Unchained & Rovastar - Wormhole Pillars (Hall of Shadows mix).milk 1.9 KB

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  1. [preset00]
  2. fRating=4.000000
  3. fGammaAdj=1.000000
  4. fDecay=1.000000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=100.000000
  22. fWaveScale=0.438649
  23. fWaveSmoothing=0.500000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.500000
  26. fModWaveAlphaEnd=1.000000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=0.999996
  30. fShader=1.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000010
  36. dy=0.000010
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=1.000000
  42. wave_b=1.000000
  43. wave_x=0.500000
  44. wave_y=0.976000
  45. ob_size=0.005000
  46. ob_r=0.400000
  47. ob_g=0.300000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.010000
  51. ib_r=1.000000
  52. ib_g=0.600000
  53. ib_b=0.000000
  54. ib_a=1.000000
  55. nMotionVectorsX=24.959999
  56. nMotionVectorsY=19.199999
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=0.000000
  64. per_frame_1=warp = 0;
  65. per_frame_2=wave_r = 0.5 + 0.5*sin(time*0.894);
  66. per_frame_3=wave_g = 0.5 + 0.5*sin(time*1.14);
  67. per_frame_4=wave_b = 0.5 + 0.5*sin(3-bass_att);
  68. per_frame_5=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*(0.9+.1*sin(time*2.8))+1.3);
  69. per_frame_6=dx_r = equal(thresh,2)*0.004*sin(5*time)+(1-equal(thresh,2))*dx_r;
  70. per_frame_7=dy_r = equal(thresh,2)*0.004*sin(6*time)+(1-equal(thresh,2))*dy_r;
  71. per_frame_8=q1 = thresh;
  72. per_frame_9=dx = 1.1* dx_r;
  73. per_frame_10=dy = 1.1* dy_r;
  74. per_frame_11=dx = dx + if (above(bass,1.35), 31*dx_r, 0);
  75. per_frame_12=dy = if(above(bass,1.3), 0, dy);
  76. per_frame_13=decay=.995+.004*sin(time*.369)+.001*sin(time*1.54);
  77. per_pixel_1=zoom = zoom -0.01*q1*rad;
  78. per_pixel_2=zoomexp = 1+0.2*(rad-0.2*q1);
  79. per_pixel_3=sx=sx-cos(y*(6.28+3.14*sin(time)))*(.009+.003*sin(time*2.18))*sin(time*.3);
  80. per_pixel_4=rot=sin(x*3.14)*.001*sin(time*.67);