123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283 |
- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=5.000000
- fGammaAdj=2.700000
- fDecay=0.980000
- fVideoEchoZoom=2.000000
- fVideoEchoAlpha=0.000000
- nVideoEchoOrientation=0
- nWaveMode=6
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.496230
- fWaveScale=4.695139
- fWaveSmoothing=0.495000
- fWaveParam=-0.140000
- fModWaveAlphaStart=0.670000
- fModWaveAlphaEnd=0.970000
- fWarpAnimSpeed=1.000000
- fWarpScale=1.331000
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=1.007964
- rot=0.020000
- cx=0.499999
- cy=0.500000
- dx=0.000000
- dy=0.000000
- warp=0.000156
- sx=0.999667
- sy=0.999900
- wave_r=0.650000
- wave_g=0.650000
- wave_b=0.650000
- wave_x=0.500000
- wave_y=0.630000
- ob_size=0.010000
- ob_r=0.000000
- ob_g=0.000000
- ob_b=0.000000
- ob_a=0.000000
- ib_size=0.010000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=12.000000
- nMotionVectorsY=9.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=0.900000
- mv_r=1.000000
- mv_g=1.000000
- mv_b=1.000000
- mv_a=0.000000
- b1n=0.000000
- b2n=0.000000
- b3n=0.000000
- b1x=1.000000
- b2x=1.000000
- b3x=1.000000
- b1ed=0.250000
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.000000
- wavecode_0_smoothing=0.500000
- wavecode_0_r=1.000000
- wavecode_0_g=1.000000
- wavecode_0_b=1.000000
- wavecode_0_a=1.000000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.000000
- wavecode_1_smoothing=0.500000
- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=1.000000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.000000
- wavecode_2_smoothing=0.500000
- wavecode_2_r=1.000000
- wavecode_2_g=1.000000
- wavecode_2_b=1.000000
- wavecode_2_a=1.000000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
- shapecode_0_enabled=0
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_x=0.500000
- shapecode_0_y=0.500000
- shapecode_0_rad=0.100000
- shapecode_0_ang=0.000000
- shapecode_0_tex_ang=0.000000
- shapecode_0_tex_zoom=1.000000
- shapecode_0_r=1.000000
- shapecode_0_g=0.000000
- shapecode_0_b=0.000000
- shapecode_0_a=1.000000
- shapecode_0_r2=0.000000
- shapecode_0_g2=1.000000
- shapecode_0_b2=0.000000
- shapecode_0_a2=0.000000
- shapecode_0_border_r=1.000000
- shapecode_0_border_g=1.000000
- shapecode_0_border_b=1.000000
- shapecode_0_border_a=0.100000
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_x=0.500000
- shapecode_1_y=0.500000
- shapecode_1_rad=0.100000
- shapecode_1_ang=0.000000
- shapecode_1_tex_ang=0.000000
- shapecode_1_tex_zoom=1.000000
- shapecode_1_r=1.000000
- shapecode_1_g=0.000000
- shapecode_1_b=0.000000
- shapecode_1_a=1.000000
- shapecode_1_r2=0.000000
- shapecode_1_g2=1.000000
- shapecode_1_b2=0.000000
- shapecode_1_a2=0.000000
- shapecode_1_border_r=1.000000
- shapecode_1_border_g=1.000000
- shapecode_1_border_b=1.000000
- shapecode_1_border_a=0.100000
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_x=0.500000
- shapecode_2_y=0.500000
- shapecode_2_rad=0.100000
- shapecode_2_ang=0.000000
- shapecode_2_tex_ang=0.000000
- shapecode_2_tex_zoom=1.000000
- shapecode_2_r=1.000000
- shapecode_2_g=0.000000
- shapecode_2_b=0.000000
- shapecode_2_a=1.000000
- shapecode_2_r2=0.000000
- shapecode_2_g2=1.000000
- shapecode_2_b2=0.000000
- shapecode_2_a2=0.000000
- shapecode_2_border_r=1.000000
- shapecode_2_border_g=1.000000
- shapecode_2_border_b=1.000000
- shapecode_2_border_a=0.100000
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_x=0.500000
- shapecode_3_y=0.500000
- shapecode_3_rad=0.100000
- shapecode_3_ang=0.000000
- shapecode_3_tex_ang=0.000000
- shapecode_3_tex_zoom=1.000000
- shapecode_3_r=1.000000
- shapecode_3_g=0.000000
- shapecode_3_b=0.000000
- shapecode_3_a=1.000000
- shapecode_3_r2=0.000000
- shapecode_3_g2=1.000000
- shapecode_3_b2=0.000000
- shapecode_3_a2=0.000000
- shapecode_3_border_r=1.000000
- shapecode_3_border_g=1.000000
- shapecode_3_border_b=1.000000
- shapecode_3_border_a=0.100000
- per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
- per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
- per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
- per_frame_4=q1 = (cx*2-1) + 0.32*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
- per_frame_5=q2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
- per_frame_6=q3 = (cx*2-1) + 0.32*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
- per_frame_7=q4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
- per_frame_8=decay = decay - 0.01*equal(frame%5,0);
- per_pixel_1=du = x*2-1 - q1;
- per_pixel_2=dv = y*2-1 - q2;
- per_pixel_3=dist = sqrt(du*du+dv*dv);
- per_pixel_4=ang2 = atan2(du,dv);
- per_pixel_5=mult = 0.012/(dist+0.4);
- per_pixel_6=dx = mult*sin(ang2-1.5);
- per_pixel_7=dy = mult*cos(ang2-1.5);
- per_pixel_8=du = x*2-1 - q3;
- per_pixel_9=dv = y*2-1 - q4;
- per_pixel_10=dist = sqrt(du*du+dv*dv);
- per_pixel_11=ang2 = atan2(du,dv);
- per_pixel_12=mult = 0.012/(dist+0.4);
- per_pixel_13=dx = dx + mult*sin(ang2+1.5);
- per_pixel_14=dy = dy + mult*cos(ang2+1.5);
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame
- warp_4=` ret = tex2D( sampler_main, uv ).xyz;
- warp_5=`
- warp_6=` // motion blur:
- warp_7=` // 'v' points exactly one pixel, in the direction of motion
- warp_8=` float2 v = normalize(uv-uv_orig)*texsize.zw;
- warp_9=` float3 s;
- warp_10=` ret = max(ret, tex2D(sampler_main, uv+v)*0.97);
- warp_11=` ret = max(ret, tex2D(sampler_main, uv-v)*0.97);
- warp_12=` ret = max(ret, tex2D(sampler_main, uv+v*2)*0.90);
- warp_13=` ret = max(ret, tex2D(sampler_main, uv-v*2)*0.90);
- warp_14=`
- warp_15=` // darken over time
- warp_16=` ret *= 0.95;
- warp_17=`
- warp_18=` // add noise
- warp_19=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
- warp_20=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
- warp_21=`}
- comp_1=`sampler sampler_cells;
- comp_2=`float4 texsize_cells;
- comp_3=`
- comp_4=`shader_body
- comp_5=`{
- comp_6=` ret = tex2D(sampler_main, uv).xyz;
- comp_7=` //ret = max( ret, tex2D(sampler_main, 1-uv).zyx );
- comp_8=`
- comp_9=` float L = lum(ret);
- comp_10=` float use_tex = 1 - saturate(L*10-1);
- comp_11=` float3 tex = tex2D(sampler_cells, (uv*texsize.xy+frame)*texsize_cells.zw).xyz;
- comp_12=` tex *= tex;
- comp_13=` // shadow:
- comp_14=` float L2 = lum(GetBlur2(uv - 0.01));
- comp_15=` tex *= 1-saturate(L2*5);
- comp_16=` ret = lerp(ret, tex, use_tex);
- comp_17=`
- comp_18=` ret *= 1.70; //old gamma effect
- comp_19=`
- comp_20=`
- comp_21=`
- comp_22=`}
|