Zylot & Krash - Snowflake Halo (Ice Cube mix).milk 6.5 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=3
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=0.010000
  23. fWaveSmoothing=0.360000
  24. fWaveParam=-0.500000
  25. fModWaveAlphaStart=0.709800
  26. fModWaveAlphaEnd=1.700000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.959487
  32. rot=0.020000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.198054
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.010000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.010000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=1
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=1
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=0.463735
  85. wavecode_1_smoothing=0.000000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wave_1_init1=//pi
  91. wave_1_init2=t8=3.14159265;
  92. wave_1_init3=t5 = 1;
  93. wave_1_per_frame1=rotx = rotx+bass;
  94. wave_1_per_frame2=roty = roty+mid;
  95. wave_1_per_frame3=rotz = rotz+treb;
  96. wave_1_per_frame4=//rotx = 0;
  97. wave_1_per_frame5=//roty =0;
  98. wave_1_per_frame6=//rotz = 0;
  99. wave_1_per_frame7=
  100. wave_1_per_frame8=//convert rotation values from degrees to radians
  101. wave_1_per_frame9=t1= t8*rotx/180;
  102. wave_1_per_frame10=t2 = t8*roty/180;
  103. wave_1_per_frame11=t3 = t8*rotz/180;
  104. wave_1_per_frame12=
  105. wave_1_per_frame13=t4 = 3*sin(time+0.66*t8);
  106. wave_1_per_frame14=t5 = 10+8*cos(time+0.66*t8);
  107. wave_1_per_frame15=
  108. wave_1_per_point1=//Define 3D Shape
  109. wave_1_per_point2=
  110. wave_1_per_point3=//Sphere
  111. wave_1_per_point4=fvar = sample*512;
  112. wave_1_per_point5=svar = fvar*128;
  113. wave_1_per_point6=tvar = 0&svar;
  114. wave_1_per_point7=nsample = tvar*4.5;
  115. wave_1_per_point8=x1 = -.75+(1.5)*sin(sample);
  116. wave_1_per_point9=y1 = (1)*cos(t8*nsample);
  117. wave_1_per_point10=z1 = (1)*sin(t8*nsample);
  118. wave_1_per_point11=
  119. wave_1_per_point12=//modulate values to adjust for rotation on multiple axes, convert to world co-ordinates
  120. wave_1_per_point13=y2 = y1*cos(t1)-z1*sin(t1);
  121. wave_1_per_point14=z2 = y1*sin(t1)+z1*cos(t1);
  122. wave_1_per_point15=x2 = z2*sin(t2)+x1*cos(t2);
  123. wave_1_per_point16=z3 = z2*cos(t2)-x1*sin(t2);
  124. wave_1_per_point17=x3 = x2*cos(t3)-y2*sin(t3);
  125. wave_1_per_point18=y3 = y2*cos(t3)+x2*sin(t3);
  126. wave_1_per_point19=//move resulting shape in 3d space
  127. wave_1_per_point20=x4 = x3;
  128. wave_1_per_point21=y4 = y3;
  129. wave_1_per_point22=z4 = z3+5;
  130. wave_1_per_point23=//draw 3d shape in 2d
  131. wave_1_per_point24=x=0.5+0.5*(x4/(1+z4*0.5));
  132. wave_1_per_point25=y=0.5+0.5*(y4/(1+z4*0.5));
  133. wave_1_per_point26=
  134. wave_1_per_point27=a = -.9+sin(nsample+time);
  135. wave_1_per_point28=a = if(below(a,0),0,a);
  136. wavecode_2_enabled=0
  137. wavecode_2_samples=512
  138. wavecode_2_sep=0
  139. wavecode_2_bSpectrum=0
  140. wavecode_2_bUseDots=0
  141. wavecode_2_bDrawThick=0
  142. wavecode_2_bAdditive=0
  143. wavecode_2_scaling=1.000000
  144. wavecode_2_smoothing=0.500000
  145. wavecode_2_r=1.000000
  146. wavecode_2_g=1.000000
  147. wavecode_2_b=1.000000
  148. wavecode_2_a=1.000000
  149. wavecode_3_enabled=0
  150. wavecode_3_samples=512
  151. wavecode_3_sep=0
  152. wavecode_3_bSpectrum=0
  153. wavecode_3_bUseDots=0
  154. wavecode_3_bDrawThick=0
  155. wavecode_3_bAdditive=0
  156. wavecode_3_scaling=1.000000
  157. wavecode_3_smoothing=0.500000
  158. wavecode_3_r=1.000000
  159. wavecode_3_g=1.000000
  160. wavecode_3_b=1.000000
  161. wavecode_3_a=1.000000
  162. shapecode_0_enabled=0
  163. shapecode_0_sides=4
  164. shapecode_0_additive=0
  165. shapecode_0_thickOutline=0
  166. shapecode_0_textured=0
  167. shapecode_0_x=0.500000
  168. shapecode_0_y=0.500000
  169. shapecode_0_rad=0.100000
  170. shapecode_0_ang=0.000000
  171. shapecode_0_tex_ang=0.000000
  172. shapecode_0_tex_zoom=1.000000
  173. shapecode_0_r=1.000000
  174. shapecode_0_g=0.000000
  175. shapecode_0_b=0.000000
  176. shapecode_0_a=1.000000
  177. shapecode_0_r2=0.000000
  178. shapecode_0_g2=1.000000
  179. shapecode_0_b2=0.000000
  180. shapecode_0_a2=0.000000
  181. shapecode_0_border_r=1.000000
  182. shapecode_0_border_g=1.000000
  183. shapecode_0_border_b=1.000000
  184. shapecode_0_border_a=0.100000
  185. shapecode_1_enabled=0
  186. shapecode_1_sides=4
  187. shapecode_1_additive=0
  188. shapecode_1_thickOutline=0
  189. shapecode_1_textured=0
  190. shapecode_1_x=0.500000
  191. shapecode_1_y=0.500000
  192. shapecode_1_rad=0.100000
  193. shapecode_1_ang=0.000000
  194. shapecode_1_tex_ang=0.000000
  195. shapecode_1_tex_zoom=1.000000
  196. shapecode_1_r=1.000000
  197. shapecode_1_g=0.000000
  198. shapecode_1_b=0.000000
  199. shapecode_1_a=1.000000
  200. shapecode_1_r2=0.000000
  201. shapecode_1_g2=1.000000
  202. shapecode_1_b2=0.000000
  203. shapecode_1_a2=0.000000
  204. shapecode_1_border_r=1.000000
  205. shapecode_1_border_g=1.000000
  206. shapecode_1_border_b=1.000000
  207. shapecode_1_border_a=0.100000
  208. shapecode_2_enabled=0
  209. shapecode_2_sides=4
  210. shapecode_2_additive=0
  211. shapecode_2_thickOutline=0
  212. shapecode_2_textured=0
  213. shapecode_2_x=0.500000
  214. shapecode_2_y=0.500000
  215. shapecode_2_rad=0.100000
  216. shapecode_2_ang=0.000000
  217. shapecode_2_tex_ang=0.000000
  218. shapecode_2_tex_zoom=1.000000
  219. shapecode_2_r=1.000000
  220. shapecode_2_g=0.000000
  221. shapecode_2_b=0.000000
  222. shapecode_2_a=1.000000
  223. shapecode_2_r2=0.000000
  224. shapecode_2_g2=1.000000
  225. shapecode_2_b2=0.000000
  226. shapecode_2_a2=0.000000
  227. shapecode_2_border_r=1.000000
  228. shapecode_2_border_g=1.000000
  229. shapecode_2_border_b=1.000000
  230. shapecode_2_border_a=0.100000
  231. shapecode_3_enabled=0
  232. shapecode_3_sides=4
  233. shapecode_3_additive=0
  234. shapecode_3_thickOutline=0
  235. shapecode_3_textured=0
  236. shapecode_3_x=0.500000
  237. shapecode_3_y=0.500000
  238. shapecode_3_rad=0.100000
  239. shapecode_3_ang=0.000000
  240. shapecode_3_tex_ang=0.000000
  241. shapecode_3_tex_zoom=1.000000
  242. shapecode_3_r=1.000000
  243. shapecode_3_g=0.000000
  244. shapecode_3_b=0.000000
  245. shapecode_3_a=1.000000
  246. shapecode_3_r2=0.000000
  247. shapecode_3_g2=1.000000
  248. shapecode_3_b2=0.000000
  249. shapecode_3_a2=0.000000
  250. shapecode_3_border_r=1.000000
  251. shapecode_3_border_g=1.000000
  252. shapecode_3_border_b=1.000000
  253. shapecode_3_border_a=0.100000
  254. per_frame_1=ff = frame/100;
  255. per_frame_2=wave_r = sin(5*ff/2)/2+0.5;
  256. per_frame_3=wave_g = cos(ff/3)/2+0.5;
  257. per_frame_4=wave_b = cos(3*ff/2)/2+0.5;
  258. per_frame_5=zoom = zoom - if(below(zoom,0.96),0,0.008);
  259. per_frame_6=zoom = zoom + 0.15*bass_att;
  260. per_pixel_1=angval = ang + abs(3.14*sin(time*0.345) + 3.14*sin(time*.234));
  261. per_pixel_2=rot=(2*abs((sin(time)-0.5))-angval)/1;