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Goody - Ego Decontructor.milk 8.4 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=1.420
  8. fDecay=1.000
  9. fVideoEchoZoom=1.007
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=3
  12. nWaveMode=3
  13. bAdditiveWaves=0
  14. bWaveDots=1
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.998
  26. fWaveScale=2.155
  27. fWaveSmoothing=0.900
  28. fWaveParam=-1.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.331
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=1.00950
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.010
  50. ob_r=0.010
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.500
  54. ib_size=0.015
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.500
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=1.248
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=5.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=0.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=10
  129. shapecode_0_additive=1
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.24483
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=1.000
  140. shapecode_0_g=0.000
  141. shapecode_0_b=0.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.100
  151. shape_0_per_frame1=x=x+.2*sin(time*.411);
  152. shape_0_per_frame2=y=y+.2*cos(time*.423);
  153. shapecode_1_enabled=1
  154. shapecode_1_sides=10
  155. shapecode_1_additive=1
  156. shapecode_1_thickOutline=0
  157. shapecode_1_textured=0
  158. shapecode_1_num_inst=1
  159. shapecode_1_x=0.500
  160. shapecode_1_y=0.500
  161. shapecode_1_rad=0.24483
  162. shapecode_1_ang=0.00000
  163. shapecode_1_tex_ang=0.00000
  164. shapecode_1_tex_zoom=1.00000
  165. shapecode_1_r=1.000
  166. shapecode_1_g=0.000
  167. shapecode_1_b=0.000
  168. shapecode_1_a=1.000
  169. shapecode_1_r2=0.000
  170. shapecode_1_g2=1.000
  171. shapecode_1_b2=0.000
  172. shapecode_1_a2=0.000
  173. shapecode_1_border_r=1.000
  174. shapecode_1_border_g=1.000
  175. shapecode_1_border_b=1.000
  176. shapecode_1_border_a=0.100
  177. shape_1_per_frame1=x=x-.2*sin(time*.411);
  178. shape_1_per_frame2=y=y-.2*cos(time*.423);
  179. shapecode_2_enabled=0
  180. shapecode_2_sides=4
  181. shapecode_2_additive=0
  182. shapecode_2_thickOutline=0
  183. shapecode_2_textured=0
  184. shapecode_2_num_inst=1
  185. shapecode_2_x=0.500
  186. shapecode_2_y=0.500
  187. shapecode_2_rad=0.10000
  188. shapecode_2_ang=0.00000
  189. shapecode_2_tex_ang=0.00000
  190. shapecode_2_tex_zoom=1.00000
  191. shapecode_2_r=1.000
  192. shapecode_2_g=0.000
  193. shapecode_2_b=0.000
  194. shapecode_2_a=1.000
  195. shapecode_2_r2=0.000
  196. shapecode_2_g2=1.000
  197. shapecode_2_b2=0.000
  198. shapecode_2_a2=0.000
  199. shapecode_2_border_r=1.000
  200. shapecode_2_border_g=1.000
  201. shapecode_2_border_b=1.000
  202. shapecode_2_border_a=0.100
  203. shapecode_3_enabled=0
  204. shapecode_3_sides=4
  205. shapecode_3_additive=0
  206. shapecode_3_thickOutline=0
  207. shapecode_3_textured=0
  208. shapecode_3_num_inst=1
  209. shapecode_3_x=0.500
  210. shapecode_3_y=0.500
  211. shapecode_3_rad=0.10000
  212. shapecode_3_ang=0.00000
  213. shapecode_3_tex_ang=0.00000
  214. shapecode_3_tex_zoom=1.00000
  215. shapecode_3_r=1.000
  216. shapecode_3_g=0.000
  217. shapecode_3_b=0.000
  218. shapecode_3_a=1.000
  219. shapecode_3_r2=0.000
  220. shapecode_3_g2=1.000
  221. shapecode_3_b2=0.000
  222. shapecode_3_a2=0.000
  223. shapecode_3_border_r=1.000
  224. shapecode_3_border_g=1.000
  225. shapecode_3_border_b=1.000
  226. shapecode_3_border_a=0.100
  227. per_frame_1=//Unchained's Beat Code
  228. per_frame_2=
  229. per_frame_3=old_bass_flop=bass_flop;
  230. per_frame_4=old_treb_flop=treb_flop;
  231. per_frame_5=old_mid_flop=mid_flop;
  232. per_frame_6=chaos=.9+.1*sin(pulse);
  233. per_frame_7=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy);
  234. per_frame_8=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
  235. per_frame_9=bass_flop=abs(bass_flop-equal(bass_thresh,2));
  236. per_frame_10=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
  237. per_frame_11=treb_flop=abs(treb_flop-equal(treb_thresh,2));
  238. per_frame_12=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
  239. per_frame_13=mid_flop=abs(mid_flop-equal(mid_thresh,2));
  240. per_frame_14=bass_changed=bnot(equal(old_bass_flop,bass_flop));
  241. per_frame_15=mid_changed=bnot(equal(old_mid_flop,mid_flop));
  242. per_frame_16=treb_changed=bnot(equal(old_treb_flop,treb_flop));
  243. per_frame_17=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual;
  244. per_frame_18=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual;
  245. per_frame_19=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual;
  246. per_frame_20=pulse=if(above(abs(pulse),20),-20,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032);
  247. per_frame_21=q1=mid_residual;
  248. per_frame_22=q2=bass_residual;
  249. per_frame_23=q3=treb_residual;
  250. per_frame_24=q4=sin(pulse);
  251. per_frame_25=q5=cos(pulse/2+q1);
  252. per_frame_26=
  253. per_frame_27=q6=sin(q3*q1+q7*q2);
  254. per_frame_28=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
  255. per_frame_29=q8=entropy;
  256. per_frame_30=
  257. per_frame_31=vol=(bass+mid+treb_att)*.3333;
  258. per_frame_32=
  259. per_frame_33=redsine=.5+.15*bass*sin(time*3);
  260. per_frame_34=greensine=.5+.15*mid*sin(time*2);
  261. per_frame_35=bluesine=.5+.15*treb*sin(time);
  262. per_frame_36=
  263. per_frame_37=redif=if(above(bass,1.2),redsine,if(above(redif,.95),.0,redif*.95));
  264. per_frame_38=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),.0,greenif*.95));
  265. per_frame_39=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),.0,blueif*.95));
  266. per_frame_40=
  267. per_frame_41=r=redif;
  268. per_frame_42=g=greenif;
  269. per_frame_43=b=blueif;
  270. per_frame_44=
  271. per_frame_45=q9=r;
  272. per_frame_46=q10=g;
  273. per_frame_47=q11=b;
  274. per_frame_48=
  275. per_frame_49=wave_r=wave_r*(sin(redif*cos(b+g)));
  276. per_frame_50=wave_g=wave_g*(sin(greenif*cos(r+b)));
  277. per_frame_51=wave_b=wave_b*(sin(blueif*cos(r+g)));
  278. per_frame_52=
  279. per_frame_53=ib_r=r;
  280. per_frame_54=ib_g=g;
  281. per_frame_55=ib_b=b;
  282. per_frame_56=
  283. per_frame_57=ob_r=wave_r*redif;
  284. per_frame_58=ob_g=wave_g*greenif;
  285. per_frame_59=ob_b=wave_b*blueif;
  286. per_pixel_1=//xy transform code
  287. per_pixel_2=xv = sin(time*.333)*x -cos(time*.667)*x;
  288. per_pixel_3=yv = cos(time*.233)*y +sin(time*.567)*y;
  289. per_pixel_4=x = xv; y = yv;
  290. per_pixel_5=//end x/y transform code
  291. per_pixel_6=
  292. per_pixel_7=sx=sx+.075*sin(x*3+q7*x);
  293. per_pixel_8=sy=sy+.075*sin(y*3.1+q7*y);
  294. per_pixel_9=
  295. per_pixel_10=dx=dx+.005*cos(y*20+.1*cos(time*.11)+(q2*q6));
  296. per_pixel_11=dy=dy+.005*sin(x*20+.1*sin(time*.09)+(q3*q6));
  297. warp_1=`shader_body
  298. warp_2=`{
  299. warp_3=` // sample previous frame
  300. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  301. warp_5=`
  302. warp_6=` // darken (decay) over time
  303. warp_7=` ret *= 1.00; //or try: ret -= 0.004;
  304. warp_8=`}
  305. comp_1=`shader_body
  306. comp_2=`{
  307. comp_3=`float2 uvm=0;
  308. comp_4=`float2 uvv=0;
  309. comp_5=`float2 uvt=0;
  310. comp_6=`
  311. comp_7=`uvm.x=.5*tex2D(sampler_noise_hq , uv.x)+.5*tex2D(sampler_main, uv.x);
  312. comp_8=`uvm.y=.5*tex2D(sampler_main, uv.y)+.5*tex2D(sampler_noise_hq, uv.y);
  313. comp_9=`
  314. comp_10=`uvv=uv*uvm;
  315. comp_11=`
  316. comp_12=`ret = tex2D(sampler_main, (uv)).xyz;
  317. comp_13=`
  318. comp_14=`float3 bl = GetBlur1(uv)-GetBlur3(tex2D(sampler_noise_hq, (GetBlur3(uvv))));
  319. comp_15=`float2 texm = frac(bl+uvm);
  320. comp_16=`
  321. comp_17=`uvt=uvv-texm;
  322. comp_18=`
  323. comp_19=`ret =2*bl*tex2D(sampler_main, texm*uvt);
  324. comp_20=`}