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ORB - Waaa.milk 13 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=2.000
  8. fDecay=1.000
  9. fVideoEchoZoom=1.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=3
  12. nWaveMode=1
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=0
  19. bDarkenCenter=1
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.000
  27. fWaveSmoothing=0.750
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.750
  30. fModWaveAlphaEnd=0.950
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.000
  33. fZoomExponent=1.00000
  34. fShader=0.000
  35. zoom=0.97000
  36. rot=-6.27999
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00052
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.010
  50. ob_r=1.000
  51. ob_g=1.000
  52. ob_b=1.000
  53. ob_a=0.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=1
  78. wavecode_0_bSpectrum=1
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_per_point1=u = (cos(q1*0.1))*3.14159;
  89. wave_0_per_point2=v = (cos(q1*0.015))*3.14159*2;
  90. wave_0_per_point3=s = sample*3.14*100;
  91. wave_0_per_point4=ss = sample*6.28*1000;
  92. wave_0_per_point5=
  93. wave_0_per_point6=//draw
  94. wave_0_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v);
  95. wave_0_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u;
  96. wave_0_per_point9=zs = 0.5*sin(s)*0.2*sin(v);
  97. wave_0_per_point10=
  98. wave_0_per_point11=//rotate x axis
  99. wave_0_per_point12=angle = q1*0.1;
  100. wave_0_per_point13=yx = ys*cos(angle) - zs*sin(angle);
  101. wave_0_per_point14=zx = ys*sin(angle) + zs*cos(angle);
  102. wave_0_per_point15=xx = xs;
  103. wave_0_per_point16=
  104. wave_0_per_point17=//rotate y axis
  105. wave_0_per_point18=angle2 = q1*0.11;
  106. wave_0_per_point19=xd = xx*cos(angle2) - zx*sin(angle2);
  107. wave_0_per_point20=zd = xx*sin(angle2) + zx*cos(angle2);
  108. wave_0_per_point21=yd = yx;
  109. wave_0_per_point22=
  110. wave_0_per_point23=//rotaye z axis
  111. wave_0_per_point24=angle3 = q1*0.15;
  112. wave_0_per_point25=xn = xd*cos(angle3) - yd*sin(angle3);
  113. wave_0_per_point26=yn = xd*sin(angle3) + yd*cos(angle3);
  114. wave_0_per_point27=
  115. wave_0_per_point28=zd = zd;
  116. wave_0_per_point29=
  117. wave_0_per_point30=x = xn*zd*0.3 + 0.5;
  118. wave_0_per_point31=y = yn*zd*0.3*1.2 + 0.5;
  119. wave_0_per_point32=
  120. wave_0_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  121. wave_0_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  122. wave_0_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
  123. wavecode_1_enabled=1
  124. wavecode_1_samples=512
  125. wavecode_1_sep=1
  126. wavecode_1_bSpectrum=1
  127. wavecode_1_bUseDots=0
  128. wavecode_1_bDrawThick=1
  129. wavecode_1_bAdditive=1
  130. wavecode_1_scaling=1.00000
  131. wavecode_1_smoothing=0.50000
  132. wavecode_1_r=1.000
  133. wavecode_1_g=1.000
  134. wavecode_1_b=1.000
  135. wavecode_1_a=1.000
  136. wave_1_per_point1=u = (cos(q1*0.1))*3.14159;
  137. wave_1_per_point2=v = (cos(q1*0.015))*3.14159*2;
  138. wave_1_per_point3=s = sample*3.14*100;
  139. wave_1_per_point4=ss = sample*6.28*1000;
  140. wave_1_per_point5=
  141. wave_1_per_point6=//draw
  142. wave_1_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v);
  143. wave_1_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u;
  144. wave_1_per_point9=zs = 0.5*sin(s)*0.2*sin(v);
  145. wave_1_per_point10=
  146. wave_1_per_point11=//rotate x axis
  147. wave_1_per_point12=angle = q1*0.1;
  148. wave_1_per_point13=yx = ys*cos(angle) - zs*sin(angle);
  149. wave_1_per_point14=zx = ys*sin(angle) + zs*cos(angle);
  150. wave_1_per_point15=xx = xs;
  151. wave_1_per_point16=
  152. wave_1_per_point17=//rotate y axis
  153. wave_1_per_point18=angle2 = q1*0.13;
  154. wave_1_per_point19=xd = xx*cos(angle2) - zx*sin(angle2);
  155. wave_1_per_point20=zd = xx*sin(angle2) + zx*cos(angle2);
  156. wave_1_per_point21=yd = yx;
  157. wave_1_per_point22=
  158. wave_1_per_point23=//rotaye z axis
  159. wave_1_per_point24=angle3 = q1*0.16;
  160. wave_1_per_point25=xn = xd*cos(angle3) - yd*sin(angle3);
  161. wave_1_per_point26=yn = xd*sin(angle3) + yd*cos(angle3);
  162. wave_1_per_point27=
  163. wave_1_per_point28=zd = zd;
  164. wave_1_per_point29=
  165. wave_1_per_point30=x = xn*zd*0.3 + 0.5;
  166. wave_1_per_point31=y = yn*zd*0.3*1.2 + 0.5;
  167. wave_1_per_point32=
  168. wave_1_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  169. wave_1_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  170. wave_1_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
  171. wavecode_2_enabled=1
  172. wavecode_2_samples=512
  173. wavecode_2_sep=1
  174. wavecode_2_bSpectrum=1
  175. wavecode_2_bUseDots=0
  176. wavecode_2_bDrawThick=1
  177. wavecode_2_bAdditive=1
  178. wavecode_2_scaling=1.00000
  179. wavecode_2_smoothing=0.50000
  180. wavecode_2_r=1.000
  181. wavecode_2_g=1.000
  182. wavecode_2_b=1.000
  183. wavecode_2_a=1.000
  184. wave_2_per_point1=u = (cos(q1*0.1))*3.14159;
  185. wave_2_per_point2=v = (cos(q1*0.015))*3.14159*2;
  186. wave_2_per_point3=s = sample*3.14*100;
  187. wave_2_per_point4=ss = sample*6.28*1000;
  188. wave_2_per_point5=
  189. wave_2_per_point6=//draw
  190. wave_2_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v);
  191. wave_2_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u;
  192. wave_2_per_point9=zs = 0.5*sin(s)*0.2*sin(v);
  193. wave_2_per_point10=
  194. wave_2_per_point11=//rotate x axis
  195. wave_2_per_point12=angle = q1*0.1;
  196. wave_2_per_point13=yx = ys*cos(angle) - zs*sin(angle);
  197. wave_2_per_point14=zx = ys*sin(angle) + zs*cos(angle);
  198. wave_2_per_point15=xx = xs;
  199. wave_2_per_point16=
  200. wave_2_per_point17=//rotate y axis
  201. wave_2_per_point18=angle2 = q1*0.16;
  202. wave_2_per_point19=xd = xx*cos(angle2) - zx*sin(angle2);
  203. wave_2_per_point20=zd = xx*sin(angle2) + zx*cos(angle2);
  204. wave_2_per_point21=yd = yx;
  205. wave_2_per_point22=
  206. wave_2_per_point23=//rotaye z axis
  207. wave_2_per_point24=angle3 = q1*0.16;
  208. wave_2_per_point25=xn = xd*cos(angle3) - yd*sin(angle3);
  209. wave_2_per_point26=yn = xd*sin(angle3) + yd*cos(angle3);
  210. wave_2_per_point27=
  211. wave_2_per_point28=zd = zd;
  212. wave_2_per_point29=
  213. wave_2_per_point30=x = xn*zd*0.3 + 0.5;
  214. wave_2_per_point31=y = yn*zd*0.3*1.2 + 0.5;
  215. wave_2_per_point32=
  216. wave_2_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  217. wave_2_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  218. wave_2_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y);
  219. wavecode_3_enabled=0
  220. wavecode_3_samples=512
  221. wavecode_3_sep=1
  222. wavecode_3_bSpectrum=1
  223. wavecode_3_bUseDots=1
  224. wavecode_3_bDrawThick=0
  225. wavecode_3_bAdditive=1
  226. wavecode_3_scaling=1.00000
  227. wavecode_3_smoothing=0.50000
  228. wavecode_3_r=1.000
  229. wavecode_3_g=1.000
  230. wavecode_3_b=1.000
  231. wavecode_3_a=1.000
  232. wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159;
  233. wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2;
  234. wave_3_per_point3=s = sample*3.14*100;
  235. wave_3_per_point4=ss = sample*6.28*1000;
  236. wave_3_per_point5=
  237. wave_3_per_point6=//draw
  238. wave_3_per_point7=xs = (0.5 + 0.0000001*cos(s))*cos(ss);
  239. wave_3_per_point8=ys = (0.5 + 0.0000001*cos(s))*sin(ss);
  240. wave_3_per_point9=zs = 0.5*sin(s);
  241. wave_3_per_point10=
  242. wave_3_per_point11=//rotate x axis
  243. wave_3_per_point12=angle = q1*0.1;
  244. wave_3_per_point13=yx = ys*cos(angle) - zs*sin(angle);
  245. wave_3_per_point14=zx = ys*sin(angle) + zs*cos(angle);
  246. wave_3_per_point15=xx = xs;
  247. wave_3_per_point16=
  248. wave_3_per_point17=//rotate y axis
  249. wave_3_per_point18=angle2 = q1*0.14;
  250. wave_3_per_point19=xd = xx*cos(angle2) - zx*sin(angle2);
  251. wave_3_per_point20=zd = xx*sin(angle2) + zx*cos(angle2);
  252. wave_3_per_point21=yd = yx;
  253. wave_3_per_point22=
  254. wave_3_per_point23=//rotaye z axis
  255. wave_3_per_point24=angle3 = q1*0.15;
  256. wave_3_per_point25=xn = xd*cos(angle3) - yd*sin(angle3);
  257. wave_3_per_point26=yn = xd*sin(angle3) + yd*cos(angle3);
  258. wave_3_per_point27=
  259. wave_3_per_point28=zd = zd + 2;
  260. wave_3_per_point29=
  261. wave_3_per_point30=x = xn*zd*0.3 + 0.5;
  262. wave_3_per_point31=y = yn*zd*0.3*1.2 + 0.5;
  263. wave_3_per_point32=
  264. wave_3_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x);
  265. wave_3_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y);
  266. wave_3_per_point35=b = 0.5 + 0.5*sin(q1*1.66 + y + y);
  267. shapecode_0_enabled=1
  268. shapecode_0_sides=100
  269. shapecode_0_additive=0
  270. shapecode_0_thickOutline=0
  271. shapecode_0_textured=1
  272. shapecode_0_num_inst=1
  273. shapecode_0_x=0.500
  274. shapecode_0_y=0.500
  275. shapecode_0_rad=0.49849
  276. shapecode_0_ang=0.00000
  277. shapecode_0_tex_ang=0.00000
  278. shapecode_0_tex_zoom=1.00000
  279. shapecode_0_r=1.000
  280. shapecode_0_g=1.000
  281. shapecode_0_b=1.000
  282. shapecode_0_a=0.700
  283. shapecode_0_r2=1.000
  284. shapecode_0_g2=0.000
  285. shapecode_0_b2=1.000
  286. shapecode_0_a2=0.700
  287. shapecode_0_border_r=1.000
  288. shapecode_0_border_g=1.000
  289. shapecode_0_border_b=1.000
  290. shapecode_0_border_a=0.000
  291. shape_0_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.35);
  292. shape_0_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578);
  293. shape_0_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689);
  294. shape_0_per_frame4=
  295. shape_0_per_frame5=ang = q2;
  296. shape_0_per_frame6=tex_capture = above(q3,2);
  297. shapecode_1_enabled=1
  298. shapecode_1_sides=100
  299. shapecode_1_additive=0
  300. shapecode_1_thickOutline=0
  301. shapecode_1_textured=1
  302. shapecode_1_num_inst=1
  303. shapecode_1_x=0.500
  304. shapecode_1_y=0.500
  305. shapecode_1_rad=0.74218
  306. shapecode_1_ang=0.00000
  307. shapecode_1_tex_ang=0.00000
  308. shapecode_1_tex_zoom=1.00000
  309. shapecode_1_r=1.000
  310. shapecode_1_g=1.000
  311. shapecode_1_b=1.000
  312. shapecode_1_a=0.600
  313. shapecode_1_r2=1.000
  314. shapecode_1_g2=0.000
  315. shapecode_1_b2=1.000
  316. shapecode_1_a2=0.600
  317. shapecode_1_border_r=1.000
  318. shapecode_1_border_g=1.000
  319. shapecode_1_border_b=1.000
  320. shapecode_1_border_a=0.000
  321. shape_1_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45);
  322. shape_1_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.678);
  323. shape_1_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689);
  324. shape_1_per_frame4=
  325. shape_1_per_frame5=ang = -q2*1.05;
  326. shape_1_per_frame6=tex_capture = above(q3,2);
  327. shapecode_2_enabled=1
  328. shapecode_2_sides=100
  329. shapecode_2_additive=0
  330. shapecode_2_thickOutline=0
  331. shapecode_2_textured=1
  332. shapecode_2_num_inst=1
  333. shapecode_2_x=0.500
  334. shapecode_2_y=0.500
  335. shapecode_2_rad=1.00035
  336. shapecode_2_ang=0.00000
  337. shapecode_2_tex_ang=0.00000
  338. shapecode_2_tex_zoom=1.00000
  339. shapecode_2_r=1.000
  340. shapecode_2_g=1.000
  341. shapecode_2_b=1.000
  342. shapecode_2_a=0.500
  343. shapecode_2_r2=1.000
  344. shapecode_2_g2=0.000
  345. shapecode_2_b2=1.000
  346. shapecode_2_a2=0.500
  347. shapecode_2_border_r=1.000
  348. shapecode_2_border_g=1.000
  349. shapecode_2_border_b=1.000
  350. shapecode_2_border_a=0.000
  351. shape_2_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45);
  352. shape_2_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578);
  353. shape_2_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.789);
  354. shape_2_per_frame4=
  355. shape_2_per_frame5=ang = q2*0.899;
  356. shape_2_per_frame6=tex_capture = above(q3,2);
  357. shapecode_3_enabled=0
  358. shapecode_3_sides=4
  359. shapecode_3_additive=0
  360. shapecode_3_thickOutline=0
  361. shapecode_3_textured=1
  362. shapecode_3_num_inst=1
  363. shapecode_3_x=0.500
  364. shapecode_3_y=0.500
  365. shapecode_3_rad=3.25446
  366. shapecode_3_ang=0.00000
  367. shapecode_3_tex_ang=0.00000
  368. shapecode_3_tex_zoom=1.00000
  369. shapecode_3_r=1.000
  370. shapecode_3_g=1.000
  371. shapecode_3_b=1.000
  372. shapecode_3_a=0.300
  373. shapecode_3_r2=1.000
  374. shapecode_3_g2=1.000
  375. shapecode_3_b2=1.000
  376. shapecode_3_a2=0.400
  377. shapecode_3_border_r=1.000
  378. shapecode_3_border_g=1.000
  379. shapecode_3_border_b=1.000
  380. shapecode_3_border_a=0.100
  381. shape_3_per_frame1=r = 0.5 + 0.5*sin(q2*0.45);
  382. shape_3_per_frame2=g = 0.5 + 0.5*sin(q2*0.578);
  383. shape_3_per_frame3=b = 0.5 + 0.5*sin(q2*0.689);
  384. shape_3_per_frame4=
  385. shape_3_per_frame5=r2 = 0.5 + 0.5*sin(q2*0.45);
  386. shape_3_per_frame6=g2 = 0.5 + 0.5*sin(q2*0.578);
  387. shape_3_per_frame7=b2 = 0.5 + 0.5*sin(q2*0.689);
  388. shape_3_per_frame8=
  389. shape_3_per_frame9=tex_capture = above(q3,2);
  390. per_frame_1=basstime = basstime + bass*0.03;
  391. per_frame_2=q1 = basstime*4;
  392. per_frame_3=
  393. per_frame_4=//start in most active range
  394. per_frame_5=basstime = if(below(basstime,1000),1000,basstime);
  395. per_frame_6=//basstime = if(above(basstime,495),450,basstime);
  396. per_frame_7=
  397. per_frame_8=basstime = basstime + bass_att*0.03;
  398. per_frame_9=vol = pow(bass+mid+treb,2);
  399. per_frame_10=basssum = vol;
  400. per_frame_11=
  401. per_frame_12=stickybit = time%2;
  402. per_frame_13=
  403. per_frame_14=//avg vol
  404. per_frame_15=//buffer 1
  405. per_frame_16=volAvg = volAvg + vol*equal(stickybit,1);
  406. per_frame_17=//number of samples 1 or framerate
  407. per_frame_18=sample1 = sample1 + equal(stickybit,1);
  408. per_frame_19=//buffer 2
  409. per_frame_20=volAvg2 = volAvg2 + vol*equal(stickybit,0);
  410. per_frame_21=//number of samples 2
  411. per_frame_22=sample2 = sample2 + equal(stickybit,0);
  412. per_frame_23=
  413. per_frame_24=//transision
  414. per_frame_25=edge = bnot(equal(bit2,stickybit));
  415. per_frame_26=
  416. per_frame_27=volAvg = volAvg - volAvg*edge*stickybit;
  417. per_frame_28=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
  418. per_frame_29=
  419. per_frame_30=sample1 = sample1 - sample1*edge*stickybit;
  420. per_frame_31=sample2 = sample2 - sample2*edge*equal(stickybit,0);
  421. per_frame_32=
  422. per_frame_33=//test vol against avg buffer lvl
  423. per_frame_34=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
  424. per_frame_35=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
  425. per_frame_36=
  426. per_frame_37=q3 = diff;
  427. per_frame_38=
  428. per_frame_39=bit2 = time%2;
  429. per_frame_40=
  430. per_frame_41=difftime = difftime + diff*0.03;
  431. per_frame_42=q2 = difftime;
  432. per_frame_43=
  433. per_frame_44=//fix a strange error
  434. per_frame_45=difftime = if(above(difftime,2000),0, difftime);
  435. per_frame_46=
  436. per_frame_47=monitor = abs(cos(time))*3.14;
  437. per_frame_48=
  438. per_frame_49=
  439. per_frame_50=mv_a = above(diff,10);
  440. per_pixel_1=zoom = 1 + 0.05*q3*rad;
  441. per_pixel_2=
  442. per_pixel_3=decay_r = 0.2*rad*sin(q2*0.35) + 0.85 + 0.1*sin(q2);
  443. per_pixel_4=decay_g = 0.2*rad*sin(q2*0.5) + 0.85 + 0.1*sin(0.7*q2);
  444. per_pixel_5=decay_b = 0.2*rad*sin(q2*0.4) + 0.85 + 0.1*sin(0.8*q2);
  445. per_pixel_6=
  446. per_pixel_7=rot = 0;
  447. warp_1=`shader_body
  448. warp_2=`{
  449. warp_3=` // sample previous frame
  450. warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz*(0.8 + q3*0.1);
  451. warp_5=`
  452. warp_6=` // darken (decay) over time
  453. warp_7=` ret *= 1.00; //or try: ret -= 0.004;
  454. warp_8=`}
  455. comp_1=`shader_body
  456. comp_2=`{
  457. comp_3=` ret = tex2D(sampler_main, uv).xyz;
  458. comp_4=` ret *= 2.00; //gamma
  459. comp_5=`}