Unchained vs Rovastar vs Zylot - Tripmaker (Trip Machine v3).milk 7.4 KB

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  1. [preset00]
  2. fRating=4.000000
  3. fGammaAdj=1.500000
  4. fDecay=0.980000
  5. fVideoEchoZoom=2.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=3.221673
  22. fWaveScale=0.685151
  23. fWaveSmoothing=0.750000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=100.000000
  30. fShader=1.000000
  31. zoom=0.999998
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=1.000000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.100000
  47. ob_g=0.300000
  48. ob_b=0.120000
  49. ob_a=1.000000
  50. ib_size=0.005000
  51. ib_r=0.200000
  52. ib_g=0.200000
  53. ib_b=0.200000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=5.000000
  60. mv_r=0.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=1
  117. shapecode_0_sides=100
  118. shapecode_0_additive=1
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=1
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=1.791418
  124. shapecode_0_ang=0.000000
  125. shapecode_0_tex_ang=0.062832
  126. shapecode_0_tex_zoom=1.000000
  127. shapecode_0_r=1.000000
  128. shapecode_0_g=1.000000
  129. shapecode_0_b=1.000000
  130. shapecode_0_a=0.080000
  131. shapecode_0_r2=1.000000
  132. shapecode_0_g2=1.000000
  133. shapecode_0_b2=1.000000
  134. shapecode_0_a2=0.080000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=0.000000
  139. shape_0_per_frame1=additive = q1;
  140. shape_0_per_frame2=a = if(q1,1,a);
  141. shape_0_per_frame3=a2 = a;
  142. shape_0_per_frame4=r = q1;
  143. shape_0_per_frame5=r2 =q1;
  144. shape_0_per_frame6=tex_zoom = 3 - 3*bass;
  145. shapecode_1_enabled=1
  146. shapecode_1_sides=100
  147. shapecode_1_additive=1
  148. shapecode_1_thickOutline=0
  149. shapecode_1_textured=1
  150. shapecode_1_x=0.500000
  151. shapecode_1_y=0.500000
  152. shapecode_1_rad=1.791418
  153. shapecode_1_ang=0.000000
  154. shapecode_1_tex_ang=0.062832
  155. shapecode_1_tex_zoom=1.000000
  156. shapecode_1_r=1.000000
  157. shapecode_1_g=0.000000
  158. shapecode_1_b=1.000000
  159. shapecode_1_a=0.080000
  160. shapecode_1_r2=1.000000
  161. shapecode_1_g2=1.000000
  162. shapecode_1_b2=0.000000
  163. shapecode_1_a2=0.080000
  164. shapecode_1_border_r=1.000000
  165. shapecode_1_border_g=1.000000
  166. shapecode_1_border_b=1.000000
  167. shapecode_1_border_a=0.000000
  168. shape_1_per_frame1=additive = q1;
  169. shape_1_per_frame2=a = if(q1,1,a);
  170. shape_1_per_frame3=a2 = a;
  171. shape_1_per_frame4=r = q1;
  172. shape_1_per_frame5=r2 =q1;
  173. shape_1_per_frame6=tex_zoom = 3 - 2*bass;
  174. shapecode_2_enabled=1
  175. shapecode_2_sides=100
  176. shapecode_2_additive=0
  177. shapecode_2_thickOutline=1
  178. shapecode_2_textured=1
  179. shapecode_2_x=0.500000
  180. shapecode_2_y=0.500000
  181. shapecode_2_rad=0.919739
  182. shapecode_2_ang=0.000000
  183. shapecode_2_tex_ang=0.628319
  184. shapecode_2_tex_zoom=1.030299
  185. shapecode_2_r=1.000000
  186. shapecode_2_g=1.000000
  187. shapecode_2_b=1.000000
  188. shapecode_2_a=1.000000
  189. shapecode_2_r2=1.000000
  190. shapecode_2_g2=1.000000
  191. shapecode_2_b2=1.000000
  192. shapecode_2_a2=1.000000
  193. shapecode_2_border_r=0.000000
  194. shapecode_2_border_g=0.000000
  195. shapecode_2_border_b=0.000000
  196. shapecode_2_border_a=0.000000
  197. shape_2_per_frame1=tex_zoom = q1+tex_zoom;
  198. shape_2_per_frame2=a2 = 1;
  199. shape_2_per_frame3=border_a = q1;
  200. shapecode_3_enabled=1
  201. shapecode_3_sides=100
  202. shapecode_3_additive=0
  203. shapecode_3_thickOutline=0
  204. shapecode_3_textured=0
  205. shapecode_3_x=0.500000
  206. shapecode_3_y=0.500000
  207. shapecode_3_rad=0.138869
  208. shapecode_3_ang=0.000000
  209. shapecode_3_tex_ang=0.000000
  210. shapecode_3_tex_zoom=1.000000
  211. shapecode_3_r=1.000000
  212. shapecode_3_g=0.000000
  213. shapecode_3_b=0.000000
  214. shapecode_3_a=0.050000
  215. shapecode_3_r2=0.000000
  216. shapecode_3_g2=1.000000
  217. shapecode_3_b2=0.000000
  218. shapecode_3_a2=0.050000
  219. shapecode_3_border_r=1.000000
  220. shapecode_3_border_g=1.000000
  221. shapecode_3_border_b=1.000000
  222. shapecode_3_border_a=0.000000
  223. shape_3_per_frame1=r = 0.5 + 0.49*sin(time*0.2754);
  224. shape_3_per_frame2=b = 0.5 + 0.49*sin(time*0.6254);
  225. shape_3_per_frame3=g = 0.5 + 0.49*sin(time*0.514);
  226. shape_3_per_frame4=r2 = 0.5 + 0.49*sin(time*0.475);
  227. shape_3_per_frame5=b2 = 0.5 + 0.49*sin(time*0.2107);
  228. shape_3_per_frame6=g2 = 0.5 + 0.49*sin(time*0.7714);
  229. per_frame_init_1=beatcounter =0;
  230. per_frame_1=warp = 0;
  231. per_frame_2=wave_r = wave_r + .15*sin(time*.222);
  232. per_frame_3=wave_g = wave_g + .15*sin(time*.333);
  233. per_frame_4=wave_b = wave_b + .15*sin(time*.444);
  234. per_frame_5=zoom = zoom+.01 - bass_att*.01;
  235. per_frame_6=volume = 0.3*(bass+mid);
  236. per_frame_7=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
  237. per_frame_8=lastbeat = if(equal(lastbeat,0),time,lastbeat);
  238. per_frame_9=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  239. per_frame_10=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
  240. per_frame_11=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
  241. per_frame_12=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  242. per_frame_13=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
  243. per_frame_14=lastbeat = if(beat,time,lastbeat);
  244. per_frame_15=peakbass_att = max(if(beat,bass_att,peakbass_att),1.1*meanbass_att);
  245. per_frame_16=beatcounter = if(above(beat,0),beatcounter +1, beatcounter);
  246. per_frame_17=beatcounter = if(above(beatcounter,5), 0, beatcounter);
  247. per_frame_18=beateven = beatcounter%2;
  248. per_frame_19=mycounter = if(beateven,if(beat,if(above(mycounter,4),0,mycounter+1),mycounter),mycounter);
  249. per_frame_20=q2 = if(beat,if(beateven,2,mycounter+3),oldq2);
  250. per_frame_21=oldq2 = q2;
  251. per_frame_22=ib_r = ib_r + 0.25*sin(time*0.965);
  252. per_frame_23=ib_g = ib_g +0.25*sin(time*1.123);
  253. per_frame_24=ib_b = ib_b + 0.25*sin(time*1.046);
  254. per_frame_25=ob_r = ob_r + 0.15*sin(time*0.865);
  255. per_frame_26=ob_g = ob_g +0.15*sin(time*1.103);
  256. per_frame_27=ob_b = ob_b + 0.15*sin(time*1.086);
  257. per_frame_28=wave_a =0;
  258. per_frame_29=ob_size =0.05*beat;
  259. per_frame_30=q1 = beat;
  260. per_frame_31=monitor = q2;
  261. per_frame_32=mv_a = q1*0.02;
  262. per_pixel_1=zoom = zoom + .1*sin((ang)*(q2+2)-time);
  263. per_pixel_2=zoomexp = 100*(sqrt(2)-sin(rad*3.14*q2));
  264. per_pixel_3=cx=cx*zoom;
  265. per_pixel_4=cy=cy*zoom;
  266. per_pixel_5=rot = rot + 0&sin(0&(ang*20)+0&(time*10));
  267. per_pixel_6=zoom = zoom + abs(rot-rad);