Unchained & Rovastar - Luckless.milk 3.6 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1
  4. fDecay=1
  5. fVideoEchoZoom=0.9994
  6. fVideoEchoAlpha=0.5
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=1.059269
  22. fWaveScale=0.653093
  23. fWaveSmoothing=0.27
  24. fWaveParam=-0.38
  25. fModWaveAlphaStart=0.75
  26. fModWaveAlphaEnd=0.95
  27. fWarpAnimSpeed=5.99579
  28. fWarpScale=1.331
  29. fZoomExponent=1
  30. fShader=0
  31. zoom=0.619082
  32. rot=0.0019
  33. cx=0.5
  34. cy=0.5
  35. dx=0
  36. dy=0
  37. warp=0.01
  38. sx=1
  39. sy=1
  40. wave_r=1
  41. wave_g=1
  42. wave_b=1
  43. wave_x=0.5
  44. wave_y=0.5
  45. ob_size=0.005
  46. ob_r=0
  47. ob_g=0
  48. ob_b=0
  49. ob_a=1
  50. ib_size=0.01
  51. ib_r=0.5
  52. ib_g=0.9
  53. ib_b=0.5
  54. ib_a=1
  55. nMotionVectorsX=24.959999
  56. nMotionVectorsY=19.199999
  57. mv_dx=0
  58. mv_dy=0
  59. mv_l=0.85
  60. mv_r=0.4999
  61. mv_g=0.4999
  62. mv_b=0.4999
  63. mv_a=1
  64. per_frame_1=warp=0;
  65. per_frame_2=old_bass_flop=bass_flop;
  66. per_frame_3=old_treb_flop=treb_flop;
  67. per_frame_4=old_mid_flop=mid_flop;
  68. per_frame_5=chaos=.9+.1*sin(pulse);
  69. per_frame_6=entropy=if(equal(pulse,-20),1+bass_flop+treb_flop+mid_flop+rand(2),entropy);
  70. per_frame_7=bass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.6)*chaos+1.6);
  71. per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,2));
  72. per_frame_9=treb_thresh=above(treb_att,treb_thresh)*2 + (1-above(treb_att,treb_thresh))*((treb_thresh-1.6)*chaos+1.6);
  73. per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,2));
  74. per_frame_11=mid_thresh=above(mid_att,mid_thresh)*2 + (1-above(mid_att,mid_thresh))*((mid_thresh-1.6)*chaos+1.6);
  75. per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,2));
  76. per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop));
  77. per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop));
  78. per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop));
  79. per_frame_16=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual;
  80. per_frame_17=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual;
  81. per_frame_18=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual;
  82. per_frame_19=pulse=if(above(abs(pulse),20),-20,pulse+(bass_thresh+mid_thresh+treb_thresh)*.018);
  83. per_frame_20=q1=mid_residual;
  84. per_frame_21=q2=bass_residual;
  85. per_frame_22=q3=treb_residual;
  86. per_frame_23=q4=sin(pulse);
  87. per_frame_24=q5=cos(pulse*(.5+.1*entropy));
  88. per_frame_25=q6=sin(pulse*(.5+pow(.25,entropy)));
  89. per_frame_26=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
  90. per_frame_27=q8=entropy;
  91. per_frame_28=ob_r=.4+.4*sin(time*2.157+q6);
  92. per_frame_29=ob_b=.8+.2*sin(time*1.689+q5);
  93. per_frame_30=ob_g=.6+.4*sin(time*.413+q4);
  94. per_frame_31=ib_r=.5+.5*cos(time*1.2+q1*.1);
  95. per_frame_32=ib_b=.4+.4*cos(time*2.811+q2*.1);
  96. per_frame_33=ib_g=.4+.4*cos(time*1.666+q3*.1);
  97. per_frame_34=ib_size=.1+.05*q2;
  98. per_frame_35=ob_size=.03+.02*sin(time*2.321+q2*.2);
  99. per_frame_36=ob_a=.6+.4*q3;
  100. per_frame_37=ib_a=.9+.1*sin(q2*.3+q4+q1*.5);
  101. per_frame_38=mv_r=mv_r+.5*sin(q4+time*.678);
  102. per_frame_39=mv_b=mv_b+.5*sin(q4+time*.789);
  103. per_frame_40=mv_g=mv_g+.5*sin(q5+time*.456);
  104. per_frame_41=mv_a=.2+.2*sin(time*1.178+q5*1.14);
  105. per_frame_42=rot=0;
  106. per_frame_43=wave_r=.6+.4*sin(q1+time*2.183);
  107. per_frame_44=wave_b=.6+.4*sin(q2+time*1.211);
  108. per_frame_45=wave_g=.6+.4*sin(q3+time*1.541);
  109. per_frame_46=wave_mystery=wave_mystery+.5*sin(time*2.18+q6);
  110. per_frame_47=wave_x=wave_x+.3*sin(time*.811)+.005*(frame%3);
  111. per_frame_48=wave_y=wave_y+.3*sin(time*.788)+.005*(frame%3);
  112. per_frame_49=wave_a=3+sin(time*1.414)+q3;
  113. per_frame_50=wave_mode=q7;
  114. per_frame_51=zoom=zoom+.1*sin(time*.8);
  115. per_pixel_1=rot = rot + if(below(sin(ang+sin(rad+.5*q4)*5), q6), -rot, 0.5*sin((rad+.5*q1)*4*q5));
  116. per_pixel_2=zoom=zoom+rot*q3;