Zylot & Idiot - Face BDRV et AL rmx ketama mix.milk 5.8 KB

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  1. [preset00]
  2. fRating=4.000
  3. fGammaAdj=1.980
  4. fDecay=0.940
  5. fVideoEchoZoom=2.000
  6. fVideoEchoAlpha=0.000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001
  22. fWaveScale=2.988
  23. fWaveSmoothing=0.750
  24. fWaveParam=0.000
  25. fModWaveAlphaStart=0.750
  26. fModWaveAlphaEnd=0.950
  27. fWarpAnimSpeed=1.000
  28. fWarpScale=1.000
  29. fZoomExponent=1.00000
  30. fShader=1.000
  31. zoom=1.00000
  32. rot=0.00000
  33. cx=0.500
  34. cy=0.500
  35. dx=0.00000
  36. dy=0.00000
  37. warp=1.00000
  38. sx=1.00000
  39. sy=1.00000
  40. wave_r=0.500
  41. wave_g=0.500
  42. wave_b=0.500
  43. wave_x=0.500
  44. wave_y=0.500
  45. ob_size=0.010
  46. ob_r=0.000
  47. ob_g=0.000
  48. ob_b=0.000
  49. ob_a=0.000
  50. ib_size=0.010
  51. ib_r=0.250
  52. ib_g=0.250
  53. ib_b=0.250
  54. ib_a=0.000
  55. nMotionVectorsX=12.000
  56. nMotionVectorsY=9.000
  57. mv_dx=0.000
  58. mv_dy=0.000
  59. mv_l=0.900
  60. mv_r=1.000
  61. mv_g=1.000
  62. mv_b=1.000
  63. mv_a=0.000
  64. b1n=0.000
  65. b2n=0.000
  66. b3n=0.000
  67. b1x=1.000
  68. b2x=1.000
  69. b3x=1.000
  70. b1ed=0.250
  71. wavecode_0_enabled=1
  72. wavecode_0_samples=512
  73. wavecode_0_sep=0
  74. wavecode_0_bSpectrum=1
  75. wavecode_0_bUseDots=1
  76. wavecode_0_bDrawThick=1
  77. wavecode_0_bAdditive=0
  78. wavecode_0_scaling=0.12032
  79. wavecode_0_smoothing=0.50000
  80. wavecode_0_r=1.000
  81. wavecode_0_g=1.000
  82. wavecode_0_b=1.000
  83. wavecode_0_a=1.000
  84. wave_0_per_point1=y=.3+pow(value1*.01,.2);
  85. wave_0_per_point2=r=rand(10)*.1;
  86. wave_0_per_point3=g=rand(10)*.1;
  87. wave_0_per_point4=b=rand(10)*.1;
  88. wave_0_per_point5=x = if(equal(frame%2,0),.6 + -sample*.45,.4+sample*.45);
  89. wave_0_per_point6=x = if(above(sample,.2),x,-1);
  90. wavecode_1_enabled=1
  91. wavecode_1_samples=512
  92. wavecode_1_sep=0
  93. wavecode_1_bSpectrum=1
  94. wavecode_1_bUseDots=1
  95. wavecode_1_bDrawThick=1
  96. wavecode_1_bAdditive=0
  97. wavecode_1_scaling=1.00000
  98. wavecode_1_smoothing=0.50000
  99. wavecode_1_r=1.000
  100. wavecode_1_g=1.000
  101. wavecode_1_b=1.000
  102. wavecode_1_a=1.000
  103. wave_1_per_point1=x = if(equal(frame%2,0),.6 + -sample*.45,.4+sample*.45);
  104. wave_1_per_point2=y=.5-pow(value2*.01,.2);
  105. wave_1_per_point3=r=rand(10)*.1;
  106. wave_1_per_point4=g=rand(10)*.1;
  107. wave_1_per_point5=b=rand(10)*.1;
  108. wave_1_per_point6=x = if(above(sample,.2),x,-1);
  109. wavecode_2_enabled=0
  110. wavecode_2_samples=512
  111. wavecode_2_sep=0
  112. wavecode_2_bSpectrum=0
  113. wavecode_2_bUseDots=0
  114. wavecode_2_bDrawThick=0
  115. wavecode_2_bAdditive=0
  116. wavecode_2_scaling=1.00000
  117. wavecode_2_smoothing=0.50000
  118. wavecode_2_r=1.000
  119. wavecode_2_g=1.000
  120. wavecode_2_b=1.000
  121. wavecode_2_a=1.000
  122. wave_2_init1=t1 = 0;
  123. wavecode_3_enabled=0
  124. wavecode_3_samples=512
  125. wavecode_3_sep=0
  126. wavecode_3_bSpectrum=0
  127. wavecode_3_bUseDots=0
  128. wavecode_3_bDrawThick=0
  129. wavecode_3_bAdditive=0
  130. wavecode_3_scaling=1.00000
  131. wavecode_3_smoothing=0.50000
  132. wavecode_3_r=1.000
  133. wavecode_3_g=1.000
  134. wavecode_3_b=1.000
  135. wavecode_3_a=1.000
  136. shapecode_0_enabled=1
  137. shapecode_0_sides=32
  138. shapecode_0_additive=0
  139. shapecode_0_thickOutline=0
  140. shapecode_0_textured=0
  141. shapecode_0_num_inst=1
  142. shapecode_0_x=0.500
  143. shapecode_0_y=0.500
  144. shapecode_0_rad=0.18000
  145. shapecode_0_ang=0.00000
  146. shapecode_0_tex_ang=0.00000
  147. shapecode_0_tex_zoom=1.00000
  148. shapecode_0_r=0.000
  149. shapecode_0_g=0.000
  150. shapecode_0_b=0.600
  151. shapecode_0_a=1.000
  152. shapecode_0_r2=1.000
  153. shapecode_0_g2=1.000
  154. shapecode_0_b2=1.000
  155. shapecode_0_a2=0.000
  156. shapecode_0_border_r=1.000
  157. shapecode_0_border_g=1.000
  158. shapecode_0_border_b=1.000
  159. shapecode_0_border_a=0.000
  160. shape_0_per_frame1=x=.2+.02*sin(time*3);
  161. shape_0_per_frame2=y=.7+.02*sin(time*4);;
  162. shape_0_per_frame3=rad=rad+.03*sin(bass);
  163. shape_0_per_frame4=
  164. shapecode_1_enabled=1
  165. shapecode_1_sides=32
  166. shapecode_1_additive=0
  167. shapecode_1_thickOutline=0
  168. shapecode_1_textured=0
  169. shapecode_1_num_inst=1
  170. shapecode_1_x=0.500
  171. shapecode_1_y=0.500
  172. shapecode_1_rad=0.18000
  173. shapecode_1_ang=0.00000
  174. shapecode_1_tex_ang=0.00000
  175. shapecode_1_tex_zoom=1.00000
  176. shapecode_1_r=0.000
  177. shapecode_1_g=0.000
  178. shapecode_1_b=1.000
  179. shapecode_1_a=1.000
  180. shapecode_1_r2=1.000
  181. shapecode_1_g2=1.000
  182. shapecode_1_b2=1.000
  183. shapecode_1_a2=0.000
  184. shapecode_1_border_r=1.000
  185. shapecode_1_border_g=1.000
  186. shapecode_1_border_b=1.000
  187. shapecode_1_border_a=0.000
  188. shape_1_per_frame1=x=.8+.02*sin(time*3);
  189. shape_1_per_frame2=y=.7+.02*sin(time*4);;
  190. shape_1_per_frame3=rad=rad+.03*sin(Bass);
  191. shapecode_2_enabled=1
  192. shapecode_2_sides=3
  193. shapecode_2_additive=0
  194. shapecode_2_thickOutline=0
  195. shapecode_2_textured=0
  196. shapecode_2_num_inst=1
  197. shapecode_2_x=0.500
  198. shapecode_2_y=0.500
  199. shapecode_2_rad=0.17000
  200. shapecode_2_ang=0.00000
  201. shapecode_2_tex_ang=0.00000
  202. shapecode_2_tex_zoom=1.00000
  203. shapecode_2_r=1.000
  204. shapecode_2_g=0.700
  205. shapecode_2_b=0.400
  206. shapecode_2_a=1.000
  207. shapecode_2_r2=1.000
  208. shapecode_2_g2=0.600
  209. shapecode_2_b2=0.400
  210. shapecode_2_a2=0.000
  211. shapecode_2_border_r=1.000
  212. shapecode_2_border_g=1.000
  213. shapecode_2_border_b=1.000
  214. shapecode_2_border_a=0.000
  215. shape_2_per_frame1=ang = 1.57+.2*sin(time*6);
  216. shape_2_per_frame2=rad=rad+.08*sin(time*3);
  217. shape_2_per_frame3=y = .63
  218. shapecode_3_enabled=0
  219. shapecode_3_sides=4
  220. shapecode_3_additive=0
  221. shapecode_3_thickOutline=0
  222. shapecode_3_textured=0
  223. shapecode_3_num_inst=1
  224. shapecode_3_x=0.500
  225. shapecode_3_y=0.500
  226. shapecode_3_rad=0.10000
  227. shapecode_3_ang=0.00000
  228. shapecode_3_tex_ang=0.00000
  229. shapecode_3_tex_zoom=1.00000
  230. shapecode_3_r=1.000
  231. shapecode_3_g=0.000
  232. shapecode_3_b=0.000
  233. shapecode_3_a=1.000
  234. shapecode_3_r2=0.000
  235. shapecode_3_g2=1.000
  236. shapecode_3_b2=0.000
  237. shapecode_3_a2=0.000
  238. shapecode_3_border_r=1.000
  239. shapecode_3_border_g=1.000
  240. shapecode_3_border_b=1.000
  241. shapecode_3_border_a=0.100
  242. per_frame_1=warp = 0;
  243. per_frame_2=
  244. per_pixel_1=thresh = above(bass_att,thresh)*2+(1-above(bass_att,thresh))*((thresh-1.3)*0.96+1.3);
  245. per_pixel_2=dx_r = equal(thresh,2)*0.015*sin(5*time)+(1-equal(thresh,2))*dx_r;
  246. per_pixel_3=dy_r = equal(thresh,2)*0.015*sin(6*time)+(1-equal(thresh,2))*dy_r;
  247. per_pixel_4=
  248. per_pixel_5=
  249. per_pixel_6=zoom = zoom + 1.2*abs(2*dy_r*(1.5*(sin(2*bass_att)*(0.5-rad)*sin(8*ang))*bass_att*4));
  250. per_pixel_7=zoom = zoom - 1.2*abs(2*dx_r*(1.5*(sin(4*bass_att)*(1-rad)*sin(8*ang))*bass_att*4));
  251. per_pixel_8=
  252. per_pixel_9=rot = rot + 2*(dy_r*(2.5*(cos(3*bass_att)*0.5-rad*sin(12*rad))*bass_att));