Rovastar - Fractopia (Fantic Dancing Lights Mix).milk 5.6 KB

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  1. [preset00]
  2. fRating=4.000000
  3. fGammaAdj=2.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1.000000
  22. fWaveScale=4.574798
  23. fWaveSmoothing=0.750000
  24. fWaveParam=-0.400000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=9.860800
  28. fWarpScale=16.217400
  29. fZoomExponent=1.503744
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.999999
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=1.000000
  49. ob_a=1.000000
  50. ib_size=0.040000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=-0.002000
  58. mv_dy=0.000000
  59. mv_l=0.000000
  60. mv_r=1.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=1.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
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  72. wavecode_0_smoothing=0.500000
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  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
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  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
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  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
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  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
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  98. wavecode_2_smoothing=0.500000
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  100. wavecode_2_g=1.000000
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  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
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  115. wavecode_3_a=1.000000
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  117. shapecode_0_sides=100
  118. shapecode_0_additive=0
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  120. shapecode_0_textured=1
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=0.150375
  124. shapecode_0_ang=0.000000
  125. shapecode_0_tex_ang=0.000000
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  128. shapecode_0_g=1.000000
  129. shapecode_0_b=1.000000
  130. shapecode_0_a=1.000000
  131. shapecode_0_r2=1.000000
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  133. shapecode_0_b2=1.000000
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  139. shape_0_per_frame1=x = 0.5 + 0.05*sin(q1*0.456);
  140. shape_0_per_frame2=y = 0.5 + 0.05*sin(q1*0.56);
  141. shape_0_per_frame3=tex_zoom = tex_zoom + 0.5*sin(q1*0.345);
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  166. shapecode_2_sides=4
  167. shapecode_2_additive=0
  168. shapecode_2_thickOutline=0
  169. shapecode_2_textured=0
  170. shapecode_2_x=0.500000
  171. shapecode_2_y=0.500000
  172. shapecode_2_rad=0.100000
  173. shapecode_2_ang=0.000000
  174. shapecode_2_tex_ang=0.000000
  175. shapecode_2_tex_zoom=1.000000
  176. shapecode_2_r=1.000000
  177. shapecode_2_g=0.000000
  178. shapecode_2_b=0.000000
  179. shapecode_2_a=1.000000
  180. shapecode_2_r2=0.000000
  181. shapecode_2_g2=1.000000
  182. shapecode_2_b2=0.000000
  183. shapecode_2_a2=0.000000
  184. shapecode_2_border_r=1.000000
  185. shapecode_2_border_g=1.000000
  186. shapecode_2_border_b=1.000000
  187. shapecode_2_border_a=0.100000
  188. shapecode_3_enabled=0
  189. shapecode_3_sides=4
  190. shapecode_3_additive=0
  191. shapecode_3_thickOutline=0
  192. shapecode_3_textured=0
  193. shapecode_3_x=0.500000
  194. shapecode_3_y=0.500000
  195. shapecode_3_rad=0.100000
  196. shapecode_3_ang=0.000000
  197. shapecode_3_tex_ang=0.000000
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  200. shapecode_3_g=0.000000
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  210. shapecode_3_border_a=0.100000
  211. per_frame_init_1=q4 = 0.249+0.5*(rand(100)*0.01);
  212. per_frame_init_2=q5 = 0.249+0.5*(rand(100)*0.01);
  213. per_frame_init_3=q6 = 0.249+0.5*(rand(100)*0.01);
  214. per_frame_1=wave_a =0;
  215. per_frame_2=movement =movement + 0.5*(((bass+bass_att + 0.075*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
  216. per_frame_3=movement = if(above(movement,10000), 0, movement);
  217. per_frame_4=ob_b = q4+0.25*sin(movement*3.816);
  218. per_frame_5=ob_g = q4+0.25*sin(movement*0.744);
  219. per_frame_6=ob_r = q4+0.25*sin(movement*0.707);
  220. per_frame_7=wrap = above(bass+bass_att,3);
  221. per_frame_8=decay=1;
  222. per_frame_9=rot=0;
  223. per_frame_10=zoom =0.98;
  224. per_frame_11=mv_r = 0;
  225. per_frame_12=mv_g = 0;
  226. per_frame_13=mv_b =0;
  227. per_frame_14=mv_dy = 0.03*sin(movement*0.34);
  228. per_frame_15=mv_dx = 0.035*(sin(movement*0.217)+cos(movement*0.413)+sin(movement*0.311));
  229. per_frame_16=warp=0;
  230. per_frame_17=dx =0.01*sin(movement*5);
  231. per_frame_18=dy =0.0005*(bass+bass_att);
  232. per_pixel_1=myy = y-(0.250025);
  233. per_pixel_2=myx = x-0.5;
  234. per_pixel_3=dx =dx+ 2*(2*myx*myy);
  235. per_pixel_4=dy =dy+ 2*((myy*myy) - (myx*myx));
  236. per_pixel_5=