Zylot - Crosshair Dimension (Light of Ages).milk 7.3 KB

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  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=2.000000
  4. fDecay=0.980000
  5. fVideoEchoZoom=2.000000
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=0
  8. nWaveMode=7
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=1
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.741900
  23. fWaveSmoothing=0.000000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=1.000000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=0.000000
  50. ib_size=0.010000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_init1=bassc = 0;
  78. wave_0_init2=bcount = 0;
  79. wave_0_per_frame1=r=bass*.5;
  80. wave_0_per_frame2=g=treb*.5;
  81. wave_0_per_frame3=b=mid*.5;
  82. wave_0_per_point1=x = .5+.2*sin(time*.7454);
  83. wave_0_per_point2=x = x+(.0005-rand(10)*.001);
  84. wave_0_per_point3=y = .5+.2*cos(time*.455);
  85. wave_0_per_point4=y = y+(.0005-rand(10)*.01);
  86. wave_0_per_point5=
  87. wave_0_per_point6=bassc = if(above(bcount,0),1,0);
  88. wave_0_per_point7=bcount = if(above(bcount,0),bcount - .00005,if(below(bassc,1),if(above(bass,1.5),.3,0),0));
  89. wave_0_per_point8=y = y - bcount;
  90. wavecode_1_enabled=1
  91. wavecode_1_samples=512
  92. wavecode_1_sep=0
  93. wavecode_1_bSpectrum=0
  94. wavecode_1_bUseDots=0
  95. wavecode_1_bDrawThick=0
  96. wavecode_1_bAdditive=0
  97. wavecode_1_scaling=1.000000
  98. wavecode_1_smoothing=0.500000
  99. wavecode_1_r=1.000000
  100. wavecode_1_g=1.000000
  101. wavecode_1_b=1.000000
  102. wavecode_1_a=1.000000
  103. wave_1_per_frame1=r=bass*.5;
  104. wave_1_per_frame2=g=treb*.5;
  105. wave_1_per_frame3=b=mid*.5;
  106. wave_1_per_point1=x = .5+.2*sin(time*.7454);
  107. wave_1_per_point2=x = x+(.0005-rand(10)*.008);
  108. wave_1_per_point3=y = .5+.2*cos(time*.455);
  109. wave_1_per_point4=y = y+(.0005-rand(10)*.001);
  110. wave_1_per_point5=
  111. wave_1_per_point6=
  112. wave_1_per_point7=bassc = if(above(bcount,0),1,0);
  113. wave_1_per_point8=bcount = if(above(bcount,0),bcount - .00005,if(below(bassc,1),if(above(bass,1.5),.2,0),0));
  114. wave_1_per_point9=x = x - bcount;
  115. wavecode_2_enabled=1
  116. wavecode_2_samples=512
  117. wavecode_2_sep=0
  118. wavecode_2_bSpectrum=0
  119. wavecode_2_bUseDots=0
  120. wavecode_2_bDrawThick=0
  121. wavecode_2_bAdditive=0
  122. wavecode_2_scaling=1.000000
  123. wavecode_2_smoothing=0.500000
  124. wavecode_2_r=1.000000
  125. wavecode_2_g=1.000000
  126. wavecode_2_b=1.000000
  127. wavecode_2_a=1.000000
  128. wave_2_per_frame1=r=bass*.5;
  129. wave_2_per_frame2=g=treb*.5;
  130. wave_2_per_frame3=b=mid*.5;
  131. wave_2_per_point1=x = .5+.2*sin(time*.7454);
  132. wave_2_per_point2=x = x+(.0005+rand(10)*.008);
  133. wave_2_per_point3=y = .5+.2*cos(time*.455);
  134. wave_2_per_point4=y = y+(.0005-rand(10)*.001);
  135. wave_2_per_point5=
  136. wave_2_per_point6=bassc = if(above(bcount,0),1,0);
  137. wave_2_per_point7=bcount = if(above(bcount,0),bcount - .00005,if(below(bassc,1),if(above(bass,1.5),.2,0),0));
  138. wave_2_per_point8=x = x + bcount;
  139. wavecode_3_enabled=1
  140. wavecode_3_samples=512
  141. wavecode_3_sep=0
  142. wavecode_3_bSpectrum=0
  143. wavecode_3_bUseDots=0
  144. wavecode_3_bDrawThick=0
  145. wavecode_3_bAdditive=0
  146. wavecode_3_scaling=1.000000
  147. wavecode_3_smoothing=0.500000
  148. wavecode_3_r=1.000000
  149. wavecode_3_g=1.000000
  150. wavecode_3_b=1.000000
  151. wavecode_3_a=1.000000
  152. wave_3_per_frame1=r=bass*.5;
  153. wave_3_per_frame2=g=treb*.5;
  154. wave_3_per_frame3=b=mid*.5;
  155. wave_3_per_point1=x = .5+.2*sin(time*.7454);
  156. wave_3_per_point2=x = x+(.0005-rand(10)*.001);
  157. wave_3_per_point3=y = .5+.2*cos(time*.455);
  158. wave_3_per_point4=y = y-(.0005-rand(10)*.01);
  159. wave_3_per_point5=
  160. wave_3_per_point6=
  161. wave_3_per_point7=bassc = if(above(bcount,0),1,0);
  162. wave_3_per_point8=bcount = if(above(bcount,0),bcount - .00005,if(below(bassc,1),if(above(bass,1.5),.3,0),0));
  163. wave_3_per_point9=y = y + bcount;
  164. shapecode_0_enabled=1
  165. shapecode_0_sides=4
  166. shapecode_0_additive=0
  167. shapecode_0_thickOutline=0
  168. shapecode_0_textured=0
  169. shapecode_0_x=0.500000
  170. shapecode_0_y=0.500000
  171. shapecode_0_rad=3.971051
  172. shapecode_0_ang=0.000000
  173. shapecode_0_tex_ang=0.000000
  174. shapecode_0_tex_zoom=0.291705
  175. shapecode_0_r=0.000000
  176. shapecode_0_g=0.000000
  177. shapecode_0_b=0.000000
  178. shapecode_0_a=0.300000
  179. shapecode_0_r2=0.000000
  180. shapecode_0_g2=0.000000
  181. shapecode_0_b2=0.000000
  182. shapecode_0_a2=1.000000
  183. shapecode_0_border_r=0.000000
  184. shapecode_0_border_g=0.000000
  185. shapecode_0_border_b=0.000000
  186. shapecode_0_border_a=0.000000
  187. shapecode_1_enabled=1
  188. shapecode_1_sides=4
  189. shapecode_1_additive=1
  190. shapecode_1_thickOutline=0
  191. shapecode_1_textured=1
  192. shapecode_1_x=0.500000
  193. shapecode_1_y=0.500000
  194. shapecode_1_rad=1.527755
  195. shapecode_1_ang=0.000000
  196. shapecode_1_tex_ang=0.000000
  197. shapecode_1_tex_zoom=0.408389
  198. shapecode_1_r=1.000000
  199. shapecode_1_g=1.000000
  200. shapecode_1_b=1.000000
  201. shapecode_1_a=1.000000
  202. shapecode_1_r2=0.000000
  203. shapecode_1_g2=0.000000
  204. shapecode_1_b2=0.000000
  205. shapecode_1_a2=0.000000
  206. shapecode_1_border_r=1.000000
  207. shapecode_1_border_g=1.000000
  208. shapecode_1_border_b=1.000000
  209. shapecode_1_border_a=0.000000
  210. shape_1_per_frame1=ang = angc;
  211. shape_1_per_frame2=angc = angc+treb*.01;
  212. shapecode_2_enabled=1
  213. shapecode_2_sides=4
  214. shapecode_2_additive=1
  215. shapecode_2_thickOutline=0
  216. shapecode_2_textured=1
  217. shapecode_2_x=0.500000
  218. shapecode_2_y=0.500000
  219. shapecode_2_rad=3.319852
  220. shapecode_2_ang=0.000000
  221. shapecode_2_tex_ang=0.000000
  222. shapecode_2_tex_zoom=0.149491
  223. shapecode_2_r=1.000000
  224. shapecode_2_g=1.000000
  225. shapecode_2_b=1.000000
  226. shapecode_2_a=1.000000
  227. shapecode_2_r2=0.000000
  228. shapecode_2_g2=0.000000
  229. shapecode_2_b2=0.000000
  230. shapecode_2_a2=0.000000
  231. shapecode_2_border_r=0.000000
  232. shapecode_2_border_g=0.000000
  233. shapecode_2_border_b=0.000000
  234. shapecode_2_border_a=0.000000
  235. shape_2_per_frame1=ang = ang + angc;
  236. shape_2_per_frame2=angc = angc + bass*.01;
  237. shape_2_per_frame3=x = .45;
  238. shape_2_per_frame4=y = .55;
  239. shape_2_per_frame5=
  240. shape_2_per_frame6=r2 = (rand100)*.01
  241. shapecode_3_enabled=1
  242. shapecode_3_sides=4
  243. shapecode_3_additive=1
  244. shapecode_3_thickOutline=0
  245. shapecode_3_textured=1
  246. shapecode_3_x=0.180000
  247. shapecode_3_y=0.300000
  248. shapecode_3_rad=1.558463
  249. shapecode_3_ang=0.000000
  250. shapecode_3_tex_ang=0.000000
  251. shapecode_3_tex_zoom=0.197884
  252. shapecode_3_r=1.000000
  253. shapecode_3_g=1.000000
  254. shapecode_3_b=1.000000
  255. shapecode_3_a=1.000000
  256. shapecode_3_r2=0.000000
  257. shapecode_3_g2=0.000000
  258. shapecode_3_b2=0.000000
  259. shapecode_3_a2=0.000000
  260. shapecode_3_border_r=1.000000
  261. shapecode_3_border_g=1.000000
  262. shapecode_3_border_b=1.000000
  263. shapecode_3_border_a=0.000000
  264. shape_3_per_frame1=x = .5+.1*sin(angc);
  265. shape_3_per_frame2=y = .5+.1*cos(angc);
  266. shape_3_per_frame3=
  267. shape_3_per_frame4=r = .5+sin(time);
  268. shape_3_per_frame5=b = .5+sin(time*.556677);
  269. shape_3_per_frame6=g = .5+sin(time*.353);
  270. per_frame_init_1=bassc=0;
  271. per_frame_init_2=midc=0;
  272. per_frame_init_3=mcount=0;
  273. per_frame_init_4=bcount=0;
  274. per_frame_1=decay = .9;
  275. per_frame_2=warp = 0;
  276. per_frame_3=
  277. per_frame_4=bassc = if(above(bass,bassc),bassc + bass*.07,bassc-.03);
  278. per_frame_5=midc = if(above(mid,midc),midc + mid*.07,midc-.03);
  279. per_frame_6=
  280. per_frame_7=q1 = bassc;
  281. per_frame_8=q2 = midc;
  282. per_pixel_1=zoom = pow(rad,2);