123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285 |
- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=1.000
- fGammaAdj=2.000
- fDecay=1.000
- fVideoEchoZoom=1.000
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=2
- bAdditiveWaves=1
- bWaveDots=1
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=4.100
- fWaveScale=2.850
- fWaveSmoothing=0.630
- fWaveParam=0.000
- fModWaveAlphaStart=0.710
- fModWaveAlphaEnd=1.300
- fWarpAnimSpeed=1.000
- fWarpScale=1.000
- fZoomExponent=1.00000
- fShader=0.000
- zoom=0.99990
- rot=0.10000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=1.00000
- sx=1.00000
- sy=1.00000
- wave_r=0.000
- wave_g=0.000
- wave_b=1.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.010
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=0.100
- ib_size=0.500
- ib_r=0.000
- ib_g=0.000
- ib_b=0.000
- ib_a=0.000
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.850
- mv_r=0.500
- mv_g=0.500
- mv_b=0.500
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=0
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.900
- shapecode_0_rad=0.15493
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=0.77977
- shapecode_0_r=1.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=1.000
- shapecode_0_r2=1.000
- shapecode_0_g2=1.000
- shapecode_0_b2=1.000
- shapecode_0_a2=1.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shapecode_1_enabled=1
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.98608
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=3.14159
- shapecode_1_tex_zoom=0.75668
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=1.000
- shapecode_1_a=1.000
- shapecode_1_r2=1.000
- shapecode_1_g2=1.000
- shapecode_1_b2=1.000
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_per_frame1=ang = ang + (bass*.2) + (time*.4);
- shapecode_2_enabled=0
- shapecode_2_sides=100
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.900
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=1.000
- shapecode_2_r2=1.000
- shapecode_2_g2=1.000
- shapecode_2_b2=1.000
- shapecode_2_a2=1.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shape_2_per_frame1=x = sin(time) * .4 + .5;
- shape_2_per_frame2=
- shape_2_per_frame3=
- shape_2_per_frame4=pow( (bass*.15),2);
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=warp=0;
- per_frame_2=wave_b = wave_b + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438));
- per_frame_3=wave_r = wave_r - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.522));
- per_frame_4=wave_g = wave_g + 0.4*sin(time*1.731);
- per_frame_5=ob_r = above(bass_att,bass)*(bass_att-bass)*4;
- per_frame_6=volume = 0.3*(bass+mid+att);
- per_frame_7=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate);
- per_frame_8=lastbeat = lastbeat + equal(lastbeat,0)*time;
- per_frame_9=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
- per_frame_10=peakbass_att = max(bass_att,peakbass_att);
- per_frame_11=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1));
- per_frame_12=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
- per_frame_13=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995);
- per_frame_14=lastbeat = beat*time + (1-beat)*lastbeat;
- per_frame_15=peakbass_att = max(peakbass_att,1.1*meanbass_att);
- per_frame_16=beatcounter = beatcounter + beat;
- per_frame_17=mode = if(beat*equal(beatcounter%2,0),1-mode,mode);
- per_frame_18=mode2 = if(beat,(mode2 + rand(7) + 1)%8,mode2);
- per_frame_19=mode3 = if(beat,(mode3 + rand(7) + 1)%8,mode3);
- per_frame_20=q1 = 2*mode-1;
- per_frame_21=q2 = mode2 + 2;
- per_frame_22=q3 = 1/q2;
- per_frame_23=q4 = mode3 + 2;
- per_frame_24=q5 = 1/q4;
- per_frame_25=wave_x = (rand(q2)+0.5)*q3;
- per_frame_26=wave_y = (rand(q4)+0.5)*q5;
- per_frame_27=decay = decay - 0.1*equal(frame%50,0);
- per_pixel_1=cx = ((0&(x*q2-0.5))+0.5)*q3;
- per_pixel_2=cy = ((0&(y*q4-0.5))+0.5)*q5;
- per_pixel_3=rot = rot*pow(-1,(0&(x*q2-0.5)) + (0&(y*q4-0.5)))*q1;
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame
- warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz;
- warp_5=`
- warp_6=` // take the difference between the crisp and blurred images,
- warp_7=` // then add it back into the image. Creates spots and stripes over time.
- warp_8=` float3 b = GetBlur1(uv)*0.3 + GetBlur2(uv)*0.4 + GetBlur3(uv)*0.3;
- warp_9=` ret.xyz += (ret.xyz - b)*0.3;
- warp_10=` ret.xyz *= 0.9;
- warp_11=`
- warp_12=` // add noise:
- warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy;
- warp_14=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122
- warp_15=` * (saturate(treb_att-1)*0.4+0.3);
- warp_16=`
- warp_17=` // desaturate over time, to keep the globs white
- warp_18=` ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2);
- warp_19=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=` float3 bands = tex2D(sampler_main, uv).xyz;
- comp_4=` ret = bands;
- comp_5=` ret *= lum(bands)*float3(1.7,3,6)*0.9;
- comp_6=`
- comp_7=`
- comp_8=`
- comp_9=`}
|