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- [preset00]
- fRating=4.000000
- fGammaAdj=1.000000
- fDecay=1.000000
- fVideoEchoZoom=1.000000
- fVideoEchoAlpha=0.000000
- nVideoEchoOrientation=0
- nWaveMode=7
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=100.000000
- fWaveScale=0.438649
- fWaveSmoothing=0.500000
- fWaveParam=0.000000
- fModWaveAlphaStart=0.500000
- fModWaveAlphaEnd=1.000000
- fWarpAnimSpeed=1.000000
- fWarpScale=1.000000
- fZoomExponent=0.999996
- fShader=1.000000
- zoom=1.000000
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000010
- dy=0.000010
- warp=0.010000
- sx=1.000000
- sy=1.000000
- wave_r=1.000000
- wave_g=1.000000
- wave_b=1.000000
- wave_x=0.500000
- wave_y=0.976000
- ob_size=0.005000
- ob_r=0.400000
- ob_g=0.300000
- ob_b=0.000000
- ob_a=1.000000
- ib_size=0.010000
- ib_r=1.000000
- ib_g=0.600000
- ib_b=0.000000
- ib_a=1.000000
- nMotionVectorsX=24.959999
- nMotionVectorsY=19.199999
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=0.850000
- mv_r=0.499900
- mv_g=0.499900
- mv_b=0.499900
- mv_a=0.000000
- per_frame_1=warp = 0;
- per_frame_2=wave_r = 0.5 + 0.5*sin(time*0.894);
- per_frame_3=wave_g = 0.5 + 0.5*sin(time*1.14);
- per_frame_4=wave_b = 0.5 + 0.5*sin(3-bass_att);
- per_frame_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*(0.9+.1*sin(time*2.8))+1.3);
- per_frame_6=dx_r = equal(thresh,2)*0.004*sin(5*time)+(1-equal(thresh,2))*dx_r;
- per_frame_7=dy_r = equal(thresh,2)*0.004*sin(6*time)+(1-equal(thresh,2))*dy_r;
- per_frame_8=q1 = thresh;
- per_frame_9=dx = 1.1* dx_r;
- per_frame_10=dy = 1.1* dy_r;
- per_frame_11=dx = dx + if (above(bass,1.35), 31*dx_r, 0);
- per_frame_12=dy = if(above(bass,1.3), 0, dy);
- per_frame_13=decay=.995+.004*sin(time*.369)+.001*sin(time*1.54);
- per_pixel_1=zoom = zoom -0.01*q1*rad;
- per_pixel_2=zoomexp = 1+0.2*(rad-0.2*q1);
- per_pixel_3=sx=sx-cos(y*(6.28+3.14*sin(time)))*(.009+.003*sin(time*2.18))*sin(time*.3);
- per_pixel_4=rot=sin(x*3.14)*.001*sin(time*.67);
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