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- [preset00]
- fRating=2.000000
- fGammaAdj=1.000000
- fDecay=1.000000
- fVideoEchoZoom=1.000000
- fVideoEchoAlpha=0.000000
- nVideoEchoOrientation=3
- nWaveMode=7
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=100.000000
- fWaveScale=0.010000
- fWaveSmoothing=0.500000
- fWaveParam=1.000000
- fModWaveAlphaStart=0.500000
- fModWaveAlphaEnd=1.000000
- fWarpAnimSpeed=1.000000
- fWarpScale=1.000000
- fZoomExponent=0.999996
- fShader=0.000000
- zoom=1.000000
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000010
- dy=0.000010
- warp=0.010000
- sx=1.000000
- sy=1.000000
- wave_r=1.000000
- wave_g=1.000000
- wave_b=1.000000
- wave_x=0.500000
- wave_y=0.980000
- ob_size=0.014500
- ob_r=0.000000
- ob_g=0.000000
- ob_b=0.000000
- ob_a=1.000000
- ib_size=0.015000
- ib_r=1.000000
- ib_g=0.600000
- ib_b=0.500000
- ib_a=1.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=2.400000
- mv_dx=0.000000
- mv_dy=-0.100000
- mv_l=5.000000
- mv_r=1.000000
- mv_g=1.000000
- mv_b=1.000000
- mv_a=1.000000
- per_frame_1=warp = 0;
- per_frame_2=ib_r = 0.6 + 0.4*sin(time*0.894);
- per_frame_3=ib_g = 0.43 + 0.13*sin(time*7.143);
- per_frame_4=ib_b = 0.5+ 0.33*sin(time*0.465);
- per_frame_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
- per_frame_6=dx_r = equal(thresh,2)*0.004*sin(5*time)+(1-equal(thresh,2))*dx_r;
- per_frame_7=dy_r = equal(thresh,2)*0.004*sin(6*time)+(1-equal(thresh,2))*dy_r;
- per_frame_8=dx = 1.1* dx_r;
- per_frame_9=dy = 1.1* dy_r;
- per_frame_10=q2 = dx + if(above(bass+bass_att,2.6), 11*dx_r, 0);
- per_frame_11=q2 =q2*15 + if(above(dx_r,0),0.04 + 0.01*sin(time*0.573),-0.04+ 0.01*sin(time*0.573));
- per_frame_12=mv_l =10000;
- per_frame_13=mv_y =2.0;
- per_frame_14=mv_dy = -0.1;
- per_frame_15=mv_r =0.7+0.148*(ib_r+ib_b);
- per_frame_16=mv_b =1-0.2*(ib_r+ib_b);
- per_frame_17=mv_g =0.6+ 0.19*(ib_g+ib_r);
- per_frame_18=zoom = zoom -0.02*thresh + 0.01;
- per_frame_19=wave_r = ib_r;
- per_frame_20=wave_b = ib_b;
- per_frame_21=wave_g = ib_g;
- per_frame_22=ob_r = 1-ib_g;
- per_frame_23=ob_b = 0.5*(ib_r+ib_g);
- per_pixel_1=rot = q2*(1-rad);
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