Phat_Eo.S. - Just more trash.milk 10 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.008151
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=2.850136
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.005000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.400000
  55. nMotionVectorsX=12.799995
  56. nMotionVectorsY=38.400002
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.800001
  60. mv_r=0.440000
  61. mv_g=0.650000
  62. mv_b=0.810000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=basstime=basstime+(bass*bass);
  78. wave_0_per_frame2=t1=basstime*0.003;
  79. wave_0_per_frame3=
  80. wave_0_per_point1=//plot x,y,z to point on circle
  81. wave_0_per_point2=smp=sample*6.283;
  82. wave_0_per_point3=xp=sin(smp )*0.05;
  83. wave_0_per_point4=yp=cos(smp )*0.05;
  84. wave_0_per_point5=zp=0;
  85. wave_0_per_point6=
  86. wave_0_per_point7=
  87. wave_0_per_point8=//alter shape;
  88. wave_0_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28;
  89. wave_0_per_point10=xq=xp*cos(angy) - zp*sin(angy);
  90. wave_0_per_point11=zq=xp*sin(angy) + zp*cos(angy);
  91. wave_0_per_point12=xp=xq;
  92. wave_0_per_point13=zp=zq;
  93. wave_0_per_point14=
  94. wave_0_per_point15=
  95. wave_0_per_point16=//rotate on y axis;
  96. wave_0_per_point17=angy=t1*0.1;
  97. wave_0_per_point18=xq=xp*cos(angy) - zp*sin(angy);
  98. wave_0_per_point19=zq=xp*sin(angy) + zp*cos(angy);
  99. wave_0_per_point20=xp=xq;
  100. wave_0_per_point21=zp=zq;
  101. wave_0_per_point22=
  102. wave_0_per_point23=//rotate on x axis
  103. wave_0_per_point24=axs1 = sin(t1*0.15) + 1.6;
  104. wave_0_per_point25=yq= yp*cos(axs1) - zp*sin(axs1);
  105. wave_0_per_point26=zq= yp*sin(axs1) + zp*cos(axs1);
  106. wave_0_per_point27=yp=yq;
  107. wave_0_per_point28=zp=zq;
  108. wave_0_per_point29=
  109. wave_0_per_point30=//rotate on y axis again
  110. wave_0_per_point31=axs2 = sin(t1*0.1)*3.3;
  111. wave_0_per_point32=xq=xp*cos(axs2) - zp*sin(axs2);
  112. wave_0_per_point33=zq=xp*sin(axs2) + zp*cos(axs2);
  113. wave_0_per_point34=xp=xq;
  114. wave_0_per_point35=zp=zq;
  115. wave_0_per_point36=
  116. wave_0_per_point37=//stretch y axis to compensate for aspect ratio
  117. wave_0_per_point38=yp=yp*1.2;
  118. wave_0_per_point39=
  119. wave_0_per_point40=//push forward into viewpace
  120. wave_0_per_point41=zp=zp+2.1;
  121. wave_0_per_point42=
  122. wave_0_per_point43=//project x,y,z into screenspace
  123. wave_0_per_point44=xs=xp/zp;
  124. wave_0_per_point45=ys=yp/zp;
  125. wave_0_per_point46=
  126. wave_0_per_point47=//center 0,0 in middle of screen
  127. wave_0_per_point48=x=xs+0.5+q4;
  128. wave_0_per_point49=y=ys+0.5+q5;
  129. wave_0_per_point50=
  130. wave_0_per_point51=r=1-q1;
  131. wave_0_per_point52=g=1-q2;
  132. wave_0_per_point53=b=1-q3;
  133. wavecode_1_enabled=1
  134. wavecode_1_samples=512
  135. wavecode_1_sep=0
  136. wavecode_1_bSpectrum=0
  137. wavecode_1_bUseDots=0
  138. wavecode_1_bDrawThick=1
  139. wavecode_1_bAdditive=0
  140. wavecode_1_scaling=1.000000
  141. wavecode_1_smoothing=0.500000
  142. wavecode_1_r=1.000000
  143. wavecode_1_g=1.000000
  144. wavecode_1_b=1.000000
  145. wavecode_1_a=1.000000
  146. wave_1_per_point1=xs=sin(sample*6.28);
  147. wave_1_per_point2=ys=cos(sample*6.28);
  148. wave_1_per_point3=xs=xs*0.7 + 0.5;
  149. wave_1_per_point4=ys=ys*0.7 + 0.5;
  150. wave_1_per_point5=xs=min(xs,0.962);
  151. wave_1_per_point6=xs=max(xs,0.038);
  152. wave_1_per_point7=ys=min(ys,0.992);
  153. wave_1_per_point8=ys=max(ys,0.008);
  154. wave_1_per_point9=x=xs;y=ys;
  155. wave_1_per_point10=
  156. wave_1_per_point11=r=sin(sample*6.28+time)*0.5+0.5;
  157. wave_1_per_point12=g=sin(sample*6.28+2.1+time)*0.5+0.5;
  158. wave_1_per_point13=b=sin(sample*6.28+4.2+time)*0.5+0.5;
  159. wavecode_2_enabled=1
  160. wavecode_2_samples=512
  161. wavecode_2_sep=0
  162. wavecode_2_bSpectrum=0
  163. wavecode_2_bUseDots=0
  164. wavecode_2_bDrawThick=0
  165. wavecode_2_bAdditive=0
  166. wavecode_2_scaling=1.000000
  167. wavecode_2_smoothing=0.500000
  168. wavecode_2_r=1.000000
  169. wavecode_2_g=1.000000
  170. wavecode_2_b=1.000000
  171. wavecode_2_a=1.000000
  172. wave_2_per_point1=xs=sin(sample*6.28);
  173. wave_2_per_point2=ys=cos(sample*6.28);
  174. wave_2_per_point3=xs=xs*0.7 + 0.5;
  175. wave_2_per_point4=ys=ys*0.7 + 0.5;
  176. wave_2_per_point5=xs=min(xs,0.958);
  177. wave_2_per_point6=xs=max(xs,0.042);
  178. wave_2_per_point7=ys=min(ys,0.988);
  179. wave_2_per_point8=ys=max(ys,0.012);
  180. wave_2_per_point9=x=xs;y=ys;
  181. wave_2_per_point10=
  182. wave_2_per_point11=r=sin(sample*6.28+time)*0.5+0.5;
  183. wave_2_per_point12=g=sin(sample*6.28+2.1+time)*0.5+0.5;
  184. wave_2_per_point13=b=sin(sample*6.28+4.2+time)*0.5+0.5;
  185. wavecode_3_enabled=1
  186. wavecode_3_samples=512
  187. wavecode_3_sep=0
  188. wavecode_3_bSpectrum=0
  189. wavecode_3_bUseDots=1
  190. wavecode_3_bDrawThick=1
  191. wavecode_3_bAdditive=0
  192. wavecode_3_scaling=1.000000
  193. wavecode_3_smoothing=0.500000
  194. wavecode_3_r=1.000000
  195. wavecode_3_g=1.000000
  196. wavecode_3_b=1.000000
  197. wavecode_3_a=1.000000
  198. wave_3_per_point1=xs=sin(sample*6.28);
  199. wave_3_per_point2=ys=cos(sample*6.28);
  200. wave_3_per_point3=xs=xs*0.7 + 0.5;
  201. wave_3_per_point4=ys=ys*0.7 + 0.5;
  202. wave_3_per_point5=xs=min(xs,0.96);
  203. wave_3_per_point6=xs=max(xs,0.04);
  204. wave_3_per_point7=ys=min(ys,0.99);
  205. wave_3_per_point8=ys=max(ys,0.01);
  206. wave_3_per_point9=x=xs;y=ys;
  207. wave_3_per_point10=
  208. wave_3_per_point11=r=sin(sample*6.28+time)*0.5+0.5;
  209. wave_3_per_point12=g=sin(sample*6.28+2.1+time)*0.5+0.5;
  210. wave_3_per_point13=b=sin(sample*6.28+4.2+time)*0.5+0.5;
  211. shapecode_0_enabled=0
  212. shapecode_0_sides=23
  213. shapecode_0_additive=1
  214. shapecode_0_thickOutline=0
  215. shapecode_0_textured=1
  216. shapecode_0_x=0.500000
  217. shapecode_0_y=0.700000
  218. shapecode_0_rad=0.154930
  219. shapecode_0_ang=0.000000
  220. shapecode_0_tex_ang=0.000000
  221. shapecode_0_tex_zoom=0.010000
  222. shapecode_0_r=1.000000
  223. shapecode_0_g=1.000000
  224. shapecode_0_b=1.000000
  225. shapecode_0_a=1.000000
  226. shapecode_0_r2=1.000000
  227. shapecode_0_g2=1.000000
  228. shapecode_0_b2=1.000000
  229. shapecode_0_a2=0.000000
  230. shapecode_0_border_r=1.000000
  231. shapecode_0_border_g=1.000000
  232. shapecode_0_border_b=1.000000
  233. shapecode_0_border_a=0.000000
  234. shape_0_per_frame1=y=bass_att*0.5+0.2;
  235. shape_0_per_frame2=x=cos(time*2)*0.5+0.5;
  236. shapecode_1_enabled=0
  237. shapecode_1_sides=4
  238. shapecode_1_additive=0
  239. shapecode_1_thickOutline=0
  240. shapecode_1_textured=1
  241. shapecode_1_x=0.500000
  242. shapecode_1_y=0.500000
  243. shapecode_1_rad=1.801999
  244. shapecode_1_ang=0.000000
  245. shapecode_1_tex_ang=3.141593
  246. shapecode_1_tex_zoom=0.572684
  247. shapecode_1_r=1.000000
  248. shapecode_1_g=1.000000
  249. shapecode_1_b=1.000000
  250. shapecode_1_a=1.000000
  251. shapecode_1_r2=1.000000
  252. shapecode_1_g2=1.000000
  253. shapecode_1_b2=1.000000
  254. shapecode_1_a2=1.000000
  255. shapecode_1_border_r=1.000000
  256. shapecode_1_border_g=1.000000
  257. shapecode_1_border_b=1.000000
  258. shapecode_1_border_a=0.000000
  259. shape_1_per_frame1=//ang = ang + (bass*.2) + (time*.4);
  260. shape_1_per_frame2=//rad=1.781+(bass*0.025);
  261. shape_1_per_frame3=ang=above(0.5,treb_att)*.063;
  262. shapecode_2_enabled=0
  263. shapecode_2_sides=100
  264. shapecode_2_additive=1
  265. shapecode_2_thickOutline=0
  266. shapecode_2_textured=1
  267. shapecode_2_x=0.900000
  268. shapecode_2_y=0.500000
  269. shapecode_2_rad=0.100000
  270. shapecode_2_ang=0.000000
  271. shapecode_2_tex_ang=0.000000
  272. shapecode_2_tex_zoom=0.010000
  273. shapecode_2_r=1.000000
  274. shapecode_2_g=1.000000
  275. shapecode_2_b=1.000000
  276. shapecode_2_a=1.000000
  277. shapecode_2_r2=1.000000
  278. shapecode_2_g2=1.000000
  279. shapecode_2_b2=1.000000
  280. shapecode_2_a2=0.000000
  281. shapecode_2_border_r=1.000000
  282. shapecode_2_border_g=1.000000
  283. shapecode_2_border_b=1.000000
  284. shapecode_2_border_a=0.100000
  285. shape_2_per_frame1=x = sin(time*5) * .4 + .5;
  286. shape_2_per_frame2=y=treb_att*0.5;
  287. shape_2_per_frame3=
  288. shape_2_per_frame4=pow( (bass*.15),2);
  289. shapecode_3_enabled=0
  290. shapecode_3_sides=100
  291. shapecode_3_additive=0
  292. shapecode_3_thickOutline=0
  293. shapecode_3_textured=1
  294. shapecode_3_x=0.500000
  295. shapecode_3_y=0.500000
  296. shapecode_3_rad=0.033004
  297. shapecode_3_ang=0.000000
  298. shapecode_3_tex_ang=0.000000
  299. shapecode_3_tex_zoom=0.010000
  300. shapecode_3_r=1.000000
  301. shapecode_3_g=1.000000
  302. shapecode_3_b=1.000000
  303. shapecode_3_a=1.000000
  304. shapecode_3_r2=1.000000
  305. shapecode_3_g2=1.000000
  306. shapecode_3_b2=1.000000
  307. shapecode_3_a2=0.000000
  308. shapecode_3_border_r=1.000000
  309. shapecode_3_border_g=1.000000
  310. shapecode_3_border_b=1.000000
  311. shapecode_3_border_a=0.000000
  312. shape_3_per_frame1=x=.5+(bass*0.07);
  313. per_frame_1=wave_a = 0;
  314. per_frame_2=
  315. per_frame_3=ib_r=tan(time*1);
  316. per_frame_4=ib_r=min(ib_r,1);
  317. per_frame_5=ib_r=max(ib_r,0);
  318. per_frame_6=ib_g=tan(time*1+2.1);
  319. per_frame_7=ib_g=min(ib_g,1);
  320. per_frame_8=ib_g=max(ib_g,0);
  321. per_frame_9=ib_b=tan(time*1+4.2);
  322. per_frame_10=ib_b=min(ib_b,1);
  323. per_frame_11=ib_b=max(ib_b,0);
  324. per_frame_12=
  325. per_frame_13=ob_r=ib_r-0.5;
  326. per_frame_14=ob_g=ib_g-0.5;
  327. per_frame_15=ob_b=ib_b-0.5;
  328. per_frame_16=q1=ib_r;
  329. per_frame_17=q2=ib_g;
  330. per_frame_18=q3=ib_b;
  331. per_frame_19=
  332. per_frame_20=
  333. per_frame_21=
  334. per_frame_22=decay = .999;
  335. per_frame_23=
  336. per_frame_24=
  337. per_frame_25=//echo_orient=((bass_att+mid_att+treb_att)/3)*3;
  338. per_frame_26=//solarize=above(0.5,bass);
  339. per_frame_27=//darken=above(0.4,treb);
  340. per_frame_28=
  341. per_frame_29=musictime=musictime+((mid+bass)/2)*0.02;
  342. per_frame_30=
  343. per_frame_31=xpos=sin(musictime*0.4)*0.3;
  344. per_frame_32=ypos=sin(musictime*0.4)*0.3;
  345. per_frame_33=q4=xpos;
  346. per_frame_34=q5=ypos;
  347. per_frame_35=
  348. per_frame_36=//zoom=.98 + min(bass,1)*0.04
  349. per_frame_37=
  350. per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1;
  351. per_pixel_2=//var=(bass+mid+treb)/3;
  352. per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10;
  353. per_pixel_4=//sx=.99-(var*0.01);
  354. per_pixel_5=//cx=var*0.1*(ang/12);
  355. per_pixel_6=//sy=sx;
  356. per_pixel_7=
  357. per_pixel_8=
  358. per_pixel_9=sx=-.95+(bass*0.5)*rd;
  359. per_pixel_10=sy=-.95-(treb*0.5)*ag;
  360. per_pixel_11=//dx=sx*0.01;
  361. per_pixel_12=//sy=sy*0.01;
  362. per_pixel_13=
  363. per_pixel_14=
  364. per_pixel_15=cx=0.5+q4;
  365. per_pixel_16=cy=0.5-q5;
  366. per_pixel_17=rd=sqrt( sqr( (x-0.5-q4)*2) + sqr( (y-0.5+q5)*1.5 ) );
  367. per_pixel_18=//zm=(1.1-(rd/4));
  368. per_pixel_19=zm=.95;
  369. per_pixel_20=
  370. per_pixel_21=ag=atan( (y-0.5+q5)/(x-0.5-q4) );
  371. per_pixel_22=star=atan(ag*6)*((4-rd)-ag)/5;
  372. per_pixel_23=zm=zm+star*ag/20*ag;
  373. per_pixel_24=sx=zm;
  374. per_pixel_25=sy=zm;
  375. per_pixel_26=//rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3)
  376. per_pixel_27=//rot=above(sin(time),0.96)*sin(ag*11)*0.03;
  377. per_pixel_28=//zoom=below(sin(time),-0.96)*sin(ag*19)*0.13 + 1
  378. per_pixel_29=dx=sin(y*140)*(bass*0.01);
  379. per_pixel_30=dy=cos(x*140)*(bass*0.01);