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ORB - Mega Spectrum.milk 16 KB

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  1. [preset00]
  2. fRating=3.000
  3. fGammaAdj=2.000
  4. fDecay=1.000
  5. fVideoEchoZoom=2.000
  6. fVideoEchoAlpha=0.000
  7. nVideoEchoOrientation=3
  8. nWaveMode=1
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001
  22. fWaveScale=1.000
  23. fWaveSmoothing=0.750
  24. fWaveParam=0.000
  25. fModWaveAlphaStart=0.750
  26. fModWaveAlphaEnd=0.950
  27. fWarpAnimSpeed=1.000
  28. fWarpScale=1.000
  29. fZoomExponent=1.00000
  30. fShader=0.000
  31. zoom=0.96000
  32. rot=0.00000
  33. cx=0.500
  34. cy=0.500
  35. dx=0.00000
  36. dy=0.00000
  37. warp=0.00052
  38. sx=1.00000
  39. sy=1.00000
  40. wave_r=0.000
  41. wave_g=0.000
  42. wave_b=0.000
  43. wave_x=0.500
  44. wave_y=0.500
  45. ob_size=0.010
  46. ob_r=1.000
  47. ob_g=1.000
  48. ob_b=1.000
  49. ob_a=0.000
  50. ib_size=0.010
  51. ib_r=0.250
  52. ib_g=0.250
  53. ib_b=0.250
  54. ib_a=0.000
  55. nMotionVectorsX=12.000
  56. nMotionVectorsY=9.000
  57. mv_dx=0.000
  58. mv_dy=0.000
  59. mv_l=0.900
  60. mv_r=1.000
  61. mv_g=1.000
  62. mv_b=1.000
  63. mv_a=0.000
  64. b1n=0.000
  65. b2n=0.000
  66. b3n=0.000
  67. b1x=1.000
  68. b2x=1.000
  69. b3x=1.000
  70. b1ed=0.250
  71. wavecode_0_enabled=1
  72. wavecode_0_samples=512
  73. wavecode_0_sep=0
  74. wavecode_0_bSpectrum=0
  75. wavecode_0_bUseDots=0
  76. wavecode_0_bDrawThick=1
  77. wavecode_0_bAdditive=1
  78. wavecode_0_scaling=0.88026
  79. wavecode_0_smoothing=1.00000
  80. wavecode_0_r=1.000
  81. wavecode_0_g=1.000
  82. wavecode_0_b=1.000
  83. wavecode_0_a=0.200
  84. wave_0_per_point1=u = abs(cos(q1*0.1))*3.14159;
  85. wave_0_per_point2=v = abs(cos(q1*0.015))*3.14159*2;
  86. wave_0_per_point3=s = sample*3.14*100;
  87. wave_0_per_point4=ss = sample*6.28*1000;
  88. wave_0_per_point5=
  89. wave_0_per_point6=//draw
  90. wave_0_per_point7=xs = 0.5*sin(s)*cos(ss)*equal(q5,0) +
  91. wave_0_per_point8=(0.6 + 0.1*cos(s))*cos(ss)*equal(q5,1) +
  92. wave_0_per_point9=0.5*sin(s)*cos(ss)*equal(q5,2);
  93. wave_0_per_point10=ys = 0.5*sin(s)*sin(ss)*equal(q5,0) +
  94. wave_0_per_point11=(0.6 + 0.1*cos(s))*sin(ss)*equal(q5,1) +
  95. wave_0_per_point12=0.5*sin(s)*sin(ss)*equal(q5,2);
  96. wave_0_per_point13=zs = 0.5*cos(s)*equal(q5,0) +
  97. wave_0_per_point14=0.1*sin(s)*equal(q5,1) +
  98. wave_0_per_point15=0.5*sin(s)*equal(q5,2);
  99. wave_0_per_point16=
  100. wave_0_per_point17=
  101. wave_0_per_point18=
  102. wave_0_per_point19=xtor = (0.6 + 0.1*cos(s))*cos(ss);
  103. wave_0_per_point20=ytor = (0.6 + 0.1*cos(s))*sin(ss);
  104. wave_0_per_point21=ztor = 0.1*sin(s);
  105. wave_0_per_point22=
  106. wave_0_per_point23=
  107. wave_0_per_point24=//rotate x axis
  108. wave_0_per_point25=angle = q1*0.3;
  109. wave_0_per_point26=yx = ys*cos(angle) - zs*sin(angle);
  110. wave_0_per_point27=zx = ys*sin(angle) + zs*cos(angle);
  111. wave_0_per_point28=xx = xs;
  112. wave_0_per_point29=
  113. wave_0_per_point30=//rotate y axis
  114. wave_0_per_point31=angle2 = q1*0.5;
  115. wave_0_per_point32=xd = xx*cos(angle2) - zx*sin(angle2);
  116. wave_0_per_point33=zd = xx*sin(angle2) + zx*cos(angle2);
  117. wave_0_per_point34=yd = yx;
  118. wave_0_per_point35=
  119. wave_0_per_point36=//rotaye z axis
  120. wave_0_per_point37=angle3 = q1*0.41;
  121. wave_0_per_point38=xn = xd*cos(angle3) - yd*sin(angle3);
  122. wave_0_per_point39=yn = xd*sin(angle3) + yd*cos(angle3);
  123. wave_0_per_point40=
  124. wave_0_per_point41=zd = zd + 2;
  125. wave_0_per_point42=
  126. wave_0_per_point43=//do that falloff effect
  127. wave_0_per_point44=peek1 = (value1 + value2)*10;
  128. wave_0_per_point45=
  129. wave_0_per_point46=//if sample louder set that to level else decrement level
  130. wave_0_per_point47=level = if(above(peek1,level),peek1,level - 0.00025);
  131. wave_0_per_point48=level = if(below(level,0),0,level);
  132. wave_0_per_point49=
  133. wave_0_per_point50=//add to z
  134. wave_0_per_point51=zd = zd + 2 + level;
  135. wave_0_per_point52=
  136. wave_0_per_point53=
  137. wave_0_per_point54=x = xn*zd*0.05 + 0.5;
  138. wave_0_per_point55=y = yn*zd*0.05*1.2 + 0.5;
  139. wave_0_per_point56=
  140. wave_0_per_point57=
  141. wave_0_per_point58=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  142. wave_0_per_point59=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  143. wave_0_per_point60=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
  144. wavecode_1_enabled=1
  145. wavecode_1_samples=512
  146. wavecode_1_sep=0
  147. wavecode_1_bSpectrum=0
  148. wavecode_1_bUseDots=0
  149. wavecode_1_bDrawThick=1
  150. wavecode_1_bAdditive=1
  151. wavecode_1_scaling=0.88026
  152. wavecode_1_smoothing=1.00000
  153. wavecode_1_r=1.000
  154. wavecode_1_g=1.000
  155. wavecode_1_b=1.000
  156. wavecode_1_a=0.200
  157. wave_1_per_point1=u = abs(cos(q1*0.1))*3.14159;
  158. wave_1_per_point2=v = abs(cos(q1*0.015))*3.14159*2;
  159. wave_1_per_point3=s = sample*3.14*100;
  160. wave_1_per_point4=ss = sample*6.28*1000;
  161. wave_1_per_point5=
  162. wave_1_per_point6=//draw
  163. wave_1_per_point7=xs = 0.5*sin(s)*cos(ss)*equal(q5,2) +
  164. wave_1_per_point8=(0.6 + 0.1*cos(s))*cos(ss)*equal(q5,0) +
  165. wave_1_per_point9=0.5*sin(s)*cos(ss)*equal(q5,1);
  166. wave_1_per_point10=ys = 0.5*sin(s)*sin(ss)*equal(q5,2) +
  167. wave_1_per_point11=(0.6 + 0.1*cos(s))*sin(ss)*equal(q5,0) +
  168. wave_1_per_point12=0.5*sin(s)*sin(ss)*equal(q5,1);
  169. wave_1_per_point13=zs = 0.5*cos(s)*equal(q5,2) +
  170. wave_1_per_point14=0.1*sin(s)*equal(q5,0) +
  171. wave_1_per_point15=0.5*sin(s)*equal(q5,1);
  172. wave_1_per_point16=
  173. wave_1_per_point17=
  174. wave_1_per_point18=xtor = (0.6 + 0.1*cos(s))*cos(ss);
  175. wave_1_per_point19=ytor = (0.6 + 0.1*cos(s))*sin(ss);
  176. wave_1_per_point20=ztor = 0.1*sin(s);
  177. wave_1_per_point21=
  178. wave_1_per_point22=
  179. wave_1_per_point23=//rotate x axis
  180. wave_1_per_point24=angle = q1*0.3;
  181. wave_1_per_point25=yx = ys*cos(angle) - zs*sin(angle);
  182. wave_1_per_point26=zx = ys*sin(angle) + zs*cos(angle);
  183. wave_1_per_point27=xx = xs;
  184. wave_1_per_point28=
  185. wave_1_per_point29=//rotate y axis
  186. wave_1_per_point30=angle2 = q1*0.5;
  187. wave_1_per_point31=xd = xx*cos(angle2) - zx*sin(angle2);
  188. wave_1_per_point32=zd = xx*sin(angle2) + zx*cos(angle2);
  189. wave_1_per_point33=yd = yx;
  190. wave_1_per_point34=
  191. wave_1_per_point35=//rotaye z axis
  192. wave_1_per_point36=angle3 = q1*0.41;
  193. wave_1_per_point37=xn = xd*cos(angle3) - yd*sin(angle3);
  194. wave_1_per_point38=yn = xd*sin(angle3) + yd*cos(angle3);
  195. wave_1_per_point39=
  196. wave_1_per_point40=zd = zd + 2;
  197. wave_1_per_point41=
  198. wave_1_per_point42=//do that falloff effect
  199. wave_1_per_point43=peek1 = (value1 + value2)*10;
  200. wave_1_per_point44=
  201. wave_1_per_point45=//if sample louder set that to level else decrement level
  202. wave_1_per_point46=level = if(above(peek1,level),peek1,level - 0.00025);
  203. wave_1_per_point47=level = if(below(level,0),0,level);
  204. wave_1_per_point48=
  205. wave_1_per_point49=//add to z
  206. wave_1_per_point50=zd = zd + 2 + level;
  207. wave_1_per_point51=
  208. wave_1_per_point52=
  209. wave_1_per_point53=x = xn*zd*0.05 + 0.5;
  210. wave_1_per_point54=y = yn*zd*0.05*1.2 + 0.5;
  211. wave_1_per_point55=
  212. wave_1_per_point56=
  213. wave_1_per_point57=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  214. wave_1_per_point58=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  215. wave_1_per_point59=b = 0.5 + 0.5*sin(q1*1.16 + y + y);
  216. wavecode_2_enabled=0
  217. wavecode_2_samples=512
  218. wavecode_2_sep=0
  219. wavecode_2_bSpectrum=1
  220. wavecode_2_bUseDots=0
  221. wavecode_2_bDrawThick=0
  222. wavecode_2_bAdditive=1
  223. wavecode_2_scaling=1.00000
  224. wavecode_2_smoothing=0.50000
  225. wavecode_2_r=1.000
  226. wavecode_2_g=1.000
  227. wavecode_2_b=1.000
  228. wavecode_2_a=0.500
  229. wave_2_per_point1=u = abs(cos(q1*0.1))*3.14159;
  230. wave_2_per_point2=v = abs(cos(q1*0.015))*3.14159*2;
  231. wave_2_per_point3=s = sample*3.14;
  232. wave_2_per_point4=ss = sample*6.28*100;
  233. wave_2_per_point5=
  234. wave_2_per_point6=//draw
  235. wave_2_per_point7=xs = 0.5*sin(s)*cos(ss);
  236. wave_2_per_point8=ys = 0.5*sin(s)*sin(ss);
  237. wave_2_per_point9=zs = 0.5*sin(s);
  238. wave_2_per_point10=
  239. wave_2_per_point11=
  240. wave_2_per_point12=//plot x,y,z to point on circle
  241. wave_2_per_point13=//smp=sample*6.283;
  242. wave_2_per_point14=//xp=sin(smp )*0.30;
  243. wave_2_per_point15=//yp=cos(smp )*0.30;
  244. wave_2_per_point16=//zp=0;
  245. wave_2_per_point17=
  246. wave_2_per_point18=
  247. wave_2_per_point19=//alter shape;
  248. wave_2_per_point20=///angy=sin(sample*6.28*4 +t1 )*6.28;
  249. wave_2_per_point21=//xq=xp*cos(angy) - zp*sin(angy);
  250. wave_2_per_point22=//zq=xp*sin(angy) + zp*cos(angy);
  251. wave_2_per_point23=//xp=xq;
  252. wave_2_per_point24=//zp=zq;
  253. wave_2_per_point25=
  254. wave_2_per_point26=
  255. wave_2_per_point27=
  256. wave_2_per_point28=//rotate on y axis;
  257. wave_2_per_point29=//angy=t1*0.1;
  258. wave_2_per_point30=//xq=xp*cos(angy) - zp*sin(angy);
  259. wave_2_per_point31=//zq=xp*sin(angy) + zp*cos(angy);
  260. wave_2_per_point32=//xp=xq;
  261. wave_2_per_point33=//zp=zq;
  262. wave_2_per_point34=
  263. wave_2_per_point35=//rotate on x axis
  264. wave_2_per_point36=//axs1 = sin(t1*0.15) + 1.6;
  265. wave_2_per_point37=//yq= yp*cos(axs1) - zp*sin(axs1);
  266. wave_2_per_point38=//zq= yp*sin(axs1) + zp*cos(axs1);
  267. wave_2_per_point39=//yp=yq;
  268. wave_2_per_point40=//zp=zq;
  269. wave_2_per_point41=
  270. wave_2_per_point42=//rotate on y axis again
  271. wave_2_per_point43=//axs2 = sin(t1*0.1)*3.3;
  272. wave_2_per_point44=//xq=xp*cos(axs2) - zp*sin(axs2);
  273. wave_2_per_point45=//zq=xp*sin(axs2) + zp*cos(axs2);
  274. wave_2_per_point46=//xp=xq;
  275. wave_2_per_point47=//zp=zq;
  276. wave_2_per_point48=
  277. wave_2_per_point49=
  278. wave_2_per_point50=
  279. wave_2_per_point51=
  280. wave_2_per_point52=//rotate x axis
  281. wave_2_per_point53=angle = sin(q1*0.15 + 3.14);
  282. wave_2_per_point54=yx = ys*cos(angle) - zs*sin(angle);
  283. wave_2_per_point55=zx = ys*sin(angle) + zs*cos(angle);
  284. wave_2_per_point56=xx = xs;
  285. wave_2_per_point57=
  286. wave_2_per_point58=//rotate y axis
  287. wave_2_per_point59=angle2 = sin(q1*0.2 + 3.14);
  288. wave_2_per_point60=xd = xx*cos(angle2) - zx*sin(angle2);
  289. wave_2_per_point61=zd = xx*sin(angle2) + zx*cos(angle2);
  290. wave_2_per_point62=yd = yx;
  291. wave_2_per_point63=
  292. wave_2_per_point64=zd = zd + 2;
  293. wave_2_per_point65=
  294. wave_2_per_point66=x = xd*zd*0.3*1.2 + 0.5;
  295. wave_2_per_point67=y = yd*zd*0.3*1.2 + 0.5;
  296. wave_2_per_point68=
  297. wave_2_per_point69=
  298. wave_2_per_point70=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  299. wave_2_per_point71=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  300. wave_2_per_point72=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
  301. wavecode_3_enabled=0
  302. wavecode_3_samples=512
  303. wavecode_3_sep=0
  304. wavecode_3_bSpectrum=0
  305. wavecode_3_bUseDots=0
  306. wavecode_3_bDrawThick=0
  307. wavecode_3_bAdditive=0
  308. wavecode_3_scaling=1.00000
  309. wavecode_3_smoothing=0.50000
  310. wavecode_3_r=1.000
  311. wavecode_3_g=1.000
  312. wavecode_3_b=1.000
  313. wavecode_3_a=0.500
  314. wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159;
  315. wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2;
  316. wave_3_per_point3=s = sample*20;
  317. wave_3_per_point4=
  318. wave_3_per_point5=//draw
  319. wave_3_per_point6=xs = 0.5*sin(s)*cos(s*v);
  320. wave_3_per_point7=ys = 0.5*sin(s)*sin(s*v);
  321. wave_3_per_point8=zs = 0.5*sin(u);
  322. wave_3_per_point9=
  323. wave_3_per_point10=
  324. wave_3_per_point11=//plot x,y,z to point on circle
  325. wave_3_per_point12=//smp=sample*6.283;
  326. wave_3_per_point13=//xp=sin(smp )*0.30;
  327. wave_3_per_point14=//yp=cos(smp )*0.30;
  328. wave_3_per_point15=//zp=0;
  329. wave_3_per_point16=
  330. wave_3_per_point17=
  331. wave_3_per_point18=//alter shape;
  332. wave_3_per_point19=///angy=sin(sample*6.28*4 +t1 )*6.28;
  333. wave_3_per_point20=//xq=xp*cos(angy) - zp*sin(angy);
  334. wave_3_per_point21=//zq=xp*sin(angy) + zp*cos(angy);
  335. wave_3_per_point22=//xp=xq;
  336. wave_3_per_point23=//zp=zq;
  337. wave_3_per_point24=
  338. wave_3_per_point25=
  339. wave_3_per_point26=
  340. wave_3_per_point27=//rotate on y axis;
  341. wave_3_per_point28=//angy=t1*0.1;
  342. wave_3_per_point29=//xq=xp*cos(angy) - zp*sin(angy);
  343. wave_3_per_point30=//zq=xp*sin(angy) + zp*cos(angy);
  344. wave_3_per_point31=//xp=xq;
  345. wave_3_per_point32=//zp=zq;
  346. wave_3_per_point33=
  347. wave_3_per_point34=//rotate on x axis
  348. wave_3_per_point35=//axs1 = sin(t1*0.15) + 1.6;
  349. wave_3_per_point36=//yq= yp*cos(axs1) - zp*sin(axs1);
  350. wave_3_per_point37=//zq= yp*sin(axs1) + zp*cos(axs1);
  351. wave_3_per_point38=//yp=yq;
  352. wave_3_per_point39=//zp=zq;
  353. wave_3_per_point40=
  354. wave_3_per_point41=//rotate on y axis again
  355. wave_3_per_point42=//axs2 = sin(t1*0.1)*3.3;
  356. wave_3_per_point43=//xq=xp*cos(axs2) - zp*sin(axs2);
  357. wave_3_per_point44=//zq=xp*sin(axs2) + zp*cos(axs2);
  358. wave_3_per_point45=//xp=xq;
  359. wave_3_per_point46=//zp=zq;
  360. wave_3_per_point47=
  361. wave_3_per_point48=
  362. wave_3_per_point49=
  363. wave_3_per_point50=
  364. wave_3_per_point51=//rotate x axis
  365. wave_3_per_point52=angle = sin(q1*0.15 - 1.57);
  366. wave_3_per_point53=yx = ys*cos(angle) - zs*sin(angle);
  367. wave_3_per_point54=zx = ys*sin(angle) + zs*cos(angle);
  368. wave_3_per_point55=xx = xs;
  369. wave_3_per_point56=
  370. wave_3_per_point57=//rotate y axis
  371. wave_3_per_point58=//angle2 = sin(q1*0.2 - 1.57);
  372. wave_3_per_point59=xd = xx*cos(angle2) - zx*sin(angle2);
  373. wave_3_per_point60=zd = xx*sin(angle2) + zx*cos(angle2);
  374. wave_3_per_point61=yd = yx;
  375. wave_3_per_point62=
  376. wave_3_per_point63=
  377. wave_3_per_point64=x = xd*zd + 0.5;
  378. wave_3_per_point65=y = yd*zd + 0.5;
  379. wave_3_per_point66=
  380. wave_3_per_point67=
  381. wave_3_per_point68=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  382. wave_3_per_point69=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  383. wave_3_per_point70=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
  384. shapecode_0_enabled=1
  385. shapecode_0_sides=100
  386. shapecode_0_additive=0
  387. shapecode_0_thickOutline=0
  388. shapecode_0_textured=1
  389. shapecode_0_num_inst=1
  390. shapecode_0_x=0.500
  391. shapecode_0_y=0.500
  392. shapecode_0_rad=2.66717
  393. shapecode_0_ang=0.00000
  394. shapecode_0_tex_ang=0.00000
  395. shapecode_0_tex_zoom=1.00000
  396. shapecode_0_r=1.000
  397. shapecode_0_g=0.000
  398. shapecode_0_b=0.000
  399. shapecode_0_a=0.400
  400. shapecode_0_r2=0.000
  401. shapecode_0_g2=1.000
  402. shapecode_0_b2=0.000
  403. shapecode_0_a2=0.400
  404. shapecode_0_border_r=1.000
  405. shapecode_0_border_g=1.000
  406. shapecode_0_border_b=1.000
  407. shapecode_0_border_a=0.000
  408. shape_0_per_frame1=r = sin(q1);
  409. shape_0_per_frame2=g = sin(q1*1.1);
  410. shape_0_per_frame3=b = sin(q1*1.4);
  411. shape_0_per_frame4=r2 = sin(q1*1.25);
  412. shape_0_per_frame5=g2 = sin(q1*1.45);
  413. shape_0_per_frame6=b2 = sin(q1*1.12);
  414. shapecode_1_enabled=0
  415. shapecode_1_sides=4
  416. shapecode_1_additive=0
  417. shapecode_1_thickOutline=0
  418. shapecode_1_textured=0
  419. shapecode_1_num_inst=1
  420. shapecode_1_x=0.500
  421. shapecode_1_y=0.500
  422. shapecode_1_rad=0.10000
  423. shapecode_1_ang=0.00000
  424. shapecode_1_tex_ang=0.00000
  425. shapecode_1_tex_zoom=1.00000
  426. shapecode_1_r=1.000
  427. shapecode_1_g=0.000
  428. shapecode_1_b=0.000
  429. shapecode_1_a=1.000
  430. shapecode_1_r2=0.000
  431. shapecode_1_g2=1.000
  432. shapecode_1_b2=0.000
  433. shapecode_1_a2=0.000
  434. shapecode_1_border_r=1.000
  435. shapecode_1_border_g=1.000
  436. shapecode_1_border_b=1.000
  437. shapecode_1_border_a=0.100
  438. shapecode_2_enabled=0
  439. shapecode_2_sides=4
  440. shapecode_2_additive=0
  441. shapecode_2_thickOutline=0
  442. shapecode_2_textured=0
  443. shapecode_2_num_inst=1
  444. shapecode_2_x=0.500
  445. shapecode_2_y=0.500
  446. shapecode_2_rad=0.10000
  447. shapecode_2_ang=0.00000
  448. shapecode_2_tex_ang=0.00000
  449. shapecode_2_tex_zoom=1.00000
  450. shapecode_2_r=1.000
  451. shapecode_2_g=0.000
  452. shapecode_2_b=0.000
  453. shapecode_2_a=1.000
  454. shapecode_2_r2=0.000
  455. shapecode_2_g2=1.000
  456. shapecode_2_b2=0.000
  457. shapecode_2_a2=0.000
  458. shapecode_2_border_r=1.000
  459. shapecode_2_border_g=1.000
  460. shapecode_2_border_b=1.000
  461. shapecode_2_border_a=0.100
  462. shapecode_3_enabled=0
  463. shapecode_3_sides=4
  464. shapecode_3_additive=0
  465. shapecode_3_thickOutline=0
  466. shapecode_3_textured=0
  467. shapecode_3_num_inst=1
  468. shapecode_3_x=0.500
  469. shapecode_3_y=0.500
  470. shapecode_3_rad=0.10000
  471. shapecode_3_ang=0.00000
  472. shapecode_3_tex_ang=0.00000
  473. shapecode_3_tex_zoom=1.00000
  474. shapecode_3_r=1.000
  475. shapecode_3_g=0.000
  476. shapecode_3_b=0.000
  477. shapecode_3_a=1.000
  478. shapecode_3_r2=0.000
  479. shapecode_3_g2=1.000
  480. shapecode_3_b2=0.000
  481. shapecode_3_a2=0.000
  482. shapecode_3_border_r=1.000
  483. shapecode_3_border_g=1.000
  484. shapecode_3_border_b=1.000
  485. shapecode_3_border_a=0.100
  486. per_frame_1=basstime = basstime + bass*0.03;
  487. per_frame_2=q1 = basstime;
  488. per_frame_3=
  489. per_frame_4=basstime = basstime + bass_att*0.03;
  490. per_frame_5=vol = pow(bass+mid+treb,2);
  491. per_frame_6=basssum = vol;
  492. per_frame_7=
  493. per_frame_8=stickybit = time%2;
  494. per_frame_9=
  495. per_frame_10=//avg vol
  496. per_frame_11=//buffer 1
  497. per_frame_12=volAvg = volAvg + vol*equal(stickybit,1);
  498. per_frame_13=//number of samples 1 or framerate
  499. per_frame_14=sample1 = sample1 + equal(stickybit,1);
  500. per_frame_15=//buffer 2
  501. per_frame_16=volAvg2 = volAvg2 + vol*equal(stickybit,0);
  502. per_frame_17=//number of samples 2
  503. per_frame_18=sample2 = sample2 + equal(stickybit,0);
  504. per_frame_19=
  505. per_frame_20=//transision
  506. per_frame_21=edge = bnot(equal(bit2,stickybit));
  507. per_frame_22=
  508. per_frame_23=volAvg = volAvg - volAvg*edge*stickybit;
  509. per_frame_24=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
  510. per_frame_25=
  511. per_frame_26=sample1 = sample1 - sample1*edge*stickybit;
  512. per_frame_27=sample2 = sample2 - sample2*edge*equal(stickybit,0);
  513. per_frame_28=
  514. per_frame_29=//test vol against avg buffer lvl
  515. per_frame_30=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
  516. per_frame_31=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
  517. per_frame_32=
  518. per_frame_33=q3 = diff;
  519. per_frame_34=
  520. per_frame_35=bit2 = time%2;
  521. per_frame_36=
  522. per_frame_37=difftime = difftime + diff*0.03;
  523. per_frame_38=q2 = difftime;
  524. per_frame_39=
  525. per_frame_40=state = state + above(diff,5);
  526. per_frame_41=state = if(above(state,2),0,state);
  527. per_frame_42=monitor = state;
  528. per_frame_43=
  529. per_frame_44=q5 = state;
  530. per_frame_45=
  531. per_frame_46=//fix a strange error
  532. per_frame_47=difftime = if(above(difftime,2000),0, difftime);
  533. per_frame_48=
  534. per_frame_49=rarr = rand(100)*0.01;
  535. per_frame_50=
  536. per_frame_51=decay_r = 0.6 + 0.2*(abs(sin(diff+rarr)));
  537. per_frame_52=decay_g = 0.6 + 0.25*(abs(cos(diff+rarr)));
  538. per_frame_53=decay_b = 0.6 + 0.30*(abs(atan(diff+rarr)));
  539. per_frame_54=
  540. per_frame_55=//shape fill
  541. per_pixel_1=zoom = 1 + 0.05*q3;
  542. per_pixel_2=zoom = 1;