);
  245. per_frame_20=v = if(beat,0.035 + 0.025*(rand(200)-100)*0.01, v);
  246. per_frame_21=
  247. per_frame_22=
  248. per_frame_23=q3 = c_x;
  249. per_frame_24=q4 = c_y;
  250. per_frame_25=q5 = v;
  251. per_frame_26=q6 = beat;
  252. per_pixel_1=d = (pow(sqrt(sqr(x-q3)+sqr(y-q4)),0.5)-0.);
  253. per_pixel_2=v = q5;
  254. per_pixel_3=dx = v*(x-q3)*d;
  255. per_pixel_4=dy = v*(y-q4)*d;
  256. warp_1=`
  257. warp_2=`shader_body
  258. warp_3=`{
  259. warp_4=`
  260. warp_5=`float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw + rand_frame.xy;
  261. warp_6=`float3 rand = tex2D(sampler_noise_lq, dither_uv).xyz-0.5;
  262. warp_7=`
  263. warp_8=`float2 d = texsize.zw * 4;
  264. warp_9=`float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
  265. warp_10=`float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
  266. warp_11=`d = lerp(uv_orig,uv,0.35);
  267. warp_12=`float2 uv_y =d - float2(dx.y,dy.y)*texsize.zw*4;
  268. warp_13=`float2 uv_z =d - float2(dx.z,dy.z)*texsize.zw*4;
  269. warp_14=`
  270. warp_15=`ret.y = GetPixel(uv_y).y - (GetBlur1(uv).y-GetPixel(uv_y).y)*0.024 - 0.009 + (1-GetPixel(uv_orig).x)*0.014 + rand*0.02;
  271. warp_16=`ret.z = GetPixel(uv_z).z - (GetBlur1(uv).z-GetPixel(uv_z).z)*0.024 - 0.009 + (0+GetPixel(uv_orig).x)*0.014 + rand*0.02;
  272. warp_17=`
  273. warp_18=`ret.x = tex2D( sampler_fc_main, uv+rand*texsize.zw*.5 ).x;
  274. warp_19=`ret.x += (ret.x - GetBlur3(uv).x)*0.4 + rand*0.0052;
  275. warp_20=`
  276. warp_21=`//ret = 0;
  277. warp_22=`}
  278. comp_1=`float2 d;
  279. comp_2=`float3 dx, dy;
  280. comp_3=`
  281. comp_4=`shader_body
  282. comp_5=`{
  283. comp_6=`d = texsize.zw*3;
  284. comp_7=`dx = GetBlur1(uv_orig + float2(1,0)*d) - GetBlur1(uv_orig - float2(1,0)*d);
  285. comp_8=`dy = GetBlur1(uv_orig + float2(0,1)*d) - GetBlur1(uv_orig - float2(0,1)*d);
  286. comp_9=`
  287. comp_10=`float z = GetPixel(uv-float2(dx.x,dy.x)*0.03).x*(1-GetPixel(uv+float2(dx.x,dy.x)*0.5).z);
  288. comp_11=`float y = (1-GetPixel(uv-float2(dx.x,dy.x)*0.4).y)*(1-GetPixel(uv+float2(dx.x,dy.x)*0.03).x);
  289. comp_12=`
  290. comp_13=`ret = lerp(ret, float3(1,0.5,0), length(float2(dx.x,dy.x))*2.4);
  291. comp_14=`ret = lerp(ret,float3(1,0,0),z)*(0.9-2*(dx+dy).z);
  292. comp_15=`ret = lerp(ret,float3(1,1,1),y)*(0.9-2*(dx+dy).y);
  293. comp_16=`
  294. comp_17=`ret *= 1 - (dx+dy).x;
  295. comp_18=`}