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Rovastar - Parallel Universe.milk 1.7 KB

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  1. [preset00]
  2. fRating=2.000000
  3. fGammaAdj=2.000000
  4. fDecay=0.990000
  5. fVideoEchoZoom=0.999609
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=0.032378
  23. fWaveSmoothing=0.630000
  24. fWaveParam=-0.400000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.045000
  44. wave_y=0.940000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.005000
  51. ib_r=1.000000
  52. ib_g=0.000000
  53. ib_b=0.250000
  54. ib_a=1.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=4.400000
  60. mv_r=1.000000
  61. mv_g=0.000000
  62. mv_b=0.000000
  63. mv_a=0.000000
  64. per_frame_1=wave_r = 0.5+0.5*sin(time);
  65. per_frame_2=wave_r = 0.5+0.5*sin(time);
  66. per_frame_3=xwave_a = 0;
  67. per_frame_4=ib_b = 0.5+0.3*sin(time*2.314);
  68. per_frame_5=ib_r = 0.7+0.3*sin(time*1.867);
  69. per_frame_6=q8 = if(above(bass,1.2),2*bass,0.5);
  70. per_frame_7=q7 = if(above(bass_att,1.2),2*bass_att,0.5);
  71. per_frame_8=q6 = if(above(bass+bass_att,2.3),bass+bass_att,0.5);
  72. per_frame_9=warp =0;
  73. per_frame_10=q5 = if(above(treb+treb_att,2.8),1,0);
  74. per_frame_11=monitor = q5;
  75. per_frame_12=ib_g = q5;
  76. per_pixel_1=myx = x-0.5;
  77. per_pixel_2=myy = y-0.5;
  78. per_pixel_3=q1 =0.1*sqrt(x*x+y*y);
  79. per_pixel_4=q1 = 0.05*(x+y);
  80. per_pixel_5=dy = q1*abs(sin(50*bass));
  81. per_pixel_6=dx = q1*abs(sin(50*bass_att));
  82. per_pixel_7=dy = 0.2*q1*q6;
  83. per_pixel_8=dx=0.2*q1*q6;