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- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
- [preset00]
- fRating=3.000000
- fGammaAdj=1.780001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=5
- bAdditiveWaves=0
- bWaveDots=1
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=5.552000
- fWaveSmoothing=0.504000
- fWaveParam=-1.000000
- fModWaveAlphaStart=0.710000
- fModWaveAlphaEnd=1.300000
- fWarpAnimSpeed=1.459500
- fWarpScale=2.006700
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=0.999900
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000000
- dy=0.000000
- warp=0.010000
- sx=0.999900
- sy=1.000000
- wave_r=1.000000
- wave_g=0.000000
- wave_b=0.000000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.060000
- ob_r=1.000000
- ob_g=1.000000
- ob_b=1.000000
- ob_a=0.000000
- ib_size=0.260000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=0.850000
- mv_r=0.500000
- mv_g=0.500000
- mv_b=0.500000
- mv_a=0.000000
- b1n=0.000000
- b2n=0.000000
- b3n=0.000000
- b1x=0.699900
- b2x=1.000000
- b3x=1.000000
- b1ed=0.000000
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=1
- wavecode_0_bUseDots=1
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=1
- wavecode_0_scaling=0.503300
- wavecode_0_smoothing=0.500000
- wavecode_0_r=1.000000
- wavecode_0_g=1.000000
- wavecode_0_b=1.000000
- wavecode_0_a=1.000000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.000000
- wavecode_1_smoothing=0.500000
- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=1.000000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.000000
- wavecode_2_smoothing=0.500000
- wavecode_2_r=1.000000
- wavecode_2_g=1.000000
- wavecode_2_b=1.000000
- wavecode_2_a=1.000000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
- shapecode_0_enabled=0
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_x=0.500000
- shapecode_0_y=0.900000
- shapecode_0_rad=0.154930
- shapecode_0_ang=0.000000
- shapecode_0_tex_ang=0.000000
- shapecode_0_tex_zoom=0.779770
- shapecode_0_r=1.000000
- shapecode_0_g=1.000000
- shapecode_0_b=1.000000
- shapecode_0_a=1.000000
- shapecode_0_r2=1.000000
- shapecode_0_g2=1.000000
- shapecode_0_b2=1.000000
- shapecode_0_a2=1.000000
- shapecode_0_border_r=1.000000
- shapecode_0_border_g=1.000000
- shapecode_0_border_b=1.000000
- shapecode_0_border_a=0.000000
- shapecode_1_enabled=0
- shapecode_1_sides=5
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_x=0.500000
- shapecode_1_y=0.500000
- shapecode_1_rad=0.986000
- shapecode_1_ang=0.000000
- shapecode_1_tex_ang=3.141590
- shapecode_1_tex_zoom=0.999790
- shapecode_1_r=1.000000
- shapecode_1_g=1.000000
- shapecode_1_b=1.000000
- shapecode_1_a=1.000000
- shapecode_1_r2=1.000000
- shapecode_1_g2=1.000000
- shapecode_1_b2=1.000000
- shapecode_1_a2=1.000000
- shapecode_1_border_r=1.000000
- shapecode_1_border_g=1.000000
- shapecode_1_border_b=1.000000
- shapecode_1_border_a=0.000000
- shape_1_per_frame1=ang =sin(time/65) ;// ang + (bass*.2) + (time*.4);
- shapecode_2_enabled=1
- shapecode_2_sides=5
- shapecode_2_additive=1
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_x=0.900000
- shapecode_2_y=0.500000
- shapecode_2_rad=0.226130
- shapecode_2_ang=0.000000
- shapecode_2_tex_ang=0.000000
- shapecode_2_tex_zoom=1.000000
- shapecode_2_r=1.000000
- shapecode_2_g=0.600000
- shapecode_2_b=0.000000
- shapecode_2_a=1.000000
- shapecode_2_r2=0.000000
- shapecode_2_g2=0.000000
- shapecode_2_b2=0.000000
- shapecode_2_a2=0.000000
- shapecode_2_border_r=1.000000
- shapecode_2_border_g=1.000000
- shapecode_2_border_b=1.000000
- shapecode_2_border_a=0.000000
- shape_2_per_frame1=x = 0.05 + rand(900)/1000;
- shape_2_per_frame2=y = 0.05 + rand(900)/1000;
- shape_2_per_frame3=ang = rand(320)/100;
- shape_2_per_frame4=
- shapecode_3_enabled=0
- shapecode_3_sides=36
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_x=0.500000
- shapecode_3_y=0.500000
- shapecode_3_rad=0.187170
- shapecode_3_ang=0.000000
- shapecode_3_tex_ang=0.000000
- shapecode_3_tex_zoom=1.000000
- shapecode_3_r=0.000000
- shapecode_3_g=0.120000
- shapecode_3_b=0.000000
- shapecode_3_a=1.000000
- shapecode_3_r2=0.000000
- shapecode_3_g2=0.000000
- shapecode_3_b2=0.000000
- shapecode_3_a2=0.000000
- shapecode_3_border_r=1.000000
- shapecode_3_border_g=1.000000
- shapecode_3_border_b=1.000000
- shapecode_3_border_a=0.000000
- per_frame_init_1=index4 = rand(2);
- per_frame_init_2=index3 = rand(4);
- per_frame_1=dec_med = pow (0.9, 30/fps);
- per_frame_2=dec_slow = pow (0.99, 30/fps);
- per_frame_3=beat = max (max (bass, mid), treb);
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
- per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
- per_frame_8=index = (index + is_beat) %4;
- per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
- per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;
- per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%2;
- per_frame_12=
- per_frame_13=
- per_frame_14=q20 = avg;
- per_frame_15=q21 = beat;
- per_frame_16=q22 = peak;
- per_frame_17=q23 = index;
- per_frame_18=q24 = is_beat;
- per_frame_19=q26 = bass + mid + treb;
- per_frame_20=
- per_frame_21=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready;
- per_frame_22=is_beat2 = ready * above (time, t0+.2);
- per_frame_23=q19 = is_beat2;
- per_frame_24=
- per_frame_25=//k1 = is_beat*bnot(index)*bnot(index2);
- per_frame_26=
- per_frame_27=k1 = is_beat*equal(index,0);
- per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1;
- per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1;
- per_frame_30=rott = p2 * 3.14159265359/2;
- per_frame_31=
- per_frame_32=q27 = index+1;
- per_frame_33=q28 = index2+1;
- per_frame_34=q29 = index3*4+1;
- per_frame_35=q30 = index4;
- per_frame_36=
- per_frame_37=q1 = cos(rott);
- per_frame_38=q2 = sin(rott);
- per_frame_39=q3 = -q2;
- per_frame_40=q4 = q1;
- per_frame_41=
- per_frame_42=sp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow);
- per_frame_43=go = go * dec_med + (1-dec_med)*(1-bnot(index2+index3));
- per_frame_44=movez = movez + .015*30/fps * go ;
- per_frame_45=q31 = movez;
- per_frame_46=q32 = .5 + .02*sin(time/5);
- per_frame_47=
- per_frame_48=q5 = index4%2;
- per_frame_49=
- per_frame_50=zoom = 1.0; rot = 0;
- per_frame_51=
- per_frame_52=dx = .05*max(sin(time/9.7)-.95,0);
- per_frame_53=dy = .002*(1-go);
- per_frame_54=rot = 50*(dx-dy);
- per_frame_55=
- warp_1=`shader_body {
- warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
- warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
- warp_4=`
- warp_5=`
- warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame));
- warp_7=`
- warp_8=`float2 k1 = float2((uv.x), (uv.y));
- warp_9=`
- warp_10=`float3 ret1 = GetBlur1(uv) ;
- warp_11=`
- warp_12=`float2 zz = uv.xy * texsize.xy *.03;
- warp_13=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
- warp_14=`float h2 = (sin(zz.x) * cos(zz.y*q2));
- warp_15=`
- warp_16=`uv.xy -= float2(h1,h2)*texsize.zw * 18;
- warp_17=`
- warp_18=`
- warp_19=`float3 crisp = tex2D(sampler_main,uv) + 0*noiseVal/30;
- warp_20=`
- warp_21=`//crisp = lerp (crisp, 1-crisp.zyx, 0.01);
- warp_22=`
- warp_23=` ret = crisp*.99 -.01;
- warp_24=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=`float2 uv1 = uv-.5;
- comp_5=`
- comp_6=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv)*0;
- comp_7=`
- comp_8=`
- comp_9=`float2 hor = float2 (.001,0);
- comp_10=`float2 ver = float2 (0,.001);
- comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
- comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
- comp_13=`float2 dz = float2 (dx,dy);
- comp_14=`
- comp_15=`uv1 = uv1*0+.3*cos(uv1*1+1.8) - 2*dz;;
- comp_16=`float dots = saturate(.01/length(uv1));
- comp_17=`
- comp_18=`
- comp_19=`ret1 = 0.3*lum(ret1) + 22*dots*(ret1+.1);
- comp_20=`
- comp_21=`ret = .8*ret1;
- comp_22=`}
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