Stahlregen & fiSHbRaiN + flexi + Geiss + shifter - Stonecraft (Beetle Relief mix).milk 8.1 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.900
  8. fDecay=0.980
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=7
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.286
  27. fWaveSmoothing=0.630
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.331
  33. fZoomExponent=1.25486
  34. fShader=0.000
  35. zoom=0.97012
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.650
  45. wave_g=0.650
  46. wave_b=0.650
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.500
  50. ob_r=0.010
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=0.000
  54. ib_size=0.260
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
  89. wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
  90. wave_0_per_point3=
  91. wave_0_per_point4=mx=mx+(.0002*cos(ma));
  92. wave_0_per_point5=my=my+(.0002*sin(ma));
  93. wave_0_per_point6=
  94. wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  95. wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
  96. wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  97. wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
  98. wave_0_per_point11=
  99. wave_0_per_point12=x=mx;
  100. wave_0_per_point13=y=my;
  101. wave_0_per_point14=
  102. wave_0_per_point15=a=(above(bass+mid+treb,.8));
  103. wavecode_1_enabled=1
  104. wavecode_1_samples=512
  105. wavecode_1_sep=0
  106. wavecode_1_bSpectrum=0
  107. wavecode_1_bUseDots=0
  108. wavecode_1_bDrawThick=1
  109. wavecode_1_bAdditive=0
  110. wavecode_1_scaling=1.00000
  111. wavecode_1_smoothing=0.50000
  112. wavecode_1_r=1.000
  113. wavecode_1_g=1.000
  114. wavecode_1_b=1.000
  115. wavecode_1_a=1.000
  116. wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
  117. wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
  118. wave_1_per_point3=
  119. wave_1_per_point4=mx=mx+(.0001*cos(ma));
  120. wave_1_per_point5=my=my+(.0001*sin(ma));
  121. wave_1_per_point6=
  122. wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  123. wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
  124. wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  125. wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
  126. wave_1_per_point11=
  127. wave_1_per_point12=x=mx;
  128. wave_1_per_point13=y=my;
  129. wave_1_per_point14=
  130. wave_1_per_point15=a=(above(bass+mid+treb,.1));
  131. wavecode_2_enabled=1
  132. wavecode_2_samples=512
  133. wavecode_2_sep=0
  134. wavecode_2_bSpectrum=0
  135. wavecode_2_bUseDots=1
  136. wavecode_2_bDrawThick=1
  137. wavecode_2_bAdditive=0
  138. wavecode_2_scaling=1.00000
  139. wavecode_2_smoothing=0.50000
  140. wavecode_2_r=1.000
  141. wavecode_2_g=1.000
  142. wavecode_2_b=1.000
  143. wavecode_2_a=1.000
  144. wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
  145. wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
  146. wave_2_per_point3=
  147. wave_2_per_point4=mx=mx+(.0004*cos(ma));
  148. wave_2_per_point5=my=my+(.0004*sin(ma));
  149. wave_2_per_point6=
  150. wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  151. wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
  152. wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  153. wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
  154. wave_2_per_point11=
  155. wave_2_per_point12=x=mx;
  156. wave_2_per_point13=y=my;
  157. wave_2_per_point14=
  158. wave_2_per_point15=a=(above(bass+mid+treb,.3));
  159. wavecode_3_enabled=1
  160. wavecode_3_samples=512
  161. wavecode_3_sep=0
  162. wavecode_3_bSpectrum=0
  163. wavecode_3_bUseDots=0
  164. wavecode_3_bDrawThick=1
  165. wavecode_3_bAdditive=0
  166. wavecode_3_scaling=1.00000
  167. wavecode_3_smoothing=0.50000
  168. wavecode_3_r=1.000
  169. wavecode_3_g=1.000
  170. wavecode_3_b=1.000
  171. wavecode_3_a=1.000
  172. wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
  173. wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
  174. wave_3_per_point3=
  175. wave_3_per_point4=mx=mx+(.0008*cos(ma));
  176. wave_3_per_point5=my=my+(.0008*sin(ma));
  177. wave_3_per_point6=
  178. wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  179. wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
  180. wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  181. wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
  182. wave_3_per_point11=
  183. wave_3_per_point12=x=mx;
  184. wave_3_per_point13=y=my;
  185. wave_3_per_point14=
  186. wave_3_per_point15=a=(above(bass+mid+treb,.2));
  187. shapecode_0_enabled=0
  188. shapecode_0_sides=4
  189. shapecode_0_additive=0
  190. shapecode_0_thickOutline=0
  191. shapecode_0_textured=1
  192. shapecode_0_num_inst=1
  193. shapecode_0_x=0.500
  194. shapecode_0_y=0.500
  195. shapecode_0_rad=1.79142
  196. shapecode_0_ang=0.00000
  197. shapecode_0_tex_ang=0.62832
  198. shapecode_0_tex_zoom=1.00000
  199. shapecode_0_r=1.000
  200. shapecode_0_g=1.000
  201. shapecode_0_b=1.000
  202. shapecode_0_a=0.000
  203. shapecode_0_r2=0.000
  204. shapecode_0_g2=0.000
  205. shapecode_0_b2=0.000
  206. shapecode_0_a2=1.000
  207. shapecode_0_border_r=1.000
  208. shapecode_0_border_g=1.000
  209. shapecode_0_border_b=1.000
  210. shapecode_0_border_a=0.000
  211. shapecode_1_enabled=0
  212. shapecode_1_sides=4
  213. shapecode_1_additive=0
  214. shapecode_1_thickOutline=0
  215. shapecode_1_textured=0
  216. shapecode_1_num_inst=1
  217. shapecode_1_x=0.500
  218. shapecode_1_y=0.500
  219. shapecode_1_rad=0.10000
  220. shapecode_1_ang=0.00000
  221. shapecode_1_tex_ang=0.00000
  222. shapecode_1_tex_zoom=1.00000
  223. shapecode_1_r=1.000
  224. shapecode_1_g=0.000
  225. shapecode_1_b=0.000
  226. shapecode_1_a=1.000
  227. shapecode_1_r2=0.000
  228. shapecode_1_g2=1.000
  229. shapecode_1_b2=0.000
  230. shapecode_1_a2=0.000
  231. shapecode_1_border_r=1.000
  232. shapecode_1_border_g=1.000
  233. shapecode_1_border_b=1.000
  234. shapecode_1_border_a=0.100
  235. shapecode_2_enabled=0
  236. shapecode_2_sides=4
  237. shapecode_2_additive=0
  238. shapecode_2_thickOutline=0
  239. shapecode_2_textured=0
  240. shapecode_2_num_inst=1
  241. shapecode_2_x=0.500
  242. shapecode_2_y=0.500
  243. shapecode_2_rad=0.10000
  244. shapecode_2_ang=0.00000
  245. shapecode_2_tex_ang=0.00000
  246. shapecode_2_tex_zoom=1.00000
  247. shapecode_2_r=1.000
  248. shapecode_2_g=0.000
  249. shapecode_2_b=0.000
  250. shapecode_2_a=1.000
  251. shapecode_2_r2=0.000
  252. shapecode_2_g2=1.000
  253. shapecode_2_b2=0.000
  254. shapecode_2_a2=0.000
  255. shapecode_2_border_r=1.000
  256. shapecode_2_border_g=1.000
  257. shapecode_2_border_b=1.000
  258. shapecode_2_border_a=0.100
  259. shapecode_3_enabled=0
  260. shapecode_3_sides=4
  261. shapecode_3_additive=0
  262. shapecode_3_thickOutline=0
  263. shapecode_3_textured=0
  264. shapecode_3_num_inst=1
  265. shapecode_3_x=0.500
  266. shapecode_3_y=0.500
  267. shapecode_3_rad=0.10000
  268. shapecode_3_ang=0.00000
  269. shapecode_3_tex_ang=0.00000
  270. shapecode_3_tex_zoom=1.00000
  271. shapecode_3_r=1.000
  272. shapecode_3_g=0.000
  273. shapecode_3_b=0.000
  274. shapecode_3_a=1.000
  275. shapecode_3_r2=0.000
  276. shapecode_3_g2=1.000
  277. shapecode_3_b2=0.000
  278. shapecode_3_a2=0.000
  279. shapecode_3_border_r=1.000
  280. shapecode_3_border_g=1.000
  281. shapecode_3_border_b=1.000
  282. shapecode_3_border_a=0.100
  283. per_frame_init_1=ez=1.2;
  284. per_frame_1=ea=abs(sin(time*.25));
  285. per_frame_2=eo=if(below(ea,.1),rand(3),eo);
  286. per_frame_3=ez=if(below(ea,.1),.5+(rand(10)*.1),ez);
  287. per_frame_4=
  288. per_frame_5=echo_alpha=ea;
  289. per_frame_6=echo_orient=eo;
  290. per_frame_7=echo_zoom=ez;
  291. per_pixel_1=rot=rot+(rad*sin(time*.25)*.02);
  292. warp_1=`shader_body
  293. warp_2=`{
  294. warp_3=` // sample previous frame
  295. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  296. warp_5=` ret = max(ret, tex2D( sampler_main, float2(1-uv.x,uv.y) ).zyx );
  297. warp_6=`
  298. warp_7=` // darken over time
  299. warp_8=` ret *= 0.97; //or try: ret -= 0.004;
  300. warp_9=`}
  301. comp_1=`shader_body
  302. comp_2=`{
  303. comp_3=` float2 uv2;
  304. comp_4=`
  305. comp_5=` float4 c = float4(1,0.4,0.15,0.1);
  306. comp_6=`
  307. comp_7=` uv2 = uv + float2(1,0)*texsize.zw;
  308. comp_8=` float gx1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
  309. comp_9=` uv2 = uv + float2(-1,0)*texsize.zw;
  310. comp_10=` float gx2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
  311. comp_11=`
  312. comp_12=` uv2 = uv + float2(0,1)*texsize.zw;
  313. comp_13=` float gy1 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
  314. comp_14=` uv2 = uv + float2(0,-1)*texsize.zw;
  315. comp_15=` float gy2 = GetPixel(uv2)*c.x + GetBlur1(uv2)*c.y + GetBlur2(uv2)*c.z + GetBlur3(uv2)*c.w;
  316. comp_16=`
  317. comp_17=` float3 g = normalize(float3(gx1-gx2, gy1-gy2, 0.14));
  318. comp_18=`
  319. comp_19=` ret = 0.5 + 0.5*g;
  320. comp_20=` ret *= saturate(length(ret.xy-0.5)*5);
  321. comp_21=` ret = ret.xxy;
  322. comp_22=`
  323. comp_23=` //ret *= 1.5; //old gamma effect
  324. comp_24=`}