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- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000000
- fGammaAdj=1.280
- fDecay=0.800
- fVideoEchoZoom=1.000
- fVideoEchoAlpha=0.000
- nVideoEchoOrientation=0
- nWaveMode=0
- bAdditiveWaves=0
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=0
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001
- fWaveScale=1.002
- fWaveSmoothing=0.261
- fWaveParam=0.000
- fModWaveAlphaStart=0.500
- fModWaveAlphaEnd=1.000
- fWarpAnimSpeed=1.000
- fWarpScale=1.331
- fZoomExponent=0.99984
- fShader=1.000
- zoom=0.99951
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01000
- sx=1.00000
- sy=1.00000
- wave_r=0.500
- wave_g=0.500
- wave_b=0.500
- wave_x=0.500
- wave_y=0.500
- ob_size=0.500
- ob_r=0.010
- ob_g=0.000
- ob_b=0.000
- ob_a=0.000
- ib_size=0.260
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=4.586
- nMotionVectorsY=3.234
- mv_dx=0.122
- mv_dy=0.156
- mv_l=0.212
- mv_r=0.456
- mv_g=0.482
- mv_b=0.329
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=1
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=1
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
- wavecode_0_scaling=2.62500
- wavecode_0_smoothing=0.00000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wave_0_per_point1=ax=cos(100*sample+43.35+sin(231.54*sample+.543));
- wave_0_per_point2=ay=sin(431*sample+2.34+cos(443.54*sample+4.23));
- wave_0_per_point3=az=sin(546*sample+74.24+sin(524.54*sample+23.987))+2*(q4+.2*time-int(q4+.2*time));
- wave_0_per_point4=az=if(above(az,1),az-2,az);
- wave_0_per_point5=
- wave_0_per_point6=fx = .5+.5*ax/(1-az);
- wave_0_per_point7=fy = .5+.5*ay/(1-az);
- wave_0_per_point8=
- wave_0_per_point9=x=fx;
- wave_0_per_point10=y=fy;
- wave_0_per_point11=
- wave_0_per_point12=
- wave_0_per_point13=r=1-.5*rand(100)/100;
- wave_0_per_point14=g=1-.5*rand(100)/100;
- wave_0_per_point15=b=1-.5*rand(100)/100;
- wave_0_per_point16=
- wave_0_per_point17=a=pow((az+1)/2,3);
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=1
- wavecode_1_bUseDots=1
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=1
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.00000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wave_1_per_point1=sw1=below(sample,.5);
- wave_1_per_point2=sample=2*(sw1*sample+(1-sw1)*(sample-.5));
- wave_1_per_point3=
- wave_1_per_point4=ax = 1-3.58*sample*sw1;
- wave_1_per_point5=ay = 0;//2*sin(sample*6.2831);
- wave_1_per_point6=az = 0;
- wave_1_per_point7=
- wave_1_per_point8=bx = ax;
- wave_1_per_point9=by = ay*cos(q1) - az*sin(q1);
- wave_1_per_point10=bz = ay*sin(q1) + az*cos(q1);
- wave_1_per_point11=
- wave_1_per_point12=ax = bx*cos(q2) - bz*sin(q2);
- wave_1_per_point13=ay = by;
- wave_1_per_point14=az = bx*sin(q2) + bz*cos(q2);
- wave_1_per_point15=
- wave_1_per_point16=bx = ax*cos(q3) - ay*sin(q3);
- wave_1_per_point17=by = ax*sin(q3) + ay*cos(q3);
- wave_1_per_point18=bz = az;
- wave_1_per_point19=
- wave_1_per_point20=vx=bx; vy=by; vz=bz;
- wave_1_per_point21=
- wave_1_per_point22=x=vx/abs(vz-10)+.5;
- wave_1_per_point23=y=vy/abs(vz-10)+.5;
- wave_1_per_point24=
- wave_1_per_point25=as=above(cos(q3+1.57)*cos(q2)*vx+sin(q3+1.57)*sin(q1)*vy+sin(q2)*vz,0);
- wave_1_per_point26=as=1;
- wave_1_per_point27=a=1;
- wavecode_2_enabled=1
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=1
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.00000
- wavecode_2_r=1.000
- wavecode_2_g=0.500
- wavecode_2_b=0.100
- wavecode_2_a=1.000
- wave_2_per_point1=t=above(sin(20*6.2831*sample+time*16),0);
- wave_2_per_point2=t=1;
- wave_2_per_point3=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample);
- wave_2_per_point4=ay = 1.38*(1.58+1.5*t*abs(value2))*sin(6.2831*sample);
- wave_2_per_point5=az = 0;
- wave_2_per_point6=
- wave_2_per_point7=bx = ax;
- wave_2_per_point8=by = ay*cos(q1) - az*sin(q1);
- wave_2_per_point9=bz = ay*sin(q1) + az*cos(q1);
- wave_2_per_point10=
- wave_2_per_point11=ax = bx*cos(q2) - bz*sin(q2);
- wave_2_per_point12=ay = by;
- wave_2_per_point13=az = bx*sin(q2) + bz*cos(q2);
- wave_2_per_point14=
- wave_2_per_point15=bx = ax*cos(q3) - ay*sin(q3);
- wave_2_per_point16=by = ax*sin(q3) + ay*cos(q3);
- wave_2_per_point17=bz = az;
- wave_2_per_point18=
- wave_2_per_point19=vx=bx; vy=by; vz=bz;
- wave_2_per_point20=
- wave_2_per_point21=x=vx/abs(vz-10)+.5;
- wave_2_per_point22=y=vy/abs(vz-10)+.5;
- wave_2_per_point23=
- wave_2_per_point24=as=pow(sqrt(sqr(x-.5)+sqr(y-.5))*4,4);
- wave_2_per_point25=a=t*(.07*(1-as)+as);
- wavecode_3_enabled=1
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=1
- wavecode_3_bAdditive=1
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.00000
- wavecode_3_r=1.000
- wavecode_3_g=0.500
- wavecode_3_b=0.100
- wavecode_3_a=1.000
- wave_3_per_point1=t=above(sin(20*6.2831*sample+time*16),0);
- wave_3_per_point2=t=1;
- wave_3_per_point3=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample);
- wave_3_per_point4=ay = 0;
- wave_3_per_point5=az = 1.38*(1.58+1.5*t*abs(value2))*sin(6.2831*sample);
- wave_3_per_point6=
- wave_3_per_point7=bx = ax;
- wave_3_per_point8=by = ay*cos(q1) - az*sin(q1);
- wave_3_per_point9=bz = ay*sin(q1) + az*cos(q1);
- wave_3_per_point10=
- wave_3_per_point11=ax = bx*cos(q2) - bz*sin(q2);
- wave_3_per_point12=ay = by;
- wave_3_per_point13=az = bx*sin(q2) + bz*cos(q2);
- wave_3_per_point14=
- wave_3_per_point15=bx = ax*cos(q3) - ay*sin(q3);
- wave_3_per_point16=by = ax*sin(q3) + ay*cos(q3);
- wave_3_per_point17=bz = az;
- wave_3_per_point18=
- wave_3_per_point19=vx=bx; vy=by; vz=bz;
- wave_3_per_point20=
- wave_3_per_point21=x=vx/abs(vz-10)+.5;
- wave_3_per_point22=y=vy/abs(vz-10)+.5;
- wave_3_per_point23=
- wave_3_per_point24=as=pow(sqrt(sqr(x-.5)+sqr(y-.5))*4,4);
- wave_3_per_point25=a=t*(.07*(1-as)+as);
- shapecode_0_enabled=1
- shapecode_0_sides=60
- shapecode_0_additive=1
- shapecode_0_thickOutline=1
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.500
- shapecode_0_y=0.500
- shapecode_0_rad=0.39872
- shapecode_0_ang=0.00000
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=1.000
- shapecode_0_g=1.000
- shapecode_0_b=0.700
- shapecode_0_a=1.000
- shapecode_0_r2=1.000
- shapecode_0_g2=0.800
- shapecode_0_b2=0.000
- shapecode_0_a2=0.000
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=0.000
- shape_0_per_frame1=ax=0; ay=0; az=-30;
- shape_0_per_frame2=
- shape_0_per_frame3=bx = ax;
- shape_0_per_frame4=by = ay*cos(q1) - az*sin(q1);
- shape_0_per_frame5=bz = ay*sin(q1) + az*cos(q1);
- shape_0_per_frame6=
- shape_0_per_frame7=ax = bx*cos(q2) - bz*sin(q2);
- shape_0_per_frame8=ay = by;
- shape_0_per_frame9=az = bx*sin(q2) + bz*cos(q2);
- shape_0_per_frame10=
- shape_0_per_frame11=bx = ax*cos(q3) - ay*sin(q3);
- shape_0_per_frame12=by = ax*sin(q3) + ay*cos(q3);
- shape_0_per_frame13=bz = az;
- shape_0_per_frame14=
- shape_0_per_frame15=vx=bx; vy=by; vz=bz;
- shape_0_per_frame16=
- shape_0_per_frame17=x=vx/abs(vz-10)+.5;
- shape_0_per_frame18=y=vy/abs(vz-10)+.5;
- shape_0_per_frame19=
- shape_0_per_frame20=//a=below(vz,0);
- shape_0_per_frame21=x=.5;
- shape_0_per_frame22=y=.5;
- shape_0_per_frame23=rad=.1;
- shapecode_1_enabled=1
- shapecode_1_sides=60
- shapecode_1_additive=1
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.500
- shapecode_1_y=0.500
- shapecode_1_rad=0.29868
- shapecode_1_ang=0.00000
- shapecode_1_tex_ang=0.69115
- shapecode_1_tex_zoom=1.50092
- shapecode_1_r=0.200
- shapecode_1_g=0.100
- shapecode_1_b=1.000
- shapecode_1_a=0.000
- shapecode_1_r2=0.040
- shapecode_1_g2=0.050
- shapecode_1_b2=0.400
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shapecode_2_enabled=1
- shapecode_2_sides=60
- shapecode_2_additive=1
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.500
- shapecode_2_y=0.500
- shapecode_2_rad=1.54304
- shapecode_2_ang=0.00000
- shapecode_2_tex_ang=1.57070
- shapecode_2_tex_zoom=1.50099
- shapecode_2_r=0.000
- shapecode_2_g=0.500
- shapecode_2_b=0.600
- shapecode_2_a=0.000
- shapecode_2_r2=0.000
- shapecode_2_g2=0.000
- shapecode_2_b2=0.000
- shapecode_2_a2=0.700
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.000
- shape_2_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
- shape_2_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
- shape_2_per_frame3=b=.75*abs(sin(time*2.54+.65+sin(time*3.77+8)));
- shapecode_3_enabled=1
- shapecode_3_sides=6
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.11490
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=1.000
- shapecode_3_g=1.000
- shapecode_3_b=0.700
- shapecode_3_a=1.000
- shapecode_3_r2=1.000
- shapecode_3_g2=0.800
- shapecode_3_b2=0.000
- shapecode_3_a2=0.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.000
- shape_3_per_frame1=q8=-q8+1;
- shape_3_per_frame2=t=(frame%6+4);
- shape_3_per_frame3=sides=if(equal(t%2,0),6,60);
- shape_3_per_frame4=
- shape_3_per_frame5=r=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3;
- shape_3_per_frame6=g=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15;
- shape_3_per_frame7=b=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0;
- shape_3_per_frame8=
- shape_3_per_frame9=r2=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3;
- shape_3_per_frame10=g2=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15;
- shape_3_per_frame11=b2=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0;
- shape_3_per_frame12=
- shape_3_per_frame13=r=r+equal(t%2,1);
- shape_3_per_frame14=g=g+equal(t%2,1);
- shape_3_per_frame15=b=b+equal(t%2,1)*.7;
- shape_3_per_frame16=
- shape_3_per_frame17=r2=r2+equal(t%2,1);
- shape_3_per_frame18=g2=g2+equal(t%2,1)*.8;
- shape_3_per_frame19=
- shape_3_per_frame20=rad=equal(t,4)*.1+equal(t,5)*.14+equal(t,6)*.14+equal(t,7)*.18 +equal(t,8)*.12+equal(t,9)*.2;
- shape_3_per_frame21=
- shape_3_per_frame22=an=atan2(q8-.5,q7-.5);
- shape_3_per_frame23=ang=0+equal(t%2,0)*2*an;
- shape_3_per_frame24=ang=if(equal(t,6),-ang,ang);
- shape_3_per_frame25=
- shape_3_per_frame26=d=sqrt(sqr(q7-.5)+sqr(q8-.5));
- shape_3_per_frame27=a=above(1-d,0)*sqrt(1-d);
- shape_3_per_frame28=
- shape_3_per_frame29=x=t*(.5-q7)*.1617+q7;
- shape_3_per_frame30=y=t*(.5-q8)*.1617+q8;
- per_frame_1=wave_a = 0;
- per_frame_2=vol = .1*(vol*9 + (bass_att+mid_att+treb_att)*.333333);
- per_frame_3=q1 = .1 + vol*.3;
- per_frame_4=
- per_frame_5=tic = time-tin;
- per_frame_6=tin = time;
- per_frame_7=tb = tb + tic*bass_att;
- per_frame_8=q2 = tb*.9;
- per_frame_9=tm = tm + tic*mid_att;
- per_frame_10=q3 = tm*.9;
- per_frame_11=tt = tt + tic*treb_att;
- per_frame_12=q4 = tt*.9;
- per_frame_13=
- per_frame_14=q1 = min(q1,1);
- per_frame_15=aq1 = .5;
- per_frame_16=aq2 = 0;
- per_frame_17=aq3 = 9.5;
- per_frame_18=aq4 = 0;
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame
- warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz;
- warp_5=` float3 ret2 = tex2D( sampler_fc_main, uv ).xyz;
- warp_6=`
- warp_7=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x;
- warp_8=` ret.y = tex2D( sampler_main, (uv-0.5)*0.9+0.5 ).y;
- warp_9=` ret.z = tex2D( sampler_main, (uv-0.5)*1.15+0.5 ).z;
- warp_10=`
- warp_11=` // darken (decay) over time
- warp_12=` ret *= 0.75; //or try: ret -= 0.004;
- warp_13=`}
- comp_1=`// to access a texture on disk: make a sampler. This example loads "lichen.{tga/jpg/etc}".
- comp_2=`sampler2D sampler_fw_lichen; // _FW = filtering + wrap; _PC = point sampling + edge clamp; etc.
- comp_3=`float4 texsize_lichen; // auto-binds; .xy = (w,h); .zw = (1/w,1/h)
- comp_4=`
- comp_5=`
- comp_6=`shader_body
- comp_7=`{
- comp_8=` ret = tex2D(sampler_main, uv).xyz;
- comp_9=` ret = max(ret, tex2D(sampler_main, float2(1-uv.x,uv.y)));
- comp_10=` ret += GetBlur1(1-uv)*2;
- comp_11=`ret += GetBlur3(-uv)*0.5;
- comp_12=` ret *= 1.00; //old gamma effect
- comp_13=`
- comp_14=`}
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