Flexi, martin + geiss - dedicated to the sherwin maxawow.milk 8.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321
  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000000
  7. fGammaAdj=1.560
  8. fDecay=1.000
  9. fVideoEchoZoom=0.362
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=1
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.599
  27. fWaveSmoothing=0.000
  28. fWaveParam=-0.500
  29. fModWaveAlphaStart=2.000
  30. fModWaveAlphaEnd=2.000
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=0.107
  33. fZoomExponent=0.15840
  34. fShader=1.000
  35. zoom=1.00000
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.510
  45. wave_g=0.500
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.010
  55. ib_r=0.000
  56. ib_g=0.000
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.500
  64. mv_r=0.000
  65. mv_g=0.000
  66. mv_b=0.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=0.16188
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=1
  94. wavecode_1_bAdditive=1
  95. wavecode_1_scaling=25.12601
  96. wavecode_1_smoothing=1.00000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=0.100
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=0
  128. shapecode_0_sides=100
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=1
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.50126
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=0.99996
  139. shapecode_0_r=1.000
  140. shapecode_0_g=1.000
  141. shapecode_0_b=1.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=1.000
  144. shapecode_0_g2=0.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.000
  151. shape_0_per_frame1=x = 0.5+sin(time*0.618)*0.2;
  152. shape_0_per_frame2=y = 0.5+cos(time*1.618)*0.2;
  153. shape_0_per_frame3=rad = bass*0.05;
  154. shape_0_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
  155. shape_0_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
  156. shape_0_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
  157. shapecode_1_enabled=0
  158. shapecode_1_sides=100
  159. shapecode_1_additive=0
  160. shapecode_1_thickOutline=1
  161. shapecode_1_textured=0
  162. shapecode_1_num_inst=1
  163. shapecode_1_x=0.500
  164. shapecode_1_y=0.500
  165. shapecode_1_rad=0.50126
  166. shapecode_1_ang=0.00000
  167. shapecode_1_tex_ang=0.00000
  168. shapecode_1_tex_zoom=1.00000
  169. shapecode_1_r=1.000
  170. shapecode_1_g=1.000
  171. shapecode_1_b=1.000
  172. shapecode_1_a=1.000
  173. shapecode_1_r2=0.000
  174. shapecode_1_g2=0.000
  175. shapecode_1_b2=1.000
  176. shapecode_1_a2=0.000
  177. shapecode_1_border_r=1.000
  178. shapecode_1_border_g=0.000
  179. shapecode_1_border_b=1.000
  180. shapecode_1_border_a=0.000
  181. shape_1_per_frame1=x = 0.5+sin(time*2.618)*0.3;
  182. shape_1_per_frame2=y = 0.5+cos(time*3.14)*0.3;
  183. shape_1_per_frame3=rad = bass*0.05;
  184. shape_1_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
  185. shape_1_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
  186. shape_1_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
  187. shape_1_per_frame7=
  188. shapecode_2_enabled=0
  189. shapecode_2_sides=100
  190. shapecode_2_additive=0
  191. shapecode_2_thickOutline=1
  192. shapecode_2_textured=0
  193. shapecode_2_num_inst=1
  194. shapecode_2_x=0.500
  195. shapecode_2_y=0.500
  196. shapecode_2_rad=0.50126
  197. shapecode_2_ang=0.00000
  198. shapecode_2_tex_ang=0.00000
  199. shapecode_2_tex_zoom=0.99980
  200. shapecode_2_r=1.000
  201. shapecode_2_g=1.000
  202. shapecode_2_b=1.000
  203. shapecode_2_a=1.000
  204. shapecode_2_r2=0.000
  205. shapecode_2_g2=1.000
  206. shapecode_2_b2=0.000
  207. shapecode_2_a2=0.000
  208. shapecode_2_border_r=1.000
  209. shapecode_2_border_g=1.000
  210. shapecode_2_border_b=1.000
  211. shapecode_2_border_a=0.000
  212. shape_2_per_frame1=x = 0.5+sin(-time*2.618)*0.4;
  213. shape_2_per_frame2=y = 0.5+cos(-time*1.14)*0.4;
  214. shape_2_per_frame3=rad = bass*0.05;
  215. shape_2_per_frame4=border_r = 1-(sin(time*1.25)*0.3+0.7);
  216. shape_2_per_frame5=border_g = 1-(sin(time)*0.3+0.3);
  217. shape_2_per_frame6=border_b = 1-(sin(time/3)*0.5+0.5);
  218. shapecode_3_enabled=0
  219. shapecode_3_sides=4
  220. shapecode_3_additive=0
  221. shapecode_3_thickOutline=0
  222. shapecode_3_textured=0
  223. shapecode_3_num_inst=1
  224. shapecode_3_x=0.500
  225. shapecode_3_y=0.500
  226. shapecode_3_rad=0.10000
  227. shapecode_3_ang=0.00000
  228. shapecode_3_tex_ang=0.00000
  229. shapecode_3_tex_zoom=1.00000
  230. shapecode_3_r=1.000
  231. shapecode_3_g=0.000
  232. shapecode_3_b=0.000
  233. shapecode_3_a=1.000
  234. shapecode_3_r2=0.000
  235. shapecode_3_g2=1.000
  236. shapecode_3_b2=0.000
  237. shapecode_3_a2=0.000
  238. shapecode_3_border_r=1.000
  239. shapecode_3_border_g=1.000
  240. shapecode_3_border_b=1.000
  241. shapecode_3_border_a=0.100
  242. per_frame_1=
  243. per_frame_2=//zoom = 0.99;
  244. per_frame_3=ib_r = sin(time*1.25*4)*0.3+0.7;
  245. per_frame_4=ib_g = sin(time*4)*0.3+0.3;
  246. per_frame_5=ib_b = sin(time/3*4)*0.5+0.5;
  247. per_frame_6=wave_r = 1- ib_r;
  248. per_frame_7=wave_g = 1- ib_g;
  249. per_frame_8=wave_b = 1- ib_b;
  250. per_frame_9=//wave_mystery = -1+bass/2;
  251. per_frame_10=wave_x = 0.5+sin(time*3)*0.3;
  252. per_frame_11=wave_y = 0.5+cos(time*2.187)*0.3;
  253. per_pixel_1=r = bass/4;
  254. per_pixel_2=cx1 = 0.5+sin(time*0.618)*0.2;
  255. per_pixel_3=cy1 = 0.5+cos(time*1.618)*0.2;
  256. per_pixel_4=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
  257. per_pixel_5=dir = (bass)*(r*r-d*d)*0.3;
  258. per_pixel_6=x1 = if( above(d,r),0, sin(y-cy1)*dir);
  259. per_pixel_7=y1 = if( above(d,r),0, -sin(x-cx1)*dir);
  260. per_pixel_8=
  261. per_pixel_9=
  262. per_pixel_10=cx1 = 0.5+sin(time*2.618)*0.3;
  263. per_pixel_11=cy1 = 0.5+cos(time*3.14)*0.3;
  264. per_pixel_12=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
  265. per_pixel_13=dir = -(mid)*(r*r-d*d)*0.3;
  266. per_pixel_14=x2 = if( above(d,r),0, sin(y-cy1)*dir);
  267. per_pixel_15=y2 = if( above(d,r),0, -sin(x-cx1)*dir);
  268. per_pixel_16=
  269. per_pixel_17=cx1 = 0.5+sin(-time*2.618)*0.4;
  270. per_pixel_18=cy1 = 0.5+cos(-time*1.14)*0.4;
  271. per_pixel_19=d = sqrt((x-cx1)*(x-cx1)+(y-cy1)*(y-cy1));
  272. per_pixel_20=dir = -(treb)*(r*r-d*d)*0.3;
  273. per_pixel_21=x3 = if( above(d,r),0, sin(y-cy1)*dir);
  274. per_pixel_22=y3 = if( above(d,r),0, -sin(x-cx1)*dir);
  275. per_pixel_23=
  276. per_pixel_24=
  277. per_pixel_25=dx = x1+x2+x3;
  278. per_pixel_26=dy = y1+y2+y3;
  279. warp_1=`shader_body
  280. warp_2=`{
  281. warp_3=`
  282. warp_4=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw*2 + rand_frame.xy;
  283. warp_5=` uv+= (tex2D(sampler_noise_lq, dither_uv).xy-0.5)*texsize.zw;
  284. warp_6=`
  285. warp_7=` // PAINTERLY EFFECT:
  286. warp_8=` float2 t = -0.004 + 0.04*saturate(float2(bass,treb)-1);
  287. warp_9=` float2 uv2 = uv;
  288. warp_10=` float2 delta2 = texsize.zw*float2(1,1);
  289. warp_11=` float3 blurry_color = tex2D( sampler_main,
  290. warp_12=` lerp(uv,uv_orig,-1) + delta2 ).xyz;
  291. warp_13=` uv2.xy += (blurry_color.xy-0.4) * t;
  292. warp_14=` //uv2.xy -= (blurry_color.zx-0.37) * s;
  293. warp_15=`
  294. warp_16=` // sample previous frame
  295. warp_17=` ret = tex2D( sampler_main, uv2 ).xyz;
  296. warp_18=`
  297. warp_19=` // darken over time
  298. warp_20=` ret -= 0.0008 + (tex2D(sampler_noise_lq, dither_uv)-0.5)*0.02;
  299. warp_21=`}
  300. comp_1=`shader_body
  301. comp_2=`{
  302. comp_3=`
  303. comp_4=`float2 uv1 = uv-.5;
  304. comp_5=`
  305. comp_6=`float3 ret1 = tex2D(sampler_main, uv) * (1-rad);
  306. comp_7=`
  307. comp_8=`
  308. comp_9=`float2 hor = float2 (texsize.z,0);
  309. comp_10=`float2 ver = float2 (0,texsize.w);
  310. comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
  311. comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
  312. comp_13=`float2 dz = float2 (dx,dy);
  313. comp_14=`
  314. comp_15=`uv1 = uv1*0+.3*cos(uv1*2) - dz;;
  315. comp_16=`float dots = saturate(.04/length(uv1));
  316. comp_17=`uv1 = uv1*0+.3*cos(uv1*12) - 9*dz;;
  317. comp_18=`float3 dots2 = saturate(.04/length(uv1));
  318. comp_19=`
  319. comp_20=`
  320. comp_21=`ret = dots + GetPixel(uv)*12*dots2;
  321. comp_22=`}