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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000
- fGammaAdj=1.000
- fDecay=0.925
- fVideoEchoZoom=1.007
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=3
- nWaveMode=1
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=0.591
- fWaveSmoothing=0.900
- fWaveParam=0.000
- fModWaveAlphaStart=0.710
- fModWaveAlphaEnd=1.300
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=1.00000
- fShader=0.000
- zoom=0.99950
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.02000
- dy=0.02000
- warp=0.01000
- sx=1.00000
- sy=1.00000
- wave_r=1.000
- wave_g=1.000
- wave_b=1.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.000
- ob_r=0.010
- ob_g=0.000
- ob_b=0.000
- ob_a=0.000
- ib_size=0.000
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=6.400
- nMotionVectorsY=4.800
- mv_dx=0.000
- mv_dy=0.000
- mv_l=5.000
- mv_r=1.000
- mv_g=1.000
- mv_b=0.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.10000
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=0.000
- shapecode_0_b=0.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=1.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.100
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.10000
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=q1=-1.1*time;
- per_frame_2=q2=1.6*time;
- per_frame_3=q3=.4*time;
- per_frame_4=q4=.2*time;
- per_pixel_1=xm = sin(time*.2)*(x-.5) -cos(time*.2)*(y-.5);
- per_pixel_2=ym = cos(time*.2)*(x-.5) +sin(time*.2)*(y-.5);
- per_pixel_3=
- per_pixel_4=dx=dx+.005*cos(ym*18+.1*(time*.11)+.35*treb_att);
- per_pixel_5=dy=dy+.005*sin(xm*18+.1*(time*.09)+.35*treb_att);
- warp_1=`shader_body
- warp_2=`{
- warp_3=`float2 uv2=uv;
- warp_4=`float3 texm=0;
- warp_5=`
- warp_6=` // sample previous frame
- warp_7=` ret = tex2D( sampler_main, uv ).xyz;
- warp_8=`
- warp_9=` // mix in code based off of Geiss's original mix code
- warp_10=` float pic = tex2D(sampler_noise_hq, uv_orig*aspect.xy*.25+.1*roam_cos+.1*time).xyz;
- warp_11=` float lum = lum(pic);
- warp_12=` float use_it = abs(lum+.2 - (0.5-roam_cos.xy*0.15));
- warp_13=` float LFNoise = tex2D(sampler_noise_hq, pic-(uv.yx*2 + (time*.15)));
- warp_14=` use_it = (1-use_it - (8*LFNoise));
- warp_15=` float tex = lerp(ret, pic, 1.2*use_it);
- warp_16=`
- warp_17=`texm=tex;
- warp_18=`texm.x*=.8;
- warp_19=`texm.y*=.98;
- warp_20=`texm.z*=.95;
- warp_21=`
- warp_22=`ret=texm;
- warp_23=`ret*=float3(1.2,1,1.9);
- warp_24=`
- warp_25=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=`//initial textures:
- comp_5=`//1. Main image
- comp_6=` float3 base=tex2D(sampler_main, uv);
- comp_7=`//2. High quality noise sampler
- comp_8=` float3 hinoise=tex2D(sampler_noise_hq, uv);
- comp_9=`
- comp_10=`//declaring modifying vars:
- comp_11=`//1. uv movement values
- comp_12=` float2 uvmf= uv;
- comp_13=` uvmf.x+=q1;
- comp_14=` uvmf.y+=q2;
- comp_15=` float2 uvms= uv;
- comp_16=` uvms.x+=q3;
- comp_17=` uvms.y+=q4;
- comp_18=`//2. slow moving high quality noise sampler
- comp_19=` float mfnoise = tex2D(sampler_noise_hq, uvms);
- comp_20=`//3. fast moving low quality noise sampler
- comp_21=` float msnoise = tex2D(sampler_noise_lq, uvmf*3);
- comp_22=`//2. Perspective UV value
- comp_23=` float2 uvp=uv;
- comp_24=` uvp.y*=.38;
- comp_25=`//3. Blur values
- comp_26=` float3 blpi=GetBlur1(uvp);
- comp_27=` float3 blpii=GetBlur2(uvp);
- comp_28=` float3 blpiii= GetBlur3(uvp);
- comp_29=` float3 blmi=GetBlur1(uv);
- comp_30=` float3 blmii=GetBlur2(uv);
- comp_31=` float3 blmiii=GetBlur3(uv);
- comp_32=`
- comp_33=`//Perspective modified samplers
- comp_34=`//1. Perspective Main
- comp_35=` float3 pret=tex2D(sampler_main, uvp);
- comp_36=`
- comp_37=`//2. Perspective Blurred mod
- comp_38=` float3 bret=tex2D(sampler_main, blpi);
- comp_39=`
- comp_40=`//Color channel noise samplers
- comp_41=`
- comp_42=`//final return value
- comp_43=`float3 fret=(3*blmii-(.5*base)-blmi).xyz;
- comp_44=`
- comp_45=`ret=1-(fret-.1*(mfnoise));
- comp_46=`ret-=.2*(msnoise);
- comp_47=`}
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