Goody - Vertigo - revisited.milk 5.0 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
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  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=7
  13. bAdditiveWaves=0
  14. bWaveDots=0
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  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=1.029
  26. fWaveScale=4.687
  27. fWaveSmoothing=0.900
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.200
  30. fModWaveAlphaEnd=2.000
  31. fWarpAnimSpeed=0.274
  32. fWarpScale=1.331
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=0.99941
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=1.000
  45. wave_g=1.000
  46. wave_b=1.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.000
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.000
  58. ib_a=1.000
  59. nMotionVectorsX=12.800
  60. nMotionVectorsY=14.400
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=5.000
  64. mv_r=0.500
  65. mv_g=0.500
  66. mv_b=0.500
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
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  111. wavecode_2_g=1.000
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  122. wavecode_3_smoothing=0.50000
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  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
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  134. shapecode_0_y=0.500
  135. shapecode_0_rad=1.99863
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=0.48364
  139. shapecode_0_r=0.900
  140. shapecode_0_g=0.300
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  142. shapecode_0_a=0.070
  143. shapecode_0_r2=1.000
  144. shapecode_0_g2=1.000
  145. shapecode_0_b2=0.400
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  167. shapecode_1_r2=0.000
  168. shapecode_1_g2=1.000
  169. shapecode_1_b2=0.000
  170. shapecode_1_a2=0.000
  171. shapecode_1_border_r=1.000
  172. shapecode_1_border_g=1.000
  173. shapecode_1_border_b=1.000
  174. shapecode_1_border_a=0.100
  175. shapecode_2_enabled=0
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  177. shapecode_2_additive=0
  178. shapecode_2_thickOutline=0
  179. shapecode_2_textured=0
  180. shapecode_2_num_inst=1
  181. shapecode_2_x=0.500
  182. shapecode_2_y=0.500
  183. shapecode_2_rad=0.10000
  184. shapecode_2_ang=0.00000
  185. shapecode_2_tex_ang=0.00000
  186. shapecode_2_tex_zoom=1.00000
  187. shapecode_2_r=1.000
  188. shapecode_2_g=0.000
  189. shapecode_2_b=0.000
  190. shapecode_2_a=1.000
  191. shapecode_2_r2=0.000
  192. shapecode_2_g2=1.000
  193. shapecode_2_b2=0.000
  194. shapecode_2_a2=0.000
  195. shapecode_2_border_r=1.000
  196. shapecode_2_border_g=1.000
  197. shapecode_2_border_b=1.000
  198. shapecode_2_border_a=0.100
  199. shapecode_3_enabled=0
  200. shapecode_3_sides=4
  201. shapecode_3_additive=0
  202. shapecode_3_thickOutline=0
  203. shapecode_3_textured=0
  204. shapecode_3_num_inst=1
  205. shapecode_3_x=0.500
  206. shapecode_3_y=0.500
  207. shapecode_3_rad=0.10000
  208. shapecode_3_ang=0.00000
  209. shapecode_3_tex_ang=0.00000
  210. shapecode_3_tex_zoom=1.00000
  211. shapecode_3_r=1.000
  212. shapecode_3_g=0.000
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  214. shapecode_3_a=1.000
  215. shapecode_3_r2=0.000
  216. shapecode_3_g2=1.000
  217. shapecode_3_b2=0.000
  218. shapecode_3_a2=0.000
  219. shapecode_3_border_r=1.000
  220. shapecode_3_border_g=1.000
  221. shapecode_3_border_b=1.000
  222. shapecode_3_border_a=0.100
  223. per_frame_1=q1=.02*sin(time*.3);
  224. per_frame_2=q2=.12*cos(time*.4);
  225. per_pixel_1=xd = sin(time)*x-cos(time)*y;
  226. per_pixel_2=yd = cos(time)*x+sin(time)*y;
  227. per_pixel_3=
  228. per_pixel_4=dx=dx+.0015*sin(xd*20);
  229. per_pixel_5=dy=dy+.0015*sin(yd*20);
  230. per_pixel_6=
  231. per_pixel_7=rot=rot+.015*sin(time*.35+treb_att*.1);
  232. warp_1=`
  233. warp_2=`shader_body
  234. warp_3=`{
  235. warp_4=`ret = tex2D( sampler_fw_main, uv ).xyz;
  236. warp_5=`
  237. warp_6=`float2 bl = .034*GetPixel(GetBlur1(uv)+(.75*sin(uv.x*5+.1*time)));
  238. warp_7=`
  239. warp_8=`ret=tex2D(sampler_main, uv-bl);
  240. warp_9=`ret=lerp(ret, 1.1*bl.x, 1.1*bl.y);
  241. warp_10=`
  242. warp_11=`ret=ret*float3(.87+q2,.98,.985+q1)-.002;
  243. warp_12=`
  244. warp_13=`}
  245. comp_1=`
  246. comp_2=`shader_body
  247. comp_3=`{
  248. comp_4=`ret = tex2D(sampler_fw_main, uv);
  249. comp_5=`
  250. comp_6=`}