Esotic & Rozzer - Now And Later.milk 8.4 KB

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  1. [preset00]
  2. fRating=1.000000
  3. fGammaAdj=1.940001
  4. fDecay=0.900000
  5. fVideoEchoZoom=1.000747
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=1
  8. nWaveMode=6
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=1
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.002906
  22. fWaveScale=0.262110
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.173490
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.350000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.939900
  32. rot=-6.139995
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.001000
  36. dy=0.005000
  37. warp=1.508800
  38. sx=0.999900
  39. sy=0.999900
  40. wave_r=1.000000
  41. wave_g=1.000000
  42. wave_b=1.000000
  43. wave_x=0.448434
  44. wave_y=0.121660
  45. ob_size=0.008955
  46. ob_r=0.600000
  47. ob_g=0.000000
  48. ob_b=1.000000
  49. ob_a=0.149900
  50. ib_size=0.005000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=1.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=1.280000
  56. nMotionVectorsY=1.000000
  57. mv_dx=0.086780
  58. mv_dy=0.343261
  59. mv_l=1.663280
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=1.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=192
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.000000
  74. wavecode_0_g=0.000000
  75. wavecode_0_b=0.000000
  76. wavecode_0_a=1.000000
  77. wave_0_init1=t3 = acos(-1)*128;
  78. wave_0_init2=t4 = 4/3;
  79. wave_0_per_frame1=spin = spin + .01;
  80. wave_0_per_frame2=t2 = spin;
  81. wave_0_per_frame3=red = (-1 * cos(time)) + abs(-1 * cos(time)) + 0.2 * (cos(sin(time))+(abs(cos(sin(time)))+cos(sin(time))));
  82. wave_0_per_frame4=green = abs(sin(time)) ;
  83. wave_0_per_frame5=blue = cos(time) + abs(cos(time));
  84. wave_0_per_frame6=r = if(above(red,1),1,if(above(red,0), abs(red),0));
  85. wave_0_per_frame7=g = if(above(green,1),1,if(above(green,0), abs(green),0));
  86. wave_0_per_frame8=b = if(above(blue,1),1,if(above(blue,0), abs(blue),0));
  87. wave_0_per_point1=rad = sample*t3+t2;
  88. wave_0_per_point2=x = .5 + cos(rad/64)*0.65 + sin(rad)*0.35;
  89. wave_0_per_point3=y = .5 + sin(rad/64)*t4*0.65 + cos(rad)*t4*0.35;
  90. wavecode_1_enabled=0
  91. wavecode_1_samples=512
  92. wavecode_1_sep=0
  93. wavecode_1_bSpectrum=0
  94. wavecode_1_bUseDots=0
  95. wavecode_1_bDrawThick=0
  96. wavecode_1_bAdditive=0
  97. wavecode_1_scaling=1.000000
  98. wavecode_1_smoothing=0.500000
  99. wavecode_1_r=1.000000
  100. wavecode_1_g=1.000000
  101. wavecode_1_b=1.000000
  102. wavecode_1_a=1.000000
  103. wavecode_2_enabled=0
  104. wavecode_2_samples=512
  105. wavecode_2_sep=0
  106. wavecode_2_bSpectrum=0
  107. wavecode_2_bUseDots=0
  108. wavecode_2_bDrawThick=0
  109. wavecode_2_bAdditive=0
  110. wavecode_2_scaling=1.000000
  111. wavecode_2_smoothing=0.500000
  112. wavecode_2_r=1.000000
  113. wavecode_2_g=1.000000
  114. wavecode_2_b=1.000000
  115. wavecode_2_a=1.000000
  116. wavecode_3_enabled=0
  117. wavecode_3_samples=512
  118. wavecode_3_sep=0
  119. wavecode_3_bSpectrum=0
  120. wavecode_3_bUseDots=0
  121. wavecode_3_bDrawThick=0
  122. wavecode_3_bAdditive=0
  123. wavecode_3_scaling=1.000000
  124. wavecode_3_smoothing=0.500000
  125. wavecode_3_r=1.000000
  126. wavecode_3_g=1.000000
  127. wavecode_3_b=1.000000
  128. wavecode_3_a=1.000000
  129. shapecode_0_enabled=1
  130. shapecode_0_sides=24
  131. shapecode_0_additive=0
  132. shapecode_0_thickOutline=0
  133. shapecode_0_textured=1
  134. shapecode_0_x=0.500000
  135. shapecode_0_y=0.500000
  136. shapecode_0_rad=0.547667
  137. shapecode_0_ang=6.283100
  138. shapecode_0_tex_ang=0.000000
  139. shapecode_0_tex_zoom=0.999995
  140. shapecode_0_r=1.000000
  141. shapecode_0_g=1.000000
  142. shapecode_0_b=1.000000
  143. shapecode_0_a=1.000000
  144. shapecode_0_r2=1.000000
  145. shapecode_0_g2=1.000000
  146. shapecode_0_b2=1.000000
  147. shapecode_0_a2=0.000000
  148. shapecode_0_border_r=1.000000
  149. shapecode_0_border_g=1.000000
  150. shapecode_0_border_b=1.000000
  151. shapecode_0_border_a=0.000000
  152. shape_0_per_frame1=border_r = border_r + 1.5*sin(q2*1.13);
  153. shape_0_per_frame2=border_b = border_b + 0.5*sin(q2*1.23);
  154. shape_0_per_frame3=border_g = border_g + 0.5*sin(q2*1.33);
  155. shape_0_per_frame4=//ang = 1+sin(q1);
  156. shape_0_per_frame5=x = 0.5 + (.4 * sin(time * 0.2));
  157. shape_0_per_frame6=y = 0.5 - (.4 * cos(time * 0.2));
  158. shapecode_1_enabled=1
  159. shapecode_1_sides=40
  160. shapecode_1_additive=0
  161. shapecode_1_thickOutline=0
  162. shapecode_1_textured=1
  163. shapecode_1_x=0.500000
  164. shapecode_1_y=0.500000
  165. shapecode_1_rad=0.724300
  166. shapecode_1_ang=0.000000
  167. shapecode_1_tex_ang=0.000000
  168. shapecode_1_tex_zoom=1.000000
  169. shapecode_1_r=1.000000
  170. shapecode_1_g=1.000000
  171. shapecode_1_b=1.000000
  172. shapecode_1_a=1.000000
  173. shapecode_1_r2=1.000000
  174. shapecode_1_g2=1.000000
  175. shapecode_1_b2=1.000000
  176. shapecode_1_a2=1.000000
  177. shapecode_1_border_r=1.000000
  178. shapecode_1_border_g=1.000000
  179. shapecode_1_border_b=1.000000
  180. shapecode_1_border_a=0.000000
  181. shape_1_per_frame1=x = 0.5 - (.1 * sin(time + (bass * 0.1)));
  182. shape_1_per_frame2=y = 0.5 + (.1 * cos(time + (bass * 0.1)));
  183. shapecode_2_enabled=1
  184. shapecode_2_sides=4
  185. shapecode_2_additive=0
  186. shapecode_2_thickOutline=0
  187. shapecode_2_textured=0
  188. shapecode_2_x=0.500000
  189. shapecode_2_y=0.500000
  190. shapecode_2_rad=0.249785
  191. shapecode_2_ang=0.000000
  192. shapecode_2_tex_ang=0.000000
  193. shapecode_2_tex_zoom=1.000000
  194. shapecode_2_r=1.000000
  195. shapecode_2_g=0.000000
  196. shapecode_2_b=0.000000
  197. shapecode_2_a=1.000000
  198. shapecode_2_r2=1.000000
  199. shapecode_2_g2=0.000000
  200. shapecode_2_b2=1.000000
  201. shapecode_2_a2=0.000000
  202. shapecode_2_border_r=1.000000
  203. shapecode_2_border_g=1.000000
  204. shapecode_2_border_b=1.000000
  205. shapecode_2_border_a=0.000000
  206. shape_2_per_frame1=a = bass;
  207. shape_2_per_frame2=r = mid;
  208. shape_2_per_frame3=b = treb;
  209. shape_2_per_frame4=r2 = 1.0 - r;
  210. shape_2_per_frame5=b2 = 1.0 - b;
  211. shape_2_per_frame6=rad = (bass * 0.5);
  212. shapecode_3_enabled=1
  213. shapecode_3_sides=31
  214. shapecode_3_additive=0
  215. shapecode_3_thickOutline=0
  216. shapecode_3_textured=1
  217. shapecode_3_x=0.500000
  218. shapecode_3_y=0.500000
  219. shapecode_3_rad=0.761306
  220. shapecode_3_ang=0.000000
  221. shapecode_3_tex_ang=0.000000
  222. shapecode_3_tex_zoom=1.000000
  223. shapecode_3_r=1.000000
  224. shapecode_3_g=1.000000
  225. shapecode_3_b=1.000000
  226. shapecode_3_a=1.000000
  227. shapecode_3_r2=1.000000
  228. shapecode_3_g2=1.000000
  229. shapecode_3_b2=1.000000
  230. shapecode_3_a2=1.000000
  231. shapecode_3_border_r=1.000000
  232. shapecode_3_border_g=1.000000
  233. shapecode_3_border_b=1.000000
  234. shapecode_3_border_a=0.100000
  235. shape_3_per_frame1=//x = 0.5 + (.4 * sin(time * 0.2));
  236. shape_3_per_frame2=x = 0.15;
  237. shape_3_per_frame3=y = 0.5 + (.4 * cos(time * 0.2));
  238. per_frame_init_1=my_rot = 0.01;
  239. per_frame_1=mv_l = 1.21894646*rand(int(ob_size * zoom));
  240. per_frame_2=wave_y = bnot(wave_y + mv_b);
  241. per_frame_3=zoomexp = -1*abs(2.4*log10(wave_b * wave_mode));
  242. per_frame_4=mv_b = zoom * cx;
  243. per_frame_5=crest = .47+.5*abs(sin(slowtime));
  244. per_frame_6=dy = if(below(sy * crest, mv_b * mv_x) , sigmoid(mv_l * dy , ib_size * mv_y) , ob_a * mv_x);
  245. per_frame_7=mv_l = mv_l * warp;
  246. per_frame_8=ib_b = if(below(decay + ib_g , cy * ob_size) , wave_mystery * warp , wave_mystery * mv_g);
  247. per_frame_9=mv_x = 0.68256116*abs(mv_a - mv_r);
  248. per_frame_10=wave_y = sigmoid(sigmoid(wave_y * zoomexp , ib_a * ib_g) , ib_b + mv_l);
  249. per_frame_11=ob_g = max(0,abs(sin(slowtime))-.3) + .7;
  250. per_frame_12=ob_b = max(-1.81535745*log10(ob_b * ib_a) , crest * wave_b) + 0.6;
  251. per_frame_13=ob_r = .3*sign(if(equal(wave_mystery * wave_y , mv_x * ob_a) , 0.71052909*log(ob_r * warp) , wave_x * sy)) + 0.6;
  252. per_frame_14=ib_r = 1.0 - ob_r;
  253. per_frame_15=ib_g = 1.0 - ob_g;
  254. per_frame_16=ib_b = 1.0 - ob_b;
  255. per_frame_17=zoomexp=if(below(zoomexp,0.5), 0.5, zoomexp);
  256. per_frame_18=zoomexp=if(above(zoomexp,500.0), 500.0, zoomexp);
  257. per_frame_19=dy=if(below(dy,-1), -6, dy);
  258. per_frame_20=dy=if(above(dy,1.0), 6.0, dy);
  259. per_frame_21=wave_y=if(below(wave_y,0.0), 0.0, wave_y);
  260. per_frame_22=wave_y=if(above(wave_y,1.0), 1.0, wave_y);
  261. per_frame_23=vol_now = .4 * bass + 0.1 * (bass_att + treb + mid);
  262. per_frame_24=vol_mean = if(equal(frame%50,0),vol_mean - 0.5 * (vol_mean-vol_now),0.1 * (vol_mean * 9 + vol_now));
  263. per_frame_25=beat = if(above(vol_now,1.15 * vol_mean),1,0);
  264. per_frame_26=slowtime = slowtime + beat*time;
  265. per_frame_27=q2=sin(slowtime);
  266. per_frame_28=q3=slowtime;
  267. per_frame_29=my_beat = my_beat + (1.0 * beat);
  268. per_frame_30=my_beat = if(above(my_beat, 4), 1, my_beat);
  269. per_frame_31=my_rot = if(above(my_rot, 0),my_rot + (0.005 * vol_mean),my_rot - (0.02 * vol_mean));
  270. per_frame_32=my_rot = if(above(my_rot, 0.230), .1, my_rot);
  271. per_frame_33=my_rot = if(below(my_rot, -.6), 0.01, my_rot);
  272. per_frame_34=rot = my_rot;
  273. per_frame_35=zoom_target = (0.8 + (q2 * 0.1));
  274. per_frame_36=//move slowly towards zoom target?
  275. per_frame_37=zoom = zoom + ((zoom_target - zoom) * .2);
  276. per_pixel_1=warp = 0.36676717*pow(q2 - y , q2 * q1);
  277. per_pixel_2=warp = 1.82335234*pow(-0.69122636*log10(warp * q2) , q1 * x);
  278. per_pixel_3=cx = -0.51261795*sqrt(q3 * q1);
  279. per_pixel_4=warp=if(below(warp,0.01), 0.01, warp);
  280. per_pixel_5=warp=if(above(warp,100.0), 500.0, warp);
  281. per_pixel_6=cx=if(below(cx,-1.0), -1.0, cx);
  282. per_pixel_7=cx=if(above(cx,2.0), 2.0, cx);
  283. per_pixel_8=rot = ang * 0.5;