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Goody - The Thing That Lives Between.milk 8.1 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=8.000
  8. fDecay=0.950
  9. fVideoEchoZoom=1.030
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=0
  12. nWaveMode=3
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=6.820
  26. fWaveScale=0.826
  27. fWaveSmoothing=0.900
  28. fWaveParam=0.200
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=49.922
  32. fWarpScale=11.001
  33. fZoomExponent=1.38615
  34. fShader=0.000
  35. zoom=1.25486
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=1.000
  51. ob_g=1.000
  52. ob_b=1.000
  53. ob_a=0.050
  54. ib_size=0.260
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=10.880
  60. nMotionVectorsY=11.520
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=5.000
  64. mv_r=0.000
  65. mv_g=1.000
  66. mv_b=0.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=92
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=1.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_init1=t1 = 1
  89. wave_0_per_point1=x=rand(10000)*(.0001);
  90. wave_0_per_point2=y=rand(10000)*(.0001);
  91. wave_0_per_point3=
  92. wave_0_per_point4=vol=(bass+mid+treb)/3;
  93. wave_0_per_point5=a=vol;
  94. wave_0_per_point6=
  95. wave_0_per_point7=r=bass*.62;
  96. wave_0_per_point8=g=mid*.58;
  97. wave_0_per_point9=b=treb*.6;
  98. wavecode_1_enabled=0
  99. wavecode_1_samples=3
  100. wavecode_1_sep=0
  101. wavecode_1_bSpectrum=0
  102. wavecode_1_bUseDots=0
  103. wavecode_1_bDrawThick=1
  104. wavecode_1_bAdditive=0
  105. wavecode_1_scaling=1.00000
  106. wavecode_1_smoothing=1.00000
  107. wavecode_1_r=1.000
  108. wavecode_1_g=1.000
  109. wavecode_1_b=1.000
  110. wavecode_1_a=0.020
  111. wave_1_init1=t1 = 1
  112. wavecode_2_enabled=0
  113. wavecode_2_samples=512
  114. wavecode_2_sep=0
  115. wavecode_2_bSpectrum=0
  116. wavecode_2_bUseDots=1
  117. wavecode_2_bDrawThick=1
  118. wavecode_2_bAdditive=1
  119. wavecode_2_scaling=0.48454
  120. wavecode_2_smoothing=1.00000
  121. wavecode_2_r=0.300
  122. wavecode_2_g=0.500
  123. wavecode_2_b=0.250
  124. wavecode_2_a=0.300
  125. wave_2_per_point1=r=bass*.75;
  126. wavecode_3_enabled=0
  127. wavecode_3_samples=512
  128. wavecode_3_sep=0
  129. wavecode_3_bSpectrum=0
  130. wavecode_3_bUseDots=1
  131. wavecode_3_bDrawThick=0
  132. wavecode_3_bAdditive=1
  133. wavecode_3_scaling=1.00000
  134. wavecode_3_smoothing=0.50000
  135. wavecode_3_r=1.000
  136. wavecode_3_g=1.000
  137. wavecode_3_b=1.000
  138. wavecode_3_a=0.200
  139. shapecode_0_enabled=0
  140. shapecode_0_sides=45
  141. shapecode_0_additive=0
  142. shapecode_0_thickOutline=1
  143. shapecode_0_textured=1
  144. shapecode_0_num_inst=1
  145. shapecode_0_x=0.500
  146. shapecode_0_y=0.500
  147. shapecode_0_rad=0.29462
  148. shapecode_0_ang=0.00000
  149. shapecode_0_tex_ang=0.00000
  150. shapecode_0_tex_zoom=3.16787
  151. shapecode_0_r=1.000
  152. shapecode_0_g=0.940
  153. shapecode_0_b=0.890
  154. shapecode_0_a=0.000
  155. shapecode_0_r2=0.840
  156. shapecode_0_g2=0.930
  157. shapecode_0_b2=1.000
  158. shapecode_0_a2=1.000
  159. shapecode_0_border_r=0.550
  160. shapecode_0_border_g=0.700
  161. shapecode_0_border_b=1.000
  162. shapecode_0_border_a=1.000
  163. shape_0_per_frame1=redsine=.55+.1*bass*sin(time*3);
  164. shape_0_per_frame2=greensine=.7+.1*mid*sin(time*2);
  165. shape_0_per_frame3=bluesine=.7+.1*treb*sin(time);
  166. shape_0_per_frame4=
  167. shape_0_per_frame5=redif=if(above(bass,1.2),redsine,if(above(redif,.95),0,redif*.95));
  168. shape_0_per_frame6=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),0,greenif*.95));
  169. shape_0_per_frame7=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),0,blueif*.95));
  170. shape_0_per_frame8=
  171. shape_0_per_frame9=border_r=redif;
  172. shape_0_per_frame10=border_g=greenif;
  173. shape_0_per_frame11=border_b=blueif;
  174. shape_0_per_frame12=
  175. shape_0_per_frame13=border_a=1-(.45*(bass+mid));
  176. shape_0_per_frame14=a=(.0155*(bass+mid));
  177. shapecode_1_enabled=0
  178. shapecode_1_sides=50
  179. shapecode_1_additive=0
  180. shapecode_1_thickOutline=0
  181. shapecode_1_textured=1
  182. shapecode_1_num_inst=1
  183. shapecode_1_x=0.500
  184. shapecode_1_y=0.500
  185. shapecode_1_rad=0.81621
  186. shapecode_1_ang=0.00000
  187. shapecode_1_tex_ang=1.88496
  188. shapecode_1_tex_zoom=3.30640
  189. shapecode_1_r=0.300
  190. shapecode_1_g=0.300
  191. shapecode_1_b=0.300
  192. shapecode_1_a=0.050
  193. shapecode_1_r2=0.500
  194. shapecode_1_g2=0.500
  195. shapecode_1_b2=0.500
  196. shapecode_1_a2=0.550
  197. shapecode_1_border_r=0.500
  198. shapecode_1_border_g=0.500
  199. shapecode_1_border_b=0.500
  200. shapecode_1_border_a=0.200
  201. shapecode_2_enabled=0
  202. shapecode_2_sides=3
  203. shapecode_2_additive=0
  204. shapecode_2_thickOutline=0
  205. shapecode_2_textured=1
  206. shapecode_2_num_inst=1
  207. shapecode_2_x=0.123
  208. shapecode_2_y=0.000
  209. shapecode_2_rad=0.27319
  210. shapecode_2_ang=0.00000
  211. shapecode_2_tex_ang=0.00000
  212. shapecode_2_tex_zoom=0.49981
  213. shapecode_2_r=1.000
  214. shapecode_2_g=1.000
  215. shapecode_2_b=1.000
  216. shapecode_2_a=1.000
  217. shapecode_2_r2=1.000
  218. shapecode_2_g2=1.000
  219. shapecode_2_b2=1.000
  220. shapecode_2_a2=0.000
  221. shapecode_2_border_r=0.500
  222. shapecode_2_border_g=0.500
  223. shapecode_2_border_b=0.500
  224. shapecode_2_border_a=0.000
  225. shapecode_3_enabled=0
  226. shapecode_3_sides=3
  227. shapecode_3_additive=0
  228. shapecode_3_thickOutline=0
  229. shapecode_3_textured=1
  230. shapecode_3_num_inst=1
  231. shapecode_3_x=0.500
  232. shapecode_3_y=1.000
  233. shapecode_3_rad=0.54822
  234. shapecode_3_ang=0.00000
  235. shapecode_3_tex_ang=0.00000
  236. shapecode_3_tex_zoom=0.49981
  237. shapecode_3_r=1.000
  238. shapecode_3_g=1.000
  239. shapecode_3_b=1.000
  240. shapecode_3_a=1.000
  241. shapecode_3_r2=1.000
  242. shapecode_3_g2=1.000
  243. shapecode_3_b2=1.000
  244. shapecode_3_a2=0.000
  245. shapecode_3_border_r=0.500
  246. shapecode_3_border_g=0.500
  247. shapecode_3_border_b=0.500
  248. shapecode_3_border_a=0.000
  249. per_frame_1=old_bass_flop=bass_flop;
  250. per_frame_2=old_treb_flop=treb_flop;
  251. per_frame_3=old_mid_flop=mid_flop;
  252. per_frame_4=chaos=.9+.1*sin(pulse);
  253. per_frame_5=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy);
  254. per_frame_6=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*chaos+1.3);
  255. per_frame_7=bass_flop=abs(bass_flop-equal(bass_thresh,2));
  256. per_frame_8=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.3)*chaos+1.3);
  257. per_frame_9=treb_flop=abs(treb_flop-equal(treb_thresh,2));
  258. per_frame_10=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.3)*chaos+1.3);
  259. per_frame_11=mid_flop=abs(mid_flop-equal(mid_thresh,2));
  260. per_frame_12=bass_changed=bnot(equal(old_bass_flop,bass_flop));
  261. per_frame_13=mid_changed=bnot(equal(old_mid_flop,mid_flop));
  262. per_frame_14=treb_changed=bnot(equal(old_treb_flop,treb_flop));
  263. per_frame_15=bass_residual = bass_changed*sin(pulse*.1*entropy) + bnot(bass_changed)*bass_residual;
  264. per_frame_16=treb_residual = treb_changed*sin(pulse*.1*entropy) + bnot(treb_changed)*treb_residual;
  265. per_frame_17=mid_residual = mid_changed*sin(pulse*.1*entropy) + bnot(mid_changed)*mid_residual;
  266. per_frame_18=pulse=if(above(abs(pulse),20),-20,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032);
  267. per_frame_19=
  268. per_frame_20=rot=.02*cos((pulse*.05+time*.05)+entropy*chaos);
  269. per_frame_21=
  270. per_frame_22=q1=mid_residual;
  271. per_frame_23=q2=bass_residual;
  272. per_frame_24=q3=treb_residual;
  273. per_frame_25=q4=sin(pulse);
  274. per_frame_26=q5=cos(pulse/2+q1);
  275. per_frame_27=
  276. per_frame_28=q6=sin(q3*q1+q7*q2);
  277. per_frame_29=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
  278. per_frame_30=q8=entropy;
  279. per_frame_31=
  280. per_frame_32=redsine=.5+.15*bass*sin(time*3);
  281. per_frame_33=greensine=.5+.15*mid*sin(time*2);
  282. per_frame_34=bluesine=.5+.15*treb*sin(time);
  283. per_frame_35=
  284. per_frame_36=redif=if(above(bass,1.2),redsine,if(above(redif,.95),.0,redif*.95));
  285. per_frame_37=greenif=if(above(mid,1.2),greensine,if(above(greenif,.95),.0,greenif*.95));
  286. per_frame_38=blueif=if(above(treb,1.2),bluesine,if(above(blueif,.95),.0,blueif*.95));
  287. per_frame_39=
  288. per_frame_40=wave_r=redif;
  289. per_frame_41=wave_g=greenif;
  290. per_frame_42=wave_b=blueif;
  291. per_pixel_1=zoom =1.0+.05*above(rad,.15)+1*abs(q4*.2*rad+rad*sin(q1));
  292. warp_1=`shader_body
  293. warp_2=`{
  294. warp_3=` // sample previous frame
  295. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  296. warp_5=`
  297. warp_6=` // darken (decay) over time
  298. warp_7=` ret *= .98; //or try: ret -= 0.004;
  299. warp_8=`}
  300. comp_1=`shader_body
  301. comp_2=`{
  302. comp_3=`
  303. comp_4=` ret = tex2D(sampler_main,uv).xyz;
  304. comp_5=`
  305. comp_6=` float bl = GetBlur2(uv);
  306. comp_7=` float2 tex = bl*ret.xyz;
  307. comp_8=`
  308. comp_9=` ret *= 2.4;
  309. comp_10=` ret *= tex2D(sampler_main, bl+tex);
  310. comp_11=`}