martin - the beast.milk 12 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=3.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=6
  13. bAdditiveWaves=0
  14. bWaveDots=0
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=0
  17. bMaximizeWaveColor=1
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=5.098400
  27. fWaveSmoothing=0.810000
  28. fWaveParam=0.000000
  29. fModWaveAlphaStart=0.470000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=1.000000
  45. wave_g=0.000000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.000000
  50. ob_r=1.000000
  51. ob_g=0.000000
  52. ob_b=1.000000
  53. ob_a=1.000000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=64.000000
  60. nMotionVectorsY=47.999996
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=2.150000
  64. mv_r=0.400000
  65. mv_g=0.200000
  66. mv_b=0.099900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=0.699900
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=0
  76. wavecode_0_samples=102
  77. wavecode_0_sep=10
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=0
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=0
  82. wavecode_0_scaling=0.891519
  83. wavecode_0_smoothing=0.000000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=0.500000
  86. wavecode_0_b=0.500000
  87. wavecode_0_a=0.600000
  88. wave_0_per_frame1=t2 = t2 + bass_att;
  89. wavecode_1_enabled=0
  90. wavecode_1_samples=512
  91. wavecode_1_sep=0
  92. wavecode_1_bSpectrum=0
  93. wavecode_1_bUseDots=0
  94. wavecode_1_bDrawThick=1
  95. wavecode_1_bAdditive=0
  96. wavecode_1_scaling=0.891519
  97. wavecode_1_smoothing=0.820000
  98. wavecode_1_r=1.000000
  99. wavecode_1_g=1.000000
  100. wavecode_1_b=1.000000
  101. wavecode_1_a=0.100000
  102. wavecode_2_enabled=0
  103. wavecode_2_samples=512
  104. wavecode_2_sep=0
  105. wavecode_2_bSpectrum=0
  106. wavecode_2_bUseDots=0
  107. wavecode_2_bDrawThick=1
  108. wavecode_2_bAdditive=0
  109. wavecode_2_scaling=0.891519
  110. wavecode_2_smoothing=0.820000
  111. wavecode_2_r=1.000000
  112. wavecode_2_g=1.000000
  113. wavecode_2_b=1.000000
  114. wavecode_2_a=0.100000
  115. wavecode_3_enabled=0
  116. wavecode_3_samples=512
  117. wavecode_3_sep=0
  118. wavecode_3_bSpectrum=1
  119. wavecode_3_bUseDots=1
  120. wavecode_3_bDrawThick=0
  121. wavecode_3_bAdditive=0
  122. wavecode_3_scaling=1.000000
  123. wavecode_3_smoothing=0.500000
  124. wavecode_3_r=1.000000
  125. wavecode_3_g=1.000000
  126. wavecode_3_b=1.000000
  127. wavecode_3_a=1.000000
  128. wave_3_per_point1=ra = .8;
  129. wave_3_per_point2=rb = .5;
  130. wave_3_per_point3=pib = 6.28318530718;
  131. wave_3_per_point4=
  132. wave_3_per_point5=
  133. wave_3_per_point6=tic = min(time-tin,.1);
  134. wave_3_per_point7=tin = if(equal(sample,0),time,tin);
  135. wave_3_per_point8=
  136. wave_3_per_point9=mod = 1.5 + .5*sin(time*.15);
  137. wave_3_per_point10=med = 1.5 + .5*sin(time*.134);
  138. wave_3_per_point11=med = 5;
  139. wave_3_per_point12=amod = 3;
  140. wave_3_per_point13=
  141. wave_3_per_point14=vr = rand(10001)*.0001;
  142. wave_3_per_point15=rb = rb + rand(10001)*.0001*.1;
  143. wave_3_per_point16=
  144. wave_3_per_point17=a = vr;
  145. wave_3_per_point18=
  146. wave_3_per_point19=sa = vr*pib*.5;
  147. wave_3_per_point20=sp = sa*mod + q1*1.3;
  148. wave_3_per_point21=sam = sa*med - q1*.219;
  149. wave_3_per_point22=
  150. wave_3_per_point23=ox = ra*sin(sam*pib);
  151. wave_3_per_point24=oy = ra*cos(sam*pib);
  152. wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib);
  153. wave_3_per_point26=oz = rb*-sin(sp);
  154. wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib);
  155. wave_3_per_point28=
  156. wave_3_per_point29=
  157. wave_3_per_point30=xang = time*.132;
  158. wave_3_per_point31=xang = q2;
  159. wave_3_per_point32=yang = time*.153;
  160. wave_3_per_point33=yang = q3;
  161. wave_3_per_point34=zang = time*.110;
  162. wave_3_per_point35=zang = q4;
  163. wave_3_per_point36=fov = 0.6 + 0.2*sin(time);
  164. wave_3_per_point37=fov = .5;
  165. wave_3_per_point38=
  166. wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang);
  167. wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang);
  168. wave_3_per_point41=ox = mx;
  169. wave_3_per_point42=oy = my;
  170. wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang);
  171. wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang);
  172. wave_3_per_point45=ox = mx;
  173. wave_3_per_point46=oz = mz;
  174. wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang);
  175. wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang);
  176. wave_3_per_point49=oy = my;
  177. wave_3_per_point50=oz = mz;
  178. wave_3_per_point51=
  179. wave_3_per_point52=oz = oz - 2;
  180. wave_3_per_point53=x = ox*fov/oz + 0.5;
  181. wave_3_per_point54=x = (x-.5)*0.75 + 0.5;
  182. wave_3_per_point55=y = oy*fov/oz + 0.5;
  183. wave_3_per_point56=
  184. shapecode_0_enabled=1
  185. shapecode_0_sides=4
  186. shapecode_0_additive=0
  187. shapecode_0_thickOutline=1
  188. shapecode_0_textured=1
  189. shapecode_0_x=0.530000
  190. shapecode_0_y=0.500000
  191. shapecode_0_rad=0.088200
  192. shapecode_0_ang=0.000000
  193. shapecode_0_tex_ang=0.000000
  194. shapecode_0_tex_zoom=0.492800
  195. shapecode_0_r=1.000000
  196. shapecode_0_g=1.000000
  197. shapecode_0_b=1.000000
  198. shapecode_0_a=0.700000
  199. shapecode_0_r2=0.600000
  200. shapecode_0_g2=0.300000
  201. shapecode_0_b2=0.100000
  202. shapecode_0_a2=1.000000
  203. shapecode_0_border_r=0.000000
  204. shapecode_0_border_g=0.000000
  205. shapecode_0_border_b=0.000000
  206. shapecode_0_border_a=0.000000
  207. shape_0_per_frame1=trig = equal(q28%2,1)*q24;
  208. shape_0_per_frame2=
  209. shape_0_per_frame3=seed = sqr(time - int(time));
  210. shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig;
  211. shape_0_per_frame5=
  212. shape_0_per_frame6=textured = 1;
  213. shape_0_per_frame7=ang = 0;
  214. shape_0_per_frame8=tex_ang = .2*sin(time/9);
  215. shape_0_per_frame9=
  216. shape_0_per_frame10=x = .5; y = .5;
  217. shape_0_per_frame11=
  218. shape_0_per_frame12=a = .9; a2 = 0;
  219. shape_0_per_frame13=rad = .35;
  220. shape_0_per_frame14=tex_zoom = 2.2;
  221. shapecode_1_enabled=1
  222. shapecode_1_sides=54
  223. shapecode_1_additive=0
  224. shapecode_1_thickOutline=0
  225. shapecode_1_textured=0
  226. shapecode_1_x=0.520000
  227. shapecode_1_y=0.500000
  228. shapecode_1_rad=0.241462
  229. shapecode_1_ang=0.000000
  230. shapecode_1_tex_ang=0.000000
  231. shapecode_1_tex_zoom=0.028461
  232. shapecode_1_r=1.000000
  233. shapecode_1_g=1.000000
  234. shapecode_1_b=1.000000
  235. shapecode_1_a=0.030000
  236. shapecode_1_r2=1.000000
  237. shapecode_1_g2=1.000000
  238. shapecode_1_b2=1.000000
  239. shapecode_1_a2=0.000000
  240. shapecode_1_border_r=0.500000
  241. shapecode_1_border_g=0.500000
  242. shapecode_1_border_b=0.500000
  243. shapecode_1_border_a=0.000000
  244. shape_1_per_frame1=a = q24;a2 = 0.1;
  245. shape_1_per_frame2=
  246. shape_1_per_frame3=r = .0; b =.0; g = 0;
  247. shape_1_per_frame4=r2 = .0; b2 = .0; g2 = 0;
  248. shapecode_2_enabled=0
  249. shapecode_2_sides=4
  250. shapecode_2_additive=0
  251. shapecode_2_thickOutline=0
  252. shapecode_2_textured=0
  253. shapecode_2_x=0.553000
  254. shapecode_2_y=0.600000
  255. shapecode_2_rad=0.796895
  256. shapecode_2_ang=0.000000
  257. shapecode_2_tex_ang=0.000000
  258. shapecode_2_tex_zoom=0.499805
  259. shapecode_2_r=1.000000
  260. shapecode_2_g=1.000000
  261. shapecode_2_b=1.000000
  262. shapecode_2_a=0.000000
  263. shapecode_2_r2=1.000000
  264. shapecode_2_g2=0.000000
  265. shapecode_2_b2=1.000000
  266. shapecode_2_a2=0.010000
  267. shapecode_2_border_r=1.000000
  268. shapecode_2_border_g=0.500000
  269. shapecode_2_border_b=0.500000
  270. shapecode_2_border_a=1.000000
  271. shape_2_per_frame1=x = .5 + .0*sin(time);
  272. shape_2_per_frame2=y = .5 + .2*cos(time);
  273. shapecode_3_enabled=1
  274. shapecode_3_sides=44
  275. shapecode_3_additive=0
  276. shapecode_3_thickOutline=0
  277. shapecode_3_textured=0
  278. shapecode_3_x=0.450000
  279. shapecode_3_y=0.500000
  280. shapecode_3_rad=0.202682
  281. shapecode_3_ang=0.000000
  282. shapecode_3_tex_ang=0.628319
  283. shapecode_3_tex_zoom=4.461715
  284. shapecode_3_r=0.500000
  285. shapecode_3_g=0.000000
  286. shapecode_3_b=0.000000
  287. shapecode_3_a=0.500000
  288. shapecode_3_r2=0.000000
  289. shapecode_3_g2=0.000000
  290. shapecode_3_b2=0.000000
  291. shapecode_3_a2=0.000000
  292. shapecode_3_border_r=0.500000
  293. shapecode_3_border_g=0.500000
  294. shapecode_3_border_b=0.500000
  295. shapecode_3_border_a=0.000000
  296. shape_3_per_frame1=dx = rand(200)/1000-.1;
  297. shape_3_per_frame2=dy = rand(200)/1000-.1;
  298. shape_3_per_frame3=
  299. shape_3_per_frame4=x = .5 + dx*(1-q22/4);
  300. shape_3_per_frame5=y = .5 + dy*(1-q22/4);
  301. shape_3_per_frame6=
  302. shape_3_per_frame7=
  303. shape_3_per_frame8=a = .9;
  304. shape_3_per_frame9=a2 = .8;
  305. shape_3_per_frame10=g = rand(10)/50;
  306. shape_3_per_frame11=rad = .05*q24+0.04 +q22/40;
  307. per_frame_init_1=p3 = 0;p2=0; p1=0;
  308. per_frame_init_2=t_rel = 0;
  309. per_frame_init_3=op=2;avg=1;
  310. per_frame_1=dec_med = pow (0.8, 30/fps);
  311. per_frame_2=dec_slow = pow (0.95, 30/fps);
  312. per_frame_3=beat = max (max (bass, mid), treb);
  313. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  314. per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
  315. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  316. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  317. per_frame_8=index = (index + is_beat) %8;
  318. per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
  319. per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
  320. per_frame_11=
  321. per_frame_12=monitor = index4;
  322. per_frame_13=
  323. per_frame_14=q20 = avg;
  324. per_frame_15=q21 = beat;
  325. per_frame_16=q22 = peak;
  326. per_frame_17=q23 = index;
  327. per_frame_18=q24 = is_beat;
  328. per_frame_19=q26 = bass_att + mid_att + treb_att+1;
  329. per_frame_20=
  330. per_frame_21=q20 = max(q20-1,0);
  331. per_frame_22=op1 = dec_med*op1 + q20*(1-dec_med);
  332. per_frame_23=op2 = dec_med*op2 + q20*op1;
  333. per_frame_24=
  334. per_frame_25=q10 = atan(op2*1.5)*1.2;
  335. per_frame_26=
  336. per_frame_27=//k1 = is_beat*bnot(index)*bnot(index2);
  337. per_frame_28=
  338. per_frame_29=k1 = is_beat*equal(index,0);
  339. per_frame_30=p1 = k1*(p1+1) + (1-k1)*p1;
  340. per_frame_31=p2 = dec_slow * p2+ (1-dec_slow)*p1;
  341. per_frame_32=p3 = dec_slow * p3+ (1-dec_slow)*p2;
  342. per_frame_33=rott = p3 * 3.14159265359/4;
  343. per_frame_34=
  344. per_frame_35=
  345. per_frame_36=q27 = 8-index;
  346. per_frame_37=q28 = index2;
  347. per_frame_38=
  348. per_frame_39=//q28 = sin(time)+1;
  349. per_frame_40=
  350. per_frame_41=q1 = cos(rott);
  351. per_frame_42=q2 = sin(rott);
  352. per_frame_43=q3 = -q2;
  353. per_frame_44=q4 = q1;
  354. per_frame_45=
  355. per_frame_46=t_rel = t_rel + .02*30/fps*q1*q1;
  356. per_frame_47=
  357. per_frame_48=q5 = cos(t_rel);
  358. per_frame_49=q6 = sin(t_rel);
  359. per_frame_50=q7 = -q6;
  360. per_frame_51=q8 = q5;
  361. per_frame_52=
  362. per_frame_53=puls1 = puls1*dec_med + q24*(1-dec_med);
  363. per_frame_54=puls2 = puls2*dec_med + puls1*(1-dec_med);
  364. per_frame_55=q25 = puls2;
  365. per_frame_56=
  366. per_frame_57=roty = roty + .003*30/fps;
  367. per_frame_58=q29=roty;
  368. per_frame_59=
  369. per_frame_60=zoom = 1+.0*q22;
  370. warp_1=`sampler sampler_worms;
  371. warp_2=`float3 color, mus;
  372. warp_3=`float2 uv1, uv6;
  373. warp_4=`float dx,dy;
  374. warp_5=`
  375. warp_6=`shader_body {
  376. warp_7=`
  377. warp_8=`uv1 = (uv-.5);
  378. warp_9=`
  379. warp_10=`float2 ang2= tex2D (sampler_noise_hq,uv1/3+.006*time).xy;
  380. warp_11=`uv6 = mul(uv1,float2x2(ang2.y,-ang2.x,ang2.x,ang2.y));
  381. warp_12=`
  382. warp_13=`mus = abs(.5*cos(uv6.y*14)-(cos(uv6.x*71)));
  383. warp_14=`mus *= float3 (1,.96,.9)/25;
  384. warp_15=`
  385. warp_16=`uv6 = .2*sin(12*uv+rand_frame);
  386. warp_17=`float3 dots = .001/length(uv6)* float3 (0.2,1,1);
  387. warp_18=`
  388. warp_19=`//dots = lum(tex2D (sampler_noise_hq,uv +rand_frame));
  389. warp_20=`//dots = (dots-.7) * (dots >= .7) * float3 (0.2,1,1);
  390. warp_21=`
  391. warp_22=`mus -= dots;
  392. warp_23=`
  393. warp_24=`
  394. warp_25=`float3 blur = GetBlur1(frac(uv));
  395. warp_26=`
  396. warp_27=`float2 hor = float2 (texsize.z,0);
  397. warp_28=`float2 ver = float2 (0,texsize.w);
  398. warp_29=`hor = float2 (.004,0);
  399. warp_30=`ver = float2 (0,.004);
  400. warp_31=`
  401. warp_32=`
  402. warp_33=`
  403. warp_34=`float dx = lum(GetPixel(uv+hor)-GetPixel(uv-hor));
  404. warp_35=`float dy = lum(GetPixel(uv+ver)-GetPixel(uv-ver));
  405. warp_36=`
  406. warp_37=`float2 zz = float2 (dx,dy);
  407. warp_38=`
  408. warp_39=`
  409. warp_40=`float3 crisp= tex2D(sampler_main,uv+zz*.02);
  410. warp_41=`crisp +=.015 - length(zz)*blur/1.5;
  411. warp_42=`
  412. warp_43=`float3 ret1 = crisp - lum(blur)*.012 + mus;
  413. warp_44=`//ret1 = abs(mus)/2;
  414. warp_45=`ret = ret1 * .99 - .04 ;
  415. warp_46=`}
  416. comp_1=`
  417. comp_2=`float2 rs, rs0, uv2, uv3,uv4;
  418. comp_3=`float3 noise, ret1;
  419. comp_4=`
  420. comp_5=`shader_body {
  421. comp_6=`uv.y = uv.y-.2*q1;
  422. comp_7=`
  423. comp_8=`float2 uv1 = (uv-.5 )*aspect.xy;
  424. comp_9=`
  425. comp_10=`float z = .1/uv1.y/uv1.x;
  426. comp_11=`rs0.x = uv1.x*z;
  427. comp_12=`rs0.y = z;
  428. comp_13=`rs = rs0 + time/2;
  429. comp_14=`
  430. comp_15=`//uv1 = mul(uv1,float2x2(_qa));
  431. comp_16=`noise = lum(tex2D(sampler_noise_hq,rs/2));
  432. comp_17=`noise = noise-.56;
  433. comp_18=`
  434. comp_19=`float3 mask = saturate(12*(uv1.y)) ;
  435. comp_20=`
  436. comp_21=`/////////////
  437. comp_22=`
  438. comp_23=`uv2 = 2*uv1 * abs(pow(sqrt(uv1.x),.3+q10)) ;
  439. comp_24=`
  440. comp_25=`uv4 = 8*uv1 * (pow(abs(uv1.x),.4+q25))+float2(0.5,.5+time/8) ;
  441. comp_26=`
  442. comp_27=`float mask2 = pow(1-rad,8);
  443. comp_28=`mask2 = pow(1-length(2*uv1),8);
  444. comp_29=`
  445. comp_30=`uv3 = frac(uv2-.5-.1*noise*mask);
  446. comp_31=`
  447. comp_32=`float2 hor = float2 (texsize.z,0);
  448. comp_33=`float2 ver = float2 (0, texsize.w);
  449. comp_34=`float dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
  450. comp_35=`float dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
  451. comp_36=`float2 dz = float2 (dx,dy);
  452. comp_37=`
  453. comp_38=`ret1 = 0 ;
  454. comp_39=`ret1 = GetBlur1(frac(uv3))*0 + GetPixel(uv3);
  455. comp_40=`ret1 *= 1-.5*mask;
  456. comp_41=`//////////
  457. comp_42=`
  458. comp_43=`ret1 *= .2+ bass_att/3;
  459. comp_44=`
  460. comp_45=`float2 uv6 = .3*sin(4*uv1) + dz*8;
  461. comp_46=`float3 mus = ((.06/length(uv6))-.2);
  462. comp_47=`
  463. comp_48=`ret = (1-.5*mask2)*ret1*(1+mus)
  464. comp_49=`+ saturate(q10*(2-8*ret1.r)*mask2*GetPixel(uv4));
  465. comp_50=`}