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ORB - Acid Sunrise.milk 6.9 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=2.000
  8. fDecay=0.500
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=3
  12. nWaveMode=7
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=1
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.000
  27. fWaveSmoothing=0.750
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.000
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=1.00000
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.400
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.010
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=1
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=1
  92. wavecode_1_bUseDots=1
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.00000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.00000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.00000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=4
  129. shapecode_0_additive=0
  130. shapecode_0_thickOutline=0
  131. shapecode_0_textured=1
  132. shapecode_0_num_inst=1
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=2.66718
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=0.37742
  139. shapecode_0_r=1.000
  140. shapecode_0_g=1.000
  141. shapecode_0_b=1.000
  142. shapecode_0_a=0.800
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=0.000
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=0.400
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.100
  151. shape_0_per_frame1=tex_ang = -0.01;
  152. shapecode_1_enabled=0
  153. shapecode_1_sides=4
  154. shapecode_1_additive=0
  155. shapecode_1_thickOutline=0
  156. shapecode_1_textured=1
  157. shapecode_1_num_inst=1
  158. shapecode_1_x=0.500
  159. shapecode_1_y=0.500
  160. shapecode_1_rad=2.66718
  161. shapecode_1_ang=0.00000
  162. shapecode_1_tex_ang=0.00628
  163. shapecode_1_tex_zoom=0.37747
  164. shapecode_1_r=0.000
  165. shapecode_1_g=0.000
  166. shapecode_1_b=1.000
  167. shapecode_1_a=0.800
  168. shapecode_1_r2=1.000
  169. shapecode_1_g2=1.000
  170. shapecode_1_b2=1.000
  171. shapecode_1_a2=0.700
  172. shapecode_1_border_r=1.000
  173. shapecode_1_border_g=1.000
  174. shapecode_1_border_b=1.000
  175. shapecode_1_border_a=0.100
  176. shape_1_per_frame1=r = 0.6 * 0.4*sin(q3*0.111);
  177. shape_1_per_frame2=g = 0.6 * 0.4*sin(q3*0.171);
  178. shape_1_per_frame3=b = 0.6 * 0.4*sin(q3*0.197);
  179. shape_1_per_frame4=
  180. shape_1_per_frame5=tex_ang = 0.01;
  181. shapecode_2_enabled=1
  182. shapecode_2_sides=100
  183. shapecode_2_additive=0
  184. shapecode_2_thickOutline=0
  185. shapecode_2_textured=0
  186. shapecode_2_num_inst=1
  187. shapecode_2_x=0.500
  188. shapecode_2_y=0.500
  189. shapecode_2_rad=0.10000
  190. shapecode_2_ang=0.00000
  191. shapecode_2_tex_ang=0.00000
  192. shapecode_2_tex_zoom=1.00000
  193. shapecode_2_r=1.000
  194. shapecode_2_g=1.000
  195. shapecode_2_b=1.000
  196. shapecode_2_a=0.800
  197. shapecode_2_r2=0.000
  198. shapecode_2_g2=1.000
  199. shapecode_2_b2=0.000
  200. shapecode_2_a2=0.600
  201. shapecode_2_border_r=0.000
  202. shapecode_2_border_g=0.000
  203. shapecode_2_border_b=0.000
  204. shapecode_2_border_a=0.100
  205. shape_2_per_frame1=r2 = 0.6 * 0.4*sin(q3*0.178);
  206. shape_2_per_frame2=g2 = 0.6 * 0.4*sin(q3*0.138);
  207. shape_2_per_frame3=b2 = 0.6 * 0.4*sin(q3*0.118);
  208. shape_2_per_frame4=
  209. shape_2_per_frame5=r = 0.6 * 0.4*sin(q3*0.158);
  210. shape_2_per_frame6=g = 0.6 * 0.4*sin(q3*0.258);
  211. shape_2_per_frame7=b = 0.6 * 0.4*sin(q3*0.41);
  212. shape_2_per_frame8=
  213. shape_2_per_frame9=
  214. shape_2_per_frame10=x = 0.5 + 0.01 * sin(q3);
  215. shape_2_per_frame11=y = 0.5 + 0.01 * cos(q3)*q5;
  216. shapecode_3_enabled=1
  217. shapecode_3_sides=100
  218. shapecode_3_additive=0
  219. shapecode_3_thickOutline=0
  220. shapecode_3_textured=0
  221. shapecode_3_num_inst=1
  222. shapecode_3_x=0.500
  223. shapecode_3_y=0.500
  224. shapecode_3_rad=0.10000
  225. shapecode_3_ang=0.00000
  226. shapecode_3_tex_ang=0.00000
  227. shapecode_3_tex_zoom=1.00000
  228. shapecode_3_r=1.000
  229. shapecode_3_g=0.000
  230. shapecode_3_b=0.000
  231. shapecode_3_a=0.800
  232. shapecode_3_r2=0.000
  233. shapecode_3_g2=1.000
  234. shapecode_3_b2=0.000
  235. shapecode_3_a2=0.600
  236. shapecode_3_border_r=1.000
  237. shapecode_3_border_g=1.000
  238. shapecode_3_border_b=1.000
  239. shapecode_3_border_a=0.100
  240. shape_3_per_frame1=r2 = 0.6 * 0.4*sin(q3*0.258);
  241. shape_3_per_frame2=g2 = 0.6 * 0.4*sin(q3*0.158);
  242. shape_3_per_frame3=b2 = 0.6 * 0.4*sin(q3*0.108);
  243. shape_3_per_frame4=
  244. shape_3_per_frame5=r = 0.6 * 0.4*sin(q3*0.158);
  245. shape_3_per_frame6=g = 0.6 * 0.4*sin(q3*0.258);
  246. shape_3_per_frame7=b = 0.6 * 0.4*sin(q3*0.11);
  247. shape_3_per_frame8=
  248. shape_3_per_frame9=
  249. shape_3_per_frame10=
  250. per_frame_init_1=basstime = rand(1000)*0.1;
  251. per_frame_init_2=othertime = rand(1000)*0.1;
  252. per_frame_1=basstime = basstime + bass*0.0003;
  253. per_frame_2=q2 = basstime;
  254. per_frame_3=q1 = basstime*0.00001;
  255. per_frame_4=
  256. per_frame_5=othertime = othertime + bass*0.03;
  257. per_frame_6=q3 = othertime;
  258. per_pixel_1=
  259. per_pixel_2=zoom = 1;
  260. per_pixel_3=rot = 0;
  261. warp_1=`shader_body
  262. warp_2=`{
  263. warp_3=`
  264. warp_4=` float3 txr = float3(uv,q2*10);
  265. warp_5=`
  266. warp_6=` float final_noise = 0;
  267. warp_7=`
  268. warp_8=` //perlin noise
  269. warp_9=` final_noise += ((1.0/pow(2,0))*((tex3D(sampler_noisevol_lq, txr*pow(2,0))*2)-1));
  270. warp_10=` final_noise += ((1.0/pow(2,1))*((tex3D(sampler_noisevol_lq, txr*pow(2,1))*2)-1));
  271. warp_11=` final_noise += ((1.0/pow(2,2))*((tex3D(sampler_noisevol_lq, txr*pow(2,2))*2)-1));
  272. warp_12=` final_noise += ((1.0/pow(2,3))*((tex3D(sampler_noisevol_lq, txr*pow(2,3))*2)-1));
  273. warp_13=`
  274. warp_14=`
  275. warp_15=` final_noise = (final_noise+1)*0.5;
  276. warp_16=`
  277. warp_17=`
  278. warp_18=` ret = tex2D( sampler_main, (uv-0.5)*1.5*final_noise + 0.5 ).xyz;
  279. warp_19=`
  280. warp_20=` // darken (decay) over time
  281. warp_21=` ret = ret; //or try: ret -= 0.004;
  282. warp_22=`}
  283. comp_1=`shader_body
  284. comp_2=`{
  285. comp_3=`
  286. comp_4=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
  287. comp_5=` ret = lerp( tex2D(sampler_main, uv).xyz,
  288. comp_6=` tex2D(sampler_main, uv_echo).xyz,
  289. comp_7=` 0.50
  290. comp_8=` ); //video echo
  291. comp_9=` ret *= 2.00; //gamma
  292. comp_10=` float3 retish = 1 - ret*(1-ret)*4; //solarize
  293. comp_11=` ret = 1 - retish;
  294. comp_12=`}