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ORB - Acid Lamp.milk 6.6 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=2.000000
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999609
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=7
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=1
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=1.000000
  27. fWaveSmoothing=0.750000
  28. fWaveParam=0.000000
  29. fModWaveAlphaStart=0.750000
  30. fModWaveAlphaEnd=0.950000
  31. fWarpAnimSpeed=1.000000
  32. fWarpScale=1.000000
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=1.000000
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=1.000000
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.400000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.010000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=0.000000
  53. ob_a=0.000000
  54. ib_size=0.010000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=12.000000
  60. nMotionVectorsY=9.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.900000
  64. mv_r=1.000000
  65. mv_g=1.000000
  66. mv_b=1.000000
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.250000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=1
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.000000
  83. wavecode_0_smoothing=0.000000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=1.000000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=1
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.000000
  96. wavecode_1_smoothing=0.000000
  97. wavecode_1_r=1.000000
  98. wavecode_1_g=1.000000
  99. wavecode_1_b=1.000000
  100. wavecode_1_a=1.000000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.000000
  109. wavecode_2_smoothing=0.000000
  110. wavecode_2_r=1.000000
  111. wavecode_2_g=1.000000
  112. wavecode_2_b=1.000000
  113. wavecode_2_a=1.000000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.000000
  122. wavecode_3_smoothing=0.000000
  123. wavecode_3_r=1.000000
  124. wavecode_3_g=1.000000
  125. wavecode_3_b=1.000000
  126. wavecode_3_a=1.000000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=1
  132. shapecode_0_x=0.500000
  133. shapecode_0_y=0.500000
  134. shapecode_0_rad=2.667177
  135. shapecode_0_ang=0.000000
  136. shapecode_0_tex_ang=0.000000
  137. shapecode_0_tex_zoom=0.374092
  138. shapecode_0_r=1.000000
  139. shapecode_0_g=1.000000
  140. shapecode_0_b=1.000000
  141. shapecode_0_a=0.800000
  142. shapecode_0_r2=1.000000
  143. shapecode_0_g2=1.000000
  144. shapecode_0_b2=1.000000
  145. shapecode_0_a2=0.400000
  146. shapecode_0_border_r=1.000000
  147. shapecode_0_border_g=1.000000
  148. shapecode_0_border_b=1.000000
  149. shapecode_0_border_a=0.100000
  150. shape_0_per_frame1=ang = basstime;
  151. shape_0_per_frame2=tex_ang = sin(basstime);
  152. shape_0_per_frame3=
  153. shape_0_per_frame4=ob_r = 0.5 * sin(basstime*1.12);
  154. shape_0_per_frame5=ob_g = 0.5 * sin(basstime*1.5);
  155. shape_0_per_frame6=ob_b = 0.5 * sin(basstime*2.12);
  156. shapecode_1_enabled=1
  157. shapecode_1_sides=4
  158. shapecode_1_additive=0
  159. shapecode_1_thickOutline=0
  160. shapecode_1_textured=1
  161. shapecode_1_x=0.500000
  162. shapecode_1_y=0.500000
  163. shapecode_1_rad=2.667177
  164. shapecode_1_ang=0.000000
  165. shapecode_1_tex_ang=0.000000
  166. shapecode_1_tex_zoom=0.377131
  167. shapecode_1_r=1.000000
  168. shapecode_1_g=1.000000
  169. shapecode_1_b=1.000000
  170. shapecode_1_a=0.700000
  171. shapecode_1_r2=0.800000
  172. shapecode_1_g2=1.000000
  173. shapecode_1_b2=1.000000
  174. shapecode_1_a2=0.500000
  175. shapecode_1_border_r=1.000000
  176. shapecode_1_border_g=1.000000
  177. shapecode_1_border_b=1.000000
  178. shapecode_1_border_a=0.100000
  179. shape_1_per_frame1=tex_capture = above(bass,1);
  180. shapecode_2_enabled=1
  181. shapecode_2_sides=100
  182. shapecode_2_additive=0
  183. shapecode_2_thickOutline=0
  184. shapecode_2_textured=0
  185. shapecode_2_x=0.500000
  186. shapecode_2_y=0.500000
  187. shapecode_2_rad=0.100000
  188. shapecode_2_ang=0.000000
  189. shapecode_2_tex_ang=0.000000
  190. shapecode_2_tex_zoom=1.000000
  191. shapecode_2_r=1.000000
  192. shapecode_2_g=0.000000
  193. shapecode_2_b=0.000000
  194. shapecode_2_a=1.000000
  195. shapecode_2_r2=1.000000
  196. shapecode_2_g2=1.000000
  197. shapecode_2_b2=0.000000
  198. shapecode_2_a2=0.000000
  199. shapecode_2_border_r=1.000000
  200. shapecode_2_border_g=1.000000
  201. shapecode_2_border_b=1.000000
  202. shapecode_2_border_a=0.100000
  203. shapecode_3_enabled=0
  204. shapecode_3_sides=4
  205. shapecode_3_additive=0
  206. shapecode_3_thickOutline=0
  207. shapecode_3_textured=0
  208. shapecode_3_x=0.540000
  209. shapecode_3_y=0.500000
  210. shapecode_3_rad=0.100000
  211. shapecode_3_ang=0.000000
  212. shapecode_3_tex_ang=0.000000
  213. shapecode_3_tex_zoom=1.000000
  214. shapecode_3_r=1.000000
  215. shapecode_3_g=0.000000
  216. shapecode_3_b=0.000000
  217. shapecode_3_a=1.000000
  218. shapecode_3_r2=0.000000
  219. shapecode_3_g2=1.000000
  220. shapecode_3_b2=0.000000
  221. shapecode_3_a2=0.000000
  222. shapecode_3_border_r=1.000000
  223. shapecode_3_border_g=1.000000
  224. shapecode_3_border_b=1.000000
  225. shapecode_3_border_a=0.100000
  226. per_frame_1=basstime = basstime + bass*0.0003;
  227. per_frame_2=q2 = basstime;
  228. per_frame_3=q1 = basstime*0.00001;
  229. per_frame_4=
  230. per_frame_5=
  231. per_frame_6=q4 = cos(basstime);
  232. per_frame_7=q5 = sin(basstime);
  233. per_pixel_1=zoom = 1;
  234. per_pixel_2=rot = 0;
  235. warp_1=`shader_body
  236. warp_2=`{
  237. warp_3=`
  238. warp_4=` float2x2 rot = { q4, q5,
  239. warp_5=` -q5, q4 };
  240. warp_6=`
  241. warp_7=` float3 txr = float3(uv,q2*10);
  242. warp_8=`
  243. warp_9=` float final_noise = 0;
  244. warp_10=` final_noise += (1.0/pow(2,0))*(tex3D(sampler_noisevol_lq, txr*pow(2,0))*2-1);
  245. warp_11=` final_noise += (1.0/pow(2,1))*(tex3D(sampler_noisevol_lq, txr*pow(2,1))*2-1);
  246. warp_12=` final_noise += (1.0/pow(2,2))*(tex3D(sampler_noisevol_lq, txr*pow(2,2))*2-1);
  247. warp_13=` final_noise += (1.0/pow(2,3))*(tex3D(sampler_noisevol_lq, txr*pow(2,3))*2-1);
  248. warp_14=`
  249. warp_15=` final_noise = (final_noise+1)*0.5;
  250. warp_16=`
  251. warp_17=`
  252. warp_18=` ret = tex2D( sampler_main, mul(uv-0.5,rot)*(1-rad*0.01)*final_noise + 0.5 ).xyz;
  253. warp_19=`
  254. warp_20=` // darken (decay) over time
  255. warp_21=` ret = ret; //or try: ret -= 0.004;
  256. warp_22=`}
  257. comp_1=`shader_body
  258. comp_2=`{
  259. comp_3=`
  260. comp_4=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
  261. comp_5=` ret = lerp( tex2D(sampler_main, uv).xyz,
  262. comp_6=` tex2D(sampler_main, uv_echo).xyz,
  263. comp_7=` 0.50
  264. comp_8=` ); //video echo
  265. comp_9=` ret *= 2.00; //gamma
  266. comp_10=` float3 retish = 1 - ret*(1-ret)*2; //solarize
  267. comp_11=` float3 retp = float3(retish[0],retish[1]*1.2,retish[2]*1.2)*0.5;
  268. comp_12=` //ret *= 0.5;
  269. comp_13=` retp = 1 - retp;
  270. comp_14=` retp = 1 - retp*(1-retp); //solarize
  271. comp_15=` ret = 1 - float3(retp[2]*5,retp[1],ret[0]);
  272. comp_16=`}