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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=4.000000
- fGammaAdj=1.000
- fDecay=1.000
- fVideoEchoZoom=2.000
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=7
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=0
- bTexWrap=0
- bDarkenCenter=1
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=1.286
- fWaveSmoothing=0.630
- fWaveParam=0.000
- fModWaveAlphaStart=0.710
- fModWaveAlphaEnd=1.300
- fWarpAnimSpeed=1.000
- fWarpScale=1.000
- fZoomExponent=1.31060
- fShader=0.000
- zoom=0.98030
- rot=0.00000
- cx=0.650
- cy=0.350
- dx=0.00000
- dy=0.00000
- warp=0.01000
- sx=0.99999
- sy=0.99999
- wave_r=0.650
- wave_g=0.650
- wave_b=0.650
- wave_x=0.500
- wave_y=0.500
- ob_size=0.000
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=1.000
- ib_size=0.075
- ib_r=0.200
- ib_g=0.200
- ib_b=0.200
- ib_a=0.050
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.000
- mv_r=1.000
- mv_g=1.000
- mv_b=1.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=1
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
- wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
- wave_0_per_point3=
- wave_0_per_point4=mx=mx+(.0002*cos(ma));
- wave_0_per_point5=my=my+(.0002*sin(ma));
- wave_0_per_point6=
- wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
- wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
- wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
- wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
- wave_0_per_point11=
- wave_0_per_point12=x=mx;
- wave_0_per_point13=y=my;
- wave_0_per_point14=
- wave_0_per_point15=a=(above(bass+mid+treb,.8));
- wavecode_1_enabled=1
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
- wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
- wave_1_per_point3=
- wave_1_per_point4=mx=mx+(.0001*cos(ma));
- wave_1_per_point5=my=my+(.0001*sin(ma));
- wave_1_per_point6=
- wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
- wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
- wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
- wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
- wave_1_per_point11=
- wave_1_per_point12=x=mx;
- wave_1_per_point13=y=my;
- wave_1_per_point14=
- wave_1_per_point15=a=(above(bass+mid+treb,.1));
- wavecode_2_enabled=1
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=1
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
- wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
- wave_2_per_point3=
- wave_2_per_point4=mx=mx+(.0004*cos(ma));
- wave_2_per_point5=my=my+(.0004*sin(ma));
- wave_2_per_point6=
- wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
- wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
- wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
- wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
- wave_2_per_point11=
- wave_2_per_point12=x=mx;
- wave_2_per_point13=y=my;
- wave_2_per_point14=
- wave_2_per_point15=a=(above(bass+mid+treb,.3));
- wavecode_3_enabled=1
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=1
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
- wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
- wave_3_per_point3=
- wave_3_per_point4=mx=mx+(.0008*cos(ma));
- wave_3_per_point5=my=my+(.0008*sin(ma));
- wave_3_per_point6=
- wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
- wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
- wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
- wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
- wave_3_per_point11=
- wave_3_per_point12=x=mx;
- wave_3_per_point13=y=my;
- wave_3_per_point14=
- wave_3_per_point15=a=(above(bass+mid+treb,.2));
- shapecode_0_enabled=0
- shapecode_0_sides=4
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=1.79142
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.62832
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=1.000
- shapecode_0_b=1.000
- shapecode_0_a=0.000
- shapecode_0_r2=0.000
- shapecode_0_g2=0.000
- shapecode_0_b2=0.000
- shapecode_0_a2=1.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shapecode_1_enabled=0
- shapecode_1_sides=4
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=0
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.10000
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=0.000
- shapecode_1_b=0.000
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=1.000
- shapecode_1_b2=0.000
- shapecode_1_a2=0.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.100
- shapecode_2_enabled=0
- shapecode_2_sides=4
- shapecode_2_additive=0
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.10000
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=1.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.100
- shapecode_3_enabled=0
- shapecode_3_sides=4
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.10000
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=0.000
- shapecode_3_b=0.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=1.000
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.100
- per_frame_1=treb_mem = 0.25*treb_mem+.25*treb_att;
- per_frame_2=
- per_frame_3=wave_r = 0.7 + 0.4*sin((time+treb_mem)*0.133);
- per_frame_4=wave_g = 0.7 + 0.4*sin((time+treb_mem)*0.2333);
- per_frame_5=wave_b = 0.7 + 0.4*cos((time+treb_mem)*0.3533);
- per_frame_6=
- per_frame_7=ib_r = wave_r;
- per_frame_8=ib_g = wave_g;
- per_frame_9=ib_b = wave_b;
- per_frame_10=
- per_frame_11=q32 = wave_r;
- per_frame_12=q31 = wave_g;
- per_frame_13=q30 = wave_b;
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame
- warp_4=` ret = tex2D( sampler_main, uv ).xyz;
- warp_5=`
- warp_6=` // feather pen
- warp_7=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1-8*length(texsize.zw)) + 0.5 ).xyz);
- warp_8=` ret = max(ret, tex2D( sampler_main, (uv-0.5)*(1+8*length(texsize.zw)) + 0.5 ).xyz);
- warp_9=`
- warp_10=` // darken over time
- warp_11=` ret -= 0.024;
- warp_12=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=` float2 uv2, uv3;
- comp_4=` float ang2, c, s;
- comp_5=`
- comp_6=` uv -= 0.5;
- comp_7=` uv *= aspect.xy;
- comp_8=`
- comp_9=`float3 ret1 = 0;
- comp_10=`int anz = 5;
- comp_11=`int n = 0;
- comp_12=`while (n <= anz) {
- comp_13=` ang2 = 6.28*n/anz;
- comp_14=` c = cos(ang2);
- comp_15=` s = sin(ang2);
- comp_16=` uv2.x = uv.x*c - uv.y*s;
- comp_17=` uv2.y = uv.x*s + uv.y*c;
- comp_18=`
- comp_19=` ret1 = max(ret1,tex2D(sampler_main, uv2 + 0.5+.1*q1));
- comp_20=`n++;
- comp_21=`}
- comp_22=`
- comp_23=`ret1 = (ret1 - rad/2) * (1+slow_roam_cos.xyz/2);
- comp_24=`
- comp_25=`float3 noise = tex2D (sampler_noise_hq,uv*8+lum(ret1)/8)+.15;
- comp_26=`
- comp_27=`hue_shader = (hue_shader*4)-2.8;
- comp_28=`ret1 = max(ret1*float3(q32,q31,q30),hue_shader*lum(noise)/6);
- comp_29=`
- comp_30=`//ret = lerp(ret, lum(ret), -5);
- comp_31=`
- comp_32=`ret = ret1*2.25-.05;
- comp_33=`
- comp_34=`//ret *=;
- comp_35=`}
- comp_36=`
- comp_37=`
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