Stahlregen + martin + others - Psychedelic Metal Flower.milk 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318
  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000
  7. fGammaAdj=1.700
  8. fDecay=0.955
  9. fVideoEchoZoom=2.000
  10. fVideoEchoAlpha=0.000
  11. nVideoEchoOrientation=0
  12. nWaveMode=0
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=1
  18. bTexWrap=0
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=1
  24. bInvert=0
  25. fWaveAlpha=1.059
  26. fWaveScale=0.706
  27. fWaveSmoothing=0.126
  28. fWaveParam=-0.280
  29. fModWaveAlphaStart=0.810
  30. fModWaveAlphaEnd=1.350
  31. fWarpAnimSpeed=5.278
  32. fWarpScale=0.010
  33. fZoomExponent=0.29999
  34. fShader=0.000
  35. zoom=1.05101
  36. rot=0.00000
  37. cx=0.500
  38. cy=0.500
  39. dx=0.00000
  40. dy=0.00000
  41. warp=0.01000
  42. sx=1.00000
  43. sy=1.00000
  44. wave_r=0.000
  45. wave_g=0.000
  46. wave_b=0.000
  47. wave_x=0.500
  48. wave_y=0.500
  49. ob_size=0.005
  50. ob_r=0.000
  51. ob_g=0.000
  52. ob_b=0.000
  53. ob_a=1.000
  54. ib_size=0.010
  55. ib_r=0.250
  56. ib_g=0.250
  57. ib_b=0.250
  58. ib_a=0.000
  59. nMotionVectorsX=12.000
  60. nMotionVectorsY=9.000
  61. mv_dx=0.000
  62. mv_dy=0.000
  63. mv_l=0.900
  64. mv_r=1.000
  65. mv_g=1.000
  66. mv_b=1.000
  67. mv_a=0.000
  68. b1n=0.000
  69. b2n=0.000
  70. b3n=0.000
  71. b1x=1.000
  72. b2x=1.000
  73. b3x=1.000
  74. b1ed=0.250
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=1.00000
  83. wavecode_0_smoothing=0.50000
  84. wavecode_0_r=1.000
  85. wavecode_0_g=1.000
  86. wavecode_0_b=1.000
  87. wavecode_0_a=1.000
  88. wavecode_1_enabled=0
  89. wavecode_1_samples=512
  90. wavecode_1_sep=0
  91. wavecode_1_bSpectrum=0
  92. wavecode_1_bUseDots=0
  93. wavecode_1_bDrawThick=0
  94. wavecode_1_bAdditive=0
  95. wavecode_1_scaling=1.00000
  96. wavecode_1_smoothing=0.50000
  97. wavecode_1_r=1.000
  98. wavecode_1_g=1.000
  99. wavecode_1_b=1.000
  100. wavecode_1_a=1.000
  101. wavecode_2_enabled=0
  102. wavecode_2_samples=512
  103. wavecode_2_sep=0
  104. wavecode_2_bSpectrum=0
  105. wavecode_2_bUseDots=0
  106. wavecode_2_bDrawThick=0
  107. wavecode_2_bAdditive=0
  108. wavecode_2_scaling=1.00000
  109. wavecode_2_smoothing=0.50000
  110. wavecode_2_r=1.000
  111. wavecode_2_g=1.000
  112. wavecode_2_b=1.000
  113. wavecode_2_a=1.000
  114. wavecode_3_enabled=0
  115. wavecode_3_samples=512
  116. wavecode_3_sep=0
  117. wavecode_3_bSpectrum=0
  118. wavecode_3_bUseDots=0
  119. wavecode_3_bDrawThick=0
  120. wavecode_3_bAdditive=0
  121. wavecode_3_scaling=1.00000
  122. wavecode_3_smoothing=0.50000
  123. wavecode_3_r=1.000
  124. wavecode_3_g=1.000
  125. wavecode_3_b=1.000
  126. wavecode_3_a=1.000
  127. shapecode_0_enabled=1
  128. shapecode_0_sides=32
  129. shapecode_0_additive=1
  130. shapecode_0_thickOutline=1
  131. shapecode_0_textured=0
  132. shapecode_0_num_inst=22
  133. shapecode_0_x=0.500
  134. shapecode_0_y=0.500
  135. shapecode_0_rad=0.12953
  136. shapecode_0_ang=0.00000
  137. shapecode_0_tex_ang=0.00000
  138. shapecode_0_tex_zoom=1.00000
  139. shapecode_0_r=0.000
  140. shapecode_0_g=0.500
  141. shapecode_0_b=0.000
  142. shapecode_0_a=1.000
  143. shapecode_0_r2=0.000
  144. shapecode_0_g2=0.500
  145. shapecode_0_b2=0.000
  146. shapecode_0_a2=1.000
  147. shapecode_0_border_r=1.000
  148. shapecode_0_border_g=1.000
  149. shapecode_0_border_b=1.000
  150. shapecode_0_border_a=0.000
  151. shape_0_per_frame1=trans = if(equal(q3,3),.15,0);
  152. shape_0_per_frame2=a = trans;
  153. shape_0_per_frame3=a2 = trans;
  154. shape_0_per_frame4=border_a = 0;
  155. shape_0_per_frame5=
  156. shape_0_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
  157. shape_0_per_frame7=x = q1 + (.1+0.1*treb_att) * (1/q5) * sin(instance_counter);
  158. shape_0_per_frame8=y = q2 + (.1+0.1*treb_att) * (1/q4) * cos(instance_counter);
  159. shapecode_1_enabled=1
  160. shapecode_1_sides=32
  161. shapecode_1_additive=1
  162. shapecode_1_thickOutline=1
  163. shapecode_1_textured=0
  164. shapecode_1_num_inst=22
  165. shapecode_1_x=0.500
  166. shapecode_1_y=0.500
  167. shapecode_1_rad=0.12953
  168. shapecode_1_ang=0.00000
  169. shapecode_1_tex_ang=0.00000
  170. shapecode_1_tex_zoom=1.00000
  171. shapecode_1_r=0.000
  172. shapecode_1_g=0.000
  173. shapecode_1_b=0.500
  174. shapecode_1_a=1.000
  175. shapecode_1_r2=0.000
  176. shapecode_1_g2=0.000
  177. shapecode_1_b2=0.500
  178. shapecode_1_a2=1.000
  179. shapecode_1_border_r=1.000
  180. shapecode_1_border_g=1.000
  181. shapecode_1_border_b=1.000
  182. shapecode_1_border_a=0.000
  183. shape_1_per_frame1=trans = if(equal(q3,6),.15,0);
  184. shape_1_per_frame2=a = trans;
  185. shape_1_per_frame3=a2 = trans;
  186. shape_1_per_frame4=border_a = 0;
  187. shape_1_per_frame5=
  188. shape_1_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
  189. shape_1_per_frame7=x = q1 + (.1+0.1*mid_att) * (1/q5) * sin(instance_counter);
  190. shape_1_per_frame8=y = q2 + (.1+0.1*mid_att) * (1/q4) * cos(instance_counter);
  191. shapecode_2_enabled=1
  192. shapecode_2_sides=32
  193. shapecode_2_additive=1
  194. shapecode_2_thickOutline=1
  195. shapecode_2_textured=0
  196. shapecode_2_num_inst=22
  197. shapecode_2_x=0.500
  198. shapecode_2_y=0.500
  199. shapecode_2_rad=0.12953
  200. shapecode_2_ang=0.00000
  201. shapecode_2_tex_ang=0.00000
  202. shapecode_2_tex_zoom=1.00000
  203. shapecode_2_r=0.500
  204. shapecode_2_g=0.000
  205. shapecode_2_b=0.000
  206. shapecode_2_a=1.000
  207. shapecode_2_r2=0.500
  208. shapecode_2_g2=0.000
  209. shapecode_2_b2=0.000
  210. shapecode_2_a2=1.000
  211. shapecode_2_border_r=1.000
  212. shapecode_2_border_g=1.000
  213. shapecode_2_border_b=1.000
  214. shapecode_2_border_a=0.000
  215. shape_2_per_frame1=trans = if(equal(q3,9),.15,0);
  216. shape_2_per_frame2=a = trans;
  217. shape_2_per_frame3=a2 = trans;
  218. shape_2_per_frame4=border_a = 0;
  219. shape_2_per_frame5=
  220. shape_2_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
  221. shape_2_per_frame7=x = q1 + (.1+0.1*bass_att) * (1/q5) * sin(instance_counter);
  222. shape_2_per_frame8=y = q2 + (.1+0.1*bass_att) * (1/q4) * cos(instance_counter);
  223. shapecode_3_enabled=1
  224. shapecode_3_sides=100
  225. shapecode_3_additive=0
  226. shapecode_3_thickOutline=0
  227. shapecode_3_textured=1
  228. shapecode_3_num_inst=1
  229. shapecode_3_x=0.500
  230. shapecode_3_y=0.500
  231. shapecode_3_rad=0.25481
  232. shapecode_3_ang=0.00000
  233. shapecode_3_tex_ang=0.00000
  234. shapecode_3_tex_zoom=1.00000
  235. shapecode_3_r=1.000
  236. shapecode_3_g=1.000
  237. shapecode_3_b=1.000
  238. shapecode_3_a=1.000
  239. shapecode_3_r2=1.000
  240. shapecode_3_g2=1.000
  241. shapecode_3_b2=1.000
  242. shapecode_3_a2=0.000
  243. shapecode_3_border_r=1.000
  244. shapecode_3_border_g=1.000
  245. shapecode_3_border_b=1.000
  246. shapecode_3_border_a=0.000
  247. per_frame_1=count = if(below(count,9),count+1,0);
  248. per_frame_2=
  249. per_frame_3=q1 = .5;
  250. per_frame_4=q2 = .5;
  251. per_frame_5=q3 = count;
  252. per_frame_6=q4 = aspectx;
  253. per_frame_7=q5 = aspecty;
  254. per_frame_8=//zoom = .99 + 0.1*bass_att+0.05*bass;
  255. warp_1=`shader_body
  256. warp_2=`{
  257. warp_3=` float1 d = 0.0009;
  258. warp_4=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y;
  259. warp_5=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y;
  260. warp_6=` float2 my_uv = uv - float2(dx,dy)*0.01;
  261. warp_7=`
  262. warp_8=`
  263. warp_9=`
  264. warp_10=` float2 v = 0.01;
  265. warp_11=` ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y;
  266. warp_12=`
  267. warp_13=`
  268. warp_14=` ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1;
  269. warp_15=` ret.y += 0.006;//-GetBlur3(uv-floor(uv)).x*5;
  270. warp_16=`
  271. warp_17=` ret.y = lerp( ret.y, lum(ret).x, 0);
  272. warp_18=`ret.x = ret.y;
  273. warp_19=`ret.z = ret.y;
  274. warp_20=`
  275. warp_21=`//--------------------------------
  276. warp_22=`
  277. warp_23=` d = 0.01;
  278. warp_24=` my_uv = float2(-dy,dx)*0.05;
  279. warp_25=`
  280. warp_26=`// dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z;
  281. warp_27=`// dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z;
  282. warp_28=` // my_uv += uv - float2(dx,dy)*0.005;
  283. warp_29=`
  284. warp_30=`
  285. warp_31=`
  286. warp_32=` v = 0.01;
  287. warp_33=`// ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z;
  288. warp_34=`
  289. warp_35=`
  290. warp_36=` // ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13;
  291. warp_37=` //ret.z *= 0.95;
  292. warp_38=`// ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05;
  293. warp_39=`
  294. warp_40=`// ret.x = tex2D( sampler_main, uv).x * 0.003;
  295. warp_41=`
  296. warp_42=`}
  297. comp_1=`shader_body
  298. comp_2=`{
  299. comp_3=`
  300. comp_4=`float2 uv1 = uv-.5;
  301. comp_5=`
  302. comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
  303. comp_7=`
  304. comp_8=`
  305. comp_9=`float2 hor = float2 (texsize.z,0);
  306. comp_10=`float2 ver = float2 (0,texsize.w);
  307. comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
  308. comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
  309. comp_13=`float2 dz = float2 (dx,dy);
  310. comp_14=`
  311. comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;;
  312. comp_16=`float3 dots = saturate(.03/length(uv1));
  313. comp_17=`
  314. comp_18=`
  315. comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1);
  316. comp_20=`
  317. comp_21=`ret = lum(ret1)*rand_preset;
  318. comp_22=`}