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martin - disco mix 2.milk 11 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=4.000000
  7. fGammaAdj=1.780001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=4
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=0.527429
  27. fWaveSmoothing=0.450000
  28. fWaveParam=0.000000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.800000
  45. wave_g=0.490000
  46. wave_b=1.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.010000
  50. ob_r=0.399900
  51. ob_g=0.000000
  52. ob_b=0.500000
  53. ob_a=0.000000
  54. ib_size=0.000000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=0.699900
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=282
  77. wavecode_0_sep=20
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=3.915805
  83. wavecode_0_smoothing=0.100000
  84. wavecode_0_r=0.200000
  85. wavecode_0_g=0.300000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_per_point1=
  89. wave_0_per_point2=x = sample;
  90. wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
  91. wave_0_per_point4=
  92. wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
  93. wavecode_1_enabled=0
  94. wavecode_1_samples=512
  95. wavecode_1_sep=0
  96. wavecode_1_bSpectrum=0
  97. wavecode_1_bUseDots=1
  98. wavecode_1_bDrawThick=1
  99. wavecode_1_bAdditive=0
  100. wavecode_1_scaling=0.891519
  101. wavecode_1_smoothing=0.820000
  102. wavecode_1_r=1.000000
  103. wavecode_1_g=1.000000
  104. wavecode_1_b=1.000000
  105. wavecode_1_a=0.100000
  106. wave_1_per_point1=xi = rand(100)/100;
  107. wave_1_per_point2=yi = rand(100)/100;
  108. wave_1_per_point3=
  109. wave_1_per_point4=x = xi; y = yi;
  110. wave_1_per_point5=
  111. wave_1_per_point6=a = q21/15;
  112. wavecode_2_enabled=0
  113. wavecode_2_samples=512
  114. wavecode_2_sep=0
  115. wavecode_2_bSpectrum=0
  116. wavecode_2_bUseDots=0
  117. wavecode_2_bDrawThick=1
  118. wavecode_2_bAdditive=0
  119. wavecode_2_scaling=0.891519
  120. wavecode_2_smoothing=0.820000
  121. wavecode_2_r=0.000000
  122. wavecode_2_g=0.200000
  123. wavecode_2_b=0.000000
  124. wavecode_2_a=1.000000
  125. wavecode_3_enabled=0
  126. wavecode_3_samples=512
  127. wavecode_3_sep=0
  128. wavecode_3_bSpectrum=1
  129. wavecode_3_bUseDots=1
  130. wavecode_3_bDrawThick=0
  131. wavecode_3_bAdditive=0
  132. wavecode_3_scaling=1.000000
  133. wavecode_3_smoothing=0.500000
  134. wavecode_3_r=1.000000
  135. wavecode_3_g=1.000000
  136. wavecode_3_b=1.000000
  137. wavecode_3_a=1.000000
  138. shapecode_0_enabled=0
  139. shapecode_0_sides=4
  140. shapecode_0_additive=0
  141. shapecode_0_thickOutline=0
  142. shapecode_0_textured=0
  143. shapecode_0_x=0.500000
  144. shapecode_0_y=0.500000
  145. shapecode_0_rad=0.048958
  146. shapecode_0_ang=0.000000
  147. shapecode_0_tex_ang=1.005310
  148. shapecode_0_tex_zoom=1.531168
  149. shapecode_0_r=0.500000
  150. shapecode_0_g=1.000000
  151. shapecode_0_b=0.900000
  152. shapecode_0_a=1.000000
  153. shapecode_0_r2=0.830000
  154. shapecode_0_g2=0.930000
  155. shapecode_0_b2=0.800000
  156. shapecode_0_a2=1.000000
  157. shapecode_0_border_r=1.000000
  158. shapecode_0_border_g=1.000000
  159. shapecode_0_border_b=0.000000
  160. shapecode_0_border_a=0.000000
  161. shape_0_per_frame1=
  162. shape_0_per_frame2=trel = time/3;
  163. shape_0_per_frame3=
  164. shape_0_per_frame4=x = .5+sin(trel*2);
  165. shape_0_per_frame5=y = .5+cos(trel*1.3);
  166. shape_0_per_frame6=
  167. shape_0_per_frame7=
  168. shape_0_per_frame8=
  169. shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
  170. shape_0_per_frame10=
  171. shape_0_per_frame11=rad = .1*cent;
  172. shape_0_per_frame12=a = .8;
  173. shapecode_1_enabled=1
  174. shapecode_1_sides=25
  175. shapecode_1_additive=0
  176. shapecode_1_thickOutline=0
  177. shapecode_1_textured=1
  178. shapecode_1_x=0.260000
  179. shapecode_1_y=0.200000
  180. shapecode_1_rad=0.393173
  181. shapecode_1_ang=0.000000
  182. shapecode_1_tex_ang=0.000000
  183. shapecode_1_tex_zoom=0.935500
  184. shapecode_1_r=0.000000
  185. shapecode_1_g=0.550000
  186. shapecode_1_b=0.500000
  187. shapecode_1_a=1.000000
  188. shapecode_1_r2=0.000000
  189. shapecode_1_g2=0.400000
  190. shapecode_1_b2=0.400000
  191. shapecode_1_a2=0.070000
  192. shapecode_1_border_r=0.300000
  193. shapecode_1_border_g=0.700000
  194. shapecode_1_border_b=0.800000
  195. shapecode_1_border_a=0.000000
  196. shape_1_per_frame1=trig = q24;
  197. shape_1_per_frame2=
  198. shape_1_per_frame3=textured = 1;
  199. shape_1_per_frame4=
  200. shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200);
  201. shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200);
  202. shape_1_per_frame7=
  203. shape_1_per_frame8=
  204. shape_1_per_frame9=
  205. shape_1_per_frame10=x0 = x0 + .04*q1*(3+q26)/fps;
  206. shape_1_per_frame11=y0 = y0 + .04*q2*(3+q26)/fps;
  207. shape_1_per_frame12=
  208. shape_1_per_frame13=x0 = x0 - int(x0);
  209. shape_1_per_frame14=y0 = y0 - int(y0);
  210. shape_1_per_frame15=
  211. shape_1_per_frame16=x = .5; y = .5;
  212. shape_1_per_frame17=tex_ang = time/2;
  213. shape_1_per_frame18=tex_zoom = 2;
  214. shape_1_per_frame19=ang = time/100*q2;
  215. shape_1_per_frame20=x = x0; y = y0;
  216. shape_1_per_frame21=rad0 = rad0*bnot(trig) + trig*rand(100)/400;
  217. shape_1_per_frame22=rad = rad0;
  218. shape_1_per_frame23=
  219. shape_1_per_frame24=
  220. shape_1_per_frame25=r0 = bnot(trig)*r0 + trig * rand(10)/10;
  221. shape_1_per_frame26=b0 = bnot(trig)*b0 + trig * rand(10)/10;
  222. shape_1_per_frame27=g0 = bnot(trig)*g0 + trig * rand(10)/10;
  223. shape_1_per_frame28=
  224. shape_1_per_frame29=r = 1; b = 1; g = 1;
  225. shape_1_per_frame30=r2 = .4; b2 = .4; g2 = .4;
  226. shape_1_per_frame31=a= 1; a2 = .5;
  227. shapecode_2_enabled=0
  228. shapecode_2_sides=4
  229. shapecode_2_additive=1
  230. shapecode_2_thickOutline=0
  231. shapecode_2_textured=0
  232. shapecode_2_x=0.503000
  233. shapecode_2_y=0.500000
  234. shapecode_2_rad=0.038857
  235. shapecode_2_ang=0.000000
  236. shapecode_2_tex_ang=0.000000
  237. shapecode_2_tex_zoom=0.609857
  238. shapecode_2_r=1.000000
  239. shapecode_2_g=0.100000
  240. shapecode_2_b=0.000000
  241. shapecode_2_a=0.900000
  242. shapecode_2_r2=1.000000
  243. shapecode_2_g2=1.000000
  244. shapecode_2_b2=1.000000
  245. shapecode_2_a2=0.000000
  246. shapecode_2_border_r=0.500000
  247. shapecode_2_border_g=0.500000
  248. shapecode_2_border_b=0.500000
  249. shapecode_2_border_a=0.000000
  250. shape_2_per_frame1=x = rand(50)/50;
  251. shape_2_per_frame2=y = .5 - 0*rand(15)/200;
  252. shape_2_per_frame3=
  253. shape_2_per_frame4=r = .4;
  254. shape_2_per_frame5=g = .6;
  255. shape_2_per_frame6=b = 1;
  256. shape_2_per_frame7=r2 = r;
  257. shape_2_per_frame8=g2 = g;
  258. shape_2_per_frame9=b2 = b;
  259. shape_2_per_frame10=
  260. shape_2_per_frame11=a = min(q21/2 ,.9);
  261. shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
  262. shapecode_3_enabled=0
  263. shapecode_3_sides=4
  264. shapecode_3_additive=0
  265. shapecode_3_thickOutline=1
  266. shapecode_3_textured=1
  267. shapecode_3_x=0.260000
  268. shapecode_3_y=0.760000
  269. shapecode_3_rad=0.394780
  270. shapecode_3_ang=0.000000
  271. shapecode_3_tex_ang=0.000000
  272. shapecode_3_tex_zoom=0.499805
  273. shapecode_3_r=1.000000
  274. shapecode_3_g=1.000000
  275. shapecode_3_b=1.000000
  276. shapecode_3_a=1.000000
  277. shapecode_3_r2=1.000000
  278. shapecode_3_g2=1.000000
  279. shapecode_3_b2=1.000000
  280. shapecode_3_a2=0.800000
  281. shapecode_3_border_r=0.200000
  282. shapecode_3_border_g=0.700000
  283. shapecode_3_border_b=0.500000
  284. shapecode_3_border_a=1.000000
  285. shape_3_per_frame1=tex_zoom = q27/2;
  286. per_frame_1=dec_med = pow (0.9, 30/fps);
  287. per_frame_2=dec_slow = pow (0.99, 30/fps);
  288. per_frame_3=beat = max (max (bass, mid), treb);
  289. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  290. per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
  291. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  292. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  293. per_frame_8=index = (index + is_beat) %8;
  294. per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
  295. per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
  296. per_frame_11=
  297. per_frame_12=monitor = index4;
  298. per_frame_13=
  299. per_frame_14=q20 = avg;
  300. per_frame_15=q21 = beat;
  301. per_frame_16=q22 = peak;
  302. per_frame_17=q23 = index;
  303. per_frame_18=q24 = is_beat;
  304. per_frame_19=q26 = bass + mid + treb;
  305. per_frame_20=q11 = min(q22,3);
  306. per_frame_21=
  307. per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2);
  308. per_frame_23=
  309. per_frame_24=k1 = is_beat*equal(index,0);
  310. per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1;
  311. per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
  312. per_frame_27=rott = p2 * 3.14159265359/4;
  313. per_frame_28=
  314. per_frame_29=q27 = 8-index;
  315. per_frame_30=q28 = index2;
  316. per_frame_31=
  317. per_frame_32=q1 = cos(rott);
  318. per_frame_33=q2 = sin(rott);
  319. per_frame_34=q3 = -q2;
  320. per_frame_35=q4 = q1;
  321. per_frame_36=
  322. per_frame_37=rota = rota*dec_med + (1-dec_med)*q22/4;
  323. per_frame_38=
  324. per_frame_39=zoom = 1.05 + .1*q1;
  325. per_frame_40=rot = .01*q2+rota/12*q2;
  326. per_frame_41=dx = .01*q1;
  327. per_frame_42=dy = .01*q2;
  328. per_frame_43=
  329. per_frame_44=wave_a = 0;
  330. per_frame_45=
  331. per_frame_46=movex = movex + dx/fps;
  332. per_frame_47=movey = movey + dy/fps;
  333. per_frame_48=movez = movez + (zoom-1)/fps;
  334. per_frame_49=q16 = rota;
  335. per_frame_50=q17 = movez*200;
  336. per_frame_51=q18 = movex; q19 = movey;
  337. per_frame_52=warp = .5;
  338. per_frame_53=
  339. per_frame_54=//KUGEL-POS
  340. per_frame_55=dt = .1*30/fps;
  341. per_frame_56=m = .03; //Masse
  342. per_frame_57=x0 = .0; y0 = 0; x0 = q1; y0 = q27/4;
  343. per_frame_58=
  344. per_frame_59=ax = -(xk-x0);
  345. per_frame_60=ay = -(yk-y0);
  346. per_frame_61=
  347. per_frame_62=vx = vx*dec_med + ax * dt/m;
  348. per_frame_63=vy = vy*dec_med + ay * dt/m;
  349. per_frame_64=
  350. per_frame_65=xk = xk + vx*dt;
  351. per_frame_66=yk = yk + vy*dt;
  352. per_frame_67=
  353. per_frame_68=q9 = xk; q10 = yk;
  354. per_frame_69=monitor = q10;
  355. warp_1=`sampler sampler_worms;
  356. warp_2=`float3 color, mus;
  357. warp_3=`float dx,dy;
  358. warp_4=`shader_body {
  359. warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
  360. warp_6=`
  361. warp_7=`
  362. warp_8=`float2 uv6 = uv1;
  363. warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
  364. warp_10=`float2 d = normalize(uv1);
  365. warp_11=`float2 rs = clamp(tan(z)*d,-8,8);
  366. warp_12=`uv += .01*lum(GetBlur1(uv))*float2 (0,1);
  367. warp_13=`
  368. warp_14=`
  369. warp_15=`uv6 = .4*sin(uv*8+rand_frame*6);
  370. warp_16=`mus = .1/(length(uv6));
  371. warp_17=`mus *= (1+roam_cos)/2;
  372. warp_18=`
  373. warp_19=`float3 blur = GetBlur2(frac(uv));
  374. warp_20=`
  375. warp_21=`float3 crisp= tex2D(sampler_main,uv);
  376. warp_22=`
  377. warp_23=`float3 ret1 = crisp - blur*.03 + .1*mus;
  378. warp_24=`//float2 uv2 = (uv_orig-.5)-float2(.5,.5+0.1*q25);
  379. warp_25=`
  380. warp_26=`q25 = 1;
  381. warp_27=`ret = q25*(ret1*.99-.02) + (1-q25)* GetPixel(uv_orig);
  382. warp_28=`
  383. warp_29=`}
  384. comp_1=`sampler sampler_pw_noise_lq;
  385. comp_2=`
  386. comp_3=`float2 rs;
  387. comp_4=`float pads;
  388. comp_5=`
  389. comp_6=`shader_body {
  390. comp_7=`float2 uv1 = (uv-.5-.0*float2(q1,q2) )*aspect.xy;
  391. comp_8=`//uv = mul(uv-.5,float2x2(_qa))+.5;
  392. comp_9=`
  393. comp_10=`uv1*= aspect.yx;
  394. comp_11=`float h1 = 3;
  395. comp_12=`
  396. comp_13=`float z = h1/abs(uv1.y) ;
  397. comp_14=`
  398. comp_15=`
  399. comp_16=`
  400. comp_17=`rs.x = (uv1.x) *z*2;
  401. comp_18=`float mask = saturate (15/z-.3);
  402. comp_19=`rs.y = z;
  403. comp_20=`rs = mul(rs,float2x2(_qa));
  404. comp_21=`rs.y += q17;
  405. comp_22=`float2 uv6 = sin(rs);
  406. comp_23=`pads = .5-sqrt(length(uv6.x*uv6.y));
  407. comp_24=`pads *= (pads <= -.1) *mask;
  408. comp_25=`
  409. comp_26=`float mask2 = (pads <= -.1);
  410. comp_27=`ret = (1-2*pads)* (GetPixel(uv+pads/4))*(1+q22)
  411. comp_28=`-pads *q2*GetPixel(rs/180)*4
  412. comp_29=`-pads *q1*GetPixel(1-uv)*4;
  413. comp_30=`}