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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000
- fGammaAdj=1.700
- fDecay=0.955
- fVideoEchoZoom=2.000
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=0
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=1
- bInvert=0
- fWaveAlpha=1.059
- fWaveScale=0.706
- fWaveSmoothing=0.126
- fWaveParam=-0.280
- fModWaveAlphaStart=0.810
- fModWaveAlphaEnd=1.350
- fWarpAnimSpeed=5.278
- fWarpScale=0.010
- fZoomExponent=0.29999
- fShader=0.000
- zoom=1.05101
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01000
- sx=1.00000
- sy=1.00000
- wave_r=0.000
- wave_g=0.000
- wave_b=0.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.005
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=1.000
- ib_size=0.010
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=12.000
- nMotionVectorsY=9.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.900
- mv_r=1.000
- mv_g=1.000
- mv_b=1.000
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=1
- shapecode_0_sides=32
- shapecode_0_additive=1
- shapecode_0_thickOutline=1
- shapecode_0_textured=0
- shapecode_0_num_inst=22
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.12953
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=0.000
- shapecode_0_g=0.500
- shapecode_0_b=0.000
- shapecode_0_a=1.000
- shapecode_0_r2=0.000
- shapecode_0_g2=0.500
- shapecode_0_b2=0.000
- shapecode_0_a2=1.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shape_0_per_frame1=trans = if(equal(q3,3),.15,0);
- shape_0_per_frame2=a = trans;
- shape_0_per_frame3=a2 = trans;
- shape_0_per_frame4=border_a = 0;
- shape_0_per_frame5=
- shape_0_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
- shape_0_per_frame7=x = q1 + (.1+0.1*treb_att) * (1/q5) * sin(instance_counter);
- shape_0_per_frame8=y = q2 + (.1+0.1*treb_att) * (1/q4) * cos(instance_counter);
- shapecode_1_enabled=1
- shapecode_1_sides=32
- shapecode_1_additive=1
- shapecode_1_thickOutline=1
- shapecode_1_textured=0
- shapecode_1_num_inst=22
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.12953
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=0.000
- shapecode_1_g=0.000
- shapecode_1_b=0.500
- shapecode_1_a=1.000
- shapecode_1_r2=0.000
- shapecode_1_g2=0.000
- shapecode_1_b2=0.500
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_per_frame1=trans = if(equal(q3,6),.15,0);
- shape_1_per_frame2=a = trans;
- shape_1_per_frame3=a2 = trans;
- shape_1_per_frame4=border_a = 0;
- shape_1_per_frame5=
- shape_1_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
- shape_1_per_frame7=x = q1 + (.1+0.1*mid_att) * (1/q5) * sin(instance_counter);
- shape_1_per_frame8=y = q2 + (.1+0.1*mid_att) * (1/q4) * cos(instance_counter);
- shapecode_2_enabled=1
- shapecode_2_sides=32
- shapecode_2_additive=1
- shapecode_2_thickOutline=1
- shapecode_2_textured=0
- shapecode_2_num_inst=22
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=0.12953
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=0.500
- shapecode_2_g=0.000
- shapecode_2_b=0.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.500
- shapecode_2_g2=0.000
- shapecode_2_b2=0.000
- shapecode_2_a2=1.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.000
- shape_2_per_frame1=trans = if(equal(q3,9),.15,0);
- shape_2_per_frame2=a = trans;
- shape_2_per_frame3=a2 = trans;
- shape_2_per_frame4=border_a = 0;
- shape_2_per_frame5=
- shape_2_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
- shape_2_per_frame7=x = q1 + (.1+0.1*bass_att) * (1/q5) * sin(instance_counter);
- shape_2_per_frame8=y = q2 + (.1+0.1*bass_att) * (1/q4) * cos(instance_counter);
- shapecode_3_enabled=1
- shapecode_3_sides=100
- shapecode_3_additive=0
- shapecode_3_thickOutline=0
- shapecode_3_textured=1
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.25481
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=1.000
- shapecode_3_b=1.000
- shapecode_3_a=1.000
- shapecode_3_r2=1.000
- shapecode_3_g2=1.000
- shapecode_3_b2=1.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.000
- per_frame_1=count = if(below(count,9),count+1,0);
- per_frame_2=
- per_frame_3=q1 = .5;
- per_frame_4=q2 = .5;
- per_frame_5=q3 = count;
- per_frame_6=q4 = aspectx;
- per_frame_7=q5 = aspecty;
- per_frame_8=//zoom = .99 + 0.1*bass_att+0.05*bass;
- warp_1=`shader_body
- warp_2=`{
- warp_3=` float1 d = 0.0009;
- warp_4=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y;
- warp_5=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y;
- warp_6=` float2 my_uv = uv - float2(dx,dy)*0.01;
- warp_7=`
- warp_8=`
- warp_9=`
- warp_10=` float2 v = 0.01;
- warp_11=` ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y;
- warp_12=`
- warp_13=`
- warp_14=` ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1;
- warp_15=` ret.y += 0.006;//-GetBlur3(uv-floor(uv)).x*5;
- warp_16=`
- warp_17=` ret.y = lerp( ret.y, lum(ret).x, 0);
- warp_18=`ret.x = ret.y;
- warp_19=`ret.z = ret.y;
- warp_20=`
- warp_21=`//--------------------------------
- warp_22=`
- warp_23=` d = 0.01;
- warp_24=` my_uv = float2(-dy,dx)*0.05;
- warp_25=`
- warp_26=`// dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z;
- warp_27=`// dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z;
- warp_28=` // my_uv += uv - float2(dx,dy)*0.005;
- warp_29=`
- warp_30=`
- warp_31=`
- warp_32=` v = 0.01;
- warp_33=`// ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z;
- warp_34=`
- warp_35=`
- warp_36=` // ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13;
- warp_37=` //ret.z *= 0.95;
- warp_38=`// ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05;
- warp_39=`
- warp_40=`// ret.x = tex2D( sampler_main, uv).x * 0.003;
- warp_41=`
- warp_42=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=`float2 uv1 = uv-.5;
- comp_5=`
- comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
- comp_7=`
- comp_8=`
- comp_9=`float2 hor = float2 (texsize.z,0);
- comp_10=`float2 ver = float2 (0,texsize.w);
- comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
- comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
- comp_13=`float2 dz = float2 (dx,dy);
- comp_14=`
- comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;;
- comp_16=`float3 dots = saturate(.03/length(uv1));
- comp_17=`
- comp_18=`
- comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1);
- comp_20=`
- comp_21=`ret = lum(ret1)*rand_preset;
- comp_22=`}
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