Stahlregen & Flexi + Geiss - Liquidity (Dynamic Swirls).milk 7.8 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=5.000000
  7. fGammaAdj=1.000
  8. fDecay=0.955
  9. fVideoEchoZoom=0.997
  10. fVideoEchoAlpha=0.500
  11. nVideoEchoOrientation=1
  12. nWaveMode=7
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.619
  26. fWaveScale=0.628
  27. fWaveSmoothing=0.900
  28. fWaveParam=1.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.331
  33. fZoomExponent=1.00000
  34. fShader=1.000
  35. zoom=1.00796
  36. rot=0.02000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00016
  42. sx=0.99967
  43. sy=0.99990
  44. wave_r=0.650
  45. wave_g=0.650
  46. wave_b=0.650
  47. wave_x=0.500
  48. wave_y=1.000
  49. ob_size=0.010
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=5.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.050
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=2.02310
  83. wavecode_0_smoothing=0.00000
  84. wavecode_0_r=0.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=0.000
  87. wavecode_0_a=1.000
  88. wave_0_init1=t2 = 0;
  89. wave_0_init2=t3 = 0;
  90. wave_0_init3=t4 = 0;
  91. wave_0_init4=cl = 0;
  92. wave_0_per_frame1=//Thanks to flexi for this waveform!
  93. wave_0_per_frame2=
  94. wave_0_per_frame3=t8 = 1;
  95. wave_0_per_frame4=r=r + 0.620 * sin (0.777 * time);
  96. wave_0_per_frame5=b=b + 0.225 * sin (0.443 * time);
  97. wave_0_per_frame6=g=g + 0.111 * sin (0.883 * time);
  98. wave_0_per_point1=//d3 = if(equal(t8,1),t4,d3);
  99. wave_0_per_point2=//d2 = if(equal(t8,1),t3,d2);
  100. wave_0_per_point3=//d1 = if(equal(t8,1),t2,d1);
  101. wave_0_per_point4=//d = if(equal(t8,1),t1,d);
  102. wave_0_per_point5=t3 = t3*0.6 + (value1)*1;
  103. wave_0_per_point6=t2 = t2*0.7 + t3*0.2;
  104. wave_0_per_point7=t1 = t1*0.8 + t2*0.1;
  105. wave_0_per_point8=d = d*0.9 + t1*0.2;
  106. wave_0_per_point9=
  107. wave_0_per_point10=y = 0.5 + d*sample*(1-sample);
  108. wave_0_per_point11=x = -0.05 + sample*1.1;
  109. wave_0_per_point12=t8 = 0;
  110. wavecode_1_enabled=0
  111. wavecode_1_samples=512
  112. wavecode_1_sep=0
  113. wavecode_1_bSpectrum=0
  114. wavecode_1_bUseDots=0
  115. wavecode_1_bDrawThick=0
  116. wavecode_1_bAdditive=0
  117. wavecode_1_scaling=1.00000
  118. wavecode_1_smoothing=0.50000
  119. wavecode_1_r=1.000
  120. wavecode_1_g=1.000
  121. wavecode_1_b=1.000
  122. wavecode_1_a=1.000
  123. wavecode_2_enabled=0
  124. wavecode_2_samples=512
  125. wavecode_2_sep=0
  126. wavecode_2_bSpectrum=0
  127. wavecode_2_bUseDots=0
  128. wavecode_2_bDrawThick=0
  129. wavecode_2_bAdditive=0
  130. wavecode_2_scaling=1.00000
  131. wavecode_2_smoothing=0.50000
  132. wavecode_2_r=1.000
  133. wavecode_2_g=1.000
  134. wavecode_2_b=1.000
  135. wavecode_2_a=1.000
  136. wavecode_3_enabled=0
  137. wavecode_3_samples=512
  138. wavecode_3_sep=0
  139. wavecode_3_bSpectrum=0
  140. wavecode_3_bUseDots=0
  141. wavecode_3_bDrawThick=0
  142. wavecode_3_bAdditive=0
  143. wavecode_3_scaling=1.00000
  144. wavecode_3_smoothing=0.50000
  145. wavecode_3_r=1.000
  146. wavecode_3_g=1.000
  147. wavecode_3_b=1.000
  148. wavecode_3_a=1.000
  149. shapecode_0_enabled=0
  150. shapecode_0_sides=4
  151. shapecode_0_additive=0
  152. shapecode_0_thickOutline=0
  153. shapecode_0_textured=0
  154. shapecode_0_num_inst=1
  155. shapecode_0_x=0.500
  156. shapecode_0_y=0.500
  157. shapecode_0_rad=0.10000
  158. shapecode_0_ang=0.00000
  159. shapecode_0_tex_ang=0.00000
  160. shapecode_0_tex_zoom=1.00000
  161. shapecode_0_r=1.000
  162. shapecode_0_g=0.000
  163. shapecode_0_b=0.000
  164. shapecode_0_a=1.000
  165. shapecode_0_r2=0.000
  166. shapecode_0_g2=1.000
  167. shapecode_0_b2=0.000
  168. shapecode_0_a2=0.000
  169. shapecode_0_border_r=1.000
  170. shapecode_0_border_g=1.000
  171. shapecode_0_border_b=1.000
  172. shapecode_0_border_a=0.100
  173. shapecode_1_enabled=0
  174. shapecode_1_sides=4
  175. shapecode_1_additive=0
  176. shapecode_1_thickOutline=0
  177. shapecode_1_textured=0
  178. shapecode_1_num_inst=1
  179. shapecode_1_x=0.500
  180. shapecode_1_y=0.500
  181. shapecode_1_rad=0.10000
  182. shapecode_1_ang=0.00000
  183. shapecode_1_tex_ang=0.00000
  184. shapecode_1_tex_zoom=1.00000
  185. shapecode_1_r=1.000
  186. shapecode_1_g=0.000
  187. shapecode_1_b=0.000
  188. shapecode_1_a=1.000
  189. shapecode_1_r2=0.000
  190. shapecode_1_g2=1.000
  191. shapecode_1_b2=0.000
  192. shapecode_1_a2=0.000
  193. shapecode_1_border_r=1.000
  194. shapecode_1_border_g=1.000
  195. shapecode_1_border_b=1.000
  196. shapecode_1_border_a=0.100
  197. shapecode_2_enabled=0
  198. shapecode_2_sides=4
  199. shapecode_2_additive=0
  200. shapecode_2_thickOutline=0
  201. shapecode_2_textured=0
  202. shapecode_2_num_inst=1
  203. shapecode_2_x=0.500
  204. shapecode_2_y=0.500
  205. shapecode_2_rad=0.10000
  206. shapecode_2_ang=0.00000
  207. shapecode_2_tex_ang=0.00000
  208. shapecode_2_tex_zoom=1.00000
  209. shapecode_2_r=1.000
  210. shapecode_2_g=0.000
  211. shapecode_2_b=0.000
  212. shapecode_2_a=1.000
  213. shapecode_2_r2=0.000
  214. shapecode_2_g2=1.000
  215. shapecode_2_b2=0.000
  216. shapecode_2_a2=0.000
  217. shapecode_2_border_r=1.000
  218. shapecode_2_border_g=1.000
  219. shapecode_2_border_b=1.000
  220. shapecode_2_border_a=0.100
  221. shapecode_3_enabled=0
  222. shapecode_3_sides=4
  223. shapecode_3_additive=0
  224. shapecode_3_thickOutline=0
  225. shapecode_3_textured=0
  226. shapecode_3_num_inst=1
  227. shapecode_3_x=0.500
  228. shapecode_3_y=0.500
  229. shapecode_3_rad=0.10000
  230. shapecode_3_ang=0.00000
  231. shapecode_3_tex_ang=0.00000
  232. shapecode_3_tex_zoom=1.00000
  233. shapecode_3_r=1.000
  234. shapecode_3_g=0.000
  235. shapecode_3_b=0.000
  236. shapecode_3_a=1.000
  237. shapecode_3_r2=0.000
  238. shapecode_3_g2=1.000
  239. shapecode_3_b2=0.000
  240. shapecode_3_a2=0.000
  241. shapecode_3_border_r=1.000
  242. shapecode_3_border_g=1.000
  243. shapecode_3_border_b=1.000
  244. shapecode_3_border_a=0.100
  245. per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
  246. per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
  247. per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
  248. per_frame_4=q1 = (cx*2-1) + 0.32*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
  249. per_frame_5=q2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
  250. per_frame_6=q3 = (cx*2-1) + 0.32*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
  251. per_frame_7=q4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
  252. per_frame_8=decay = decay - 0.01*equal(frame%5,0);
  253. per_pixel_1=du = x*2-1 - q1;
  254. per_pixel_2=dv = y*2-1 - q2;
  255. per_pixel_3=dist = sqrt(du*du+dv*dv);
  256. per_pixel_4=ang2 = atan2(du,dv);
  257. per_pixel_5=mult = 0.012/(dist+0.4);
  258. per_pixel_6=dx = mult*sin(ang2-1.5);
  259. per_pixel_7=dy = mult*cos(ang2-1.5);
  260. per_pixel_8=du = x*2-1 - q3;
  261. per_pixel_9=dv = y*2-1 - q4;
  262. per_pixel_10=dist = sqrt(du*du+dv*dv);
  263. per_pixel_11=ang2 = atan2(du,dv);
  264. per_pixel_12=mult = 0.012/(dist+0.4);
  265. per_pixel_13=dx = dx + mult*sin(ang2+1.5);
  266. per_pixel_14=dy = dy + mult*cos(ang2+1.5);
  267. warp_1=`shader_body
  268. warp_2=`{
  269. warp_3=` // sample previous frame
  270. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  271. warp_5=`
  272. warp_6=` // this vector points exactly one pixel, in the direction of motion
  273. warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw;
  274. warp_8=`
  275. warp_9=` float3 s;
  276. warp_10=` ret = max(ret, tex2D(sampler_main, uv+v*2.3));
  277. warp_11=` ret = max(ret, tex2D(sampler_main, uv-v*2.3));
  278. warp_12=`
  279. warp_13=` // darken over time
  280. warp_14=` ret *= 0.97;
  281. warp_15=`
  282. warp_16=` // add noise
  283. warp_17=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
  284. warp_18=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
  285. warp_19=`}
  286. comp_1=`float2 d, uv_y;
  287. comp_2=`float3 dx, dy;
  288. comp_3=`shader_body
  289. comp_4=`{
  290. comp_5=`
  291. comp_6=` d = texsize.zw*4;
  292. comp_7=` dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
  293. comp_8=` dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
  294. comp_9=` uv_y = uv+float2(dx.y,dy.y)*0.4;
  295. comp_10=`
  296. comp_11=`
  297. comp_12=` d = texsize.zw*18;
  298. comp_13=` dx = ( GetBlur1(uv_y+float2(1,0)*d)-GetBlur1(uv_y-float2(1,0)*d) );
  299. comp_14=` dy = ( GetBlur1(uv_y+float2(0,1)*d)-GetBlur1(uv_y-float2(0,1)*d) );
  300. comp_15=`
  301. comp_16=`float base = GetPixel(uv);
  302. comp_17=`float emboss = (-dx + dy + 1);
  303. comp_18=`
  304. comp_19=`ret = base.x*emboss*pow(hue_shader,4);
  305. comp_20=`
  306. comp_21=`ret = lerp(ret,pow(hue_shader.yzx,4), GetBlur1(uv).y*0.5);
  307. comp_22=`//ret = lerp(ret,1,GetPixel(uv).z*(1-GetBlur1(uv).y*2));
  308. comp_23=`ret = lerp(ret,hue_shader.zxy*1.2,GetPixel(uv).z*(1-GetBlur1(uv).y*2));
  309. comp_24=`
  310. comp_25=`}
  311. comp_26=`