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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=5.000000
- fGammaAdj=1.000
- fDecay=0.955
- fVideoEchoZoom=0.997
- fVideoEchoAlpha=0.500
- nVideoEchoOrientation=1
- nWaveMode=7
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.619
- fWaveScale=0.628
- fWaveSmoothing=0.900
- fWaveParam=1.000
- fModWaveAlphaStart=0.710
- fModWaveAlphaEnd=1.300
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=1.00000
- fShader=1.000
- zoom=1.00796
- rot=0.02000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.00016
- sx=0.99967
- sy=0.99990
- wave_r=0.650
- wave_g=0.650
- wave_b=0.650
- wave_x=0.500
- wave_y=1.000
- ob_size=0.010
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=0.000
- ib_size=0.010
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=5.000
- mv_r=1.000
- mv_g=1.000
- mv_b=1.000
- mv_a=0.050
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=1
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
- wavecode_0_scaling=2.02310
- wavecode_0_smoothing=0.00000
- wavecode_0_r=0.000
- wavecode_0_g=1.000
- wavecode_0_b=0.000
- wavecode_0_a=1.000
- wave_0_init1=t2 = 0;
- wave_0_init2=t3 = 0;
- wave_0_init3=t4 = 0;
- wave_0_init4=cl = 0;
- wave_0_per_frame1=//Thanks to flexi for this waveform!
- wave_0_per_frame2=
- wave_0_per_frame3=t8 = 1;
- wave_0_per_frame4=r=r + 0.620 * sin (0.777 * time);
- wave_0_per_frame5=b=b + 0.225 * sin (0.443 * time);
- wave_0_per_frame6=g=g + 0.111 * sin (0.883 * time);
- wave_0_per_point1=//d3 = if(equal(t8,1),t4,d3);
- wave_0_per_point2=//d2 = if(equal(t8,1),t3,d2);
- wave_0_per_point3=//d1 = if(equal(t8,1),t2,d1);
- wave_0_per_point4=//d = if(equal(t8,1),t1,d);
- wave_0_per_point5=t3 = t3*0.6 + (value1)*1;
- wave_0_per_point6=t2 = t2*0.7 + t3*0.2;
- wave_0_per_point7=t1 = t1*0.8 + t2*0.1;
- wave_0_per_point8=d = d*0.9 + t1*0.2;
- wave_0_per_point9=
- wave_0_per_point10=y = 0.5 + d*sample*(1-sample);
- wave_0_per_point11=x = -0.05 + sample*1.1;
- wave_0_per_point12=t8 = 0;
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.10000
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=0.000
- shapecode_0_b=0.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=1.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.100
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.10000
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) );
- per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) );
- per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) );
- per_frame_4=q1 = (cx*2-1) + 0.32*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );
- per_frame_5=q2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );
- per_frame_6=q3 = (cx*2-1) + 0.32*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) );
- per_frame_7=q4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) );
- per_frame_8=decay = decay - 0.01*equal(frame%5,0);
- per_pixel_1=du = x*2-1 - q1;
- per_pixel_2=dv = y*2-1 - q2;
- per_pixel_3=dist = sqrt(du*du+dv*dv);
- per_pixel_4=ang2 = atan2(du,dv);
- per_pixel_5=mult = 0.012/(dist+0.4);
- per_pixel_6=dx = mult*sin(ang2-1.5);
- per_pixel_7=dy = mult*cos(ang2-1.5);
- per_pixel_8=du = x*2-1 - q3;
- per_pixel_9=dv = y*2-1 - q4;
- per_pixel_10=dist = sqrt(du*du+dv*dv);
- per_pixel_11=ang2 = atan2(du,dv);
- per_pixel_12=mult = 0.012/(dist+0.4);
- per_pixel_13=dx = dx + mult*sin(ang2+1.5);
- per_pixel_14=dy = dy + mult*cos(ang2+1.5);
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame
- warp_4=` ret = tex2D( sampler_main, uv ).xyz;
- warp_5=`
- warp_6=` // this vector points exactly one pixel, in the direction of motion
- warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw;
- warp_8=`
- warp_9=` float3 s;
- warp_10=` ret = max(ret, tex2D(sampler_main, uv+v*2.3));
- warp_11=` ret = max(ret, tex2D(sampler_main, uv-v*2.3));
- warp_12=`
- warp_13=` // darken over time
- warp_14=` ret *= 0.97;
- warp_15=`
- warp_16=` // add noise
- warp_17=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy;
- warp_18=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02;
- warp_19=`}
- comp_1=`float2 d, uv_y;
- comp_2=`float3 dx, dy;
- comp_3=`shader_body
- comp_4=`{
- comp_5=`
- comp_6=` d = texsize.zw*4;
- comp_7=` dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
- comp_8=` dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
- comp_9=` uv_y = uv+float2(dx.y,dy.y)*0.4;
- comp_10=`
- comp_11=`
- comp_12=` d = texsize.zw*18;
- comp_13=` dx = ( GetBlur1(uv_y+float2(1,0)*d)-GetBlur1(uv_y-float2(1,0)*d) );
- comp_14=` dy = ( GetBlur1(uv_y+float2(0,1)*d)-GetBlur1(uv_y-float2(0,1)*d) );
- comp_15=`
- comp_16=`float base = GetPixel(uv);
- comp_17=`float emboss = (-dx + dy + 1);
- comp_18=`
- comp_19=`ret = base.x*emboss*pow(hue_shader,4);
- comp_20=`
- comp_21=`ret = lerp(ret,pow(hue_shader.yzx,4), GetBlur1(uv).y*0.5);
- comp_22=`//ret = lerp(ret,1,GetPixel(uv).z*(1-GetBlur1(uv).y*2));
- comp_23=`ret = lerp(ret,hue_shader.zxy*1.2,GetPixel(uv).z*(1-GetBlur1(uv).y*2));
- comp_24=`
- comp_25=`}
- comp_26=`
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