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Reenen Geiss - Soft Triple Feedback.milk 10.0 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.900000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=6
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.311600
  22. fWaveScale=1.228910
  23. fWaveSmoothing=0.000000
  24. fWaveParam=0.200000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.459526
  28. fWarpScale=2.006761
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999902
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.460478
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.006500
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.260000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=1
  117. shapecode_0_sides=4
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=1
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=6.650134
  124. shapecode_0_ang=3.644249
  125. shapecode_0_tex_ang=0.000000
  126. shapecode_0_tex_zoom=0.075238
  127. shapecode_0_r=0.500000
  128. shapecode_0_g=0.500000
  129. shapecode_0_b=1.000000
  130. shapecode_0_a=0.600000
  131. shapecode_0_r2=0.000000
  132. shapecode_0_g2=0.000000
  133. shapecode_0_b2=0.000000
  134. shapecode_0_a2=0.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=0.000000
  139. shape_0_init1=t1 = rand(100)*0.01;
  140. shape_0_init2=t2 = rand(100)*0.01;
  141. shape_0_per_frame1=rate = fps/(fps+1/3);
  142. shape_0_per_frame2=beat = above(bass,bassthresh);
  143. shape_0_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.3)*rate+1.3);
  144. shape_0_per_frame4=poly = if(beat,rand(30)+6,poly);
  145. shape_0_per_frame5=sides = poly;
  146. shape_0_per_frame6=
  147. shape_0_per_frame7=te = te + max(bass/fps/3,0.003);
  148. shape_0_per_frame8=x = 0.5+0.45*sin(te*1.87)+0.07*sin(time*0.6);
  149. shape_0_per_frame9=y = 0.5+0.35*cos(te*1.87)+0.07*sin(time*1.3);
  150. shape_0_per_frame10=ang = 3*sin(-te*1.67) + 3*cos(te*0.4);
  151. shape_0_per_frame11=rad = rad * (0.9 + 0.2*t2);
  152. shape_0_per_frame12=r = min(1,max(0,r + 0.4*sin(time*0.517 + 1)));
  153. shape_0_per_frame13=g = min(1,max(0,g + 0.4*sin(time*0.491 + 2)));
  154. shape_0_per_frame14=b = min(1,max(0,b + 0.4*sin(time*0.532 + 4)));
  155. shape_0_per_frame15=r2 = min(1,max(0,r2 + 0.4*sin(time*0.457 + 3)));
  156. shape_0_per_frame16=g2 = min(1,max(0,g2 + 0.4*sin(time*0.437 + 5)));
  157. shape_0_per_frame17=b2 = min(1,max(0,b2 + 0.4*sin(time*0.484 + 6)));
  158. shapecode_1_enabled=1
  159. shapecode_1_sides=3
  160. shapecode_1_additive=1
  161. shapecode_1_thickOutline=1
  162. shapecode_1_textured=1
  163. shapecode_1_x=0.370000
  164. shapecode_1_y=0.490000
  165. shapecode_1_rad=0.749999
  166. shapecode_1_ang=3.644249
  167. shapecode_1_tex_ang=0.000000
  168. shapecode_1_tex_zoom=0.741800
  169. shapecode_1_r=1.000000
  170. shapecode_1_g=1.000000
  171. shapecode_1_b=1.000000
  172. shapecode_1_a=1.000000
  173. shapecode_1_r2=1.000000
  174. shapecode_1_g2=1.000000
  175. shapecode_1_b2=1.000000
  176. shapecode_1_a2=0.000000
  177. shapecode_1_border_r=0.000000
  178. shapecode_1_border_g=0.000000
  179. shapecode_1_border_b=1.000000
  180. shapecode_1_border_a=0.000000
  181. shape_1_init1=t1 = rand(100)*0.01;
  182. shape_1_init2=t2 = rand(100)*0.01;
  183. shape_1_init3=te = 1;
  184. shape_1_init4=poly = 4;
  185. shape_1_per_frame1=rate = fps/(fps+1/2);
  186. shape_1_per_frame2=beat = above(bass,bassthresh);
  187. shape_1_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.5)*rate+1.5);
  188. shape_1_per_frame4=ran = rand(8)+4;
  189. shape_1_per_frame5=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly);
  190. shape_1_per_frame6=//poly = if(above(poly,8),4,poly);
  191. shape_1_per_frame7=sides = poly;
  192. shape_1_per_frame8=
  193. shape_1_per_frame9=rate2 = fps/(fps+10);
  194. shape_1_per_frame10=out = (1-beat)*rate2*out + beat;
  195. shape_1_per_frame11=//border_a = out;
  196. shape_1_per_frame12=te = bass/fps/2 + te;
  197. shape_1_per_frame13=x = x + 0.056*sin(te*1.67);
  198. shape_1_per_frame14=y = y + 0.043*sin(te*1.23);
  199. shape_1_per_frame15=ang = 3*sin(-te*0.67) + 3*cos(te*0.4);
  200. shape_1_per_frame16=rad = rad * (0.9 + 0.2*t2) - 0.1*sin(te*1.51);;
  201. shape_1_per_frame17=r = min(1,max(0,r + 0.3*sin(time*0.427 + 1)));
  202. shape_1_per_frame18=g = min(1,max(0,g + 0.3*sin(time*0.401 + 2)));
  203. shape_1_per_frame19=b = min(1,max(0,b + 0.3*sin(time*0.452 + 4)));
  204. shape_1_per_frame20=r2 = min(1,max(0,r2 + 0.3*sin(time*0.417 + 3)));
  205. shape_1_per_frame21=g2 = min(1,max(0,g2 + 0.3*sin(time*0.457 + 5)));
  206. shape_1_per_frame22=b2 = min(1,max(0,b2 + 0.3*sin(time*0.434 + 6)));
  207. shapecode_2_enabled=1
  208. shapecode_2_sides=4
  209. shapecode_2_additive=1
  210. shapecode_2_thickOutline=1
  211. shapecode_2_textured=1
  212. shapecode_2_x=0.670000
  213. shapecode_2_y=0.430000
  214. shapecode_2_rad=0.749999
  215. shapecode_2_ang=4.209736
  216. shapecode_2_tex_ang=0.000000
  217. shapecode_2_tex_zoom=1.040600
  218. shapecode_2_r=1.000000
  219. shapecode_2_g=1.000000
  220. shapecode_2_b=1.000000
  221. shapecode_2_a=1.000000
  222. shapecode_2_r2=1.000000
  223. shapecode_2_g2=1.000000
  224. shapecode_2_b2=1.000000
  225. shapecode_2_a2=0.000000
  226. shapecode_2_border_r=1.000000
  227. shapecode_2_border_g=1.000000
  228. shapecode_2_border_b=0.000000
  229. shapecode_2_border_a=0.000000
  230. shape_2_init1=t1 = rand(100)*0.01;
  231. shape_2_init2=t2 = rand(100)*0.01;
  232. shape_2_init3=te = 1;
  233. shape_2_init4=poly = 5;
  234. shape_2_per_frame1=rate = fps/(fps+1/2);
  235. shape_2_per_frame2=beat = above(mid,bassthresh);
  236. shape_2_per_frame3=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.6)*rate+1.6);
  237. shape_2_per_frame4=ran = rand(8)+4;
  238. shape_2_per_frame5=poly = if(beat,if(equal(ran,poly),poly+1,ran),poly);
  239. shape_2_per_frame6=//poly = if(above(poly,8),4,poly);
  240. shape_2_per_frame7=sides = poly;
  241. shape_2_per_frame8=
  242. shape_2_per_frame9=rate2 = fps/(fps+10);
  243. shape_2_per_frame10=out = (1-beat)*rate2*out + beat;
  244. shape_2_per_frame11=//border_a = out;
  245. shape_2_per_frame12=
  246. shape_2_per_frame13=te = mid/fps/2 + te;
  247. shape_2_per_frame14=x = x + 0.05*sin(te*1.17);
  248. shape_2_per_frame15=y = y + 0.05*sin(te*1.83);
  249. shape_2_per_frame16=ang = 3*sin(te*0.5)+2*sin(te*1.1)+4*sin(te*0.3);
  250. shape_2_per_frame17=rad = rad * (0.9 + 0.2*t2) + 0.1*sin(te*1.3);
  251. shape_2_per_frame18=r = min(1,max(0,r + 0.3*sin(time*0.417 + 1)));
  252. shape_2_per_frame19=g = min(1,max(0,g + 0.3*sin(time*0.391 + 2)));
  253. shape_2_per_frame20=b = min(1,max(0,b + 0.3*sin(time*0.432 + 4)));
  254. shape_2_per_frame21=r2 = min(1,max(0,r2 + 0.3*sin(time*0.457 + 3)));
  255. shape_2_per_frame22=g2 = min(1,max(0,g2 + 0.3*sin(time*0.437 + 5)));
  256. shape_2_per_frame23=b2 = min(1,max(0,b2 + 0.3*sin(time*0.484 + 6)));
  257. shapecode_3_enabled=1
  258. shapecode_3_sides=3
  259. shapecode_3_additive=0
  260. shapecode_3_thickOutline=0
  261. shapecode_3_textured=0
  262. shapecode_3_x=0.500000
  263. shapecode_3_y=0.500000
  264. shapecode_3_rad=0.200238
  265. shapecode_3_ang=0.000000
  266. shapecode_3_tex_ang=0.000000
  267. shapecode_3_tex_zoom=1.000000
  268. shapecode_3_r=1.000000
  269. shapecode_3_g=1.000000
  270. shapecode_3_b=1.000000
  271. shapecode_3_a=1.000000
  272. shapecode_3_r2=0.499900
  273. shapecode_3_g2=0.500000
  274. shapecode_3_b2=0.500000
  275. shapecode_3_a2=0.000000
  276. shapecode_3_border_r=0.500000
  277. shapecode_3_border_g=0.500000
  278. shapecode_3_border_b=0.500000
  279. shapecode_3_border_a=0.000000
  280. shape_3_per_frame1=rate = fps/(fps+1/2);
  281. shape_3_per_frame2=rate2 = fps/(fps + 16);
  282. shape_3_per_frame3=
  283. shape_3_per_frame4=ang = time*0.5;
  284. shape_3_per_frame5=vol = (bass_att+mid_att+treb_att)/6;
  285. shape_3_per_frame6=te = vol/fps + te;
  286. shape_3_per_frame7=x = x + 0.2*sin(te*1.14);
  287. shape_3_per_frame8=y = y + 0.2*sin(te*0.96+2);
  288. shape_3_per_frame9=
  289. shape_3_per_frame10=beat = above(vol*1.5,bassthresh);
  290. shape_3_per_frame11=beat2 = above(mid,beatthresh);
  291. shape_3_per_frame12=bassthresh = beat*4 + (1-beat)*((bassthresh - 1.4)*rate+1.4);
  292. shape_3_per_frame13=beatthresh = beat2*4 + (1-beat2)*((beatthresh - 1.6)*rate + 1.6);
  293. shape_3_per_frame14=poly = if(beat,rand(5)+3,poly);
  294. shape_3_per_frame15=poly = if(equal(poly,7),rand(50)+7,poly);
  295. shape_3_per_frame16=sides = poly;
  296. shape_3_per_frame17=
  297. shape_3_per_frame18=rad = rad-log(poly)/100;
  298. shape_3_per_frame19=rad_add = (1-beat2)*(rad_add*rate2 + vol/25) + beat2*(rad_add*rate2+vol/8);
  299. shape_3_per_frame20=rad = rad + rad_add;
  300. per_frame_1=//This Preset is based on Geiss - Feedback and Geiss - Feedback 2
  301. per_frame_2=
  302. per_frame_3=//Ever since Geiss made those presets I've made slight changes
  303. per_frame_4=//to them and saved them. They were so cool, I used to watch
  304. per_frame_5=//them for hours. This preset is then one that flowed from
  305. per_frame_6=//changing and tweaking those.
  306. per_frame_7=
  307. per_frame_8=//Almost everything is changed, but the one shape, (shape 4)
  308. per_frame_9=//feeding back into the two bigger ones (shape 2 and 3) is
  309. per_frame_10=//obtained from the Feedback presets.
  310. per_frame_11=
  311. per_frame_12=//I've added a 4th shape (shape 1) that is the big 'filter'
  312. per_frame_13=//to change colours etc. It is also textured, so thats why
  313. per_frame_14=//the 'triple' feedback is for.
  314. per_frame_15=
  315. per_frame_16=//Shape 2 has a texture zoom lower than 1.00 because it seems
  316. per_frame_17=//to me to give a crisper fractal. Shape 3's is however slightly
  317. per_frame_18=//above 1.00 to.
  318. per_frame_19=
  319. per_frame_20=//-Reenen