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martin - move this body.milk 12 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.780001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=6
  13. bAdditiveWaves=1
  14. bWaveDots=0
  15. bWaveThick=1
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.311600
  26. fWaveScale=1.228910
  27. fWaveSmoothing=0.000000
  28. fWaveParam=0.200000
  29. fModWaveAlphaStart=0.710000
  30. fModWaveAlphaEnd=1.300000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.000000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.010000
  50. ob_r=0.399900
  51. ob_g=0.000000
  52. ob_b=0.500000
  53. ob_a=0.000000
  54. ib_size=0.000000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=12.799999
  60. nMotionVectorsY=9.600006
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=0.050000
  64. mv_r=1.000000
  65. mv_g=1.000000
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=0.699900
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=512
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=1
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_per_frame1=t1 = 1*cos(time/3);
  89. wave_0_per_frame2=t2 = 1*sin(time/7);
  90. wave_0_per_frame3=
  91. wave_0_per_frame4=vol = mid_att + treb_att;
  92. wave_0_per_frame5=vol_m = vol_m*0.999+vol*0.001;
  93. wave_0_per_frame6=exc = above (vol, vol_m*1.1);
  94. wave_0_per_frame7=
  95. wave_0_per_frame8=pulse = 0.95*pulse + 0.05*exc;
  96. wave_0_per_frame9=winkel = winkel + pulse/3;
  97. wave_0_per_frame10=t3 = winkel;
  98. wave_0_per_frame11=
  99. wave_0_per_frame12=
  100. wave_0_per_frame13=
  101. wave_0_per_point1= //Alle Funktionen muessen rel. zu t_rel sein
  102. wave_0_per_point2=
  103. wave_0_per_point3=
  104. wave_0_per_point4=t_abs = sample;
  105. wave_0_per_point5=t_rel = sample-time/6;
  106. wave_0_per_point6=ampl = sin(t_abs*3)-0.0;
  107. wave_0_per_point7=
  108. wave_0_per_point8=ox = 3*sin (time) + ampl*(sin (t_rel*267)) ;
  109. wave_0_per_point9=oy = 3*cos (time) + ampl*(cos (t_rel*277)) ;
  110. wave_0_per_point10=oz = 0*cos (t_rel*time/23)+t_abs*4 ;
  111. wave_0_per_point11=
  112. wave_0_per_point12=
  113. wave_0_per_point13=r = (1+sqr(sin(t_rel*3.4)))/2;
  114. wave_0_per_point14=g = (1+sqr(sin(t_rel*2.3)))/2;
  115. wave_0_per_point15=b = (1+sqr (cos(t_rel*.9)))/2;
  116. wave_0_per_point16=
  117. wave_0_per_point17=a = .1;
  118. wave_0_per_point18=
  119. wave_0_per_point19=xang = t2+t3/3;
  120. wave_0_per_point20=yang = t1*t2-t3/4;
  121. wave_0_per_point21=zang = t3;
  122. wave_0_per_point22=fov = 0.2;
  123. wave_0_per_point23=
  124. wave_0_per_point24=
  125. wave_0_per_point25=// Rotation um x,y,z
  126. wave_0_per_point26=
  127. wave_0_per_point27=mx = ox*cos(zang) - oy*sin(zang);
  128. wave_0_per_point28=my = ox*sin(zang) + oy*cos(zang);
  129. wave_0_per_point29=
  130. wave_0_per_point30=ox = mx;
  131. wave_0_per_point31=oy = my;
  132. wave_0_per_point32=mx = ox*cos(yang) + oz*sin(yang);
  133. wave_0_per_point33=mz = - ox*sin(yang) + oz*cos(yang);
  134. wave_0_per_point34=ox = mx;
  135. wave_0_per_point35=oz = mz;
  136. wave_0_per_point36=my = oy*cos(xang) - oz*sin(xang);
  137. wave_0_per_point37=mz = oy*sin(xang) + oz*cos(xang);
  138. wave_0_per_point38=oy = my;
  139. wave_0_per_point39=oz = mz;
  140. wave_0_per_point40=
  141. wave_0_per_point41=oz = oz - 6;
  142. wave_0_per_point42=x = ox*fov/oz +0.5;
  143. wave_0_per_point43=//x = (x-.5)*0.75 + 0.5;
  144. wave_0_per_point44=y = oy*fov/oz + 0.5;
  145. wave_0_per_point45=
  146. wavecode_1_enabled=0
  147. wavecode_1_samples=232
  148. wavecode_1_sep=0
  149. wavecode_1_bSpectrum=0
  150. wavecode_1_bUseDots=1
  151. wavecode_1_bDrawThick=0
  152. wavecode_1_bAdditive=1
  153. wavecode_1_scaling=0.891519
  154. wavecode_1_smoothing=0.820000
  155. wavecode_1_r=1.000000
  156. wavecode_1_g=1.000000
  157. wavecode_1_b=1.000000
  158. wavecode_1_a=0.100000
  159. wave_1_per_frame1=t1 = 2*sin(time/15);
  160. wave_1_per_frame2=t2 = 2*sin(time/11);
  161. wave_1_per_frame3=monitor = time;
  162. wave_1_per_point1=
  163. wave_1_per_point2=t_abs = sample;
  164. wave_1_per_point3=t_rel = sample-time/5;
  165. wave_1_per_point4=ampl = time;
  166. wave_1_per_point5=
  167. wave_1_per_point6=ox = ampl*10*sin (t_abs*68);
  168. wave_1_per_point7=oy = ampl*10*cos (t_abs*28);
  169. wave_1_per_point8=oz = ampl*10*cos (t_abs*128);
  170. wave_1_per_point9=
  171. wave_1_per_point10=
  172. wave_1_per_point11=r = sin(t_abs*1335)+1;
  173. wave_1_per_point12=g = sin(t_abs*1783)+1 ;
  174. wave_1_per_point13=b = rand(5)/5 ;
  175. wave_1_per_point14=
  176. wave_1_per_point15=a=0.5+0.25 * sin(t_rel*15);
  177. wave_1_per_point16=xang = t1 ;
  178. wave_1_per_point17=yang = t1;
  179. wave_1_per_point18=zang = t1;
  180. wave_1_per_point19=fov = 0.12;
  181. wave_1_per_point20=
  182. wave_1_per_point21=
  183. wave_1_per_point22=// Rotation um x,y,z
  184. wave_1_per_point23=
  185. wave_1_per_point24=mx = ox*cos(zang) - oy*sin(zang);
  186. wave_1_per_point25=my = ox*sin(zang) + oy*cos(zang);
  187. wave_1_per_point26=
  188. wave_1_per_point27=ox = mx;
  189. wave_1_per_point28=oy = my;
  190. wave_1_per_point29=mx = ox*cos(yang) + oz*sin(yang);
  191. wave_1_per_point30=mz = - ox*sin(yang) + oz*cos(yang);
  192. wave_1_per_point31=ox = mx;
  193. wave_1_per_point32=oz = mz;
  194. wave_1_per_point33=my = oy*cos(xang) - oz*sin(xang);
  195. wave_1_per_point34=mz = oy*sin(xang) + oz*cos(xang);
  196. wave_1_per_point35=oy = my;
  197. wave_1_per_point36=oz = mz;
  198. wave_1_per_point37=
  199. wave_1_per_point38=oz = oz - 6;
  200. wave_1_per_point39=x = ox*fov/oz +0.5;
  201. wave_1_per_point40=//x = (x-.5)*0.75 + 0.5;
  202. wave_1_per_point41=y = oy*fov/oz + 0.5;
  203. wavecode_2_enabled=0
  204. wavecode_2_samples=512
  205. wavecode_2_sep=0
  206. wavecode_2_bSpectrum=0
  207. wavecode_2_bUseDots=0
  208. wavecode_2_bDrawThick=0
  209. wavecode_2_bAdditive=0
  210. wavecode_2_scaling=0.891519
  211. wavecode_2_smoothing=0.820000
  212. wavecode_2_r=1.000000
  213. wavecode_2_g=1.000000
  214. wavecode_2_b=1.000000
  215. wavecode_2_a=0.100000
  216. wave_2_per_point1=ampl = time - int(time);
  217. wave_2_per_point2=aml = ampl/2;
  218. wave_2_per_point3=x = .5 + ampl * sin(sample*230);
  219. wave_2_per_point4=y = .5 + ampl * cos(sample*230);
  220. wave_2_per_point5=a = .03;
  221. wavecode_3_enabled=0
  222. wavecode_3_samples=512
  223. wavecode_3_sep=0
  224. wavecode_3_bSpectrum=1
  225. wavecode_3_bUseDots=1
  226. wavecode_3_bDrawThick=0
  227. wavecode_3_bAdditive=0
  228. wavecode_3_scaling=1.000000
  229. wavecode_3_smoothing=0.500000
  230. wavecode_3_r=1.000000
  231. wavecode_3_g=1.000000
  232. wavecode_3_b=1.000000
  233. wavecode_3_a=1.000000
  234. shapecode_0_enabled=0
  235. shapecode_0_sides=100
  236. shapecode_0_additive=0
  237. shapecode_0_thickOutline=0
  238. shapecode_0_textured=0
  239. shapecode_0_x=0.499900
  240. shapecode_0_y=0.500000
  241. shapecode_0_rad=0.143922
  242. shapecode_0_ang=0.000000
  243. shapecode_0_tex_ang=0.000000
  244. shapecode_0_tex_zoom=4.574821
  245. shapecode_0_r=1.000000
  246. shapecode_0_g=1.000000
  247. shapecode_0_b=1.000000
  248. shapecode_0_a=0.100000
  249. shapecode_0_r2=0.840000
  250. shapecode_0_g2=0.930000
  251. shapecode_0_b2=1.000000
  252. shapecode_0_a2=0.000000
  253. shapecode_0_border_r=0.800000
  254. shapecode_0_border_g=0.000000
  255. shapecode_0_border_b=1.000000
  256. shapecode_0_border_a=0.000000
  257. shapecode_1_enabled=1
  258. shapecode_1_sides=63
  259. shapecode_1_additive=1
  260. shapecode_1_thickOutline=0
  261. shapecode_1_textured=0
  262. shapecode_1_x=0.500000
  263. shapecode_1_y=0.500000
  264. shapecode_1_rad=1.998625
  265. shapecode_1_ang=0.000000
  266. shapecode_1_tex_ang=0.000000
  267. shapecode_1_tex_zoom=0.499805
  268. shapecode_1_r=1.000000
  269. shapecode_1_g=1.000000
  270. shapecode_1_b=1.000000
  271. shapecode_1_a=0.100000
  272. shapecode_1_r2=1.000000
  273. shapecode_1_g2=1.000000
  274. shapecode_1_b2=1.000000
  275. shapecode_1_a2=0.600000
  276. shapecode_1_border_r=0.500000
  277. shapecode_1_border_g=0.500000
  278. shapecode_1_border_b=0.500000
  279. shapecode_1_border_a=0.000000
  280. shape_1_per_frame1=
  281. shape_1_per_frame2=trel = time/2+q20;
  282. shape_1_per_frame3=
  283. shape_1_per_frame4=x = .5+sin(trel);
  284. shape_1_per_frame5=y = .5+cos(trel*1.3 +q28/3);
  285. shape_1_per_frame6=rad = .03;
  286. shape_1_per_frame7=a = q26/4+.2; a2 = 0;
  287. shape_1_per_frame8=a = .3;
  288. shapecode_2_enabled=0
  289. shapecode_2_sides=63
  290. shapecode_2_additive=0
  291. shapecode_2_thickOutline=0
  292. shapecode_2_textured=1
  293. shapecode_2_x=0.123000
  294. shapecode_2_y=0.000000
  295. shapecode_2_rad=0.273185
  296. shapecode_2_ang=0.000000
  297. shapecode_2_tex_ang=0.000000
  298. shapecode_2_tex_zoom=0.499805
  299. shapecode_2_r=1.000000
  300. shapecode_2_g=1.000000
  301. shapecode_2_b=1.000000
  302. shapecode_2_a=1.000000
  303. shapecode_2_r2=1.000000
  304. shapecode_2_g2=1.000000
  305. shapecode_2_b2=1.000000
  306. shapecode_2_a2=0.000000
  307. shapecode_2_border_r=0.500000
  308. shapecode_2_border_g=0.500000
  309. shapecode_2_border_b=0.500000
  310. shapecode_2_border_a=0.000000
  311. shapecode_3_enabled=0
  312. shapecode_3_sides=63
  313. shapecode_3_additive=0
  314. shapecode_3_thickOutline=0
  315. shapecode_3_textured=1
  316. shapecode_3_x=0.500000
  317. shapecode_3_y=1.000000
  318. shapecode_3_rad=0.548217
  319. shapecode_3_ang=0.000000
  320. shapecode_3_tex_ang=0.000000
  321. shapecode_3_tex_zoom=0.499805
  322. shapecode_3_r=1.000000
  323. shapecode_3_g=1.000000
  324. shapecode_3_b=1.000000
  325. shapecode_3_a=1.000000
  326. shapecode_3_r2=1.000000
  327. shapecode_3_g2=1.000000
  328. shapecode_3_b2=1.000000
  329. shapecode_3_a2=0.000000
  330. shapecode_3_border_r=0.500000
  331. shapecode_3_border_g=0.500000
  332. shapecode_3_border_b=0.500000
  333. shapecode_3_border_a=0.000000
  334. per_frame_1=dec_med = pow (0.8, 30/fps);
  335. per_frame_2=dec_slow = pow (0.99, 30/fps);
  336. per_frame_3=beat = max (max (bass, mid), treb);
  337. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  338. per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2);
  339. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  340. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  341. per_frame_8=index = (index + is_beat) %8;
  342. per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
  343. per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
  344. per_frame_11=
  345. per_frame_12=monitor = index4;
  346. per_frame_13=
  347. per_frame_14=q20 = avg;
  348. per_frame_15=q21 = beat;
  349. per_frame_16=q22 = peak;
  350. per_frame_17=q23 = index;
  351. per_frame_18=q24 = is_beat;
  352. per_frame_19=q26 = bass + mid + treb;
  353. per_frame_20=q11 = min(q22,3);
  354. per_frame_21=
  355. per_frame_22=//k1 = is_beat*bnot(index)*bnot(index2);
  356. per_frame_23=
  357. per_frame_24=k1 = is_beat*equal(index,0);
  358. per_frame_25=p1 = k1*(p1+1) + (1-k1)*p1;
  359. per_frame_26=p2 = dec_med * p2+ (1-dec_med)*p1;
  360. per_frame_27=rott = p2 * 3.14159265359/2;
  361. per_frame_28=
  362. per_frame_29=q27 = 8-index;
  363. per_frame_30=q28 = index2;
  364. per_frame_31=
  365. per_frame_32=q1 = cos(rott);
  366. per_frame_33=q2 = sin(rott);
  367. per_frame_34=q3 = -q2;
  368. per_frame_35=q4 = q1;
  369. per_frame_36=
  370. per_frame_37=rota = rota*dec_med + (1-dec_med)*q22/2;
  371. per_frame_38=
  372. per_frame_39=zoom = 1.0 + .02*q1;
  373. per_frame_40=rot = .01*q2+rota/12*q2;
  374. per_frame_41=dx = .02*q1;
  375. per_frame_42=dy = .02*q2;
  376. per_frame_43=
  377. per_frame_44=wave_a = 0;
  378. per_frame_45=
  379. per_frame_46=movex = movex + dx;
  380. per_frame_47=movey = movey + dy;
  381. per_frame_48=movez = movez + zoom-1;
  382. per_frame_49=q16 = rota;
  383. per_frame_50=q17 = movez;
  384. per_frame_51=q18 = movex; q19 = movey;
  385. warp_1=`shader_body {
  386. warp_2=`
  387. warp_3=`
  388. warp_4=`float2 uv6 = .1*sin(12*uv);
  389. warp_5=`float dots = .00/length(uv6)*q24;
  390. warp_6=`
  391. warp_7=`ret = dots + GetPixel(uv)*.994 -.004;
  392. warp_8=`}
  393. comp_1=`float z;
  394. comp_2=`float3 ret1, neu, mus;
  395. comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1;
  396. comp_4=`shader_body
  397. comp_5=`{
  398. comp_6=`float2 uv2;
  399. comp_7=`uv = (uv-0.5) * aspect.xy + .5;
  400. comp_8=`dz = 0;
  401. comp_9=`
  402. comp_10=`
  403. comp_11=`float2 hor = float2(texsize.z,0);
  404. comp_12=`float2 ver = float2(0,texsize.w);
  405. comp_13=`
  406. comp_14=`float dist = 1;
  407. comp_15=`float inten = 1;
  408. comp_16=`ret1 = 0;
  409. comp_17=`float anz = 3;
  410. comp_18=`float n = 0;
  411. comp_19=`uv4 = (uv);
  412. comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor));
  413. comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver));
  414. comp_22=`
  415. comp_23=`//uv4 = 0;
  416. comp_24=`
  417. comp_25=`mus = GetBlur1(uv4+.1*dz);
  418. comp_26=`
  419. comp_27=`uv2 = uv-.5;
  420. comp_28=`while (n <= anz) {
  421. comp_29=` dist = 1-frac(1.0/anz*n+q17); //evtl sqrt !;
  422. comp_30=`
  423. comp_31=` inten = sqrt(dist)*(1-dist*dist)*4;
  424. comp_32=`
  425. comp_33=` uv3 = 2*uv2*dist + .5 + 0.0*time;
  426. comp_34=`
  427. comp_35=` uv3 *= aspect.yx;
  428. comp_36=` uv3 = frac(uv3);
  429. comp_37=`
  430. comp_38=` uv3 = cos(42*uv3-8*float2(q18,q19)) + dz;
  431. comp_39=` neu = saturate(.01/length(uv3)) ;
  432. comp_40=` neu = dist*neu + (1-dist)*lum(neu);
  433. comp_41=` ret1 = max(ret1,neu*inten);
  434. comp_42=`n++;
  435. comp_43=`}
  436. comp_44=`
  437. comp_45=`
  438. comp_46=`ret = ret1*q22 + mus*(2) ;
  439. comp_47=`}