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- [preset00]
- fRating=3.000000
- fGammaAdj=1.000000
- fDecay=1.000000
- fVideoEchoZoom=0.999994
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=1
- nWaveMode=5
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=10.444094
- fWaveScale=0.591233
- fWaveSmoothing=0.000000
- fWaveParam=0.000000
- fModWaveAlphaStart=0.500000
- fModWaveAlphaEnd=1.000000
- fWarpAnimSpeed=1.000000
- fWarpScale=1.000000
- fZoomExponent=1.000000
- fShader=1.000000
- zoom=1.000000
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000010
- dy=0.000010
- warp=0.010000
- sx=1.000000
- sy=1.000000
- wave_r=0.500000
- wave_g=0.500000
- wave_b=0.500000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.000000
- ob_r=0.500000
- ob_g=0.100000
- ob_b=0.200000
- ob_a=0.500000
- ib_size=0.005000
- ib_r=0.000000
- ib_g=0.000000
- ib_b=0.000000
- ib_a=0.500000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=0.500000
- mv_r=0.350000
- mv_g=0.350000
- mv_b=0.350000
- mv_a=0.000000
- per_frame_1=q8 = oldq8 +0.003*(((pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,5)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,4)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,3)/fps) + (pow(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,2)/fps) +(1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att)/fps));
- per_frame_2=oldq8 = q8;
- per_frame_3=wave_r = wave_r + 0.35*sin(4*time) + 0.15*sin(2.5*time);
- per_frame_4=wave_g = wave_g + 0.35*sin(3.7*time) + 0.15*sin(2.11*time);
- per_frame_5=wave_b = wave_b + 0.35*sin(3.84*time) + 0.15*sin(2.3*time);
- per_frame_6=ib_r = wave_r;
- per_frame_7=ib_g = wave_g;
- per_frame_8=ib_b = wave_b;
- per_pixel_1=dx = dx + 0.03975*pow(rad*rad,4/(x*2))*sin(q8);
- per_pixel_2=dy = dy + 0.03975*pow(rad*rad,4/(x*2))*cos(q8);
- per_pixel_3=zoom = zoom - 0.125*pow(rad,x*6)*cos(ang*6);
- per_pixel_4=rot = rot - 0.25*(0.75*sin(1.25*q8)*pow(rad,1/x)*sin(1.45*q8))*sin(q8);
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