martin - this beautiful planet.milk 11 KB

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  1. MILKDROP_PRESET_VERSION=201
  2. PSVERSION=3
  3. PSVERSION_WARP=3
  4. PSVERSION_COMP=3
  5. [preset00]
  6. fRating=2.000000
  7. fGammaAdj=1.980001
  8. fDecay=0.500000
  9. fVideoEchoZoom=0.999998
  10. fVideoEchoAlpha=0.500000
  11. nVideoEchoOrientation=3
  12. nWaveMode=4
  13. bAdditiveWaves=0
  14. bWaveDots=1
  15. bWaveThick=0
  16. bModWaveAlphaByVolume=1
  17. bMaximizeWaveColor=0
  18. bTexWrap=1
  19. bDarkenCenter=0
  20. bRedBlueStereo=0
  21. bBrighten=0
  22. bDarken=1
  23. bSolarize=0
  24. bInvert=0
  25. fWaveAlpha=0.001000
  26. fWaveScale=1.058430
  27. fWaveSmoothing=0.450000
  28. fWaveParam=0.080000
  29. fModWaveAlphaStart=0.000000
  30. fModWaveAlphaEnd=1.320000
  31. fWarpAnimSpeed=1.459500
  32. fWarpScale=2.006700
  33. fZoomExponent=1.000000
  34. fShader=0.000000
  35. zoom=0.999900
  36. rot=0.000000
  37. cx=0.500000
  38. cy=0.500000
  39. dx=0.000000
  40. dy=0.000000
  41. warp=0.010000
  42. sx=0.999900
  43. sy=1.000000
  44. wave_r=0.000000
  45. wave_g=0.000000
  46. wave_b=0.000000
  47. wave_x=0.500000
  48. wave_y=0.500000
  49. ob_size=0.110000
  50. ob_r=0.000000
  51. ob_g=0.000000
  52. ob_b=0.000000
  53. ob_a=0.000000
  54. ib_size=0.260000
  55. ib_r=0.250000
  56. ib_g=0.250000
  57. ib_b=0.250000
  58. ib_a=0.000000
  59. nMotionVectorsX=31.999994
  60. nMotionVectorsY=24.000004
  61. mv_dx=0.000000
  62. mv_dy=0.000000
  63. mv_l=1.850000
  64. mv_r=0.499900
  65. mv_g=0.499900
  66. mv_b=0.499900
  67. mv_a=0.000000
  68. b1n=0.000000
  69. b2n=0.000000
  70. b3n=0.000000
  71. b1x=1.000000
  72. b2x=1.000000
  73. b3x=1.000000
  74. b1ed=0.000000
  75. wavecode_0_enabled=1
  76. wavecode_0_samples=36
  77. wavecode_0_sep=0
  78. wavecode_0_bSpectrum=0
  79. wavecode_0_bUseDots=1
  80. wavecode_0_bDrawThick=0
  81. wavecode_0_bAdditive=1
  82. wavecode_0_scaling=0.010000
  83. wavecode_0_smoothing=0.820000
  84. wavecode_0_r=1.000000
  85. wavecode_0_g=1.000000
  86. wavecode_0_b=1.000000
  87. wavecode_0_a=0.600000
  88. wave_0_init1=t1 = 1;
  89. wave_0_init2=t2 = 100;
  90. wave_0_per_frame1=t1 = 1;
  91. wave_0_per_frame2=t2 = 100;
  92. wave_0_per_point1=
  93. wave_0_per_point2=ampl=.4*sample*cos(time*2);
  94. wave_0_per_point3=x = .5+ampl*sin(time/7+sample*13);
  95. wave_0_per_point4=y = .5+ampl*cos(time/12+sample*13);
  96. wave_0_per_point5=
  97. wave_0_per_point6=t_rel = time/25 + sample/13;
  98. wave_0_per_point7=x = 4*(t_rel-int(t_rel)) + .2*cos(t_rel*140);
  99. wave_0_per_point8=y = .6 + .2*sin(time/19)+.02*sin(t_rel*128);
  100. wave_0_per_point9=
  101. wave_0_per_point10=
  102. wave_0_per_point11=t1 = (65*t1 +37)%4096;
  103. wave_0_per_point12=t2 = (65*t2 +37)%4096;
  104. wave_0_per_point13=
  105. wave_0_per_point14=x1 = .5+t1/4096/1 + time/32;
  106. wave_0_per_point15=x = -int(x1) +x1;
  107. wave_0_per_point16=y = .5+t2/4096/2;
  108. wave_0_per_point17=
  109. wave_0_per_point18=
  110. wave_0_per_point19=a = q32/2;
  111. wave_0_per_point20=
  112. wavecode_1_enabled=0
  113. wavecode_1_samples=512
  114. wavecode_1_sep=0
  115. wavecode_1_bSpectrum=0
  116. wavecode_1_bUseDots=1
  117. wavecode_1_bDrawThick=1
  118. wavecode_1_bAdditive=0
  119. wavecode_1_scaling=0.891519
  120. wavecode_1_smoothing=0.820000
  121. wavecode_1_r=1.000000
  122. wavecode_1_g=1.000000
  123. wavecode_1_b=1.000000
  124. wavecode_1_a=0.100000
  125. wave_1_per_frame1=tm = time*.1;
  126. wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  127. wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  128. wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  129. wave_1_per_frame5=
  130. wave_1_per_frame6=tic = min(time - tin,1);
  131. wave_1_per_frame7=tin = time;
  132. wave_1_per_frame8=
  133. wave_1_per_frame9=tva = (tic*q1*.5);
  134. wave_1_per_frame10=tvb = (tic*q2*.5);
  135. wave_1_per_frame11=tvc = (tic*q3*.5);
  136. wave_1_per_frame12=
  137. wave_1_per_frame13=q1 = tva;
  138. wave_1_per_frame14=q2 = tvb;
  139. wave_1_per_frame15=q3 = tvc;
  140. wave_1_per_frame16=
  141. wave_1_per_frame17=sz = .5;
  142. wave_1_per_frame18=len = q4;
  143. wave_1_per_frame19=t4 = len;
  144. wavecode_2_enabled=0
  145. wavecode_2_samples=512
  146. wavecode_2_sep=0
  147. wavecode_2_bSpectrum=0
  148. wavecode_2_bUseDots=0
  149. wavecode_2_bDrawThick=1
  150. wavecode_2_bAdditive=0
  151. wavecode_2_scaling=0.891519
  152. wavecode_2_smoothing=0.820000
  153. wavecode_2_r=0.000000
  154. wavecode_2_g=0.200000
  155. wavecode_2_b=0.000000
  156. wavecode_2_a=1.000000
  157. wave_2_per_frame1=tm = time*.1;
  158. wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
  159. wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
  160. wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
  161. wave_2_per_frame5=
  162. wave_2_per_frame6=tic = min(time - tin,1);
  163. wave_2_per_frame7=tin = time;
  164. wave_2_per_frame8=
  165. wave_2_per_frame9=tva = (tic*q1*.5);
  166. wave_2_per_frame10=tvb = (tic*q2*.5);
  167. wave_2_per_frame11=tvc = (tic*q3*.5);
  168. wave_2_per_frame12=
  169. wave_2_per_frame13=q1 = tva;
  170. wave_2_per_frame14=q2 = tvb;
  171. wave_2_per_frame15=q3 = tvc;
  172. wave_2_per_frame16=
  173. wave_2_per_frame17=sz = .5;
  174. wave_2_per_frame18=len = 1;
  175. wave_2_per_frame19=t4 = len;
  176. wavecode_3_enabled=0
  177. wavecode_3_samples=512
  178. wavecode_3_sep=0
  179. wavecode_3_bSpectrum=1
  180. wavecode_3_bUseDots=1
  181. wavecode_3_bDrawThick=0
  182. wavecode_3_bAdditive=0
  183. wavecode_3_scaling=1.000000
  184. wavecode_3_smoothing=0.500000
  185. wavecode_3_r=1.000000
  186. wavecode_3_g=1.000000
  187. wavecode_3_b=1.000000
  188. wavecode_3_a=1.000000
  189. shapecode_0_enabled=1
  190. shapecode_0_sides=34
  191. shapecode_0_additive=0
  192. shapecode_0_thickOutline=0
  193. shapecode_0_textured=0
  194. shapecode_0_x=0.500000
  195. shapecode_0_y=0.500000
  196. shapecode_0_rad=0.026949
  197. shapecode_0_ang=0.000000
  198. shapecode_0_tex_ang=1.005310
  199. shapecode_0_tex_zoom=1.531168
  200. shapecode_0_r=0.500000
  201. shapecode_0_g=1.000000
  202. shapecode_0_b=0.900000
  203. shapecode_0_a=1.000000
  204. shapecode_0_r2=0.830000
  205. shapecode_0_g2=0.930000
  206. shapecode_0_b2=0.800000
  207. shapecode_0_a2=0.300000
  208. shapecode_0_border_r=1.000000
  209. shapecode_0_border_g=1.000000
  210. shapecode_0_border_b=0.000000
  211. shapecode_0_border_a=0.000000
  212. shape_0_per_frame1=
  213. shape_0_per_frame2=trel = time/4+q20;
  214. shape_0_per_frame3=
  215. shape_0_per_frame4=x = sin(trel*2);
  216. shape_0_per_frame5=y = cos(trel*1.3);
  217. shape_0_per_frame6=
  218. shape_0_per_frame7=a = q26/4+.2;
  219. shape_0_per_frame8=a = 1; a2=.2;
  220. shapecode_1_enabled=0
  221. shapecode_1_sides=34
  222. shapecode_1_additive=0
  223. shapecode_1_thickOutline=1
  224. shapecode_1_textured=1
  225. shapecode_1_x=0.500000
  226. shapecode_1_y=0.500000
  227. shapecode_1_rad=0.401076
  228. shapecode_1_ang=0.000000
  229. shapecode_1_tex_ang=0.000000
  230. shapecode_1_tex_zoom=1.538552
  231. shapecode_1_r=1.000000
  232. shapecode_1_g=1.000000
  233. shapecode_1_b=1.000000
  234. shapecode_1_a=0.699900
  235. shapecode_1_r2=1.000000
  236. shapecode_1_g2=1.000000
  237. shapecode_1_b2=1.000000
  238. shapecode_1_a2=0.400000
  239. shapecode_1_border_r=0.500000
  240. shapecode_1_border_g=0.500000
  241. shapecode_1_border_b=0.500000
  242. shapecode_1_border_a=0.000000
  243. shapecode_2_enabled=1
  244. shapecode_2_sides=100
  245. shapecode_2_additive=0
  246. shapecode_2_thickOutline=0
  247. shapecode_2_textured=0
  248. shapecode_2_x=0.503000
  249. shapecode_2_y=0.500000
  250. shapecode_2_rad=0.010000
  251. shapecode_2_ang=0.000000
  252. shapecode_2_tex_ang=0.000000
  253. shapecode_2_tex_zoom=0.609857
  254. shapecode_2_r=1.000000
  255. shapecode_2_g=0.100000
  256. shapecode_2_b=0.000000
  257. shapecode_2_a=0.900000
  258. shapecode_2_r2=1.000000
  259. shapecode_2_g2=1.000000
  260. shapecode_2_b2=1.000000
  261. shapecode_2_a2=0.000000
  262. shapecode_2_border_r=0.500000
  263. shapecode_2_border_g=0.500000
  264. shapecode_2_border_b=0.500000
  265. shapecode_2_border_a=0.000000
  266. shape_2_per_frame1=x = rand(100)/100;
  267. shape_2_per_frame2=y = rand(100)/100;
  268. shape_2_per_frame3=ang = rand(6);
  269. shape_2_per_frame4=r = rand(4)/3;
  270. shape_2_per_frame5=g = rand(4)/3;
  271. shape_2_per_frame6=b = rand(4)/3;
  272. shape_2_per_frame7=r2 = b;
  273. shape_2_per_frame8=g2 = g;
  274. shape_2_per_frame9=b2 = r;
  275. shape_2_per_frame10=a = min(q21/2 ,.9);
  276. shape_2_per_frame11=rad = a/9 ;
  277. shape_2_per_frame12=a = max(q31,.2);a2 = a*.5;
  278. shapecode_3_enabled=0
  279. shapecode_3_sides=63
  280. shapecode_3_additive=0
  281. shapecode_3_thickOutline=0
  282. shapecode_3_textured=1
  283. shapecode_3_x=0.500000
  284. shapecode_3_y=1.000000
  285. shapecode_3_rad=0.548217
  286. shapecode_3_ang=0.000000
  287. shapecode_3_tex_ang=0.000000
  288. shapecode_3_tex_zoom=0.499805
  289. shapecode_3_r=1.000000
  290. shapecode_3_g=1.000000
  291. shapecode_3_b=1.000000
  292. shapecode_3_a=1.000000
  293. shapecode_3_r2=1.000000
  294. shapecode_3_g2=1.000000
  295. shapecode_3_b2=1.000000
  296. shapecode_3_a2=0.000000
  297. shapecode_3_border_r=0.500000
  298. shapecode_3_border_g=0.500000
  299. shapecode_3_border_b=0.500000
  300. shapecode_3_border_a=0.000000
  301. per_frame_init_1=p1 = rand(16);
  302. per_frame_init_2=p2 = p1;
  303. per_frame_1=dec_med = pow (0.96, 30/fps);
  304. per_frame_2=dec_slow = pow (0.99, 30/fps);
  305. per_frame_3=beat = max (max (bass, mid), treb);
  306. per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
  307. per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
  308. per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
  309. per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
  310. per_frame_8=index = (index + is_beat) %8;
  311. per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
  312. per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
  313. per_frame_11=
  314. per_frame_12=
  315. per_frame_13=q20 = avg;
  316. per_frame_14=q21 = beat;
  317. per_frame_15=q22 = peak;
  318. per_frame_16=q23 = index;
  319. per_frame_17=q24 = is_beat;
  320. per_frame_18=q26 = bass + mid + treb;
  321. per_frame_19=
  322. per_frame_20=//k1 = is_beat*bnot(index)*bnot(index2);
  323. per_frame_21=
  324. per_frame_22=k1 = is_beat*equal(index,0);
  325. per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
  326. per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
  327. per_frame_25=rott = p2 * 3.14159265359/4;
  328. per_frame_26=
  329. per_frame_27=q27 = 8-index;
  330. per_frame_28=q28 = sin(time/7);
  331. per_frame_29=q29 = index4;
  332. per_frame_30=
  333. per_frame_31=q1 = cos(rott);
  334. per_frame_32=q2 = sin(rott);
  335. per_frame_33=q3 = -q2;
  336. per_frame_34=q4 = q1;
  337. per_frame_35=
  338. per_frame_36=mv_a = .5 * q1;
  339. per_frame_37=
  340. per_frame_38=movez = movez + .01 * 30/fps ;
  341. per_frame_39=q29 = movez;
  342. per_frame_40=
  343. per_frame_41=movex = movex + .003 * 30/fps *q2;
  344. per_frame_42=q30 = movex;
  345. per_frame_43=
  346. per_frame_44=q31 = sqr(sin(time/17));
  347. per_frame_45=q32 = sqr(cos(time/17));
  348. per_frame_46=
  349. per_frame_47=zoom = 1.0;
  350. per_frame_48=rot = .0;
  351. per_frame_49=dx = .0;
  352. per_frame_50=warp = .2;
  353. warp_1=`shader_body {
  354. warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
  355. warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
  356. warp_4=`
  357. warp_5=`float2 uv6=sin(23*uv);
  358. warp_6=`float dots = .001/length(uv6)*q1*q1;
  359. warp_7=`
  360. warp_8=`
  361. warp_9=`float2 zz = uv.xy * texsize.xy *.04;
  362. warp_10=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
  363. warp_11=`float h2 = (sin(zz.x) * cos(zz.y*q2));
  364. warp_12=`
  365. warp_13=`uv.xy -= float2(h1,h2)*texsize.zw * 24*q28;
  366. warp_14=`
  367. warp_15=`float3 crisp = 1*GetPixel(uv) + .0*lum(GetPixel(uv));
  368. warp_16=`ret = crisp*.99 -.006;
  369. warp_17=`}
  370. comp_1=`float3 ret1, neu, dx, dy, sun, sky;
  371. comp_2=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv5,dz;
  372. comp_3=`shader_body
  373. comp_4=`{
  374. comp_5=`
  375. comp_6=`float2 hor = float2(texsize.z,0);
  376. comp_7=`float2 ver = float2(0,texsize.w);
  377. comp_8=`
  378. comp_9=`uv5 = uv;
  379. comp_10=`uv1 = uv-0.5;
  380. comp_11=`uv1 *= aspect.xy;
  381. comp_12=`dz = 0;
  382. comp_13=`float dist = 1;
  383. comp_14=`float inten = 1;
  384. comp_15=`float mask = 0;
  385. comp_16=`ret1 = 0;
  386. comp_17=`int anz = 3;
  387. comp_18=`float n = 0;
  388. comp_19=`while (n <= anz) {
  389. comp_20=` dist = 1-frac(1.0/anz*n+q29); //evtl sqrt !;
  390. comp_21=` inten = (dist)*(1-dist*dist)*4;
  391. comp_22=`
  392. comp_23=`//dist *= dist ;
  393. comp_24=`
  394. comp_25=` uv3 = 2*uv1*dist + float2(q30,.5);
  395. comp_26=`uv3 *= aspect.yx;
  396. comp_27=` neu = GetPixel(uv3);
  397. comp_28=` dz.x += inten*lum(GetPixel(uv3+hor)- GetPixel (uv3-hor));
  398. comp_29=` dz.y += inten*lum(GetPixel(uv3+ver)- GetPixel (uv3-ver));
  399. comp_30=` ret1 = max(ret1,neu*inten);
  400. comp_31=`n++;
  401. comp_32=`}
  402. comp_33=`
  403. comp_34=`//sun
  404. comp_35=`uv1 += dz/2;
  405. comp_36=`uv4 = sin(3*uv1+time/18*float2(1,.9));
  406. comp_37=`float k1 = tex2D (sampler_noise_lq,uv);
  407. comp_38=`sun = saturate(4*(.25-uv1.y)) * .3/length(uv4) ;
  408. comp_39=`sun *= .5+.5*rand_preset*float3(1,1,.3);
  409. comp_40=`
  410. comp_41=`float3 sky = float3 (uv.y,.2,1.5-uv.y);
  411. comp_42=`sky = sun * (.5+sky);
  412. comp_43=`
  413. comp_44=`//tree
  414. comp_45=`k1 = .5*(rand_preset-.5);
  415. comp_46=`uv3 = 150 * (uv1-float2(k1,.05)) + dz;
  416. comp_47=`
  417. comp_48=`float zu = .3*lum(tex2D (sampler_noise_lq,uv));
  418. comp_49=`float ky = saturate(-.01*uv3.y+zu*cos(12*zu));
  419. comp_50=`
  420. comp_51=`k1 = uv3.x*(1);;
  421. comp_52=`k1 = k1 - sign (k1)*16; //Verdoppelung
  422. comp_53=`
  423. comp_54=`n = 1 ;
  424. comp_55=`while (n <= 5)
  425. comp_56=`{
  426. comp_57=` k1 += 2*(k1-6*n*sign(k1))*ky;
  427. comp_58=` ky = saturate (ky -.08);
  428. comp_59=` n++;
  429. comp_60=`}
  430. comp_61=`
  431. comp_62=`k1 = clamp(k1,-1.6,1.6);
  432. comp_63=`
  433. comp_64=`float3 tree = 2*abs(cos(k1))*pow(uv.y,2);
  434. comp_65=`
  435. comp_66=`ret = .1+.4*rand_preset.x*ret1 + saturate(sky - tree);
  436. comp_67=`//ret = GetPixel(uv5);
  437. comp_68=`}