Rovastar - Fractopia (Upspoken Mix).milk 7.4 KB

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  1. [preset00]
  2. fRating=4.000000
  3. fGammaAdj=2.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=0
  8. nWaveMode=3
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1.000000
  22. fWaveScale=0.180933
  23. fWaveSmoothing=0.750000
  24. fWaveParam=-0.200000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=9.860800
  28. fWarpScale=16.217400
  29. fZoomExponent=1.503744
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.999999
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.900000
  41. wave_g=0.200000
  42. wave_b=0.400000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.010000
  46. ob_r=1.000000
  47. ob_g=0.100000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.050000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.000000
  60. mv_r=1.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=1.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=0
  117. shapecode_0_sides=100
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=1
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=0.537415
  124. shapecode_0_ang=0.000000
  125. shapecode_0_tex_ang=0.000000
  126. shapecode_0_tex_zoom=1.725085
  127. shapecode_0_r=1.000000
  128. shapecode_0_g=1.000000
  129. shapecode_0_b=1.000000
  130. shapecode_0_a=1.000000
  131. shapecode_0_r2=1.000000
  132. shapecode_0_g2=1.000000
  133. shapecode_0_b2=1.000000
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  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
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  140. shapecode_1_sides=4
  141. shapecode_1_additive=0
  142. shapecode_1_thickOutline=0
  143. shapecode_1_textured=0
  144. shapecode_1_x=0.500000
  145. shapecode_1_y=0.500000
  146. shapecode_1_rad=0.100000
  147. shapecode_1_ang=0.000000
  148. shapecode_1_tex_ang=0.000000
  149. shapecode_1_tex_zoom=1.000000
  150. shapecode_1_r=1.000000
  151. shapecode_1_g=0.000000
  152. shapecode_1_b=0.000000
  153. shapecode_1_a=1.000000
  154. shapecode_1_r2=0.000000
  155. shapecode_1_g2=1.000000
  156. shapecode_1_b2=0.000000
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  158. shapecode_1_border_r=1.000000
  159. shapecode_1_border_g=1.000000
  160. shapecode_1_border_b=1.000000
  161. shapecode_1_border_a=0.100000
  162. shapecode_2_enabled=0
  163. shapecode_2_sides=4
  164. shapecode_2_additive=0
  165. shapecode_2_thickOutline=0
  166. shapecode_2_textured=0
  167. shapecode_2_x=0.500000
  168. shapecode_2_y=0.500000
  169. shapecode_2_rad=0.100000
  170. shapecode_2_ang=0.000000
  171. shapecode_2_tex_ang=0.000000
  172. shapecode_2_tex_zoom=1.000000
  173. shapecode_2_r=1.000000
  174. shapecode_2_g=0.000000
  175. shapecode_2_b=0.000000
  176. shapecode_2_a=1.000000
  177. shapecode_2_r2=0.000000
  178. shapecode_2_g2=1.000000
  179. shapecode_2_b2=0.000000
  180. shapecode_2_a2=0.000000
  181. shapecode_2_border_r=1.000000
  182. shapecode_2_border_g=1.000000
  183. shapecode_2_border_b=1.000000
  184. shapecode_2_border_a=0.100000
  185. shapecode_3_enabled=0
  186. shapecode_3_sides=4
  187. shapecode_3_additive=0
  188. shapecode_3_thickOutline=0
  189. shapecode_3_textured=0
  190. shapecode_3_x=0.500000
  191. shapecode_3_y=0.500000
  192. shapecode_3_rad=0.100000
  193. shapecode_3_ang=0.000000
  194. shapecode_3_tex_ang=0.000000
  195. shapecode_3_tex_zoom=1.000000
  196. shapecode_3_r=1.000000
  197. shapecode_3_g=0.000000
  198. shapecode_3_b=0.000000
  199. shapecode_3_a=1.000000
  200. shapecode_3_r2=0.000000
  201. shapecode_3_g2=1.000000
  202. shapecode_3_b2=0.000000
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  204. shapecode_3_border_r=1.000000
  205. shapecode_3_border_g=1.000000
  206. shapecode_3_border_b=1.000000
  207. shapecode_3_border_a=0.100000
  208. per_frame_1=warp = 0;
  209. per_frame_2=volume = 0.3*(bass+mid+att);
  210. per_frame_3=xamptarg = if(equal(frame%15,0),min(0.25*volume*bass_att,0.5),xamptarg);
  211. per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
  212. per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
  213. per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
  214. per_frame_7=xpos = xpos + 0.001*xspeed;
  215. per_frame_8=yamptarg = if(equal(frame%15,0),min(0.15*volume*treb_att,0.5),yamptarg);
  216. per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
  217. per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
  218. per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
  219. per_frame_12=ypos = ypos + 0.001*yspeed;
  220. per_frame_13=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
  221. per_frame_14=lastbeat = lastbeat + equal(lastbeat,0)*time;
  222. per_frame_15=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  223. per_frame_16=peakbass_att = max(bass_att,peakbass_att);
  224. per_frame_17=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
  225. per_frame_18=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  226. per_frame_19=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
  227. per_frame_20=lastbeat = beat*time + (1-beat)*lastbeat;
  228. per_frame_21=peakbass_att = max(peakbass_att,1.1*meanbass_att);
  229. per_frame_22=wave_x = xpos + 0.5;
  230. per_frame_23=wave_y = 1-(ypos + 0.5);
  231. per_frame_24=wave_r = 0.5 + 0.499*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
  232. per_frame_25=wave_g = 0.5 + 0.499*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
  233. per_frame_26=wave_b = 0.5 + 0.499*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
  234. per_frame_27=wave_mystery = -0.17 + 0.03*(0.6*sin(0.637*time) + 0.4*sin(0.949*time));
  235. per_frame_28=mv_r = if(beat, 1, ib_r);
  236. per_frame_29=mv_b = if(beat, wave_b, ib_b);
  237. per_frame_30=//mv_a = if(beat, 0.1, ib_a);
  238. per_frame_31=//ib_a = 0.015;
  239. per_frame_32=q3 = wave_mystery;
  240. per_frame_33=q1 = wave_x;
  241. per_frame_34=q2 = 1-wave_y;
  242. per_frame_35=q2 = ypos+0.5;
  243. per_frame_36=warp=0;
  244. per_frame_37=
  245. per_frame_38=//q2 = 1-(ypos + 0.5);
  246. per_frame_39=//q1 = 0.5;
  247. per_frame_40=//q2=0.5;
  248. per_frame_41=ob_r = 1-wave_g;
  249. per_frame_42=ob_b = 1-wave_r;
  250. per_frame_43=ob_g = 1-wave_b;
  251. per_frame_44=
  252. per_frame_45=monitor = wave_y;
  253. per_frame_46=movement =movement + 0.4*(((bass+bass_att + 0.1*pow((bass+0.6*bass_att+0.2*treb_att),3)))/fps);
  254. per_frame_47=movement = if(above(movement,10000), 0, movement);
  255. per_frame_48=rot =1*sin(movement);
  256. per_frame_49=cx = wave_x;
  257. per_frame_50=cy = y_pos+0.5;
  258. per_frame_51=
  259. per_frame_52=q8 = movement;
  260. per_pixel_1=myy = x-q1;
  261. per_pixel_2=myx = y-q2+0.1;
  262. per_pixel_3=dx = 3*sin(q8*0.675)*(2*myx*myy);
  263. per_pixel_4=dy = 3*sin(q8*0.675)*((myx*myx) - (myy*myy));