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- MILKDROP_PRESET_VERSION=201
- PSVERSION=3
- PSVERSION_WARP=3
- PSVERSION_COMP=3
- [preset00]
- fRating=1.000000
- fGammaAdj=1.980001
- fDecay=0.500000
- fVideoEchoZoom=0.999998
- fVideoEchoAlpha=0.500000
- nVideoEchoOrientation=3
- nWaveMode=5
- bAdditiveWaves=0
- bWaveDots=1
- bWaveThick=1
- bModWaveAlphaByVolume=0
- bMaximizeWaveColor=0
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=1
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.001000
- fWaveScale=5.552000
- fWaveSmoothing=0.504000
- fWaveParam=-1.000000
- fModWaveAlphaStart=0.710000
- fModWaveAlphaEnd=1.300000
- fWarpAnimSpeed=1.459500
- fWarpScale=2.006700
- fZoomExponent=1.000000
- fShader=0.000000
- zoom=0.999900
- rot=0.000000
- cx=0.500000
- cy=0.500000
- dx=0.000000
- dy=0.000000
- warp=0.010000
- sx=0.999900
- sy=1.000000
- wave_r=1.000000
- wave_g=0.000000
- wave_b=0.000000
- wave_x=0.500000
- wave_y=0.500000
- ob_size=0.010000
- ob_r=1.000000
- ob_g=1.000000
- ob_b=1.000000
- ob_a=0.000000
- ib_size=0.260000
- ib_r=0.250000
- ib_g=0.250000
- ib_b=0.250000
- ib_a=0.000000
- nMotionVectorsX=64.000000
- nMotionVectorsY=48.000000
- mv_dx=0.000000
- mv_dy=0.000000
- mv_l=0.850000
- mv_r=0.500000
- mv_g=0.500000
- mv_b=0.500000
- mv_a=0.000000
- b1n=0.000000
- b2n=0.000000
- b3n=0.000000
- b1x=1.000000
- b2x=1.000000
- b3x=1.000000
- b1ed=0.000000
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=1
- wavecode_0_bUseDots=1
- wavecode_0_bDrawThick=1
- wavecode_0_bAdditive=1
- wavecode_0_scaling=0.503300
- wavecode_0_smoothing=0.500000
- wavecode_0_r=1.000000
- wavecode_0_g=0.600000
- wavecode_0_b=0.400000
- wavecode_0_a=1.000000
- wave_0_per_point1=
- wave_0_per_point2=x0 = .5 + .4 * sin(time/2);
- wave_0_per_point3=
- wave_0_per_point4=angle = rand(1000)/1000*6.28;
- wave_0_per_point5=rad = rand(1000)/1000;
- wave_0_per_point6=rad = rad * rad;
- wave_0_per_point7=
- wave_0_per_point8=x = x0 + .1*rad*sin(angle);
- wave_0_per_point9=y = .5 + .1*rad*cos(angle);
- wave_0_per_point10= a = 1-rad;
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=1
- wavecode_1_bAdditive=1
- wavecode_1_scaling=1.000000
- wavecode_1_smoothing=0.500000
- wavecode_1_r=1.000000
- wavecode_1_g=1.000000
- wavecode_1_b=1.000000
- wavecode_1_a=1.000000
- wave_1_per_frame1=trel = q11-.0;
- wave_1_per_frame2=t1 = int(trel);
- wave_1_per_frame3=t2 = trel - int(trel);
- wave_1_per_point1=k1 = (sample*512) % 8;
- wave_1_per_point2=
- wave_1_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096)
- wave_1_per_point4= + (1-equal(k1,0))*t1;
- wave_1_per_point5=
- wave_1_per_point6=exc = 1+rand(5);
- wave_1_per_point7=ampl = sample*sqrt(t2) * (1+exc);
- wave_1_per_point8=
- wave_1_per_point9=f1 = q14*ampl* sin(t1*6.28/4096);
- wave_1_per_point10=f2 = q14*ampl* cos(t1*6.28/4096);
- wave_1_per_point11=
- wave_1_per_point12=x = q12 + k1* f1 ;
- wave_1_per_point13=y = q13 + k1* f2;
- wave_1_per_point14=
- wave_1_per_point15=a = equal(k1,6) + equal (k1,0);
- wave_1_per_point16=
- wave_1_per_point17=r = 1;
- wave_1_per_point18=b = equal (k1,0) + .5;;
- wave_1_per_point19=g = .8* (1+.6*equal (k1,0)) ;
- wave_1_per_point20=a = a * q15 * (1-0*t2*t2);
- wave_1_per_point21=//a = 0;
- wave_1_per_point22=
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=1
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.000000
- wavecode_2_smoothing=0.500000
- wavecode_2_r=1.000000
- wavecode_2_g=1.000000
- wavecode_2_b=1.000000
- wavecode_2_a=1.000000
- wave_2_per_frame1=trel = q11-.33;
- wave_2_per_frame2=t1 = int(trel);
- wave_2_per_frame3=t2 = trel - int(trel);
- wave_2_per_point1=k1 = (sample*512) % 8;
- wave_2_per_point2=
- wave_2_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096)
- wave_2_per_point4= + (1-equal(k1,0))*t1;
- wave_2_per_point5=
- wave_2_per_point6=ampl = sample*sqrt(t2);
- wave_2_per_point7=
- wave_2_per_point8=f1 = q14*ampl* sin(t1*6.28/4096);
- wave_2_per_point9=f2 = q14*ampl* cos(t1*6.28/4096);
- wave_2_per_point10=
- wave_2_per_point11=x = q12 + k1* f1 ;
- wave_2_per_point12=y = q13 + k1* f2;
- wave_2_per_point13=
- wave_2_per_point14=a = equal(k1,6) + equal (k1,0);
- wave_2_per_point15=
- wave_2_per_point16=r = 1;
- wave_2_per_point17=b = equal (k1,0) + .5;;
- wave_2_per_point18=g = .6* (1+.6*equal (k1,0));
- wave_2_per_point19=a = a * q15 * (1-0*t2*t2);
- wave_2_per_point20=//a = 0;
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=1
- wavecode_3_bAdditive=1
- wavecode_3_scaling=1.000000
- wavecode_3_smoothing=0.500000
- wavecode_3_r=1.000000
- wavecode_3_g=1.000000
- wavecode_3_b=1.000000
- wavecode_3_a=1.000000
- wave_3_per_frame1=trel = q11-.66;
- wave_3_per_frame2=t1 = int(trel);
- wave_3_per_frame3=t2 = trel - int(trel);
- wave_3_per_point1=k1 = (sample*512) % 8;
- wave_3_per_point2=
- wave_3_per_point3=t1 = equal (k1,0)*((t1 * 61 + 27) % 4096)
- wave_3_per_point4= + (1-equal(k1,0))*t1;
- wave_3_per_point5=
- wave_3_per_point6=ampl = sample*sqrt(t2);
- wave_3_per_point7=
- wave_3_per_point8=f1 = q14*ampl* sin(t1*6.28/4096);
- wave_3_per_point9=f2 = q14*ampl* cos(t1*6.28/4096);
- wave_3_per_point10=
- wave_3_per_point11=x = q12 + k1* f1 ;
- wave_3_per_point12=y = q13 + k1* f2;
- wave_3_per_point13=
- wave_3_per_point14=a = equal(k1,6) + equal (k1,0);
- wave_3_per_point15=
- wave_3_per_point16=r = 1;
- wave_3_per_point17=b = equal (k1,0);
- wave_3_per_point18=g = .6* (1+.6*equal (k1,0));
- wave_3_per_point19=a = a * q15 * (1-0*t2*t2);
- wave_3_per_point20=//a = 0;
- shapecode_0_enabled=1
- shapecode_0_sides=100
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=1
- shapecode_0_x=0.460000
- shapecode_0_y=0.380000
- shapecode_0_rad=0.267799
- shapecode_0_ang=0.000000
- shapecode_0_tex_ang=0.000000
- shapecode_0_tex_zoom=1.051004
- shapecode_0_r=0.800000
- shapecode_0_g=1.000000
- shapecode_0_b=0.500000
- shapecode_0_a=1.000000
- shapecode_0_r2=0.900000
- shapecode_0_g2=0.900000
- shapecode_0_b2=1.000000
- shapecode_0_a2=1.000000
- shapecode_0_border_r=1.000000
- shapecode_0_border_g=1.000000
- shapecode_0_border_b=1.000000
- shapecode_0_border_a=0.000000
- shape_0_per_frame1=x = .5 + .1 * q1;
- shape_0_per_frame2=y = .5 + .1 * q2;
- shape_0_per_frame3=
- shape_0_per_frame4=x = .5-q9/5;
- shape_0_per_frame5=y = .6+q10/5;
- shapecode_1_enabled=0
- shapecode_1_sides=100
- shapecode_1_additive=0
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_x=0.130000
- shapecode_1_y=0.190000
- shapecode_1_rad=0.110450
- shapecode_1_ang=0.000000
- shapecode_1_tex_ang=3.141590
- shapecode_1_tex_zoom=1.711049
- shapecode_1_r=1.000000
- shapecode_1_g=0.000000
- shapecode_1_b=1.000000
- shapecode_1_a=1.000000
- shapecode_1_r2=1.000000
- shapecode_1_g2=1.000000
- shapecode_1_b2=1.000000
- shapecode_1_a2=1.000000
- shapecode_1_border_r=1.000000
- shapecode_1_border_g=1.000000
- shapecode_1_border_b=1.000000
- shapecode_1_border_a=0.000000
- shapecode_2_enabled=1
- shapecode_2_sides=5
- shapecode_2_additive=1
- shapecode_2_thickOutline=0
- shapecode_2_textured=0
- shapecode_2_x=0.900000
- shapecode_2_y=0.500000
- shapecode_2_rad=0.226130
- shapecode_2_ang=0.000000
- shapecode_2_tex_ang=0.000000
- shapecode_2_tex_zoom=1.000000
- shapecode_2_r=1.000000
- shapecode_2_g=0.200000
- shapecode_2_b=0.200000
- shapecode_2_a=1.000000
- shapecode_2_r2=0.000000
- shapecode_2_g2=0.000000
- shapecode_2_b2=0.000000
- shapecode_2_a2=0.000000
- shapecode_2_border_r=1.000000
- shapecode_2_border_g=1.000000
- shapecode_2_border_b=0.000000
- shapecode_2_border_a=0.000000
- shape_2_per_frame1=x = 0.05 + rand(900)/1000;
- shape_2_per_frame2=y = 0.05 + rand(900)/1000;
- shape_2_per_frame3=ang = rand(320)/100;
- shape_2_per_frame4=
- shape_2_per_frame5=a = .4;
- shapecode_3_enabled=0
- shapecode_3_sides=36
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=0
- shapecode_3_x=0.500000
- shapecode_3_y=0.500000
- shapecode_3_rad=0.187170
- shapecode_3_ang=0.000000
- shapecode_3_tex_ang=0.000000
- shapecode_3_tex_zoom=1.000000
- shapecode_3_r=0.000000
- shapecode_3_g=0.020000
- shapecode_3_b=0.000000
- shapecode_3_a=1.000000
- shapecode_3_r2=0.000000
- shapecode_3_g2=0.000000
- shapecode_3_b2=0.000000
- shapecode_3_a2=0.000000
- shapecode_3_border_r=1.000000
- shapecode_3_border_g=1.000000
- shapecode_3_border_b=1.000000
- shapecode_3_border_a=0.000000
- per_frame_init_1=vol = 0; p1 = 0;
- per_frame_init_2=vx = .2; vy = -0.1;
- per_frame_init_3=kx = 0; ky = 0;
- per_frame_init_4=
- per_frame_1=dec_med = pow (0.96, 30/fps);
- per_frame_2=dec_slow = pow (0.998, 30/fps);
- per_frame_3=beat = max (max (bass, mid), treb);
- per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
- per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
- per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
- per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
- per_frame_8=index = (index + is_beat) %8;
- per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
- per_frame_10=index3 = (index3 + is_beat*bnot(index) * bnot(index2))%2;
- per_frame_11=
- per_frame_12=q20 = avg;
- per_frame_13=q21 = beat;
- per_frame_14=q22 = peak;
- per_frame_15=q23 = index;
- per_frame_16=q24 = is_beat;
- per_frame_17=
- per_frame_18=vol = bass_att + treb_att;
- per_frame_19=v2 = v2 * dec_med + vol * (1-dec_med) ;
- per_frame_20=q26 = max(atan (vol - v2),0);
- per_frame_21=q27 = index + 1;
- per_frame_22=
- per_frame_23=sw = sw*dec_med + (1-dec_med)*(index2%2);
- per_frame_24=q28 = sw;
- per_frame_25=kiss = kiss*dec_med
- per_frame_26= +(1-dec_med)*bnot(index2)*below(index,4);
- per_frame_27=q29 = kiss;
- per_frame_28=
- per_frame_29=k1 = is_beat*bnot(index);
- per_frame_30=k2 = is_beat*bnot(index);
- per_frame_31=p1 = k1*(p1+1) + (1-k1)*p1;
- per_frame_32=p2 = dec_med * p2+ (1-dec_med)*p1;
- per_frame_33=rott = p2 * 3.1416/2;
- per_frame_34=monitor = k1;
- per_frame_35=q1 = cos(rott);
- per_frame_36=q2 = sin(rott);
- per_frame_37=q3 = -q2;
- per_frame_38=q4 = q1;
- per_frame_39=
- per_frame_40=
- per_frame_41=q5 = cos(time/4);
- per_frame_42=q6 = -sin(time/4);
- per_frame_43=q7 = -q6;
- per_frame_44=q8 = q5;
- per_frame_45=
- per_frame_46=zoom = 1;
- per_frame_47=rot = -0;
- per_frame_48=
- per_frame_49=
- per_frame_50=//KUGEL-POS
- per_frame_51=dt = .1*30/fps;
- per_frame_52=m = 1; //Masse
- per_frame_53=//Gravitationszentrum
- per_frame_54=x0 = .0; y0 = 0; x0 = q1/4; y0 = q2/4;
- per_frame_55=
- per_frame_56=ax = -(xk-x0);
- per_frame_57=ay = -(yk-y0);
- per_frame_58=monitor = index3;
- per_frame_59=vx = vx*dec_slow + ax * dt;
- per_frame_60=vy = vy*dec_slow + ay * dt;
- per_frame_61=
- per_frame_62=xk = xk + vx*dt;
- per_frame_63=yk = yk + vy*dt;
- per_frame_64=
- per_frame_65=q9 = xk; q10 = yk;
- per_frame_66=
- per_frame_67=
- per_frame_68=
- warp_1=`float3 mus;
- warp_2=`float2 rs,ball, uv1, uv6, uv7;
- warp_3=`float dx,dy;
- warp_4=`shader_body {
- warp_5=`uv = uv_orig;
- warp_6=`uv1 = (uv-.5) * aspect.xy;
- warp_7=`
- warp_8=`//GOLD
- warp_9=`float z = 18*length(uv1)+time;
- warp_10=`float2 uvn =normalize(uv1);
- warp_11=`rs = clamp(tan(z)*uvn,-5,5)/2;
- warp_12=`
- warp_13=`// KUGEL
- warp_14=`float mult = q29*16+1;
- warp_15=`uv7 = sin(uv1*mult);
- warp_16=`float2 p0 = float2(q9,q10)*sqrt(mult);
- warp_17=`ball = uv7 - p0;
- warp_18=`float size = .035* pow(mult,.9) * (1+length(p0));
- warp_19=`float dist = length(ball) / size;
- warp_20=`z = saturate(sign(1-dist)* sqrt(1-dist));
- warp_21=`
- warp_22=`//ADD
- warp_23=`float mask = (z >= .001);
- warp_24=`rs = q28*rs + (1-q28)*rs.yx;
- warp_25=`uv += (1-mask)*.03*(rs.yx) + .6*mask*z*normalize(ball);
- warp_26=`
- warp_27=`
- warp_28=`uv6 = mul (uv1,float2x2(_qb));
- warp_29=`mus = (.16/(sqrt(uv6.x)+.002))*rad;
- warp_30=`mus = .08*abs(mus) - z* (.2 + .3*slow_roam_cos.xyz);
- warp_31=`
- warp_32=`float3 gold = float3 (1,.84,.6);
- warp_33=`
- warp_34=`float2 uv2 = .7*uv1+.3*float2 (sin(uv1.y*16), sin(uv1.x*16));
- warp_35=`uv2 *= .2;
- warp_36=`float3 dots = q26*saturate(.0015/(length(uv2)));
- warp_37=`
- warp_38=`float3 col = gold;
- warp_39=`
- warp_40=`float3 blur = GetBlur1(frac(uv));
- warp_41=`float3 crisp= tex2D(sampler_main,uv);
- warp_42=`
- warp_43=`float3 ret1 = crisp - blur*.03 + col*(mus) + dots;
- warp_44=`ret = ret1*.99-.018;
- warp_45=`}
- comp_1=`shader_body
- comp_2=`{
- comp_3=`
- comp_4=`float2 uv1 = uv-.5;
- comp_5=`uv1 = uv1*0+.3*float2 (cos(uv1.y*16), cos(uv1.x*16));;
- comp_6=`float dots = saturate(.01/length(uv1));
- comp_7=`
- comp_8=`float3 ret1 = tex2D(sampler_main, uv) + GetBlur1(uv);
- comp_9=`
- comp_10=`//ret += dots *q26;
- comp_11=`
- comp_12=`ret = .8*ret1;
- comp_13=`}
|