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martin - foggy notion.milk 9.8 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=2
  3. PSVERSION_WARP=2
  4. PSVERSION_COMP=2
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=4
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=1
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=0.527429
  27. fWaveSmoothing=0.450000
  28. fWaveParam=0.000000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=0.442000
  32. fWarpScale=0.498000
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.800000
  45. wave_g=0.490000
  46. wave_b=1.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=1.000000
  51. ob_g=1.000000
  52. ob_b=1.000000
  53. ob_a=0.050000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=48.000000
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=282
  77. wavecode_0_sep=20
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=3.915805
  83. wavecode_0_smoothing=0.100000
  84. wavecode_0_r=0.200000
  85. wavecode_0_g=0.300000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_per_frame1=t2 = t2 + bass_att;
  89. wave_0_per_point1=
  90. wave_0_per_point2=x = sample;
  91. wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49;
  92. wave_0_per_point4=
  93. wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5));
  94. wavecode_1_enabled=0
  95. wavecode_1_samples=512
  96. wavecode_1_sep=0
  97. wavecode_1_bSpectrum=0
  98. wavecode_1_bUseDots=1
  99. wavecode_1_bDrawThick=1
  100. wavecode_1_bAdditive=0
  101. wavecode_1_scaling=0.891519
  102. wavecode_1_smoothing=0.820000
  103. wavecode_1_r=1.000000
  104. wavecode_1_g=1.000000
  105. wavecode_1_b=1.000000
  106. wavecode_1_a=0.100000
  107. wave_1_per_point1=xi = rand(100)/100;
  108. wave_1_per_point2=yi = rand(100)/100;
  109. wave_1_per_point3=
  110. wave_1_per_point4=x = xi; y = yi;
  111. wave_1_per_point5=
  112. wave_1_per_point6=a = q21/15;
  113. wavecode_2_enabled=0
  114. wavecode_2_samples=512
  115. wavecode_2_sep=0
  116. wavecode_2_bSpectrum=0
  117. wavecode_2_bUseDots=0
  118. wavecode_2_bDrawThick=1
  119. wavecode_2_bAdditive=0
  120. wavecode_2_scaling=0.891519
  121. wavecode_2_smoothing=0.820000
  122. wavecode_2_r=0.000000
  123. wavecode_2_g=0.200000
  124. wavecode_2_b=0.000000
  125. wavecode_2_a=1.000000
  126. wavecode_3_enabled=0
  127. wavecode_3_samples=512
  128. wavecode_3_sep=0
  129. wavecode_3_bSpectrum=1
  130. wavecode_3_bUseDots=1
  131. wavecode_3_bDrawThick=0
  132. wavecode_3_bAdditive=0
  133. wavecode_3_scaling=1.000000
  134. wavecode_3_smoothing=0.500000
  135. wavecode_3_r=1.000000
  136. wavecode_3_g=1.000000
  137. wavecode_3_b=1.000000
  138. wavecode_3_a=1.000000
  139. shapecode_0_enabled=1
  140. shapecode_0_sides=4
  141. shapecode_0_additive=0
  142. shapecode_0_thickOutline=0
  143. shapecode_0_textured=0
  144. shapecode_0_x=0.500000
  145. shapecode_0_y=0.500000
  146. shapecode_0_rad=0.048958
  147. shapecode_0_ang=0.000000
  148. shapecode_0_tex_ang=1.005310
  149. shapecode_0_tex_zoom=1.531168
  150. shapecode_0_r=0.500000
  151. shapecode_0_g=1.000000
  152. shapecode_0_b=0.900000
  153. shapecode_0_a=1.000000
  154. shapecode_0_r2=0.830000
  155. shapecode_0_g2=0.930000
  156. shapecode_0_b2=0.800000
  157. shapecode_0_a2=1.000000
  158. shapecode_0_border_r=1.000000
  159. shapecode_0_border_g=1.000000
  160. shapecode_0_border_b=0.000000
  161. shapecode_0_border_a=0.000000
  162. shape_0_per_frame1=
  163. shape_0_per_frame2=trel = time/3;
  164. shape_0_per_frame3=
  165. shape_0_per_frame4=x = .5+sin(trel*2);
  166. shape_0_per_frame5=y = .5+cos(trel*1.3);
  167. shape_0_per_frame6=
  168. shape_0_per_frame7=
  169. shape_0_per_frame8=
  170. shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));
  171. shape_0_per_frame10=
  172. shape_0_per_frame11=rad = .1*cent;
  173. shape_0_per_frame12=a = .8;
  174. shapecode_1_enabled=1
  175. shapecode_1_sides=6
  176. shapecode_1_additive=1
  177. shapecode_1_thickOutline=1
  178. shapecode_1_textured=1
  179. shapecode_1_x=0.260000
  180. shapecode_1_y=0.200000
  181. shapecode_1_rad=0.393173
  182. shapecode_1_ang=0.000000
  183. shapecode_1_tex_ang=0.628319
  184. shapecode_1_tex_zoom=0.846892
  185. shapecode_1_r=0.000000
  186. shapecode_1_g=0.550000
  187. shapecode_1_b=0.500000
  188. shapecode_1_a=0.100000
  189. shapecode_1_r2=1.000000
  190. shapecode_1_g2=1.000000
  191. shapecode_1_b2=1.000000
  192. shapecode_1_a2=0.000000
  193. shapecode_1_border_r=0.300000
  194. shapecode_1_border_g=0.700000
  195. shapecode_1_border_b=0.800000
  196. shapecode_1_border_a=0.200000
  197. shape_1_per_frame1=trig = q24;
  198. shape_1_per_frame2=
  199. shape_1_per_frame3=textured = 1;
  200. shape_1_per_frame4=
  201. shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200);
  202. shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200);
  203. shape_1_per_frame7=
  204. shape_1_per_frame8=
  205. shape_1_per_frame9=x0 = x0 + .03*q1*(3+q26)/fps;
  206. shape_1_per_frame10=y0 = y0 + .03*q2*(3+q26)/fps;
  207. shape_1_per_frame11=
  208. shape_1_per_frame12=x0 = x0 - int(x0);
  209. shape_1_per_frame13=y0 = y0 - int(y0);
  210. shape_1_per_frame14=
  211. shape_1_per_frame15=tex_ang = time;
  212. shape_1_per_frame16=//tex_zoom = q1;
  213. shape_1_per_frame17=ang = 0;
  214. shape_1_per_frame18=x = x0; y = y0;
  215. shape_1_per_frame19=rad0 = rad0*bnot(trig) + trig*rand(100)/200;
  216. shape_1_per_frame20=rad = rad0;
  217. shape_1_per_frame21=
  218. shape_1_per_frame22=
  219. shape_1_per_frame23=r0 = r0*bnot(trig) + trig * rand(10)/10;
  220. shape_1_per_frame24=b0 = b0*bnot(trig) + trig * rand(10)/10;
  221. shape_1_per_frame25=g0 = g0*bnot(trig) + trig * rand(10)/10;
  222. shape_1_per_frame26=
  223. shape_1_per_frame27=border_r = r0; border_g = g0; border_b = b0;
  224. shape_1_per_frame28=
  225. shape_1_per_frame29=r = r0; b = b0; g = g0;
  226. shape_1_per_frame30=
  227. shapecode_2_enabled=0
  228. shapecode_2_sides=4
  229. shapecode_2_additive=1
  230. shapecode_2_thickOutline=0
  231. shapecode_2_textured=0
  232. shapecode_2_x=0.503000
  233. shapecode_2_y=0.500000
  234. shapecode_2_rad=0.038857
  235. shapecode_2_ang=0.000000
  236. shapecode_2_tex_ang=0.000000
  237. shapecode_2_tex_zoom=0.609857
  238. shapecode_2_r=1.000000
  239. shapecode_2_g=0.100000
  240. shapecode_2_b=0.000000
  241. shapecode_2_a=0.900000
  242. shapecode_2_r2=1.000000
  243. shapecode_2_g2=1.000000
  244. shapecode_2_b2=1.000000
  245. shapecode_2_a2=0.000000
  246. shapecode_2_border_r=0.500000
  247. shapecode_2_border_g=0.500000
  248. shapecode_2_border_b=0.500000
  249. shapecode_2_border_a=0.000000
  250. shape_2_per_frame1=x = rand(50)/50;
  251. shape_2_per_frame2=y = .5 - 0*rand(15)/200;
  252. shape_2_per_frame3=
  253. shape_2_per_frame4=r = .4;
  254. shape_2_per_frame5=g = .6;
  255. shape_2_per_frame6=b = 1;
  256. shape_2_per_frame7=r2 = r;
  257. shape_2_per_frame8=g2 = g;
  258. shape_2_per_frame9=b2 = b;
  259. shape_2_per_frame10=
  260. shape_2_per_frame11=a = min(q21/2 ,.9);
  261. shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ;
  262. shapecode_3_enabled=0
  263. shapecode_3_sides=4
  264. shapecode_3_additive=0
  265. shapecode_3_thickOutline=1
  266. shapecode_3_textured=1
  267. shapecode_3_x=0.260000
  268. shapecode_3_y=0.760000
  269. shapecode_3_rad=0.394780
  270. shapecode_3_ang=0.000000
  271. shapecode_3_tex_ang=0.000000
  272. shapecode_3_tex_zoom=0.499805
  273. shapecode_3_r=1.000000
  274. shapecode_3_g=1.000000
  275. shapecode_3_b=1.000000
  276. shapecode_3_a=1.000000
  277. shapecode_3_r2=1.000000
  278. shapecode_3_g2=1.000000
  279. shapecode_3_b2=1.000000
  280. shapecode_3_a2=0.800000
  281. shapecode_3_border_r=0.200000
  282. shapecode_3_border_g=0.700000
  283. shapecode_3_border_b=0.500000
  284. shapecode_3_border_a=1.000000
  285. shape_3_per_frame1=tex_zoom = q27/2;
  286. per_frame_init_1=dirx = 1;
  287. per_frame_1=dec_med = pow (0.9, 30/fps);
  288. per_frame_2=dec_slow = pow (0.9, 30/fps);
  289. per_frame_3=beat = max (max (bass, mid), treb);
  290. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  291. per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.1);
  292. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  293. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  294. per_frame_8=index = (index + is_beat) %8;
  295. per_frame_9=index2 = (index2 + is_beat*bnot(index))%8;
  296. per_frame_10=
  297. per_frame_11=
  298. per_frame_12=q20 = avg;
  299. per_frame_13=q21 = beat;
  300. per_frame_14=q22 = peak;
  301. per_frame_15=q23 = index;
  302. per_frame_16=q24 = is_beat;
  303. per_frame_17=q26 = bass + mid + treb;
  304. per_frame_18=ava = ava*dec_slow + q26*(1-dec_slow);
  305. per_frame_19=
  306. per_frame_20=k1 = is_beat*equal(index%4,0);
  307. per_frame_21=p1 = k1*(p1+1) + (1-k1)*p1;
  308. per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1;
  309. per_frame_23=rott = p2 * 3.1416/4;
  310. per_frame_24=q1 = cos(rott);
  311. per_frame_25=q2 = sin(rott);
  312. per_frame_26=
  313. per_frame_27=q27 = 8-index;
  314. per_frame_28=q28 = index2/6;
  315. per_frame_29=q29 = .1*q27+time*.1;
  316. per_frame_30=
  317. per_frame_31=trig = bnot(index%4)*q24;
  318. per_frame_32=mov = trig*(rand(100)-50) + (1-trig)*mov ;
  319. per_frame_33=movez = movez + .02/fps*mov;
  320. per_frame_34=q30 = movez;
  321. per_frame_35=
  322. per_frame_36=
  323. per_frame_37=trig = q24 * bnot(index);
  324. per_frame_38=kmov = bnot(trig)* (kmov + .1/fps);
  325. per_frame_39=q31 = kmov*82*kmov;
  326. per_frame_40=
  327. per_frame_41=cont = cont + q1*.2/fps*below(index,2);
  328. per_frame_42=q31 = cont;
  329. per_frame_43=
  330. per_frame_44=
  331. per_frame_45=
  332. per_frame_46=
  333. per_frame_47=
  334. per_frame_48=//**************************
  335. per_frame_49=
  336. warp_1=`sampler sampler_worms;
  337. warp_2=`float3 color, mus, mus1;
  338. warp_3=`float2 uv6, rs;
  339. warp_4=`float dx,dy;
  340. warp_5=`shader_body {
  341. warp_6=`
  342. warp_7=`float2 uv1 = (uv-.5);
  343. warp_8=`
  344. warp_9=`float3 noise = GetPixel ((frac(uv*2)));
  345. warp_10=`
  346. warp_11=`
  347. warp_12=`uv6 = uv* float2(rad,rad) *(q28+noise+0*rs);
  348. warp_13=`mus = saturate(.02/(sqrt(uv6.y-.2)));
  349. warp_14=`float3 crisp= tex2D(sampler_main,uv);
  350. warp_15=`
  351. warp_16=`ret = .3*mus + crisp*1;
  352. warp_17=`ret = ret*.98 -.02;
  353. warp_18=`}
  354. comp_1=`float3 ret1, neu;
  355. comp_2=`float2 rs,rs2,uv1,rsk,Kugel1,dz1,uv4;
  356. comp_3=`float rad1, mask1;
  357. comp_4=`shader_body
  358. comp_5=`{
  359. comp_6=`float2 uv2;
  360. comp_7=`float ang2, c, s;
  361. comp_8=`uv -= 0.5 ;
  362. comp_9=`uv *= aspect.xy;
  363. comp_10=`
  364. comp_11=`
  365. comp_12=`float dist = 1;
  366. comp_13=`float inten = 1;
  367. comp_14=`ret1 = 0;
  368. comp_15=`int anz = 2;
  369. comp_16=`float n = 0;
  370. comp_17=`while (n <= anz) {
  371. comp_18=` uv2 = abs(frac(uv+.5)-.5) ;
  372. comp_19=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt !
  373. comp_20=` inten = sqrt(dist)*(1-dist)*4;
  374. comp_21=` float2 uv3 = frac(3*uv2*dist+q29+q31);
  375. comp_22=` neu = 1*GetPixel(uv3) +GetBlur3(uv3*1.1)*0;
  376. comp_23=` neu *= (neu >= 0);
  377. comp_24=` ret1 = max(ret1,neu*inten);
  378. comp_25=`n++;
  379. comp_26=`}
  380. comp_27=`
  381. comp_28=`
  382. comp_29=`rs2 = .3*cos(uv*16+0*time) - (ret1);
  383. comp_30=`float dots = saturate(.05/length(rs2))*(1+q22/4) ;
  384. comp_31=`
  385. comp_32=`ret = -0.1*ret1 + 2*dots*(.4+4*ret1)*(1+roam_cos)/2 ;
  386. comp_33=`}