Phat_Zylot_Eo.S. rainbow bubble_mid3-flash.milk 9.9 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.001829
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=2.850136
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.015000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.799999
  60. mv_r=0.300000
  61. mv_g=0.210000
  62. mv_b=0.110000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=basstime=basstime+(bass*bass);
  78. wave_0_per_frame2=t1=basstime*0.003;
  79. wave_0_per_frame3=
  80. wave_0_per_point1=//plot x,y,z to point on circle
  81. wave_0_per_point2=smp=sample*6.283;
  82. wave_0_per_point3=xp=sin(smp )*0.20;
  83. wave_0_per_point4=yp=cos(smp )*0.20;
  84. wave_0_per_point5=zp=0;
  85. wave_0_per_point6=
  86. wave_0_per_point7=
  87. wave_0_per_point8=//alter shape;
  88. wave_0_per_point9=angy=sin(sample*6.28*4 +t1 )*6.28;
  89. wave_0_per_point10=xq=xp*cos(angy) - zp*sin(angy);
  90. wave_0_per_point11=zq=xp*sin(angy) + zp*cos(angy);
  91. wave_0_per_point12=xp=xq;
  92. wave_0_per_point13=zp=zq;
  93. wave_0_per_point14=
  94. wave_0_per_point15=
  95. wave_0_per_point16=//rotate on y axis;
  96. wave_0_per_point17=angy=t1*0.1;
  97. wave_0_per_point18=xq=xp*cos(angy) - zp*sin(angy);
  98. wave_0_per_point19=zq=xp*sin(angy) + zp*cos(angy);
  99. wave_0_per_point20=xp=xq;
  100. wave_0_per_point21=zp=zq;
  101. wave_0_per_point22=
  102. wave_0_per_point23=//rotate on x axis
  103. wave_0_per_point24=axs1 = sin(t1*0.15) + 1.6;
  104. wave_0_per_point25=yq= yp*cos(axs1) - zp*sin(axs1);
  105. wave_0_per_point26=zq= yp*sin(axs1) + zp*cos(axs1);
  106. wave_0_per_point27=yp=yq;
  107. wave_0_per_point28=zp=zq;
  108. wave_0_per_point29=
  109. wave_0_per_point30=//rotate on y axis again
  110. wave_0_per_point31=axs2 = sin(t1*0.1)*3.3;
  111. wave_0_per_point32=xq=xp*cos(axs2) - zp*sin(axs2);
  112. wave_0_per_point33=zq=xp*sin(axs2) + zp*cos(axs2);
  113. wave_0_per_point34=xp=xq;
  114. wave_0_per_point35=zp=zq;
  115. wave_0_per_point36=
  116. wave_0_per_point37=//stretch y axis to compensate for aspect ratio
  117. wave_0_per_point38=yp=yp*1.2;
  118. wave_0_per_point39=
  119. wave_0_per_point40=//push forward into viewpace
  120. wave_0_per_point41=zp=zp+2.1;
  121. wave_0_per_point42=
  122. wave_0_per_point43=//project x,y,z into screenspace
  123. wave_0_per_point44=xs=xp/zp;
  124. wave_0_per_point45=ys=yp/zp;
  125. wave_0_per_point46=
  126. wave_0_per_point47=//center 0,0 in middle of screen
  127. wave_0_per_point48=x=xs+0.5+q4;
  128. wave_0_per_point49=y=ys+0.5+q5;
  129. wave_0_per_point50=
  130. wave_0_per_point51=r=1-q1;
  131. wave_0_per_point52=g=1-q2;
  132. wave_0_per_point53=b=1-q3;
  133. wavecode_1_enabled=0
  134. wavecode_1_samples=512
  135. wavecode_1_sep=0
  136. wavecode_1_bSpectrum=0
  137. wavecode_1_bUseDots=0
  138. wavecode_1_bDrawThick=0
  139. wavecode_1_bAdditive=0
  140. wavecode_1_scaling=1.000000
  141. wavecode_1_smoothing=0.500000
  142. wavecode_1_r=1.000000
  143. wavecode_1_g=1.000000
  144. wavecode_1_b=1.000000
  145. wavecode_1_a=1.000000
  146. wavecode_2_enabled=0
  147. wavecode_2_samples=512
  148. wavecode_2_sep=0
  149. wavecode_2_bSpectrum=0
  150. wavecode_2_bUseDots=0
  151. wavecode_2_bDrawThick=0
  152. wavecode_2_bAdditive=0
  153. wavecode_2_scaling=1.000000
  154. wavecode_2_smoothing=0.500000
  155. wavecode_2_r=1.000000
  156. wavecode_2_g=1.000000
  157. wavecode_2_b=1.000000
  158. wavecode_2_a=1.000000
  159. wavecode_3_enabled=0
  160. wavecode_3_samples=512
  161. wavecode_3_sep=0
  162. wavecode_3_bSpectrum=0
  163. wavecode_3_bUseDots=0
  164. wavecode_3_bDrawThick=0
  165. wavecode_3_bAdditive=0
  166. wavecode_3_scaling=1.000000
  167. wavecode_3_smoothing=0.500000
  168. wavecode_3_r=1.000000
  169. wavecode_3_g=1.000000
  170. wavecode_3_b=1.000000
  171. wavecode_3_a=1.000000
  172. shapecode_0_enabled=0
  173. shapecode_0_sides=23
  174. shapecode_0_additive=1
  175. shapecode_0_thickOutline=0
  176. shapecode_0_textured=1
  177. shapecode_0_x=0.500000
  178. shapecode_0_y=0.700000
  179. shapecode_0_rad=0.154930
  180. shapecode_0_ang=0.000000
  181. shapecode_0_tex_ang=0.000000
  182. shapecode_0_tex_zoom=0.010000
  183. shapecode_0_r=1.000000
  184. shapecode_0_g=1.000000
  185. shapecode_0_b=1.000000
  186. shapecode_0_a=1.000000
  187. shapecode_0_r2=1.000000
  188. shapecode_0_g2=1.000000
  189. shapecode_0_b2=1.000000
  190. shapecode_0_a2=0.000000
  191. shapecode_0_border_r=1.000000
  192. shapecode_0_border_g=1.000000
  193. shapecode_0_border_b=1.000000
  194. shapecode_0_border_a=0.000000
  195. shape_0_per_frame1=y=bass_att*0.5+0.2;
  196. shape_0_per_frame2=x=cos(time*2)*0.5+0.5;
  197. shapecode_1_enabled=0
  198. shapecode_1_sides=4
  199. shapecode_1_additive=0
  200. shapecode_1_thickOutline=0
  201. shapecode_1_textured=1
  202. shapecode_1_x=0.500000
  203. shapecode_1_y=0.500000
  204. shapecode_1_rad=1.801999
  205. shapecode_1_ang=0.000000
  206. shapecode_1_tex_ang=3.141593
  207. shapecode_1_tex_zoom=0.572684
  208. shapecode_1_r=1.000000
  209. shapecode_1_g=1.000000
  210. shapecode_1_b=1.000000
  211. shapecode_1_a=1.000000
  212. shapecode_1_r2=1.000000
  213. shapecode_1_g2=1.000000
  214. shapecode_1_b2=1.000000
  215. shapecode_1_a2=1.000000
  216. shapecode_1_border_r=1.000000
  217. shapecode_1_border_g=1.000000
  218. shapecode_1_border_b=1.000000
  219. shapecode_1_border_a=0.000000
  220. shape_1_per_frame1=//ang = ang + (bass*.2) + (time*.4);
  221. shape_1_per_frame2=//rad=1.781+(bass*0.025);
  222. shape_1_per_frame3=ang=above(0.5,treb_att)*.063;
  223. shapecode_2_enabled=0
  224. shapecode_2_sides=100
  225. shapecode_2_additive=1
  226. shapecode_2_thickOutline=0
  227. shapecode_2_textured=1
  228. shapecode_2_x=0.900000
  229. shapecode_2_y=0.500000
  230. shapecode_2_rad=0.100000
  231. shapecode_2_ang=0.000000
  232. shapecode_2_tex_ang=0.000000
  233. shapecode_2_tex_zoom=0.010000
  234. shapecode_2_r=1.000000
  235. shapecode_2_g=1.000000
  236. shapecode_2_b=1.000000
  237. shapecode_2_a=1.000000
  238. shapecode_2_r2=1.000000
  239. shapecode_2_g2=1.000000
  240. shapecode_2_b2=1.000000
  241. shapecode_2_a2=0.000000
  242. shapecode_2_border_r=1.000000
  243. shapecode_2_border_g=1.000000
  244. shapecode_2_border_b=1.000000
  245. shapecode_2_border_a=0.100000
  246. shape_2_per_frame1=x = sin(time*5) * .4 + .5;
  247. shape_2_per_frame2=y=treb_att*0.5;
  248. shape_2_per_frame3=
  249. shape_2_per_frame4=pow( (bass*.15),2);
  250. shapecode_3_enabled=0
  251. shapecode_3_sides=100
  252. shapecode_3_additive=0
  253. shapecode_3_thickOutline=0
  254. shapecode_3_textured=1
  255. shapecode_3_x=0.500000
  256. shapecode_3_y=0.500000
  257. shapecode_3_rad=0.033004
  258. shapecode_3_ang=0.000000
  259. shapecode_3_tex_ang=0.000000
  260. shapecode_3_tex_zoom=0.010000
  261. shapecode_3_r=1.000000
  262. shapecode_3_g=1.000000
  263. shapecode_3_b=1.000000
  264. shapecode_3_a=1.000000
  265. shapecode_3_r2=1.000000
  266. shapecode_3_g2=1.000000
  267. shapecode_3_b2=1.000000
  268. shapecode_3_a2=0.000000
  269. shapecode_3_border_r=1.000000
  270. shapecode_3_border_g=1.000000
  271. shapecode_3_border_b=1.000000
  272. shapecode_3_border_a=0.000000
  273. shape_3_per_frame1=x=.5+(bass*0.07);
  274. per_frame_1=wave_a = 0;
  275. per_frame_2=
  276. per_frame_3=
  277. per_frame_4=
  278. per_frame_5=//Thanks to Zylot for rainbow generator
  279. per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1);
  280. per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1);
  281. per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));
  282. per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0);
  283. per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));
  284. per_frame_11=ib_r = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1)))))));
  285. per_frame_12=ib_g = .5*if(equal(colorcounter,1),0, if(equal(colorcounter,2),sin(counter2*.5), if(equal(colorcounter,3),sin((counter1+1.75)*.4), if(equal(colorcounter,4),1, if(equal(colorcounter,5),1, if(equal(colorcounter,6),sin(counter2+2),0))))));
  286. per_frame_13=ib_b = if(equal(colorcounter,1),sin(counter1+2.1), if(equal(colorcounter,2),0, if(equal(colorcounter,3),0, if(equal(colorcounter,4),0, if(equal(colorcounter,5),sin(counter1), if(equal(colorcounter,6),1,1))))));
  287. per_frame_14=ib_bass=min(bass_att*1+0.2 , 1);
  288. per_frame_15=ib_r=ib_r*ib_bass;
  289. per_frame_16=ib_g=ib_g*ib_bass;
  290. per_frame_17=ib_b=ib_b*ib_bass;
  291. per_frame_18=gamma=1+min(bass,1)*0.3;
  292. per_frame_19=
  293. per_frame_20=
  294. per_frame_21=ob_r=ib_r-0.5;
  295. per_frame_22=ob_g=ib_g-0.5;
  296. per_frame_23=ob_b=ib_b-0.5;
  297. per_frame_24=q1=ib_r;
  298. per_frame_25=q2=ib_g;
  299. per_frame_26=q3=ib_b;
  300. per_frame_27=
  301. per_frame_28=
  302. per_frame_29=
  303. per_frame_30=decay = 0.99;
  304. per_frame_31=
  305. per_frame_32=
  306. per_frame_33=//echo_orient=((bass_att+mid_att+treb_att)/3)*3;
  307. per_frame_34=//solarize=above(0.5,bass);
  308. per_frame_35=//darken=above(0.4,treb);
  309. per_frame_36=
  310. per_frame_37=musictime=musictime+(bass*bass)*0.003*(75/fps);
  311. per_frame_38=basstime=basstime+(bass*bass)*0.03*(75/fps);
  312. per_frame_39=
  313. per_frame_40=
  314. per_frame_41=xpos=sin(musictime*0.6)*0.2;
  315. per_frame_42=ypos=sin(musictime*0.4)*0.2;
  316. per_frame_43=q4=xpos;
  317. per_frame_44=q5=ypos;
  318. per_frame_45=q6=basstime
  319. per_pixel_1=//flip= (-2 * above(sin(time),-0.9) )+1;
  320. per_pixel_2=//var=(bass+mid+treb)/3;
  321. per_pixel_3=//rot=((ang&rad/rad)/(var*20))/10;
  322. per_pixel_4=//sx=.99-(var*0.01);
  323. per_pixel_5=//cx=var*0.1*(ang/12);
  324. per_pixel_6=//sy=sx;
  325. per_pixel_7=
  326. per_pixel_8=zoom=1;
  327. per_pixel_9=
  328. per_pixel_10=//move center based on musictime
  329. per_pixel_11=cx=0.5+q4;
  330. per_pixel_12=cy=0.5-q5;
  331. per_pixel_13=
  332. per_pixel_14=//adjust x,y values based on musictime
  333. per_pixel_15=nx=(x-0.5-q4)*2;
  334. per_pixel_16=ny=(y-0.5+q5)*1.5;
  335. per_pixel_17=
  336. per_pixel_18=//radians based on adjusted x,y
  337. per_pixel_19=rd=sqrt( sqr(nx) + sqr(ny) );
  338. per_pixel_20=
  339. per_pixel_21=//ang based on adjusted x,y
  340. per_pixel_22=ag=atan( ny/nx );
  341. per_pixel_23=
  342. per_pixel_24=zm=(1.1-(rd/4));
  343. per_pixel_25=//zm=1;
  344. per_pixel_26=
  345. per_pixel_27=shapechange=sin(q6*0.2)*2+2;
  346. per_pixel_28=
  347. per_pixel_29=star=sin(ag*(2+shapechange)+q6)*(1-rd)*0.5 + 0.5;
  348. per_pixel_30=star=star*star*3 -0.4;
  349. per_pixel_31=zm=zm+star*0.1;
  350. per_pixel_32=sx=zm;
  351. per_pixel_33=sy=zm;
  352. per_pixel_34=rot=above(rd,0.7)*(rd-0.7)*sin(time*0.3)*0.6 * -sin(ag*6)