Stahlregen & fishbrain + geiss + martin - Flowercraft.milk 8.3 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.000
  8. fDecay=1.000
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=7
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=0
  19. bDarkenCenter=1
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=0
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001
  26. fWaveScale=1.286
  27. fWaveSmoothing=0.630
  28. fWaveParam=0.000
  29. fModWaveAlphaStart=0.710
  30. fModWaveAlphaEnd=1.300
  31. fWarpAnimSpeed=1.000
  32. fWarpScale=1.000
  33. fZoomExponent=1.31060
  34. fShader=0.000
  35. zoom=0.98030
  36. rot=0.00000
  37. cx=0.650
  38. cy=0.350
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=0.99999
  43. sy=0.99999
  44. wave_r=0.650
  45. wave_g=0.650
  46. wave_b=0.650
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.000
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.075
  55. ib_r=0.200
  56. ib_g=0.200
  57. ib_b=0.200
  58. ib_a=0.050
  59. nMotionVectorsX=64.000
  60. nMotionVectorsY=48.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.000
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
  89. wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
  90. wave_0_per_point3=
  91. wave_0_per_point4=mx=mx+(.0002*cos(ma));
  92. wave_0_per_point5=my=my+(.0002*sin(ma));
  93. wave_0_per_point6=
  94. wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  95. wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
  96. wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  97. wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
  98. wave_0_per_point11=
  99. wave_0_per_point12=x=mx;
  100. wave_0_per_point13=y=my;
  101. wave_0_per_point14=
  102. wave_0_per_point15=a=(above(bass+mid+treb,.8));
  103. wavecode_1_enabled=1
  104. wavecode_1_samples=512
  105. wavecode_1_sep=0
  106. wavecode_1_bSpectrum=0
  107. wavecode_1_bUseDots=0
  108. wavecode_1_bDrawThick=1
  109. wavecode_1_bAdditive=0
  110. wavecode_1_scaling=1.00000
  111. wavecode_1_smoothing=0.50000
  112. wavecode_1_r=1.000
  113. wavecode_1_g=1.000
  114. wavecode_1_b=1.000
  115. wavecode_1_a=1.000
  116. wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
  117. wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
  118. wave_1_per_point3=
  119. wave_1_per_point4=mx=mx+(.0001*cos(ma));
  120. wave_1_per_point5=my=my+(.0001*sin(ma));
  121. wave_1_per_point6=
  122. wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  123. wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
  124. wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  125. wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
  126. wave_1_per_point11=
  127. wave_1_per_point12=x=mx;
  128. wave_1_per_point13=y=my;
  129. wave_1_per_point14=
  130. wave_1_per_point15=a=(above(bass+mid+treb,.1));
  131. wavecode_2_enabled=1
  132. wavecode_2_samples=512
  133. wavecode_2_sep=0
  134. wavecode_2_bSpectrum=0
  135. wavecode_2_bUseDots=1
  136. wavecode_2_bDrawThick=1
  137. wavecode_2_bAdditive=0
  138. wavecode_2_scaling=1.00000
  139. wavecode_2_smoothing=0.50000
  140. wavecode_2_r=1.000
  141. wavecode_2_g=1.000
  142. wavecode_2_b=1.000
  143. wavecode_2_a=1.000
  144. wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
  145. wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
  146. wave_2_per_point3=
  147. wave_2_per_point4=mx=mx+(.0004*cos(ma));
  148. wave_2_per_point5=my=my+(.0004*sin(ma));
  149. wave_2_per_point6=
  150. wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  151. wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
  152. wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  153. wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
  154. wave_2_per_point11=
  155. wave_2_per_point12=x=mx;
  156. wave_2_per_point13=y=my;
  157. wave_2_per_point14=
  158. wave_2_per_point15=a=(above(bass+mid+treb,.3));
  159. wavecode_3_enabled=1
  160. wavecode_3_samples=512
  161. wavecode_3_sep=0
  162. wavecode_3_bSpectrum=0
  163. wavecode_3_bUseDots=0
  164. wavecode_3_bDrawThick=1
  165. wavecode_3_bAdditive=0
  166. wavecode_3_scaling=1.00000
  167. wavecode_3_smoothing=0.50000
  168. wavecode_3_r=1.000
  169. wavecode_3_g=1.000
  170. wavecode_3_b=1.000
  171. wavecode_3_a=1.000
  172. wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
  173. wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
  174. wave_3_per_point3=
  175. wave_3_per_point4=mx=mx+(.0008*cos(ma));
  176. wave_3_per_point5=my=my+(.0008*sin(ma));
  177. wave_3_per_point6=
  178. wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
  179. wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
  180. wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
  181. wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
  182. wave_3_per_point11=
  183. wave_3_per_point12=x=mx;
  184. wave_3_per_point13=y=my;
  185. wave_3_per_point14=
  186. wave_3_per_point15=a=(above(bass+mid+treb,.2));
  187. shapecode_0_enabled=0
  188. shapecode_0_sides=4
  189. shapecode_0_additive=0
  190. shapecode_0_thickOutline=0
  191. shapecode_0_textured=1
  192. shapecode_0_num_inst=1
  193. shapecode_0_x=0.500
  194. shapecode_0_y=0.500
  195. shapecode_0_rad=1.79142
  196. shapecode_0_ang=0.00000
  197. shapecode_0_tex_ang=0.62832
  198. shapecode_0_tex_zoom=1.00000
  199. shapecode_0_r=1.000
  200. shapecode_0_g=1.000
  201. shapecode_0_b=1.000
  202. shapecode_0_a=0.000
  203. shapecode_0_r2=0.000
  204. shapecode_0_g2=0.000
  205. shapecode_0_b2=0.000
  206. shapecode_0_a2=1.000
  207. shapecode_0_border_r=1.000
  208. shapecode_0_border_g=1.000
  209. shapecode_0_border_b=1.000
  210. shapecode_0_border_a=0.000
  211. shapecode_1_enabled=0
  212. shapecode_1_sides=4
  213. shapecode_1_additive=0
  214. shapecode_1_thickOutline=0
  215. shapecode_1_textured=0
  216. shapecode_1_num_inst=1
  217. shapecode_1_x=0.500
  218. shapecode_1_y=0.500
  219. shapecode_1_rad=0.10000
  220. shapecode_1_ang=0.00000
  221. shapecode_1_tex_ang=0.00000
  222. shapecode_1_tex_zoom=1.00000
  223. shapecode_1_r=1.000
  224. shapecode_1_g=0.000
  225. shapecode_1_b=0.000
  226. shapecode_1_a=1.000
  227. shapecode_1_r2=0.000
  228. shapecode_1_g2=1.000
  229. shapecode_1_b2=0.000
  230. shapecode_1_a2=0.000
  231. shapecode_1_border_r=1.000
  232. shapecode_1_border_g=1.000
  233. shapecode_1_border_b=1.000
  234. shapecode_1_border_a=0.100
  235. shapecode_2_enabled=0
  236. shapecode_2_sides=4
  237. shapecode_2_additive=0
  238. shapecode_2_thickOutline=0
  239. shapecode_2_textured=0
  240. shapecode_2_num_inst=1
  241. shapecode_2_x=0.500
  242. shapecode_2_y=0.500
  243. shapecode_2_rad=0.10000
  244. shapecode_2_ang=0.00000
  245. shapecode_2_tex_ang=0.00000
  246. shapecode_2_tex_zoom=1.00000
  247. shapecode_2_r=1.000
  248. shapecode_2_g=0.000
  249. shapecode_2_b=0.000
  250. shapecode_2_a=1.000
  251. shapecode_2_r2=0.000
  252. shapecode_2_g2=1.000
  253. shapecode_2_b2=0.000
  254. shapecode_2_a2=0.000
  255. shapecode_2_border_r=1.000
  256. shapecode_2_border_g=1.000
  257. shapecode_2_border_b=1.000
  258. shapecode_2_border_a=0.100
  259. shapecode_3_enabled=0
  260. shapecode_3_sides=4
  261. shapecode_3_additive=0
  262. shapecode_3_thickOutline=0
  263. shapecode_3_textured=0
  264. shapecode_3_num_inst=1
  265. shapecode_3_x=0.500
  266. shapecode_3_y=0.500
  267. shapecode_3_rad=0.10000
  268. shapecode_3_ang=0.00000
  269. shapecode_3_tex_ang=0.00000
  270. shapecode_3_tex_zoom=1.00000
  271. shapecode_3_r=1.000
  272. shapecode_3_g=0.000
  273. shapecode_3_b=0.000
  274. shapecode_3_a=1.000
  275. shapecode_3_r2=0.000
  276. shapecode_3_g2=1.000
  277. shapecode_3_b2=0.000
  278. shapecode_3_a2=0.000
  279. shapecode_3_border_r=1.000
  280. shapecode_3_border_g=1.000
  281. shapecode_3_border_b=1.000
  282. shapecode_3_border_a=0.100
  283. per_frame_1=treb_mem = 0.25*treb_mem+.25*treb_att;
  284. per_frame_2=
  285. per_frame_3=wave_r = 0.7 + 0.4*sin((time+treb_mem)*0.133);
  286. per_frame_4=wave_g = 0.7 + 0.4*sin((time+treb_mem)*0.2333);
  287. per_frame_5=wave_b = 0.7 + 0.4*cos((time+treb_mem)*0.3533);
  288. per_frame_6=
  289. per_frame_7=ib_r = wave_r;
  290. per_frame_8=ib_g = wave_g;
  291. per_frame_9=ib_b = wave_b;
  292. per_frame_10=
  293. per_frame_11=q32 = wave_r;
  294. per_frame_12=q31 = wave_g;
  295. per_frame_13=q30 = wave_b;
  296. warp_1=`shader_body
  297. warp_2=`{
  298. warp_3=` // sample previous frame
  299. warp_4=` ret = tex2D( sampler_main, uv ).xyz;
  300. warp_5=`
  301. warp_6=` // feather pen
  302. warp_7=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-8*length(texsize.zw)) + 0.5 ).xyz);
  303. warp_8=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+8*length(texsize.zw)) + 0.5 ).xyz);
  304. warp_9=`
  305. warp_10=` // darken over time
  306. warp_11=` ret -= 0.024;
  307. warp_12=`}
  308. comp_1=`shader_body
  309. comp_2=`{
  310. comp_3=` float2 uv2, uv3;
  311. comp_4=` float ang2, c, s;
  312. comp_5=`
  313. comp_6=` uv -= 0.5;
  314. comp_7=` uv *= aspect.xy;
  315. comp_8=`
  316. comp_9=`float3 ret1 = 0;
  317. comp_10=`int anz = 5;
  318. comp_11=`int n = 0;
  319. comp_12=`while (n <= anz) {
  320. comp_13=` ang2 = 6.28*n/anz;
  321. comp_14=` c = cos(ang2);
  322. comp_15=` s = sin(ang2);
  323. comp_16=` uv2.x = uv.x*c - uv.y*s;
  324. comp_17=` uv2.y = uv.x*s + uv.y*c;
  325. comp_18=`
  326. comp_19=` ret1 = max(ret1,tex2D(sampler_main, uv2 + 0.5+.1*q1));
  327. comp_20=`n++;
  328. comp_21=`}
  329. comp_22=`
  330. comp_23=`ret1 = (ret1 - rad/2) * (1+slow_roam_cos.xyz/2);
  331. comp_24=`
  332. comp_25=`float3 noise = tex2D (sampler_noise_hq,uv*8+lum(ret1)/8)+.15;
  333. comp_26=`
  334. comp_27=`hue_shader = (hue_shader*4)-2.8;
  335. comp_28=`ret1 = max(ret1*float3(q32,q31,q30),hue_shader*lum(noise)/6);
  336. comp_29=`
  337. comp_30=`//ret = lerp(ret, lum(ret), -5);
  338. comp_31=`
  339. comp_32=`ret = ret1*2.25-.05;
  340. comp_33=`
  341. comp_34=`//ret *=;
  342. comp_35=`}
  343. comp_36=`
  344. comp_37=`