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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=4.000000
- fGammaAdj=2.000
- fDecay=0.500
- fVideoEchoZoom=1.000
- fVideoEchoAlpha=0.500
- nVideoEchoOrientation=3
- nWaveMode=7
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=1
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=1.000
- fWaveSmoothing=0.750
- fWaveParam=0.000
- fModWaveAlphaStart=0.750
- fModWaveAlphaEnd=0.950
- fWarpAnimSpeed=1.000
- fWarpScale=1.000
- fZoomExponent=1.00000
- fShader=0.000
- zoom=1.00000
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01000
- sx=1.00000
- sy=1.00000
- wave_r=0.000
- wave_g=0.400
- wave_b=0.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.010
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=0.000
- ib_size=0.010
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=12.000
- nMotionVectorsY=9.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.900
- mv_r=1.000
- mv_g=1.000
- mv_b=1.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=1
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.00000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=1
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.00000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.00000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.00000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=1
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=2.66718
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=0.37409
- shapecode_0_r=1.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=0.800
- shapecode_0_r2=1.000
- shapecode_0_g2=1.000
- shapecode_0_b2=1.000
- shapecode_0_a2=0.400
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.100
- shape_0_per_frame1=ang = basstime;
- shape_0_per_frame2=tex_ang = sin(basstime);
- shape_0_per_frame3=
- shape_0_per_frame4=ob_r = 0.5 * sin(basstime*1.12);
- shape_0_per_frame5=ob_g = 0.5 * sin(basstime*1.5);
- shape_0_per_frame6=ob_b = 0.5 * sin(basstime*2.12);
- shapecode_1_enabled=1
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=2.66718
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=0.37713
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=1.000
- shapecode_1_a=0.700
- shapecode_1_r2=0.800
- shapecode_1_g2=1.000
- shapecode_1_b2=1.000
- shapecode_1_a2=0.500
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shape_1_per_frame1=tex_capture = above(bass,1);
- shapecode_2_enabled=1
- shapecode_2_sides=100
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=1.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.540
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=basstime = basstime + bass*0.0006;
- per_frame_2=q2 = basstime;
- per_frame_3=q1 = basstime*0.001;
- per_frame_4=
- per_frame_5=
- per_frame_6=q4 = cos(basstime);
- per_frame_7=q5 = sin(basstime);
- per_frame_8=
- per_frame_9=state = if(above(state,5),-4, state);
- per_frame_10=state = state + above(bass,1.5);
- per_frame_11=
- per_frame_12=monitor = state;
- per_frame_13=q3 = state;
- per_pixel_1=zoom = 1;
- per_pixel_2=rot = 0;
- warp_1=`shader_body
- warp_2=`{
- warp_3=`
- warp_4=` float2x2 rot = { q5, q4,
- warp_5=` -q4, q5 };
- warp_6=`
- warp_7=` float3 txr = float3(uv,q2*5);
- warp_8=`
- warp_9=` float final_noise = 0;
- warp_10=` final_noise += (1.0/pow(2,0))*(tex3D(sampler_noisevol_lq, txr*pow(q3,0))*2-1);
- warp_11=` final_noise += (1.0/pow(2,1))*(tex3D(sampler_noisevol_lq, txr*pow(q3,1))*2-1);
- warp_12=` final_noise += (1.0/pow(2,2))*(tex3D(sampler_noisevol_lq, txr*pow(q3,2))*2-1);
- warp_13=` final_noise += (1.0/pow(2,3))*(tex3D(sampler_noisevol_lq, txr*pow(q3,3))*2-1);
- warp_14=`
- warp_15=` final_noise = (final_noise+1);
- warp_16=`
- warp_17=`
- warp_18=` ret = tex2D( sampler_main, mul(uv-0.5,rot)*(1-rad*3*(1 - bass*0.1))*final_noise + 0.5).xyz;
- warp_19=`
- warp_20=` // darken (decay) over time
- warp_21=` ret = ret; //or try: ret -= 0.004;
- warp_22=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=` float2x2 rot = { q4, q5,
- comp_4=` -q5, q4 };
- comp_5=`
- comp_6=`
- comp_7=` float2 uv_echo = (uv - 0.5)*1.000*float2(-1,-1) + 0.5;
- comp_8=` ret = lerp( tex2D(sampler_main, frac(mul(uv-0.5, rot)*0.9 + 0.5)).xyz,
- comp_9=` tex2D(sampler_main, frac(mul(uv_echo-0.5, -rot)*0.9 + 0.5)).xyz,
- comp_10=` 0.50
- comp_11=` ); //video echo
- comp_12=` ret *= 2.00; //gamma
- comp_13=` float3 retp = ret; 1 - ret*(1-ret); //solarize
- comp_14=` ret = 1 - (float3(retp[0]*5,retp[1],ret[2]*5));
- comp_15=`}
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