Stahlregen & fishbrain + flexi + geiss - The Machine that conquered the Aether.milk 12 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=2.000
  8. fDecay=0.980
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=6
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=1.069
  26. fWaveScale=2.115
  27. fWaveSmoothing=0.630
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.772
  33. fZoomExponent=5.00873
  34. fShader=0.000
  35. zoom=1.04163
  36. rot=0.00300
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.00000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.300
  46. wave_b=0.500
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.100
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_per_point1=tscale=.45+(bass*.02);
  89. wave_0_per_point2=trot=3;
  90. wave_0_per_point3=a=above(sample,0);
  91. wave_0_per_point4=
  92. wave_0_per_point5=tp1x=.5+(cos(3.1415*0+(time*trot))*tscale*.75);
  93. wave_0_per_point6=tp1y=.5+(sin(3.1415*0+(time*trot))*tscale);
  94. wave_0_per_point7=
  95. wave_0_per_point8=tp2x=.5+(cos(3.1415*.6667+(time*trot))*tscale*.75);
  96. wave_0_per_point9=tp2y=.5+(sin(3.1415*.6667+(time*trot))*tscale*sin(time)); //spin
  97. wave_0_per_point10=
  98. wave_0_per_point11=tp3x=.5+(cos(3.1415*1.3333+(time*trot))*tscale*.75);
  99. wave_0_per_point12=tp3y=.5+(sin(3.1415*1.3333+(time*trot))*tscale*sin(time)); //spin
  100. wave_0_per_point13=
  101. wave_0_per_point14=
  102. wave_0_per_point15=//draw via random walk
  103. wave_0_per_point16=tri_point=rand(3);
  104. wave_0_per_point17=
  105. wave_0_per_point18=//point 1
  106. wave_0_per_point19=t_x=t_x+(equal(tri_point,0)*(tp1x-t_x)*.5);
  107. wave_0_per_point20=t_y=t_y+(equal(tri_point,0)*(tp1y-t_y)*.5);
  108. wave_0_per_point21=
  109. wave_0_per_point22=//point 2
  110. wave_0_per_point23=t_x=t_x+(equal(tri_point,1)*(tp2x-t_x)*.5);
  111. wave_0_per_point24=t_y=t_y+(equal(tri_point,1)*(tp2y-t_y)*.5);
  112. wave_0_per_point25=
  113. wave_0_per_point26=//point 3
  114. wave_0_per_point27=t_x=t_x+(equal(tri_point,2)*(tp3x-t_x)*.5);
  115. wave_0_per_point28=t_y=t_y+(equal(tri_point,2)*(tp3y-t_y)*.5);
  116. wave_0_per_point29=
  117. wave_0_per_point30=x=t_x;
  118. wave_0_per_point31=y=t_y;
  119. wavecode_1_enabled=1
  120. wavecode_1_samples=512
  121. wavecode_1_sep=0
  122. wavecode_1_bSpectrum=0
  123. wavecode_1_bUseDots=1
  124. wavecode_1_bDrawThick=1
  125. wavecode_1_bAdditive=1
  126. wavecode_1_scaling=1.00000
  127. wavecode_1_smoothing=0.50000
  128. wavecode_1_r=1.000
  129. wavecode_1_g=1.000
  130. wavecode_1_b=1.000
  131. wavecode_1_a=1.000
  132. wave_1_per_point1=tscale=.45+(bass*.02);
  133. wave_1_per_point2=trot=3;
  134. wave_1_per_point3=a=above(sample,0);
  135. wave_1_per_point4=
  136. wave_1_per_point5=tp1x=.5+(cos(3.1415*0+(time*trot))*tscale*.75);
  137. wave_1_per_point6=tp1y=.5+(sin(3.1415*0+(time*trot))*tscale);
  138. wave_1_per_point7=
  139. wave_1_per_point8=tp2x=.5+(cos(3.1415*.6667+(time*trot))*tscale*.75);
  140. wave_1_per_point9=tp2y=.5+(sin(3.1415*.6667+(time*trot))*tscale*sin(time)); //spin
  141. wave_1_per_point10=
  142. wave_1_per_point11=tp3x=.5+(cos(3.1415*1.3333+(time*trot))*tscale*.75);
  143. wave_1_per_point12=tp3y=.5+(sin(3.1415*1.3333+(time*trot))*tscale*sin(time)); //spin
  144. wave_1_per_point13=
  145. wave_1_per_point14=
  146. wave_1_per_point15=//draw via random walk
  147. wave_1_per_point16=tri_point=rand(3);
  148. wave_1_per_point17=
  149. wave_1_per_point18=//point 1
  150. wave_1_per_point19=t_x=t_x+(equal(tri_point,0)*(tp1x-t_x)*.5);
  151. wave_1_per_point20=t_y=t_y+(equal(tri_point,0)*(tp1y-t_y)*.5);
  152. wave_1_per_point21=
  153. wave_1_per_point22=//point 2
  154. wave_1_per_point23=t_x=t_x+(equal(tri_point,1)*(tp2x-t_x)*.5);
  155. wave_1_per_point24=t_y=t_y+(equal(tri_point,1)*(tp2y-t_y)*.5);
  156. wave_1_per_point25=
  157. wave_1_per_point26=//point 3
  158. wave_1_per_point27=t_x=t_x+(equal(tri_point,2)*(tp3x-t_x)*.5);
  159. wave_1_per_point28=t_y=t_y+(equal(tri_point,2)*(tp3y-t_y)*.5);
  160. wave_1_per_point29=
  161. wave_1_per_point30=x=t_x;
  162. wave_1_per_point31=y=t_y;
  163. wavecode_2_enabled=1
  164. wavecode_2_samples=512
  165. wavecode_2_sep=0
  166. wavecode_2_bSpectrum=0
  167. wavecode_2_bUseDots=1
  168. wavecode_2_bDrawThick=1
  169. wavecode_2_bAdditive=1
  170. wavecode_2_scaling=1.00000
  171. wavecode_2_smoothing=0.50000
  172. wavecode_2_r=1.000
  173. wavecode_2_g=1.000
  174. wavecode_2_b=1.000
  175. wavecode_2_a=1.000
  176. wave_2_per_point1=tscale=.45+(bass*.02);
  177. wave_2_per_point2=trot=3;
  178. wave_2_per_point3=a=above(sample,0);
  179. wave_2_per_point4=
  180. wave_2_per_point5=tp1x=.5+(cos(3.1415*0+(time*trot))*tscale*.75);
  181. wave_2_per_point6=tp1y=.5+(sin(3.1415*0+(time*trot))*tscale);
  182. wave_2_per_point7=
  183. wave_2_per_point8=tp2x=.5+(cos(3.1415*.6667+(time*trot))*tscale*.75);
  184. wave_2_per_point9=tp2y=.5+(sin(3.1415*.6667+(time*trot))*tscale*sin(time)); //spin
  185. wave_2_per_point10=
  186. wave_2_per_point11=tp3x=.5+(cos(3.1415*1.3333+(time*trot))*tscale*.75);
  187. wave_2_per_point12=tp3y=.5+(sin(3.1415*1.3333+(time*trot))*tscale*sin(time)); //spin
  188. wave_2_per_point13=
  189. wave_2_per_point14=
  190. wave_2_per_point15=//draw via random walk
  191. wave_2_per_point16=tri_point=rand(3);
  192. wave_2_per_point17=
  193. wave_2_per_point18=//point 1
  194. wave_2_per_point19=t_x=t_x+(equal(tri_point,0)*(tp1x-t_x)*.5);
  195. wave_2_per_point20=t_y=t_y+(equal(tri_point,0)*(tp1y-t_y)*.5);
  196. wave_2_per_point21=
  197. wave_2_per_point22=//point 2
  198. wave_2_per_point23=t_x=t_x+(equal(tri_point,1)*(tp2x-t_x)*.5);
  199. wave_2_per_point24=t_y=t_y+(equal(tri_point,1)*(tp2y-t_y)*.5);
  200. wave_2_per_point25=
  201. wave_2_per_point26=//point 3
  202. wave_2_per_point27=t_x=t_x+(equal(tri_point,2)*(tp3x-t_x)*.5);
  203. wave_2_per_point28=t_y=t_y+(equal(tri_point,2)*(tp3y-t_y)*.5);
  204. wave_2_per_point29=
  205. wave_2_per_point30=x=t_x;
  206. wave_2_per_point31=y=t_y;
  207. wavecode_3_enabled=1
  208. wavecode_3_samples=512
  209. wavecode_3_sep=0
  210. wavecode_3_bSpectrum=0
  211. wavecode_3_bUseDots=1
  212. wavecode_3_bDrawThick=1
  213. wavecode_3_bAdditive=1
  214. wavecode_3_scaling=1.00000
  215. wavecode_3_smoothing=0.50000
  216. wavecode_3_r=1.000
  217. wavecode_3_g=1.000
  218. wavecode_3_b=1.000
  219. wavecode_3_a=1.000
  220. wave_3_per_point1=tscale=.45+(bass*.02);
  221. wave_3_per_point2=trot=3;
  222. wave_3_per_point3=a=above(sample,0);
  223. wave_3_per_point4=
  224. wave_3_per_point5=tp1x=.5+(cos(3.1415*0+(time*trot))*tscale*.75);
  225. wave_3_per_point6=tp1y=.5+(sin(3.1415*0+(time*trot))*tscale);
  226. wave_3_per_point7=
  227. wave_3_per_point8=tp2x=.5+(cos(3.1415*.6667+(time*trot))*tscale*.75);
  228. wave_3_per_point9=tp2y=.5+(sin(3.1415*.6667+(time*trot))*tscale*sin(time)); //spin
  229. wave_3_per_point10=
  230. wave_3_per_point11=tp3x=.5+(cos(3.1415*1.3333+(time*trot))*tscale*.75);
  231. wave_3_per_point12=tp3y=.5+(sin(3.1415*1.3333+(time*trot))*tscale*sin(time)); //spin
  232. wave_3_per_point13=
  233. wave_3_per_point14=
  234. wave_3_per_point15=//draw via random walk
  235. wave_3_per_point16=tri_point=rand(3);
  236. wave_3_per_point17=
  237. wave_3_per_point18=//point 1
  238. wave_3_per_point19=t_x=t_x+(equal(tri_point,0)*(tp1x-t_x)*.5);
  239. wave_3_per_point20=t_y=t_y+(equal(tri_point,0)*(tp1y-t_y)*.5);
  240. wave_3_per_point21=
  241. wave_3_per_point22=//point 2
  242. wave_3_per_point23=t_x=t_x+(equal(tri_point,1)*(tp2x-t_x)*.5);
  243. wave_3_per_point24=t_y=t_y+(equal(tri_point,1)*(tp2y-t_y)*.5);
  244. wave_3_per_point25=
  245. wave_3_per_point26=//point 3
  246. wave_3_per_point27=t_x=t_x+(equal(tri_point,2)*(tp3x-t_x)*.5);
  247. wave_3_per_point28=t_y=t_y+(equal(tri_point,2)*(tp3y-t_y)*.5);
  248. wave_3_per_point29=
  249. wave_3_per_point30=x=t_x;
  250. wave_3_per_point31=y=t_y;
  251. shapecode_0_enabled=1
  252. shapecode_0_sides=30
  253. shapecode_0_additive=0
  254. shapecode_0_thickOutline=0
  255. shapecode_0_textured=1
  256. shapecode_0_num_inst=1
  257. shapecode_0_x=0.240
  258. shapecode_0_y=0.500
  259. shapecode_0_rad=0.47209
  260. shapecode_0_ang=0.00000
  261. shapecode_0_tex_ang=0.62832
  262. shapecode_0_tex_zoom=0.81952
  263. shapecode_0_r=1.000
  264. shapecode_0_g=0.000
  265. shapecode_0_b=0.000
  266. shapecode_0_a=1.000
  267. shapecode_0_r2=0.600
  268. shapecode_0_g2=0.600
  269. shapecode_0_b2=0.900
  270. shapecode_0_a2=0.000
  271. shapecode_0_border_r=1.000
  272. shapecode_0_border_g=1.000
  273. shapecode_0_border_b=1.000
  274. shapecode_0_border_a=0.000
  275. shape_0_per_frame1=x=(sin(time*.5)*.5)+.5;
  276. shapecode_1_enabled=1
  277. shapecode_1_sides=4
  278. shapecode_1_additive=1
  279. shapecode_1_thickOutline=0
  280. shapecode_1_textured=1
  281. shapecode_1_num_inst=1
  282. shapecode_1_x=0.500
  283. shapecode_1_y=0.500
  284. shapecode_1_rad=1.79142
  285. shapecode_1_ang=0.00000
  286. shapecode_1_tex_ang=1.57080
  287. shapecode_1_tex_zoom=1.00000
  288. shapecode_1_r=1.000
  289. shapecode_1_g=0.000
  290. shapecode_1_b=0.000
  291. shapecode_1_a=1.000
  292. shapecode_1_r2=0.300
  293. shapecode_1_g2=0.200
  294. shapecode_1_b2=0.800
  295. shapecode_1_a2=0.000
  296. shapecode_1_border_r=1.000
  297. shapecode_1_border_g=1.000
  298. shapecode_1_border_b=1.000
  299. shapecode_1_border_a=0.000
  300. shapecode_2_enabled=1
  301. shapecode_2_sides=4
  302. shapecode_2_additive=0
  303. shapecode_2_thickOutline=0
  304. shapecode_2_textured=1
  305. shapecode_2_num_inst=1
  306. shapecode_2_x=0.500
  307. shapecode_2_y=0.500
  308. shapecode_2_rad=0.80814
  309. shapecode_2_ang=0.00000
  310. shapecode_2_tex_ang=0.00000
  311. shapecode_2_tex_zoom=1.00000
  312. shapecode_2_r=0.400
  313. shapecode_2_g=0.400
  314. shapecode_2_b=0.800
  315. shapecode_2_a=1.000
  316. shapecode_2_r2=0.700
  317. shapecode_2_g2=0.600
  318. shapecode_2_b2=0.500
  319. shapecode_2_a2=0.000
  320. shapecode_2_border_r=1.000
  321. shapecode_2_border_g=1.000
  322. shapecode_2_border_b=1.000
  323. shapecode_2_border_a=0.000
  324. shapecode_3_enabled=1
  325. shapecode_3_sides=100
  326. shapecode_3_additive=0
  327. shapecode_3_thickOutline=0
  328. shapecode_3_textured=1
  329. shapecode_3_num_inst=1
  330. shapecode_3_x=0.500
  331. shapecode_3_y=0.500
  332. shapecode_3_rad=0.36457
  333. shapecode_3_ang=0.00000
  334. shapecode_3_tex_ang=0.00000
  335. shapecode_3_tex_zoom=0.49831
  336. shapecode_3_r=1.000
  337. shapecode_3_g=0.000
  338. shapecode_3_b=0.000
  339. shapecode_3_a=0.000
  340. shapecode_3_r2=0.000
  341. shapecode_3_g2=1.000
  342. shapecode_3_b2=0.000
  343. shapecode_3_a2=0.800
  344. shapecode_3_border_r=1.000
  345. shapecode_3_border_g=1.000
  346. shapecode_3_border_b=1.000
  347. shapecode_3_border_a=0.100
  348. per_frame_1=t = time*12.3;
  349. per_frame_2=//wave_x = wave_x + 0.350*( 0.70*sin(2.221*time*5) + 0.30*sin(1.821*time*15) );
  350. per_frame_3=//wave_y = wave_y + 0.350*( 0.30*sin(1.942*time*5) + 0.70*sin(2.522*time*15) );
  351. per_frame_4=//wave_r = wave_r + 0.790*( 0.60*sin(0.823*t) + 0.40*sin(0.916*t) );
  352. per_frame_5=//wave_g = wave_g + 0.790*( 0.60*sin(0.900*t) + 0.40*sin(1.023*t) );
  353. per_frame_6=//wave_b = wave_b + 0.790*( 0.60*sin(0.808*t) + 0.40*sin(0.949*t) );
  354. per_frame_7=rot = rot + 0.030*( 0.60*sin(0.38*time) + 0.40*sin(0.54*time) );
  355. per_frame_8=dx = dx + 0.002*( 0.60*sin(0.434*time) + 0.40*sin(0.277*time) );
  356. per_frame_9=dy = dy + 0.002*( 0.60*sin(0.384*time) + 0.40*sin(0.477*time) );
  357. per_frame_10=//rot = 0;
  358. per_frame_11=//wave_a = 0;
  359. warp_1=`sampler sampler_smalltiled_ensign_meat;
  360. warp_2=`float4 texsize_smalltiled_ensign_meat;
  361. warp_3=`
  362. warp_4=`shader_body
  363. warp_5=`{
  364. warp_6=` // sample previous frame
  365. warp_7=` ret = tex2D( sampler_fc_main, uv ).xyz;
  366. warp_8=`
  367. warp_9=` // this creates an endless texture zoom:
  368. warp_10=` { // the { } block creates a local, temporary scope for any new variables
  369. warp_11=` float t = frac(time*0.5);
  370. warp_12=` float zoom1 = pow(0.5, t);
  371. warp_13=` float zoom2 = zoom1*2;
  372. warp_14=` float2 uv1 = (uv-0.5) * zoom1 + 0.5;
  373. warp_15=` float2 uv2 = (uv-0.5) * zoom2 + 0.5;
  374. warp_16=` float3 c = tex2D(sampler_smalltiled_ensign_meat,
  375. warp_17=` uv1*texsize.xy*texsize_smalltiled_ensign_meat.zw).xyz;
  376. warp_18=` float3 c2 = tex2D(sampler_smalltiled_ensign_meat,
  377. warp_19=` uv2*texsize.xy*texsize_smalltiled_ensign_meat.zw).xyz;
  378. warp_20=` c = lerp(c, c2, t);
  379. warp_21=` c *= saturate(rad*1.3)*1.1; //darken @ center
  380. warp_22=` ret = lerp(ret, c, 0.15);
  381. warp_23=` }
  382. warp_24=`
  383. warp_25=` // darken over time
  384. warp_26=` ret *= 0.80; //or try: ret -= 0.004;
  385. warp_27=`
  386. warp_28=`}
  387. comp_1=`shader_body
  388. comp_2=`{
  389. comp_3=` float2 d = texsize.zw*4;
  390. comp_4=` float1 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ).y;
  391. comp_5=` float1 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ).y;
  392. comp_6=` float2 uv_y = uv-float2(dx,dy)*0.4;
  393. comp_7=`
  394. comp_8=`ret = lerp(tex2D(sampler_fc_main, uv_y).x*pow(hue_shader.zxy,2),
  395. comp_9=` lerp(pow(hue_shader,4)*1.2,3,GetPixel(uv).z),
  396. comp_10=` GetBlur1(uv).y);
  397. comp_11=`}
  398. comp_12=`